Showing posts with label Counters. Show all posts
Showing posts with label Counters. Show all posts

Monday, 3 December 2018

Twilight of Divine Right

I never got round to playing Twilight of the Sun King but I’m currently looking for a set of Thirty Years War army-level rules and had no hesitation in ordering the 17thC variant of TotSK - the equally evocatively entitled Twilight of Divine Right - together with the scenario book of TYW battles.

The rules are written by Nicholas Dorrell and published by the Pike & Shot Society.

Regardless of how the rules might play, my first inclination with any new rule set is to look at the unit types, basing, and overall game ‘size’ in terms of elements and playing area.

ToDR offers a good range of unit types including four types of infantry formation. Units can also vary in quality and size, and infantry can have different firearm ratios. This is all good, and in a very clever special rule, the short-lived Swedish Brigades can switch dynamically between different firearm ratios during a game to reflect their flexible formations.

The game measures in Base Widths (BW) which can be any reasonable size, but 60mm is suggested with most base depths half that. However, most units consist of two bases and would thus occupy an overall footprint of 120mm x 30mm. As the bases are always placed side by side it isn’t really necessary to use two physically separate bases. A single base would suffice while remembering that a BW is half that. Using two bases would maintain more compatibility with other rules and would be fine for Regiments drawn up in two Battalia with one Battalia on each base, but would not be so good for Early Tercios which I wouldn't really want to split across two bases.

If using 60mm wide bases (120mm-wide units) the table typically needs to be 6’ x 4’ and can go up to 9’ x 5’. I’d certainly want to use smaller bases/units and a smaller playing area, as long as that didn’t make measurement and movement too fiddly. I wasn't quite sure what that size should be but I received some very helpful advice on the TotSK Yahoo Group.

The smallest measurement in the game is the range of pistol cavalry at a 1/4BW. Assuming you didn't want this measurement to go below 1cm, the unit bases would have to be at least 80mm wide (i.e. BW of 40mm). That would reduce the table size to two-thirds which would be 4' x 2'8" up to 6' x 3' 4", which would be much more manageable sizes for the space-challenged.

So how many units would you need for a battle? The smallest scenario has 21 units while the largest has 80. With numbers of that order and my preference for smaller unit bases, I’d probably go for 2mm blocks, Kriegspiel-style blocks or MDF counters, but all these musings are highly provisional.

Postscript

Rules author Nick Dorrell mentioned a possible reason to stay with 2 bases per unit, rather than 1 large one. For the largest battles you can then use a single base as a unit.  That's a very interesting option as it instantly halves the figures and playing space you need for larger battles while retaining visual impact for smaller ones.

Saturday, 16 April 2016

Bloody Big Battles! - Blocks or figures?

Labels for blocks
I was just about to place an order for some 6mm Franco-Prussian War figures when I wavered at the prospect of buying and painting almost 50 packs of figures, and that would be just to do the battles of the Imperial period. In the meantime, the use of the blocks, Hexon and wooden toy village buildings has received a lot of compliments. I've therefore decided to put any figure orders on hold for the time being.

I began with block labels showing standard  NATO symbols. They don't have the 'Xs' and 'Is' used to denote level (e.g. 'II' for a Battalion) because while in one game the blocks might represent Platoons, in another they might represent Divisions or anything in between. I soon realised that it would often be important to indicate facing, so I later added triangular arrows.

Tuesday, 5 April 2016

Bloody Big Battles! - Preparing for Gettysburg

In an ironic reversal of using my block armies with 3D scenery, my next game will be played with actual figures but on a 2D printout of the Gettysburg scenario map.

I've printed the map at 2/3 scale which allows me to get two 8" map squares on an A3 sheet of paper, and better matches the 20mm-wide bases of my ACW armies. (Actually 40mm counting as double bases.)

In previous games I've found it very useful to have a counter for each unit with its stats. I've now extended that to include any relevant lines of command as identifying that caused some problems in my last game.

I've also tried to make the unit ID counters more distinctive and attractive. It doesn't matter so much when using figures, but all block armies look the same! This gives them a bit more character.

