Showing posts with label Hexon. Show all posts
Showing posts with label Hexon. Show all posts

Monday, 2 April 2018

Modular rolling terrain

A few of my sand-coated cork tiles
I began to to make some modular rolling terrain from cork bathroom tiles. The design approach was totally unoriginal but I can't find the source now. If someone identifies it I'll publish a link.

The 30cm/1 ft tiles are essentially divided into a nine-sector grid. The contours can be naturalistically wavey as long as they meet square on at the grid points. The concept should be apparent from the pictures.

The unpainted sand coating has caught the light
from this angle.
Cork tiles are thin so the contours are in low relief but that's more convenient for storage and transport. I subsequently invested in quite a lot of Hexon.  The cork tiles and Hexon are both rather too heavy and bulky to transport outside the house without a car. The Hexon is more than adequate for use at home so I didn't pursue this project any further. For club games I use standalone hills. I'm featuring it just out of interest but I've now passed it on to a friend.

Sunday, 24 September 2017

Hotz mat for Rommel

Hotz felt mat straight out of the bag. The creases will settle.
I recently received delivery of a Hotz ArtWorks 'Enhanced European Fields' game mat for Rommel. It arrived in the UK from the USA only eight days after ordering - the usual great service and great quality.

It measures 72" x 46" and has 4" hexes arranged 18 x 12. It will serve as a less heavy, less bulky alternative to Hexon for club games. I could have gone for squares but consistency will make it easier to get used to the game and I will be able to use Hexon hills and my planned hex BUAs and hex woods etc.

The 4" hexes are principally for my forthcoming 3mm armies, but my 10mm armies on 30mm wide bases will also fit.

Thursday, 14 September 2017

Rommel: Maximum base sizes for 4" hexes?

I thought I'd better test my 40mm square basing idea more rigorously in order to ensure there is enough wiggle room when the surrounding hexes are occupied.

These are actually 40mm x 25mm bases which were surplus from another project. I'm not intending to use these as they don't have enough depth. When more than one Company occupies a hex and they attack a neighbouring hex they can easily be placed in column and pushed across the hex edge to distinguish them from non-attacking companies. There is plenty of room.

40mm x 30mm bases. Still enough room IMO.

40mm x 40mm. These are too crowded.
That conclusively establishes that if using Hexon I need to aim for 40mm x 30mm bases for optimum effect. Now the bases...


40mm x 30mm steel, 40mm x 25mm MDF. The exposed steel area on the back is for mounting a removable magnetic plastic or other label. The MDF is the old mechanically-cut variety. I would now of course use laser-cut MDF.

Saturday, 9 September 2017

3mm hex terrain for Rommel

My epic indecision about what base sizes and grids to use for Rommel has come down to a trade-off between the attraction of multiple vehicles on big bases with a 6" square grid versus the attraction of using Hexon with necessarily smaller model bases possibly featuring only one or two vehicles.

Other than the Hexon itself, the game requires BUAs, woods, bocage, soft ground and rivers. In this post I am looking at BUAs and woods.

The heading picture (top right) shows a mock-up of a 4" hex BUA using a Hexon forest template and some Brigade Models 2mm buildings from the English Village and Terrace sets. I think these are fine for Belgium but Northern France and Low Countries sets are planned and those will be even better. The buildings are roughly the same height and the bases will sit on top of them when the hex is occupied. If I add taller buildings like churches and factory chimneys, these will have to go at the centre or close to the edges. The 4" hex is economical on buildings and looks 'neat' IMO.

For contrast, the next picture shows a 6" square with a very Roman street pattern. It requires quite a few more buildings and doesn't look very organic. Perhaps I could have arranged the buildings more imaginatively, but there is an inevitable tendency for squareness to beget squareness. Put a few of these on the table and it begins to look like a chess board. Of course, you don't have to make the towns square just because they fit into a square, but given that I will be placing the units on top I need to have the areas filled to give even support.

Finally, we have a mock-up of a hex wood using Woodland Scenics Underbrush of various different colours.

I think the combination of these pieces with Hexon flocked tiles will begin to look quite realistic in a hexed sort of way.

