Showing posts with label KmH. Show all posts
Showing posts with label KmH. Show all posts

30 March 2022

No Escape-KmH


Last night we had another game of Kiss me, Hardy. Still learning the rules but decided to go with multiple ships this time. This is a historical battle that took place after the Battle of Tralfager. A British squadron of four 3rd Rates (there were actually 3 frigates as well but for scenario purposes the frigates were dropped) giving chase to four French 3rd Rates. 

British Squadron-Strachan

HMS Caesar, 80 guns, Elite Jolly Jack Tars
HMS Courageux, 74 guns, Elite Jolly Jack Tars
HMS Hero, 74 guns, Average Jolly Jack Tars
HMS Namur, 74 guns, Elite Jolly Jacks Tars, Foul bottomed

French Squadron-Dumanoir

Le Formidable, 64 guns (down from 80), Average Sans Cullottes
Le Scipion, 74 guns, Average Sans Cullottes
Duguay-Truion, 74 guns, Average Sans Cullottes
Le Mont Blanc, 74 guns, Poor Sans Cullottes

The wind was blowing east and all 7 ships were "on the bow". The HMS Namur started off table. 

I was playing the French so I started off making a starboard turn to get my ships "on the quarter". Unfortunately, one of my ships was a poor sailor so out line was almost immediately broken, the HMS Namur entered the table at the end of the 2nd move and appeared to be crewed by good sailors and very soon got caught up to the rest of the squadron.

Here are some photos, apologies again for lack of rigging and you will see that I used Scandinavian ships for the British squadron aside from the Hero, which was RN flagged. I used Spanish ships for the French aside from Duguay-Truion which carried French colours. The 80 gun ships were 3rd Rates and the 74 gun ships were 5th Rates from my collection.
British Squadron
French Squadron have swung to their starboard and are running on the quarter, aside from the trailing ship  which has the wind to the stern.
The French squadron had the luck of the cards at the start of the action and were able to pummel the Caesar, as they were able fire 2 broadsides as well as a bow rake early on. It was looking good for the French but the cards turned and the British were able to get some close in short and point blank range shots off, with the extra dice provided to the Jolly Jack Tars due to their superb gunnery they were able to rain hell down on Le Formidable, the ship caught a fire, and lost 2 of it's 3 masts..........
............and then the wind failed (this was in error but it added to the fun) and all the ships became becalmed! At this point 3 of the 4 British ships had targets at close range while the French had only 2 ships with targets and one was at long range. Le Formidable was captured. The conclusion was forgone....A British Victory, history repeated itself. Well played Pierre-Yves!

The Summing Up

British Squadron-Strachan

HMS Caesar, 54 DP left at 7 cm speed. Steering damage
HMS Courageux, 58 DP left at 11 cm speed. Boats destroyed
HMS Hero, untouched
HMS Namur, 61 DP left at 10 cm speed. Foremast Destroyed

French Squadron-Dumanoir

Le Formidable, Struck and captured
Le Scipion, 49 DP left at 8 cm speed. Boats lost
Duguay-Truion, 70 DP left at 12cm speed. 
Le Mont Blanc, 71 DP left at 12 cm speed. 


The more I play this ruleset, the more I enjoy it but I have to say there are some challenges to playing it virtually. I will look forward to getting to play in person. I believe P-Y is planning to work on some templates for the game which will assist with deciding if where a ship is in the wind and more importantly when a ship has a full broadsides.

05 March 2022

Baptism of Fire-KmH

HMS Indefatigable

This past Thursday, myself and P-Y had another Kiss Me, Hardy game over discord. This time I hosted the game. We decided to play another scenario from the TFL magazine, this one written by Rich Clark. In "Baptism of Fire", we have a scenario with single ships. The scenario was taken from CS Forester's first Horatio Hornblower book, where two 5th rates decide to engage. We see the HMS Indefatigable spot a French frigate in the Bay of Biscay. Victory conditions are to capture the other ship, sinking it would be a less than satisfactory achievement.