Saturday, 19 December 2015

Hexon hills

WARNING: I'm leaving this post up for now, but experience has shown this is actually a very bad idea. Although the hooked pads do improve adhesion on Hexon, they also exert a vice-like grip on felt roads and templates. Simply adding another paper label to the underside of the blocks provides quite enough friction to keep the them in place on 2-tile high Hexon slopes. 29 January 2016

I've used my ceramic blocks with flat Hexon tiles before, but not with Hexon hills. I was just setting up a game when I discovered that the blocks slide down Hexon slopes like an ice-cube on a hot tin roof.

I subsequently bought some self-adhesive hooked pads designed for gripping textile surfaces. Partly for reasons of economy and otherwise to minimise damage to the Hexon, I cut these into quarters and applied them to the backs of the blocks. A small amount is quite enough to get a grip on any Hexon incline.

My steel-based figures have more traction, but any future Hexon slope purchases will be of the 1-tile-high variety rather than 2-tile-high type in order to minimise the ski-slope effect.

Tuesday, 9 December 2014

More cheap blocks

Whilst browsing an economy hardware store, I came across a Jenga-type game, but in miniature. The game had 48 smoothly finished wooden blocks, measuring 45mm x 15mm x 10mm. At only £1.99 each I decided to snap up four while they were still available.

I don't have any immediate use for them, but I think they could, for example,  make good 20thC ship counters. Being wood they are obviously lighter than my 'ceramic' Mah Jongg tablets and may be prone to shifting about, but that won't matter so much if they are used for a hex game.

Sunday, 6 April 2014

Homemade and cheap game tokens

In large games of Impetus it can be difficult to keep track of which units are in which commands and whether they have yet been activated, so I made these markers from pennies (for weight) sandwiched between plastic counters and stuck with superglue. I have to admit that I'm not very good with superglue. Regardless of how careful I try to be - and I'm well aware of the dangers - my fingers seem to attract it like a magnet. Each unit begins with a colour indicating its command. Once activated you turn them over to show black or white for the two respective armies. At the end of the game turn you turn them all back again.

Wednesday, 2 April 2014

Elizabethan Small Wars: Part 8: Irregular Wars - Playtesting

The birth of my interest in Nic Wright's Irregular Wars: Conflict at the World's End coincided with the author commencing development of IW2, for which my friend Ian and I have been privileged to act as playtesters.  Although I've been involved with the development and proof-reading of wargame rules before (mainly Peter Pig), this is the first time I have had the time to participate in playtesting and we are both finding it quite exciting.

Our twelfth playtest game featured Ian and three of our fellow wargame club members whilst I umpired/advised, i.e. four players with one Battle (force) each. These comprised two battles of Royal English versus one battle of Mere Irish and one battle of Spanish Expeditionary Force, a sort of alternative Battle of Kinsale (1601).

Sunday, 9 February 2014

Elizabethan Small Wars: Part 7: Irregular Wars - Getting picky about measuring wheels

Some people have some strange ways of measuring wheels. I like the closing door analogy. When measuring (forward) wheels, one front corner remains stationery (the hinge) while the other corner swings round.

The usual and most practical way of measuring that move in the absence of a turning circle is in a straight line, but that is actually a short-cut across the turning circle rather than the long way around following the circumference. How significant is the difference?

Tuesday, 28 January 2014

Elizabethan Small Wars: Part 6: Irregular Wars – Update

I've finally played my first actual game of Irregular Wars against another player. This was not only my first proper experience of IW, but a play-test of the draft IW2. The game was of mammoth length because we were learning and discussing the rules and making notes, but I'm told the game should run in an hour once we are up to speed.

We both enjoyed the game and were impressed by its mechanics and the clarity with which the rules are written, and look forward to playing many future games with different armies.

