Showing posts with label MayDay. Show all posts
Showing posts with label MayDay. Show all posts

Tuesday, December 8, 2015

More 1/72-scale WW2.

I finished up the rebasing of a bunch of late-war WW2 Germans that I picked up from Tim in Saskatoon. There were about 48 of these singles to flesh out the Memoir units I based last week.


This is a mix of plastics and metals and there is a lot of pose diversity here.


Not sure what the third guy below is doing ("The sauerkraut has gone off!").


I also see there are some support units that I will need to rebase. Oy!


There are some old favourites including the Esci Panzergrenadiers complete with the guy (below, left) that has the potato masher stuck in his boot (which must be uncomfortable).


I also built and painted an old Esci Italian tank I got from Terry. The running gear was a bit fiddle (back sprocket held in place by a plastic tube the diameter of a sewing pin) but I managed to make it all work. Nice decal set.


Up next: I have some CCN scheduled with Bruce tonight and then I'm working on a bunch of 20mm metal Russian cavalry I got from Tim. These guys might also serve as early war Polish cavalry. THen a bunch of Italians for the ETO and Russia.

Sunday, June 1, 2014

MayDay WW2 AAR

The first Saturday is May is the local club's annual MayDay convention. This year, Justin put in a huge WW2 game in 15mm pulled from an old Wargamer's Digest.


Each player received a copy of the map, a command roster, data sheet and their orders. Each player's orders included dated (i.e., misleading) information. For the Germans, it was that the recon elements had not yet seen any US forces as they reconnoitred south of the river before turning east and going off board (although they mentioned hearing engine sounds to the south). The fellow in the blue short is standing on the German base-line.

The Germans orders were to force a crossing of the river and capture a road junction about three feet south of the river for a minor victory. A major victory would occur if they captured the junction plus got the equivalent of a company in good order off the far southeast edge of the table.


The US recon information indicated that they had run into a small German supply column south of the river and had destroyed it. The US forces were also informed that the bridge at Neuberg(town in the photo above) had been blown by retreating US forces. The US orders were to prevent a German bridgehead on the south side of the river for a marginal victory and for a major victory they were to create their own bridgehead on the north side of the river.


The Germans deployed first and were surprised to find that the US forces were so far forward. Nevertheless, the Germans stuck to their plan of rushing to Neuburg to use the ford and repairing the bridge to create their own crossing. A supporting/diversionary attack consisting of elements of the truck-borne panzer grenadiers supported by a company of combat engineers and the AA section (burning, below) moved on the second ford.


Unsure of the opposition (all unspotted stands were just a numbered blind), the German attack slowed down as they worked to position themselves for the crossings. The first attempt at crossing at Neuburg saw a company of panzer grenadiers, on foot, rush the remaining structure of the bridge. A company of Panthers kept watch. However, a platoon of US infantry supported by a MMG made the crossing suicidal, but were forced to retreat under tank fire.


The Germans then reorganized their crossing forces and then cautiously advanced recon elements on foot across the bridge at Neuburg. Using the recon elements to expose the forward US forces, they were better able to ascertain the threat and call in artillery on identified positions. The German forces then made another push at Neuburg using smoke and artillery to cover the work of their engineers on the ford and get a company of infantry across the river. The cracks in the defence were beginning to show.


At the other ford, the German and US forces trade fire across the river with the German AA company being destroyed, but the US infantry began to melt away. Here too, the Germans began to gain the upper hand and slowly get across the river.



As the German's artillery began to take its toll on the defenders, the 1st Panther company crossed the river followed by more panzer grenadiers. With the US infantry battalion falling to pieces, the tank battalion of CCR arrived and began to counter attack the forming German bridgehead.




It was at this point that the game ended with a marginal German victory based on casualty counts.


Up next: I have some late Roman cavalry underway and just got an order of 20mm metals to create Roman command and artillery stands. I'm also hoping to get a game in with Bruce on Wednesday.

Friday, April 25, 2014

Some rebased AWI/1812 Indians

Last night I finished rebasing about 50 1/72-scale Indians for my AWI and War of 1812 armies. These are (mostly) Italeri indians.


The non-musket-armed fellows likely aren't appropriate for 1812 and everyone is a bit too buckskin for 1812 but they will do in a pinch (since no better figures are available as far as I can tell).


I also did a pair of command bases. The British troops are mostly rebased and I'm now working on sanding and flocking them.


Up next: Some British over the weekend. I have also finished organizing all of the lots I have for the MayDay auction. There are a tonne of 15mm lots, including unpainted moderns, renaissance, Naps, SYW/FIW, colonials, and Byzantines. There is also a painted DBM army, a painted DBA army, a painted Maurice army (in 1/72-scale), some 28mm buildings and a copy of Star Trek Fleet Captains. Since others can bring their stuff to the door, it should be a good auction!