Although using smaller model bases is disappointing, I think the game will look good overall. It also provides a very fitting purpose for all that Hexon I've accumulated...

Friday, 8 September 2017

Rommel: 6" grid or Hexon?

40mm square bases on Hexon hexes
I like the aesthetic of depicting a whole platoon of 3mm miniatures on a large base, but I'm still weighing up the practicalities. I now have the rules in my hands thanks to Caliver Books and I got a PDF copy as well for study when I am out and about. I see the conversion to hexes in the Advanced Rules is straightforward, or, at least, left to the player.

It prevents use only of the 'Gaps in his Lines' rule, but Peter Hunt (Bertie on TMP) has suggested the following: "We just made it that if a unit is in the ZOC of two enemy held hexes it cannot move into a vacant hex that is in the ZOCs of those same two enemy held hexes unless it is using "Gaps in his Lines." So you can use the rule for what is intended: going around or through a loosely held enemy line."

So what are the pros and cons of switching from the default 6" grid to 4" Hexon hexes?  First the pros:
  • I already have Hexon (including hills) and thus a ready-made battlefield. Rivers are easy to add on the hex edges using felt strips.
  • It would allow me to use a much more compact playing area or play a much larger game in the same space.
  • Hexes look less grid-like than squares and this carries through into the shape of BUAs, wooded areas and river courses.
  • Hexon is going to look better than any alternatives I'm likely to end up with.
  • BUAs would require much fewer buildings.
  • Smaller (40mm wide) unit bases would be more compact to store and transport.
  • Hexes eliminate the distance distortion on the diagonal which could affect artillery in large games.
The cons:
  • There would be a loss of aesthetic appeal to the unit bases. The AFVs would be and look closer when going head-to-head.
  • Full platoons would be a bit overcrowded on a 40mm wide base, but not impossible.
  • Hexon is bulky and heavy but when needed I would have the option of substituting a 4" hex cloth like the European Fields one from Hotz. Another cloth would give me a desert option.
Anyway, I don't have to decide now. My first game will be with counters and then my existing 10mm armies.

Friday, 4 August 2017

3mm minis for Rommel Part 2

Any intentions that I declare in this blog should never be taken too seriously. When it comes to wargaming I often change my mind or fail to pursue things!

Original 60mm x 60mm bases
It occurred to me that the infantry stand shown in the last post had enough Laffly trucks to carry 30 men but only 10 men were depicted on the base! There isn’t room to add another 20 figures, so it would seem sensible to reduce the trucks to just one, thus making the vignette more realistic. This would create an anomaly in that the tanks would be a platoon while the infantry would be only a section. Is that something to lose sleep over though? I also thought of mounting all artillery in pairs so that SPGs could be readily distinguished from tanks (mounted in threes).

40mm x 40mm bases
Before making any final commitment to a particular base size, I thought I’d better revisit 40mm x 40mm basing. This will allow use of a 4” grid or Hexon. It had always been my intention to use Hexon for a game like this. One of the main downsides is the smaller label which might be difficult to read in a dimly-lit wargames hall. I could increase the size of the label but then the base would be more cramped, especially if I start doing later war armies with bigger tanks. A relatively bigger label would also begin to overpower the models.

But there are pluses. A big advantage of a 4” grid rather than a 6” one is that I will need a lot less buildings to depict built up areas. This may be disappointing news for Brigade Models but there you are. I will be able to use my Hexon scenery of which I have quite a bit. I will be able to game at home with models. Bigger battles with models will be easier to accommodate on club nights. Storage will be more compact.

Rather empty 40mm x 40mm bases
The cheapskate option: single models rather than multiples. If the model is just an icon this approach is logical, and it’s what many people will be doing with 6mm models. It’s a possibility but with 3mm models it looks a bit thin. Don't take too much notice of the labels - the content is just filler for layout purposes. More specific identification of the hardware for future reference (not required for the game) will be on the underside of the bases. Thanks to advice on the Pendraken Forum, I would cover the labels with plastic film so the track could be marked off with a water-soluble pen and cleaned afterwards.