HMS Indefatigable

32 guns (4d6 broad sides, 1d6 bow and stern chasers)
Crew-Elite Jolly Jack Tars (fervently determined, boarding party)
Speed 14cm (foul bottomed)
32 DP



Le Frigate

40 guns  (5d6 broad sides, 1d6 bow and stern chasers)
Crew-Average Sans Culottes
Speed 15cm
40 DP


Our combatants, I have a large Spanish fleet already rigged as well as some Scandinavian  ships, so I had to quickly paint up 2 frigates from my Black Seas spares. I am sure you will note the lag of rigging as well as the missing staysails. I have to say I found it quite a struggle to even string up the colours. My apologies, as I sure this will disturb some, but I enjoy gaming over modelling!
Starting positions for the 2 ships and the wind direction.
I added 3 random islands to the terrain to make the sailing a little more complex, we can see our 2 ships heading south but where are they heading?
Well, it looks like the Brits are planning to swing around the island in order to bring their starboard guns into action. Their sailing ability is much better than the French so they should easily be able to tack back into the wind. The French have decided to keep the wind to their backs and are sailing north of the island on a westerly direction.
Despite the ability of the Brits to tack, the chits come up allowing the French to fire their cannon first. Both players focussed fire on the rigging as the goal was to capture the opposing ship rather than destroy it. A slow ship is certainly a little easier to board.
The French were able to get behind the Brits, sustained fire from both sides. By now, the French were slowed to 7cm and had lost their main mast while the Brits were still sailing at 11 cm. Both ships were at less than 50% of their original DP. The Strike Test chit came up, the Brits passed, the French failed. Le Frigate was captured, Midshipman Hornblower sees his first victory!

So it was a fun game again, we got somethings wrong at the start so we restarted the game, despite this we got a clear victory within 2 hours of gaming. we have a few questions which I will post on the FB group. The game is a lot of fun and I believe I enjoy it more than Black Seas. We may house rule a few things to ease the game along specially when being played over the internet.  

27 February 2022

Kiss me, Hardy

We had our first game of Kiss me, Hardy; the Age of Sail ruleset from TFL. We have played quite a bit of Black Seas from Warlord Games but we are always ready to try something else and since we play quite a few TFL rules, we said why not?

This is one of the early rulesets from TFL and was written by Nick Skinner, we have played quite a bit of Bag the Hun, also from the same rules writer. On the face of it, the rules looked a little complicated but once we started to play they were actually quite simple. We played for about 3 hours and finished the game with a clear victory. This is really quite good for a first outing with a ruleset being played over the internet on Discord.

We played a scenario from the 2019 Lard Special called Bahama Broadsides. This is scenario was written by Chris Stoesen, a frequent contributor and scenario writer for TFL. The scenario is written for smaller ships and requires the To Covert Glory supplement for playing games with small ships. These are mostly modifications for firing power and movement. I should note that like a lot of early TFL rulesets the game is card driven.

The scenario is set in the waters off the Bahamas and involves the HMS Rose, a 6th rate frigate on patrol. It encounters a Spanish convoy of 4 ships on their way to St Augustine with papers outlining the plans for the invasion of Georgia. The convoy are all small ships with the San Juan Batista, a snow with 10 guns and 10 swivels, it is accompanied by 3 other schooners and sloops, all similarly armed. The captain of the HMS Rose decided to pursue despite being outnumbered. The victory conditions in the game are that the Rose will earn a draw, if they survive the battle and will win if they can also take one Spanish ship. The Spanish win if they can exit 3 ships off the far edge of the table.

Pierre-Yves ran the scenario from Montreal while I was in Salem. I believe all the small ships in the game were 3D printed. I will post some of his excellent photos. 
The Spanish Convoy
HMS Rose
Off in pursuit
First Fire
The Spanish convoy circles back in a wolf pack type manoeuvre. The HMS Rose was able to take out one of the Spanish ships fairly quickly but had quite a battle with the 3 remaining ships. The battle went back and forth with both sides taking a fair amount of damage and the HMS Rose being slowed to almost a standstill because of the amount of damage it took. The Jolly Jack Tars however were able to manoeuvre their ship into one of the Spanish vessels and board it. Their superior manpower allowed them to capture the ship and the game ended.

Some glamour shots

This game went very well and it was a lot of fun, it is quite different to Black Seas in mechanism and activation. The card system really makes it quite a bit more interesting than Black Seas. It was so much fun that we are going to have another game this Wednesday with me hosting the game. This will be a one on one action for which I am now painting up two 5th rates.