Sunday, May 5, 2013

MayDay 2013

The Edmonton Wargame Group hosted its 9th annual MayDay gaming convention yesterday. We have about 80 people through the doors participating. The main hall included two tourneys (40k and warmachine) plus open gaming. We also ran a large silent auction in the hallway to defray club costs over the year.


During the morning session, I put together the auction and then jumped between observing two games. Sean from Calgary ran a game of Gaslight. Below is the camel corp, which went on quite a tear.


Dave hosted a game of El Cid-themed War and Conquest. I thought the Christians were in for a rough time during the first few turns but then they managed to punch some knights through the Muslim line and execute a flanking attack on the blackguard. Marginal win for El Cid in the end. One more turn and it would have been a major win.


In the afternoon, Mike and Ward brought out a large game of X-wing. I have heard good things and was keen to try. Mike coached Wiley (below) and I through a Vader v Skywalker dogfight. Wow, what a slick system--a bit like Wings of War but with the clunkiness worked out.


After Wiley's efforts to Force-choke me failed, the dogfight commenced. Since neither of us had played we had a couple of minor traffic jams that (fortunately) tipped things my way. Some interesting tactical things to be aware of--using the Y-Wing's Ion cannon to tie up a ship for the X-wing can some in and waste it next turn, for example. All told, a great game.


The X-wing continued with a large battle featuring all manner of ships but I steppe dout to chat with some gaming buddies I hadn't seen in a awhile.


I bailed mid-way through the evening session but snapped a picture of Justin's Vietnam terrain, which was very nice.


Terry put on a game of Pirates which looked great.


Thanks to the organizers and tournament and game hosts--perhaps the most successful MayDay yet!

Up next: Working on 15mm winter terrain this evening after spending the afternoon working on some 2000mm summer terrain. And I have some more 1/72 stuff to get to eventually. And our regular club night runs on Tuesday.

Saturday, May 5, 2012

MayDay 2012

The Edmonton Wargame Group held its seventh or eighth annual MayDay gaming convention today. There were over 40 gamers in attendance.


A big part of the draw was a Warhammer 40K doubles tournament. there was also a large silent auction.


I ran two games today. The first was a game of Epic Battlelore with the reluctant allies rules in play. This pitted the forces of Arthur against Mordred in a guess at Mount Badon. 


Despite heroic last-minute efforts by the Arthurian players, the forces of evil managed to take the day (dramatically) in the last turn. 


The second game I ran was a Star Wars adaptation of Memoir '44. We played this twice in two hours and I think it went well enough.


I snapped a couple of pictures of other games. This is Bruce's ACW game using 15mm figures and Fire and Fury rules.


Scott hosted a game of War Rocket, which included a killer asteroid.


And Jonathan hosted a WW1 game using a Two Fat Lardies' rule set (Through the Mud and Blood, maybe?).


Apologies to those whose games I didn't get good pictures of. Another successful convention, thanks to the hard work of Jonathan, Mark and Terry. Now to sort through the junk I won in the auction.

Sunday, December 20, 2009

MayDay Playtest

I agreed to host a game at MayDay this year involving a combination of map movement and miniatures play (the latter determining the timing of the troop arrivals on the former). Bruce agreed to come over to playtest one approach to this that was in Battlegames 20. I set up a basic Rome-on-Rome game with all troops moving first on the map and then arriving on board.

The pre-game proceed fairly well, but I think an area-movement approach would work better in a convention setting. It also better simulates the offboard traffic control issues of the battle I'm trying to model. Below, you can see my cheeky light horse units occupying one of Bruce's outpost hexes.

Then the heavies finally showed up, nicely modeling the staggered way in which armies appear in battle--the fast vanguard followed by the core. Below you can see my legion have come down the stairs, wheeled left and stand ready to attack.

Below we see the legions about to clash in the middle of some dodgy terrain. Bruce is advancing from the top of the picture and I surged forward, hoping to pick off the unit on the hill. Damned thing held out for at least three turns of pounding!

Here is a shot of Bruce's bowmen about to grease some light infantry. Apparently his units got issued with laser sights and depleted-uranium arrows. Good lord, what didn't they kill!

Another picture of Bruce's annoying bowmen!

And here is the end game, with Bruce's legion on the hill having held off my advance until he could bring a flanking unit around to finish me off.



Overall a fun game using Basic Impetus. Bruce completely outplayed me the entire game and broke my forces. Afterwards, I recalled that we never did examine the actual victory conditions (which had something to do with setting up a picket line). Oh well! I learned a lot for my MayDay game and I will start to work through some of what we talked about afterwards. Definitely area movement is the better mechanic, but the map made for an interesting pre-game. This could be extended by adding in a couple of waves of troops.

Up next: 15mm New Kingdom Egyptians are on painting table along with camps for both them and their Hittite opponents. I'm not sure what will come next. I need to rebase some 6mm troops (AWI) for MayDay.