Showing posts with label Dux Brit. Show all posts
Showing posts with label Dux Brit. Show all posts

24 October 2015

Chronic Iohannes: Siege Of Cataractonium, A Dux Campaign comes to an End

Myself and Adam played another game in our Dux Britannarium campaign this past Thursday. It had been almost 2 months since our last game, but surprisingly the rules were quite fresh in both our minds. As usual, there was some confusion about supports in combat but this is really not unusual in this rule set. As much fun as the campaign was, the ruleset is little work, and it is quite difficult at times to get a clear answer to a question.

Not withstanding we had a great campaign which went from March 550AD to October 555AD, the Britons lost provinces and gained them back, the Saxon Warlord Cuthwolf rose to become a king, while Antoninus became a Legatus. Despite this difference in status they came head to head in front of the gates of Cataractonium. As usual Adam has done a great job of documenting the battle and I will refer you to his blog The Fencing Frog for some excellent photo and commentary.

I think it only fitting to present a short summary of the action from the Briton's perspective.

It was a chilly morning in late October, somewhat like this morning in Salem, Massachussetts almost 1500 years later, frost was in the air and a few snow flakes were falling. The wretched inhabitants of Cataractonium had now held out for 7 months against the continued onslaught of Cuthwolf the Red's blood thirsty Saxons. Food was running out and winter was coming. More and more Saxons were arriving to press the siege and bring it to a conclusion before the heavy snows started to fall in the Kingdom of the Old North. By now, Cuthwolf's warband had increased from 34 men to 48 men and included a foul smelling Bard as well as a demonic looking Wicca. Cuthwulf was accompanied by his man mountain champion Wulfric, as well the Nobles Wulfgeat and Eaglmund, both wodenborn.

Suddenly horns were heard from the south, and the far sighted of the besieged Britons could soon see the red cruciate emblazoned standards of their noble lord Antoninus. Was relief at hand, was their misery finally to be lifted? The Legatus had arrived and with him, thanks to the support of his  liege lord King Peredur Longspear, he had 48 hardy Britons in his force. With him was his Champion Cyneric as well as the Nobles Aefric and Morcant, who recently had been ransomed from the Saxons. The Bard Euphonius was detailing the exploits of his Lord in extremely long epic poem, while I, the Priest Iohannes was there of course to chronicle this, one of my Lord's great battles.


Both the Saxons and the Britons faced off: Songs were sang, mead was drank and champions engaged in single combat, unfortunately our Lord's exploits were drowned out by the raucous Saxons and Cuthwolf came out with twice the authority of Antoninus and Cyneric was wounded  (essentially the Saxon Lord started the battle with 4CI and a command range of 12" while The Briton Lord has his CI reduced to 2 with a command range of 6", additionally the Briton champion added only 1d6 to any fight he was involved in. Starting morale was 9 for both sides with both holding 6 Fate Cards at the start of the game).


Antoninus knew that his strength lay in his shield-wall , as well as the blood thirsty nature of his Saxon adversary. He had to appear weak in order to entice the Saxon into attacking but at the same time be able to maneuver in out out of his shield-wall at opportune moments. At the same time he had to be cautious as both he and his champion were unable to fight at their usual ability as well as voice being weakened.  Clearly his forces had not to be separated.


The Britons were able to slowly maneuver into two back to back formations, one of the elite and warriors and one of levy. This formation easily formed into a triangle when one of it's flanks was threatened, by breaking off the warriors on the Briton left flank to confront a threatening Saxon mob. The dice gods were on the side of the Britons and Saxon losses rapidly dropped their morale to 0, while the Britons had lost only 8 men. 


Victory to the Britons, the siege was lifted and the Saxons were vanquished from our shores, the campaign was over.


Well it was a great campaign; it was our second, the previous being an ACW using the Longstreet rules, which Adam won.

So we are 1 to 1, what is next I wonder?

Many thanks to Adam, he started the campaign many months ago using borrowed figures but was able to paint and field a complete Saxon force by it's end.

16 August 2015

Chronica Iohannes: The Battle of Fyrmæl Slæd

Myself and Adam got in a much delayed Game in our Dark Ages campaign the week before last. The Britons had the Saxons on the run in the campaign so this was going to be one of those final big battles. By now we both have expanded our war bands and decided to both introduce cavalry to our forces.