Saturday, 16 April 2016

Salute 2016 - a somewhat jaundiced experience

Superb architectural modelling: the wargame is irrelevant.
If I didn't go to Salute I might miss something, but it's far less of interest to me than it once was.  This year's visit was even more routine than usual. I picked up some more Hexon from Kallistra and had a chat about some possible, though probably unlikely, Hexon extensions. I bought a few more trees from S&A Scenics. I got some ready-painted Epsilon buildings from Pendraken. And I bought a few steel bases which I only mention for completeness. I could have done all that online.

Other than these more-or-less planned purchases, nothing new caught my attention. I might have made some impulse purchases on the bring-and-buy stand, but, disappointingly, there wasn't one. Good job I didn't take anything to sell!  Of course, I do have a wargaming shopping list, but most of the things on it were not available at Salute.

Unusually, I also walked round the games. I don't usually bother, partly because I find it difficult to concentrate on them in the oppressive and disorientating Excel environment, and otherwise because I usually end up having a few drinks with old friends. That can also end in disorientation but it's more pleasurable.

At a show like Salute it isn't really the game that counts but the visual impact it makes, and in that regard my vote would go to the Battle of Wilhelmsthal which I believe was the work of Bill Gaskin and friends. As good as the figures undoubtedly were, it was the architectural models which grabbed my attention. It was absolutely superb work depicting a very different world from the gargantuan hangar which houses Salute.

Could Salute be better? Yes, it could be somewhere else.

Thursday, 31 March 2016

Bloody Big Battles! Borny-Colombey Hexoned

I'm not planning to fight this Bloody Big Battles! scenario just at the moment, but other players have referred to the difficulty of modelling the terrain for Borny-Colombey so I thought this would be the ultimate test for using Hexon.

Having established my basic approach and having played about in the drawing program with these maps and hexes for some time, it was actually extremely straightforward and quick (less than 20 minutes) to decide on and 'colour in' the hill hexes.

I used to do this by hand on a printout, but since completing these maps for the blog, I'm now finding it much easier to do it in the drawing program itself. Using a 50% transparent fill I can still see the original map detail underneath which helps me both to make and revise the hex definitions. The latest version of CorelDRAW (X7) works extremely smoothly and is a pleasure to use.

I would probably stagger the hexes to the north-north-east of Fort St-Julien to follow the original angle of the ridge and avoid encroaching on the river. A few villages need shifting slightly so they are on or off hill hexes in compliance with the original contour lines. Otherwise, everything is much as it falls under the grid.

All the high ground can be represented with Hexon - no non-hex features are required. One would be hard-pressed to reproduce the map as accurately with ready-made stand-alone hill pieces, and unlike bespoke scenery directly tracing the map, the Hexon tiles can be reused for completely different battles. Overall this proves to me that Hexon is an ideal solution for reproducing BBB scenario maps.

Sunday, 27 March 2016

Bloody Big Battles! - Langensalza Hexoned

This is how I would now reproduce the Bloody Big Battles! Langensalza scenario map with Hexon. The main part of Langensalza needs to be moved slightly to the right to get the bottom left-hand corner off the hill. All connecting rivers and roads should be shifted with it to maintain relative positions.

I've represented three of the small, isolated hills with Hexon, but non-hex features could be more accurate especially for the Judenhuegel and the Erbsberg. There is a loss of detail in the contour line to the north of Illeben but that's not likely to be of any significance. If it was significant, I'd move depiction of that area half a hex to the left so that the shape could be represented better, albeit displaced.

Once again, Hexon proves to be a very adequate tool IMO.

Wednesday, 23 March 2016

Bloody Big Battles! - Converting scenario maps to Hexon

Hexon grid for a 4' x 6' table.
I thought I'd write again and in a bit more detail about converting Bloody Big Battles! scenario maps to Hexon II hexes.

I use the maximum number of hexes that can be fitted on a physical 6' x 4' table using the given orientation of the hexes. The equivalent diagram on the Kallistra website is only approximately 6' x 4' and requires an area larger than that to avoid overlapping the table edges.

