Showing posts with label Stargrave. Show all posts
Showing posts with label Stargrave. Show all posts

Monday, November 8, 2021

October Overview — Almost All 1/72

 October was an interesting month.  I ended up taking an unexpected work trip, and found myself sitting in a hotel room halfway across the country for a weekend.  This is something that hasn’t happened to me in a while.  Knowing this was the plan, though, I packed my travel paint kit and a box of 1/72 plastic miniatures (plus a few smaller Reaper Bones to become 1/72 monsters).

I mentioned in the last post that I had been in a Rangers of Shadowdeep game at Barrage in September, and that I was inspired to work on getting that put together.


I paged through the book and drew up the order of battle.  My plan is to substitute Caesar Miniatures orcs for the gnolls, so I concluded that I needed a bunch of those, a troll, a “burrow worm”, a flesh golem, some zombies, some flies, and some spiders.  The last two categories will be simple plastic toys, for expediency.

I selected a Reaper Bones 5 Kickstarter figure as the burrow worm, and took that and the orcs with me, as my main objective for the trip.

When I got home I had nine orcs, some additional human adventurers, the burrow worm, the flesh golem, and a mounted knight (for other games) done, and managed to paint up two more knights to complete the stand before the end of the month.


The total production for the month was 31 figures, including 16 individually based figures for Rangers etc., an eight man city militia stand and a knight stand for the Portable Fantasy Campaign, and the first two stands of the Bronze Age Nubian DBA army for the Bronze Age project that I am failing to keep up with in conjunction with my son.

So it turned out to be a good month for painting after all.


The 30th of October was our monthly Stargrave campaign day. Captain Toby and the crew of the Herbaceous Backson were not having a particularly good day in salvaging the useful gear from the wreckage of a floating sky refinery.  However, the crew did manage to deploy a holographic wall for the first time.  As can be seen in the picture above, the holographic projectors appear to have been salvaged from a variety of Before Times advertising campaigns, with this one exhorting viewers to Eat More Empire Biscuits from Imperial Bakeries…

I had vacation time to take (or lose), so I am off from work this week and settling in for a poush to finish the Rangers of Shadowdeep preparations.  I’ve finished the zombies, so I just need to finish a troll and base the flies and spiders.  I am also settling in to reread The Eagle of the Ninth by Rosemary Sutcliffe, so if plans take a sudden turn and things Roman find themselves on the table, it won’t be a complete surprise.





Sunday, July 25, 2021

Recent battles

 We are currently enjoying what I suspect may turn out to be a respite between pandemic waves here, so while my vaccine remains effective, it has been time to do some face to face gaming.  As I noted a couple of weeks ago, I wanted to get the NQSYW on the table at a HAWKs meeting (back on the 16th), so I figured that “With MacDuff to the Frontier” would be a better fit for table size and time available than Charge!

On the day of the game, I had a look through C.S. Grant’s Scenarios for Wargames, looking for something that would be suitable for the expected limited number of players, and ended up deciding to use Scenario #4, Holding Action (2), which I had never tried before.  


I elected to translate the suggested force ratio to 12 infantry, 6 light infantry, 6 cavalry, or 1 gun with 4 gunners per unit.  Scenery, apart from the river, is relatively sparse, which also made a good choice for an away game.  This was just as well, because, despite my best intentions, I did not allow enough time for traffic and arrived at the meeting in time for a very hasty set up, and then launched right into the rules explanation and game.  As a result, I did not end up taking very many pictures, nor any notes, so reconstructing a detailed battle report is impossible.

Soldiers of the Schoeffen-Buschhagen Adelmann Regiment seize a Hesse-Hattemstadt battery

Western League defenders prepare as Fredonians assault the western bridge

Schoeffen-Buschhagen Hussars discover a usable ford

As the battle played out, the forces of the Pragmatic Coalition (Schoeffen-Buschhagen, Wachovia, and Fredonia were represented on the table) were able to successfully assault the bridges, and the Western League defense was crumbling by the time the Coalition light cavalry discovered a ford and crossed, with the aim of cutting off the retreat of the league forces.  However, the cost of assaulting the bridge was not insignificant, and there was some question as to how closely the Coalition force would have been able to press the pursuit.  All of the recent NQSYW games have been described as part of the campaign to knock the Archbishopric of Schluesselbrett out of the war, and it would appear that the Coalition has finally forced the defenses of the city of Schluesselbrett.

I spent some time last weekend working on NQSYW figures instead of working on my Stargrave crew, so I was compelled to take the field in yesterday’s Stargrave game, the first game that will “count” in our annual campaign, with the same test crew I used last month.

The battlefield; a squabble over a wrecked spaceship

We are still finding our way through the rules, so the game took a little longer than we expected.  It’s rarely my turn to be the lucky one for the day, but my crew brought home three loot markers, which turned out to be quite valuable in terms of the game’s currency.  I did have my captain put out of action at the end of the game, but, happily he merely had a “close call” on the post-game out-of-action survival roll. (Unlike host Chris Palmer’s captain, who was put out of action in the final turn, and died as a result of the survival roll, wiping out all of Chris’s gains in the game…)

As expected, everyone had a look at the rules, and there was a lot of smoke grenade throwing going on.

A brief moment of glory for runner Leftie, who put Don Hogge’s flamethrower man out of action with his knife

Captain Toby, Holly, and robot casecracker G357 looking for loot

Captain Toby reminds Holly that she will have minions to climb trees when she is captain…

Except for Chris, nobody had any catastrophic post-battle results, so most of the “out of actions” were temporary, and things weren’t quite as grim as several players had feared late game.  I hope to get a few more new figures painted up by next month, as well as some additional scenery.

Testing out the new “locked” markers

I think that I noted that one of the differences from earlier games in the series is that loot markers in Stargrave start “locked”, and must be unlocked before they can be carried off.  After last month’s game I went looking for some clear plastic hemispheres which I hoped would look like force fields, to use as “locked” markers. I found these  “bath bomb molds” on Amazon.  There were not very expensive for 30 of them in three different sizes, and seemed to work reasonable well.  With the different sizes, we were able to cover most of the treasure markers we were using.





 

Monday, July 5, 2021

Stargrave Test Game

 Before I forget about it, the HAWKs Saturday morning group played a trial game of Stargrave last weekend (26 June).  We had five players in attendance, and used the rule book’s first scenario, “Botched Deal”, to set up the game.



The Saturday group played two campaigns of Frostgrave followed by two campaigns of Ghost Archipelago, so the basic mechanics were fairly familiar.  I’ll hold off on doing a rules review until after I’ve actually read them carefully, but the initial impression is that the fact that all crew members will have ranged weapons, and that loot is “locked” when found (and can’t be carried off until someone successfully unlocks it), will combine to add more conflict to the game in comparison to the earlier entries in the “*grave” series.

I had a handful of figures already painted from an abortive attempt to play Rogue Stars a few years ago, and supplemented them with post-apocalyptic figures.  Following the game, I expect that I am going to need some heavy weapons figures.  I ordered a dozen or so figures from Reaper, which arrived on Friday.



I spent Saturday morning doing a bit of painting, for the first time in a couple of months.  The generator will be a treasure token, and was part of the Friday delivery, which may set a record for shortest time from delivery to painting.  The other fellow has been sitting around with a primer coat since the Rogue Stars game didn’t pan out.

Our next session is scheduled for the 24th of July.  I hope to have carefully read the rules by then, put some additional thought into crew design, and painted the requisite figures…