Adam has the usual excellent action report on his blog the Fencing Frog. The terrain was laid out as a forest with many open smallish meadows. I converted one of my elite units to shock cavalry as per the Dux Raider supplement rules and we decided to allow the Saxons to convert one of their warrior units to light cavalry. The battle was initially fairly even but as it progressed I came less cautious then I am usually (maybe due to working until 3 am the night before) and really pressed my troops in. Well I ended up with my worst result ever losing I think 42 men, one noble captured and one killed giving Adam an astounding 7+ victory.

A siege then ensued and just by the skin of my teeth was I able to challenge the siege in October 555. We have gone through 5 years of history and are enjoying the campaign still. We play our next game in front of the gates of Caterick next Thursday. It should be a good one.


On Other Fronts:

I have really done a lot of painting recently especially with WWII armour and terrain but seem to have transiently lost interesting in photographing things. Hopefully this will soon pass as I have lots of work to exhibit.

I am looking forward to putting off my Falaise Gap CoC game in a couple of weeks at the annual Boston Trained Bands game day. I was involved in CoC game yesterday at the Hobby Bunker, which was somewhat personally challenging in respect to my knowledge of the rules. After some review on the TFL forum, I am hoping to be well placed to GM the game.

31 May 2015

Chronica Iohannes: Combat at Blar a'callaid

We had another game in our Dux Campaign, Thursday week. This time Adam called for a battle. I usually arrive at the Hobby Bunker first and set up the terrain. I really try to set up a symmetric battlefield that does not favour either side. We then dice for which edge we want. This time I set up the field with a fence with two major gaps and two gates running along the long axis of the board. When Adam arrived we added some stone walls to it to give some hard cover. It was an interesting game which was a little more tactical and less bloody then our recent games. A usual you can see an excellent AR with photos on Adam's blog the Fencing Frog.

I have been having a tough time with the pre-battle phase in our last two games and again my Champion Cyneric came out wounded, giving Adam a boost in his morale and some extra combat dice.

The Saxons rapidly advanced their warriors to the wall, while try to flank the Britons to their right and get over the wall. Fortunately the Britons were able to bring up their levies and for a quick sheildwall.

Towards the middle the Saxons had some initial success but my elites and warriors were able to counter attack and drive them back. A battle of attrition ensued in the middle with attack and counterattack. The Britons got the better of this but the outcome was still in doubt. By now the Saxons were able to get their elites over the fence and threaten my warriors flank from their left. I slowly wheeled them backwards and was able to form a shield wall.

By this time the Saxons centre was undone and they decided to withdraw. The Britons contested the withdrawal. The retreat-pursuit cards were equal. I had a slight advantage in men lost and had two points for the victory. But more importantly I had killed two Saxon nobles giving me the magic 5+ victory. I am now allowed to upgrade one of my units. Certainly this will be a unit of warriors so I now have two units of elites.

We then went into the post-battle process. Adam threw a 3, so his men will take 6 months to recover their full strength. As the Britons had lost the province of Caterick the previous summer, I decided to lay siege to my lost province. I threw a 2, so Caterick was recaptured in October 554, 15 months after it was originally captured.

Iohannes returned to his great hall, to celebrate he hires a bard to sing his praises and strengthens his province with a hill fort.

On to March 555, with a much strengthened force of "Men of the North".

18 May 2015

Chronica Iohannes: Raid at Heaðuswát Cirice & Some Holiday Snaps!

Time for bit of an update. The last three weeks have been quite busy for me and I have had little wargaming aside from this past weekend. At the end of April, I had to make an unexpected trip to pack up my daughter's flat in Montreal. We had the lease until the end of June but her immersion programme finished the end of March and thankfully the landlord allowed her to terminate the lease early if he could find another tenant, which he did quite quickly. I had never used a storage facility before, they are really quite handy and they gave us a free truck to move. Pretty good deal really, but I am not looking forward to moving her into her new flat in August. I have told her no more moves! We then went on a vacation to Europe with my wife's family and both my son and daughter. The family stayed in Paris, but my wife and I took off to Bruges for a couple of days. Well worth the trip and I really got to learn a lot about beer. Both kids really enjoyed Paris and my daughter is already talking about moving there from Montreal to further her Fashion Design aspirations. We got back to Montreal on Thursday and then had to drive to Massachusetts. I had promised some time ago to provide terrain and troops for the  Hougoumont Scenario for the Boston Trained Bands Waterloo game for Huzzah, so Saturday I had to get up early, pack 22 battalions of French and 5 battalions of Allies as well as all the necessary terrain for a 6x8' table and drive to Portland, Maine. More about that later but time to catch up with our Dux Brit campaign. 