The grid I use measures 13 x 18 hexes. It uses 36 6-hex tiles and a column of 18 single-hex tiles. When laying out the tiles I use a non-slip mat rather than the Hexon clips, and bury the single column in the middle. I do clip the single column for stability.

Monday, 21 March 2016

Bloody Big Battles! - Behind the 2/3 scale idea

I wrote about the accuracy of using Hexon to reproduce BBB terrain maps at 2/3 size but I didn't fully explain how I came to that idea in the first place.

BBB scenario maps are very considerately designed for a standard 6' x 4' wargaming table. I can create an area of that size at home but it requires extension boards. It would be a little easier to play on my dining-room table without extension boards. Also, my 10mm American Civil War armies use 20 mm bases (rather than 1" bases) so the 2/3 size is a better proportional fit. (To be exact the bases are 40 mm wide, but I am counting them as double bases and making up some 20 mm wide ones for singles.)

Another advantage of the reduced size is the ability to print the 8" map squares 2-up on A3 paper. This means I can play on the printout of a map rather than having to set up 3D scenery. There are times when this could be advantageous.

It's obviously a good option for my ACW armies but I was also considering it for any future armies so I floated the idea on the BBB Yahoo Group. Rules author, Chris Pringle, suggested combining the 2/3 map size with normal size bases but reducing the number of bases in each unit. I didn't immediately warm to this idea but then I realised it would allow me to play at both scales without irretrievably committing myself to smaller bases.

For someone of my clumsiness 1" bases are fiddly enough! In extremis I could also borrow the 1" square bases from my Seven Years War Maurice armies.

Friday, 18 March 2016

Bloody Big Battles! - Spicheren

Spicheren (6 August 1870) was a Franco-Prussian War battle which compelled the French to withdraw to the defences of Metz. In the Bloody Big Battles! refight we rolled dice for the privilege of choosing sides. I won the roll and chose the hasty and aggressive Prussians whilst my friend Ian commanded the defensive and well-armed French.

The game was fought over a 6' x 4' table using Hexon tiles to create the terrain. That involved some simplification of the contour lines, but none significant IMO. The river, roads, railway (black), towns, villages and ponds were fashioned from felt. Buildings were from a wooden toy village set. The bridge was resin. Matchsticks at the edges of the hexes were used to indicate steep slopes. Hexes that contain tree models or lichen (not enough trees) were wooded.

Deployment

Deployment
The Prussians (blue) were mostly off-table at the beginning. The main Prussian force came over the river in the north-west. The French (red) were somewhat spread out. A subsidiary Prussian force threatens to enter further to the south at Schoeneck or on the southern edge. The five white counters denote the objectives. The French must be prepared to defend the southern objectives as well as fending off the main Prussian force.

Bloody Big Battles! - Accuracy of Hexon terrain at 2/3 scale

Gravelotte
Ideally one would create customised terrain for each battle directly tracing the contours in the scenario maps, and some people have done just that. Most people, however, probably use ready-made hills of one sort or another and I've been happy with Hexon tiles.

Recently, however, I've been thinking of reducing the maps by 2/3 so they will fit on a smaller table, i.e. 32" x 48", and using smaller base widths (20 mm). The issue that concerned me most was whether Hexon would still work at the reduced granularity.

The battleground in hexes would become 9 x 12 so I superimposed the hex grid on a sample map (Gravelotte) to see how well the contours could be represented. The illustration shows the original map next to my representation in hexes.

I personally think the representation is good enough and, more to the point, is likely to be at least as accurate if not better than using any other system of ready-made hill features.

I'm not now intending to adopt the 2/3 scale in general but it's a useful option and I'll write more about it in a future post.

Sunday, 14 February 2016

Chickamauga for beginners

An early test game. The ratio of trees and open spaces should really be reversed, but this fulfils the need for a simple participation game.
Tonbridge Wargames Club are putting on the Second Day of Chickamauga Battle Cry scenario as a participation game at the Cavalier show later this month. The game will be played with lead miniatures on Hexon.