This introductory game was played with counters, but here are some links to other blogs showing games and armies and these provide much better eye candy:

Irregular Wars (the author's blog)
Le Coq Fou
Dux Homunculorum
Knight Recoil

Thursday, 9 January 2014

Elizabethan Small Wars: Part 5: Irregular Wars – Temporary counter armies

Keen to start playing Irregular Wars while the 15mm metal figures are being released, collected and painted, I knocked out a couple of counter armies (Royal English and Mere Irish). The counters were made from 30mm square pieces of MDF.

The designs were created in CorelDRAW and printed on A4 labels. As these counters are supposed to be only temporary I used simple geometric designs to represent the 15mm figures which the 'real' armies will have.
The labels were cut up and attached to 30mm square pieces of MDF.  The MDF were old mechanically-sawn bases with rather rough and hairy edges. I now buy only laser-cut ones.
Two armies in an old hummus tub. The hardest part of this exercise was cleaning the tub.

You can download copies of the counters in PDF format here.

Saturday, 30 November 2013

Maurice trial with counters

As expected, my trial Seven Years War game of Sam Mustafa's 18th Century Maurice rules confirmed that they are dramatic, exciting and fun. It was also a trial of my MDF counters, so figure manufacturers may wish to look away now! 

Each side had a team of two players whilst I acted as a less than perfect teacher and umpire, having read but not played through the rules before. But the players were quick to pick them up and play was smooth despite necessary checks for confirmation and detail.  This was a tribute to their clarity and user-friendliness, and a great deal of cunning design beneath their apparent simplicity.

As this was an exploratory game to try out the main mechanisms of the rules I restricted the armies to Trained Regulars, put down just a couple of woods for the terrain and dispensed with Scouting. No advanced rules were used. Otherwise play proceeded as normal, or, at least, as close to normal as I could discern from my limited understanding and experience.

I advised both sides to deploy historically. The Austrians were in defence with 6 infantry units, 4 cavalry and 3 artillery. Splitting the artillery was against my advice! As this was only a training game I didn't provide an objective, but I added it later in case the Prussians showed lack of aggression. I didn't really need to worry on that score.

Saturday, 2 November 2013

Just In Time Wargame Armies

I'm just working up to a trial game of Maurice. Having decided to dispense with national characteristics I found myself a few units short for a 100-points-a-side game. Earlier this morning I printed out some more labels and mounted them on MDF. Job done. No difficult uniform research that someone might well fault at a later date, no ordering expensive figures, no months of painting and basing.

If I ever do get some proper wargame armies for Maurice, they will either be second-hand ready-painted ones or 3mm ones if Oddzial Osmy ever does them.

Thursday, 27 June 2013

Rifle and Kepi: Solferino Batrep

I recruited a couple of friends at my local wargaming club to try out my Solferino scenario for Martin Rapier's Rifle and Kepi rules while I umpired. Since my previous post I've added in the French I Corps. The map and OOBs are below.

The first lesson was how not to set up Hexon II. I put it together upside-down with just a few clips and then tried to turn it over. There was a resounding crash as the pieces came apart and clattered down on the table (without mishap). I should have used more clips, but in order to speed things up we placed the Hexon on a blanket which held it together well enough.

Friday, 4 January 2013

Tablets for 19th Century Grand Tactical project


My quest for domino-type tablets for representing units at Grand Tactical level were rewarded almost immediately when I came across a second-hand Mah Jongg set in a charity shop for £5.75. It contained 144 white crystalline tablets measuring about 28mm x 20mm x 7mm. They have a nice chunky feel and seem ideal.

I would be posting a picture of some tablets with labels attached. The designs were quick to execute but my colour printer is currently producing rather mushy results so I'll have to experiment further.

I'm not giving up on figures, but these counters will give me a head start.

Wednesday, 19 December 2012

Counters, blocks or 2mm?

Painting all the armies I'd like to have for all the rules I'd like to play is too demanding on time and space, if not pocket, and I find myself thinking more and more about counters, wooden blocks or Irregular Miniatures' 2mm strips.


I began with making some counters for Maurice (pictured above). Counters are very cheap and straightforward. I adapted some top-downs from the Junior General website and printed the designs onto labels which were then cut with a scalpel and applied to smart laser-cut MDF bases from Pendraken.