Our last game was on the 23rd of April. We played the church raid scenario, the Saxon player gets to pick whether we play a raid or a battle and Adam decided to go with a raid, a d6 was thrown to select the raid. By now the Saxons had a string of victories and had captured one of my three provinces, I really needed a victory. As usual you can find an excellent AAR with photos on Adams blog, the Fencing Frog.

This is a tough raid for the Saxons, I got a fairly good starting position and the Saxons started on the far side of a stream (it would of killed them if it was a river). I was quite hamstrung though by the position of the church as it ended up being placed next to a swamp which really hurt my ability to use my levy in shieldwall (they are really quite useless unless thus protected).

It was a brutal battle with heavy losses on both sides, but as you can see I was able to gain a 4+ victory so gained 2 gold and 2 warriors. Additionally the Saxons lost two of their nobles. The campaign is now as follows, we are hoping to have our next game this Thursday. I believe neither of us are tiring of the campaign, it really is very well designed.
I thought I would also add a few photos from our trip, I add non gaming stuff to my blog once a year and it has been a couple of years so I will allow myself this indulgence.

My daughter Jane and her Aunt Wendy in front of guess what!
My son Simon
It was my wife's father 70th birthday the alleged reason for the trip
Made it to the top of yet another church, this time the Sacré Coeur in Montmatre
Two excellent beers in Bruges
Tasty
Bruges is quite beautiful
The Bell Tower in Bruges, it had even more steps than Sacré Coeur
The Romantick Pand Hotel
Even Jennifer was convinced to drink Belgian Beer
Pre Moulin Rouge snaps  
Simon enjoyed the Moulin Rouge!
Do I look French? 
Sisters in the Rain
Back to Bruges, I did make it to the top
Well worth a visit
My beautiful wife

12 April 2015

Chronica Iohannes: Raid at Grene Torr

We had our tenth battle in our Dux campaign last Thursday and it now seems like ages since the Britons have won a game.

We decided to play a raid for a change, specifically the Baggage Train scenario. This is the first time we played this specific raid and it was quite fun. Essentially the Britons had to move a 3 wagon train across the length of terrain. The Saxons had their start on top of the train and it almost looked like the game was going to be over before it started. Fortunately I had some good cards in my Fate Hand at the start of the game and I was able to forestall a 3 unit attack on the train.

As usual there are photos and a full action report on the Fencing Frog blog. Things looked quite good after the initial blocking of the attack on the baggage train and I was able to move the train up the board. The Saxons however are quite fleet-footed and were able to grab one cart soon after.

My problem now was to try to withdraw my troops in good order while protecting the remaining two carts. I was able to do this with some success by sacrificing my Elites (what else is new). By now I had whittled down the Saxon forces while preserving my own. Each morale test was costing me though and soon I was down to a morale of 1. Another shuffle of the cards was made, and really it was down to which noble's card game up first. Cards turned...........Saxon noble, my warriors were taken in flank and the game was over on a morale loss. So although I had only lost 12 men and the Saxons 20, and had protected two of the 3 carts, I lost the game. With morale loss, your retreat cards do not count so a yet another lop-side victory for the Saxons of +5.

The Saxons were able to then play an uncontested Raid and recruited a Wicca Priest going in to May of 554.................so is Fate!

05 April 2015

Chronica Iohannes: Cwaluwuduholt

I am really getting behind in my blogging, but I have 3 games this week all of which I want to post AAR on so I better get going.

This game was played almost 3 weeks ago at the Hobby Bunker and as usual a well detailed AAR can be found on the Fencing Frog blog. Adam came up with the great idea of using an Old English translator to come up with the name. We used a heavily wooded terrain and the battle was absolutely brutal with heavy losses on both sides so we have Cwaluwuduholt or in modern English ......the Murder Woods.

The game started off quite badly for me as in the pre-battle phase; not only was my champion killed, but while having some pre battle drinks I some how or another lost a card from my hand (having only 4 Fate cards for the whole game), and although my morale was boosted by 2, the Saxon Lord yet again gave a rousing speech and boosted his command status to 4 with 6 Fate cards in his hand. So I started the game with a slight advantage in morale but with a disadvantage of having a superior enemy with 50% more Fate cards!

