Showing posts with label creature. Show all posts
Showing posts with label creature. Show all posts

Wednesday, 29 January 2014

A Ghost: Hanna On-the-hill

Hanna On-the-hill (a ghost generated by noisms' table)

Olpek is the oldest man in the village. He has been making furniture and wooden toys for over sixty years. When he was eight years old, his grandfather told him about the terrible girl who lived on the hill past the Red Forest. Legend said she was a beautiful princess. After angering a necromancer by refusing his marriage proposal, she was cursed with eternal unlife and a terrible hunger. Bound to the hill where he proposed, Hanna feasts on flesh when she can get it, preserving her body and regenerating when she gets enough.

Sunday, 21 April 2013

Monster: Weaves

Art sometimes get a bad rep. On our world people look at graffiti and wonder if it has merit. They look quizzically at a shark in a tank of formaldehyde. And they just don't get why Picasso couldn't get perspective right.

In other places, people look at a bizarre statue: a creature supported by a dozen piglegs, stitched to a cow's body, the head of a gargoyle, creepers growing out of all of the orifices and tree limb arms ending in scythes. "How is that art?" they ask. Then they run screaming as it stirs into life and chases them.

They didn't hear the story about the adventurers excavating under the hill of the Dread Rabbit who found a similar composite creature: a tripod of metal, stone and flesh (a bent broadsword, a three-foot stone column, the leg of a grotesquely fat person) carries a great dead horse head, mouth held shut by nailed bands of metal. A sword spike juts out of the top of the head, tentacles that sprout rosebuds spill out of the eye sockets and nostrils. As the adventurers walked past it shuddered into movement and pursued the group.

These are descriptions of Weaves.

Friday, 5 April 2013

Creature: Wilizards

Someone from another universe, perhaps a universe like ours, would see a saurian-like creature such as the Wilizard and think "that's a chubby sort of little velociraptor without the sharp claws; a bit fatter like a T-Rex but definitely a smaller dinosaur." As the Wilizard is not native to these parts, and is more readily found in the lands around Wetham, the chances of you seeing one are slim.

And probably just as well.

People who study such things don't know what has happened; a few hundred years ago Wilizards were simple pack predators, hunting, sometimes scavenging. They were nowhere near the top of the food chain, but at around four feet in height, with sharp teeth and a tail to help them balance running on two legs they were at least on the middle rungs of the ladder.

No longer.

Recently Wilizards have been showing greater levels of intelligence than simple pack-hunting animals. They track prey and wait until nightfall before striking. They pretend to play dead so that others investigate. They - somehow - construct crude pit traps and lie in wait for the unwary to fall in. Not all of these tactics are well executed, but more often than not they allow the opportunity for a Wilizard to bring something down, be it a man or beast. Scholars are trying to determine from old museum artifacts whether they have always had opposable claws...

Tuesday, 2 April 2013

Creature: Devil Cats

No bigger than ordinary house cats, these annoying little pack predators are mostly feline - except for the eight legs on their bodies and four horns on their heads. Devil cats meow and hiss constantly, even while asleep. They attack by mobbing their prey, and if encountered in a group will generally herd their young away while attacking whatever they have come across.

They are feared in spite of their small size due to a venom they can inject through their bite. The venom is not poisonous as such, but triggers pain sensations in victims. Although they look bizarre, and despite their name, devil cats are not actually demonic.


Monday, 1 April 2013

Creature: Grimhook Jays

They are not natural, that much is clear. Someone made these - possibly for "a laugh" - "oh, what would happen if..." - and then when they got pecked to death by them they got their answer. Maybe they were made in a wizard's lab, maybe a demon pushed malevolence into a predatory bird - who cares? They're here and they are mean.

Three-feet tall, mostly bird-like, skin-wings that unfold and unfurl and allow gliding. They run on double-jointed emu legs, and have have claws at their wingtips that help them to climb and grasp. Their head has simian and avian qualities, forward-facing eyes, short plumage that covers their torso as well.

And the grimhook. Damn. An eighteen inch razor beak ending in a four-inch downward hook overbite. Nestling between a two-inch double underbite. When it bites it tears flesh, the over- and under-bites scissoring together, the beak edge cutting. It's not just a predator, it's a killer.

When a Grimhook Jay steps out from bushes or glides down from tree-tops, a mocking "HAW HAW!" call echoing, you will flinch, but you will think you can take it. It's not that big. And it's just a bird with a sharp beak really. When a half dozen follow it, you will run. That's the only thing you probably can do.

Thursday, 28 March 2013

Monster: The Grogan

A stone-jointed granite monster. Many were made hundreds of years ago, but they are now rare, often found in abandoned tombs and ruined wizard lairs. They were fashionable as magical guards before most sorcerers realised that they were more trouble than they were worth.

The Grogan is quadrupedal, an up-turned metre-wide demi-sphere sitting on four equally spaced metre long legs. Eight triple jointed stone blades lie on the compass points around the top of the flat surface. In the centre of the body is a small pedestal, upon which sits a great stone eye with a black diamond pupil.

The Grogan is constantly in motion, and every movement sounds like nails down a blackboard. It dodges attacks and resists damage. The great and powerful stopped creating them when, inevitably, a Grogan would start attacking the master it was supposed to protect.

(STATS AND SPOILERS AFTER THE JUMP)

Monday, 25 March 2013

Creature: TU-Rats

Two foot high ratlings, humanoid, dressed in simple leather and cloth garments and carrying needle knives (sometimes poisoned) and tiny bows and slings. They are primitive by some measures, but civilised, living (typically) in large nest communities. Teams of TU-Rats have been known to ride pack-horses and other large domesticated animals. Unlike other rats and ratlings they have long outgrown scavenging as a way of life.

Oh, and TU stands for Telepathically United.

The cranium of a TU-Rat is slightly larger than might be expected for a bipedal rat of their overall size. They create an open psychic field to other TU-Rats. They are individuals but share and coordinate via a groupthink as situations require. A TU-Rat is always aware of every other TU-Rat within 50 feet, and can transmit to TU-Rats much further away by a mental relay effect: messages are passed on but are not instantaneous.

TU-Rats trade with other intelligent races sometimes. They are not aggressive generally, but can be territorial. A TU-Rat by itself will not be a great challenge for a party of adventurers if they have to kill it. Problems occur when dealing with large groups of TU-Rats that attack en masse and which can overcome even the most hardy of warriors. The TU-Rat psychic field can have an effect on humans and other races.