This is a collective effort and I'm just one of the people helping with it. At some point I am planning to fight this battle with Bloody Big Battles!, but Battle Cry is a quick, fun game and ideal as an introduction to wargaming for beginners of all ages.

For those not familiar with the 'Command & Colours' series, Richard Borg's Battle Cry is a hex-based board game that comes with its own plastic miniatures and 2D terrain counters.

Monday, 21 December 2015

Bloody Big Battles! - scenery options


Terrain for the Bloody Big Battles! Langensalza scenario
using Hexon. This was my first attempt. There is room
for 
improvement.
Terrain is a big issue in Bloody Big Battles! Each battle/scenario requires the recreation on a 6'x 4' (or occasionally 8' x 4') table of a contour map with one or sometimes two levels of elevation above the table surface.

Various options are discussed on the author's blog, but my immediate thought was to consider a modular approach that would both look good and be reusable for different battles.

My ideas eventually coalesced into three options:

(1) Tiles
(2) Shapes
(3) Hexon

Saturday, 19 December 2015

Hexon hills

WARNING: I'm leaving this post up for now, but experience has shown this is actually a very bad idea. Although the hooked pads do improve adhesion on Hexon, they also exert a vice-like grip on felt roads and templates. Simply adding another paper label to the underside of the blocks provides quite enough friction to keep the them in place on 2-tile high Hexon slopes. 29 January 2016

I've used my ceramic blocks with flat Hexon tiles before, but not with Hexon hills. I was just setting up a game when I discovered that the blocks slide down Hexon slopes like an ice-cube on a hot tin roof.

I subsequently bought some self-adhesive hooked pads designed for gripping textile surfaces. Partly for reasons of economy and otherwise to minimise damage to the Hexon, I cut these into quarters and applied them to the backs of the blocks. A small amount is quite enough to get a grip on any Hexon incline.

My steel-based figures have more traction, but any future Hexon slope purchases will be of the 1-tile-high variety rather than 2-tile-high type in order to minimise the ski-slope effect.

Monday, 27 April 2015

Salute 2015: all roads and hills

30mm wide roads: TimeCast (left), JRM (right).
Possibly not the most interesting photo to appear
on this blog.
Conscious of my painting backlog and diminishing time, I went to Salute with only the shortest of shopping lists. My priority was to get some more '6mm scale' JRM dirt roads from Magister Militum to supplement those I already have. I've got plenty of curves, junctions and cross-roads, but not enough straights.

The JRM roads, produced in a rubbery substance, are 30mm wide and good for pre-modern 6mm or 10mm games. Unfortunately JRM appear to have stopped supplying MM. Whether they are still trading outside the USA, I'm not sure.

Thursday, 8 January 2015

2015 projects and options

Portuguese/Dutch for Irregular Wars
Enumerating last year's wargame-related achievements reminded me that retirement has not provided the expected increase in spare time, but, rather, the opposite. Accordingly, and contrary to every wargamer's natural instincts, I really must learn to maximise the time I do get by concentrating on completing current projects and making use of existing armies before moving on to anything new, especially if that carries a significant painting burden. I may have said that before, but it's a mantra I need to repeat. My main immediate priorities are thus to finish at least the first batch of ships for Galleys & Galleons and the Portuguese and Dutch armies for Irregular Wars.

Saturday, 21 December 2013

Hexon Assembly with Kallistra

A very useful video from Kallistra about the right way to set up Hexon terrain. Sally demonstrates how it should be done with the utmost efficiency.

Sunday, 17 November 2013

Warfare at Reading and the other sides of Kallistra

Yesterday I had the pleasure of visiting Warfare at Reading for the first time. It's a fairly typical wargames show. On the plus side the bring-and-buy area was unusually well organised and accessible. On the minus side the games tables were unusually crowded  together and inaccessible.

The trade area was as per normal and I had an interesting chat with Paul and Sally Kerrison of Kallistra. Kallistra's Hexon II is a well-known and, indeed, brilliant system for transferring the digital precision of boardgaming to the analogue world of miniatures. What seems to be surprisingly overlooked, however, is Kallistra's range of miniatures and its Hexon-orientated rules.