The Saxons aggressively attacked cleverly using the trees to protect their flanks. The Britons some how or another where able to blow a hole through the Saxon centre and things appeared to be looking up. For some reason or another I then left the safety of the woods allowing the Saxons to attack me from the rear and I lost a whole unit of warriors.

A slugfest then ensued with heavy loses on both sides, and as I was nearing a disadvantage in men killed I decided to withdraw. I believe Adam lost 18 men (but was somehow another able to protect his elites-now he is a king losing these chaps will cost him dearly) and I lost 23. Not only was my Champion Uther killed, but two of my Nobles Cadog and Morcant were captured. Adam also had his noble Osbert captured.

It was really a great game that went on just over 4 hours and I suppose I was lucky to get away with just a +2 Saxon victory. Our campaign has now gone on for 4 historical years, and although very close to date, I believe that Adam has certainly built up an advantage. It is going to be hard to pry the Saxons out of the Old North.

Well as noted above it is going to be a busy week, I am hoping to get my CoC Winter War campaign launched in a couple of hours, we have had two preliminary games now to test the terrain and the OB. Wednesday, I shall have my first outing with General Bonaparte meets Chain of Command. This is a new battalion level game from the writer of Le Feu Sacre which is now in playtest. I have found two experienced gamers from Brockton to face off with each other while I will be gamemastering. I have put an enormous amount of time into understanding this ruleset, it looks great, so I am hoping for the best. And although not 100% sure, I think we have a game of Dux scheduled for this Thursday.

23 February 2015

Chronica Iohannes: Massacre on the Swale




We had another battle in our Dux campaign about 10 days ago and it did not go well for the Britons. In a stunning reversal of fortune, the Saxons got a +6 victory. You can see the AAR on Adam's blog.

He really played a great game, by avoiding my shieldwall and maneuvering into positions where he could chip away at my troops. I do not remember the exact numbers but I believe I lost 23 men to Adam's 7. Really a great Saxon victory.

But the worse was yet to come, as Adam had won a battle he could now lay siege to one of my provinces. The length and success of a siege is decided by a single dice roll and Adam threw a 2, really an extremely lucky toss, as the siege only lasted a month before he took the province of Caterick. What was worse is that he now has raised his warlord to a King, has gained another unit of warriors and was able to gain two more gold in an uncontested raid in the month of July, 553.

Well I really will have to pull up my socks in our upcoming battle, hopefully this week.

01 February 2015

Chronica Iohannes: Massacre at Bovia



We had another game in our Dux campaign last Thursday. Adam elected to have a battle and this time we had lots of time so we played the full pre-game phase. It really was a lot of fun. Adam was able to increase his Fate Card Hand to 6 cards as well as increasing his Lord's Status to IV. I was able to increase my morale to 10 after a successful contest between my champion Uther and the Saxon champion Wulfric. The Saxons started with a morale of 7.

You can see a full battle report with photos on Adam's blog. Essentially again it was a frontal assault by the Saxons with some maneuvering on the Briton's left flank. The Saxon's advance was to my left. I was able to hold my troops together and quickly formed a shield wall with my levy. I kept my warriors in reserve and protected my left flank with my elites. This was a pretty successful strategy. I think we now found a frontal assault on a British shield wall is a pretty unsuccessful tactic. Adam did have some bad luck with his dice but the outcome was very much in favour of the Britons. I lost 7 men and Adam lost 25 men in a contested withdrawal. I ended up with a 7+ victory, thus the battle has been entitled the Massacre at Bovia.

We again made a few mistakes. Although I was unsuccessful in my attempt, I did try to have my elites form a shield wall with my levy, which the rules forbid. Supporting units in combat were also not brought into until the second round of combat which is wrong. We also have a tendency to misinterpret the rules at the end of the game. Adam felt that he had lost the campaign as his men needed d6+6 months to recover which brought him through the winter without money to pay his taxes. This was I found to be incorrect, as he can elect to have one more do or die battle. 

We did put together a quick Campaign House Rule to get ourselves out of this perceived dilemma. One of my Nobles Cadfael had been captured in an earlier raid so we invented a Ransom rule, which allows a Lord to ransom captured Nobles. Throw a d6, 4+ requires 2 gold as a ransom, less than 1 gold. Adam threw a 4, so I paid 2 gold to get back Cadfael. I had ended the campaign turn with 5 gold, so I used 3 gold to elevate my Lord Antoninus to a Legatus. I also was allowed to gain reinforcements, I skipped over the skirmishers and elected to go with 6 more warriors. I now have 4 nobles (which the rules allow) and have increased my men by 8 since the beginning to the campaign. I am unfortunately again penniless!

