| Promising but not perfect |
It's a high level game, there are historical scenarios, and, uniquely, it combines different forms of combat into a single unit reaction test. The game has, I believe, great promise but I'm not intending to play it just yet.
My Marlburian armies are currently 'between basing' and my 1690 armies turned out to be too small. For grand tactical games with historical scenarios, this has really concentrated my mind on the desirability of having reasonably generic armies that can be used for a range of historical battles (and rules). Time to look again at 2mm, possibly on 25mm square bases?
The other stop factor is the large number of problems with the rules. The TotSK Yahoo Group is awash with queries and an errata (currently 5 pages long!) is in preparation. Sadly this new version of the rules was obviously not adequately tested or proofed. On the plus side, however, there is a lot of interest in and support for the rules from people who want them to work.
There are two lessons for rule-writers here: get them tested by different groups of people who approach the rules in isolation and get them proof-read by someone like me!