20 January 2015

Chronica Iohannes: The Battle on the Bank of the Tees




Last Thursday after a brief Xmas break we had the next installment in our Dux campaign. Adam has now made his Saxon leader a warlord so we had our first battle. It was an extremely close game with very few casualties, 7 figures lost by the Britons and 9 by the Saxons. Fortunately my levy shieldwall was able to withstand the Saxon assault and the Saxons made an uncontested withdrawal. Time was a little short for this our first battle so there were no pre-battle festivities, but I suspect that many songs will be sung, much mead will be taken and there will be a clash between our champions in our next battle tentatively scheduled for next week. As usual an excellent AAR can be found on the Fencing Frog Blog.

23 December 2014

Chronica Iohannes: Thieving Saxons



We played the 6th scenario (5th game) in our Dux Brit campaign a couple of weeks ago, got a little delayed in posting because of the Painting Challenge. Because of the significant Saxon victory in our 4th game, the Saxons were able to win the Baggage Train scenario unopposed as I did not have the troops available to challenge them. Adam was then able to shower gold on his followers and they elevated him to the status of a Warlord.

This time we played the Sheep rustling scenario and I have to say it was the closest game we have played. We are now pretty acquainted with the rules so the game flowed quite smoothly, we still make mistakes but they seldom now affect the game outcome.

You can find an AAR on Adam's blog, but essentially the Britons eked out a narrow victory after a morale failure by the Saxons. The Britons suffered heavy losses but our next game will be set in September of 551. This will probably be the last game of this raiding season. With the money gained in this raid the Britons built the last of their 3 required Watchtowers and with some more gold Antoninius can be promoted to a Legatus.

14 November 2014

Chronica Iohannes: Capture of Cadfael



We played our 4th game last night in our Dux campaign, the border raid scenario. The game started off very badly for me with my entry point within 12" of the Saxon entry point. The cards and the dice were initially on my side and I was able to move my fleeing noble Cadfael while destroying a unit of Saxon warriors dropping their morale to 3 in the first turn. Unfortunately then the dice failed me in movement while they favoured the Saxon's pursuit of Cadfael. About midway up the board the Saxon Lord Cuthbert with his champion was able to overwhelm the fleeing Cadfael and capture him. We unfortunately made a major error here as we misinterpreted the rules and in truth Cadfael was not overwhelmed, but so it goes. By then I had elected to withdraw and I withdrew in good order with more retreat cards then Adam had pursuit cards. Unfortunately my losses were moderate (13 men) to Adam's light losses (8 men). This of course allows him to attack in one month when I am still trying to raise troops, so I have had to not contest his next raid. He now is in a position to shower his men with loot and become a Warlord! Let the Battle for Catreath begin.

12 November 2014

Chronica Iohannes: Raid on the Village of Malton






Bit late with this post, but I needed to get it out before the 4th game of our campaign which we are having tomorrow evening. You can see an AAR of this battle on the Fencing Frog blog.

This was our best game to date, although we misinterpreted the scenario in such away that it may of cost Adam the game. The ending however was climatic and the Britons won a hard fought victory at the last moment. With the money gained in this raid, I have purchased a Watchtower which will lessen an advantage that the Saxons have had, as my troops will now arrive one turn earlier then set out in the rules.

29 October 2014

Some Clarifications of the Dux Britanniarum Rules

updated May 20, 2015

Over the last couple of months, I have asked a lot of questions on the TFL Forum about Dux Britanniarum ruleset, the members of the Forum were very helpful, so I thought I would place what I have found in one place.

 CARDS
  • Card Sequence: Cards are only played on activation of a Noble, not at any other time. If a card is played in response by the non-phasing player, then that activation may take precedence (the example being the Step Forth card being played in response to a possible attack). The phasing player can change his initial plan and does not lose his cards if already played.
  • Fate Cards: When a noble is activated he can use the Fate cards of either suit. The suited cards can not be played otherwise. The bonus of playing a suited cards is that it adds +1D6 to the combat D6 total if the Carpe Diem card is played. The unsuited cards can be played anytime ie. as an offense or defense.
  • Cards used in combat modify only the first round of combat.
  • When using a CI to buy a card you do not have to exchange a card, but at the end of your turn you can only have 5 cards.
  • EVADE Card: Evade facing away from the enemy maintaing formation (a common house rule is that a shieldwall would would break and evade in a mass formation. Playing a Carpe Diem counters use of this card.
COMMAND
  • Only Lords can command other Nobles groups.
  • When attached to a group and leading a combat the noble can only issue commands to groups within 3” and only rally shock off group to whom he is attached. If attached at the rear then normal command rules apply.
  • Captured Nobles do not cause a morale test, only the Lord.
  • Killed Champions pre-battle do not cause a morale test.
ACTIVATION
  • Activation: In respect to movement and going into formation, it can be done with one activation but cost 1D6 in movement.
MOVEMENT
  • Movement: Unless the group is moving up to a certain point (to include terrain features or joining another group), the full distance has to be taken from the throw of the D6.
  • Nobles Movement: Move for free when attached to group, otherwise costs 1 Activation.
  • Unattached Nobles Movement in Varying Terrain: No clear rule, will go with the same modification as harassing troops.
  • Attaching and Detaching Nobles: Is at no cost and can be carried out twice in a single activation. Does require CI for movement to attach.
  • Movement through Varying Terrain: No hard and fast rule but Rich Clarke suggests the following; Imagine the obstacle is some boggy ground which reduces movement by one pip per dice. That ground is 5" away from your unit. You roll 4, 2 and 6. I'd let you move 4" with the first dice as you can move that full distance without getting into the bog, but then the 2 and the 6 are both reduced. 
  • Movement through Unbarred Doors and Gates: Costs 1d6.
  • Facing: A group can move in any direction without cost. It just moves in that direction, it can turn around etc, with no cost. But at the end of movement it ends up facing in that direction. If the group then wants to change facing or go into an allround stance then 1D6 is subtracted from the movement.
MISSILE ATTACKS
  • Missile Kills on Formations of Units: Per firing player, may select one unit in a formation.
ZOC
  • ZoC: If an attacking group fails to engage in combat because of failure of movement, the ZoC does not stop the attacking group at 4".
CHAMPIONS
  • Champion: Is attached to the Lord, if the Lord joins a group for combat the Champion does as well. He can not act independently.
BUILDINGS
  • Groups in Buildings: Do not offer support to other groups outside of buildings.
LOSING ONE”S AMPHORA
  • Test for morale when it happens not when group leaving the table.
  • Moves facing away unlike a routed group that moves facing the enemy.
RAIDS
  • If Saxons fail raid then British awarded 2 points.
  • If British fail morale then Saxons get two points.
  • Throwing a 1 on a looting tests means that building is empty in raids with multiple buildings, forcing the Saxon to move on to the next building.
ROUTING GROUPS
  • If routing and contact enemy group or formation the routing group is destroyed.

APPLYING HITS
  • In combat throw for hits, then assign the hits equally to each group. If there are an odd number of hits the attacker assigns them unless the defender is in shield wall or up hill.
CAMPAIGN CLARIFICATIONS
  • The initiative in respect to choice of raid or battle lies with the Saxon player
  • To win the campaign the Britons have to regain a lost province.
  • In the career paths, each step has to completed before going to the next.
COMBAT DEFINITIONS

Update 4,11,2014

I have added this chart from a UK player with the nom de guerre"Old Guy". I find it very helpful not just because he is using the same interpretation of the rules in respect to units engaged with an oblique attack, but also because it is an excellent aide memoire re interpenetration and allocation of hits. Many thanks to him. A discussion of this issue can be found on the TFL Forum
HOUSE RULES:

  • Ransom Rule: A player can ransom back a captured noble, throw a d6 =>4 then 2 gold otherwise 1 gold. The player then gets to add a card for this noble to the card deck.
  • Rivers: throw d6: =>5 there is a river, throw d6: 1-4 short axis, 5-6 long axis, throw d6 for sector lay according to terrain, throw d6 -1-3 stream:4-6 river

27 October 2014

Chronica Iohannes: Raid on Ravenhill Farm



We had our second game in our Dux Campaign last Thursday. This time the Saxons dealt a significant blow to the Briton as detailed on Adam's action report on his blog the Fencing Frog.

This game went quite smoothly with only a few questions, I plan to update my clarifications of the Dux Brit rules in a separate blogpost with a detailed FAQ.

We are hoping to have our next game set in March 551. I understand everyone has survived the harsh winter.