Welcome to my blog. I have upwards of 100 projects in various stages of incompletion or total abandonment, so you may well find something of interest if you rummage about a bit. I concentrate on solo air and naval wargaming but other 'skirmishy' things quite often pop up out of nowhere, only to disappear again after something else grabs my attention. I even finish the occasional project now and again!
Saturday, 27 December 2025
2025 Review - Rolling Dice
Tuesday, 22 July 2025
Fly Flight Win: Honcho First Game
I tried out Fly Fight Win: Honcho today, which was interesting and a bit unusual in terms of game mechanics. It's different in that you plot speed and altitude at the start of a turn, then perform movement and manoeuvres in the next phase, most of which have no effect on speed or altitude, all in initiative order based on standard playing cards (very much like the Fistful of Lead approach).
I enjoyed the game but there were some question marks over exactly when you can make a manoeuvre following forward movement, how hits stack or not when criticals are involved and what happens when two aircraft end up on the same hex at the same height? The rules are a bit ambiguous on these points but I'm sure there is an obvious answer, not that I want to wing it and get it wrong.
In the game I played two of the pilots went at it and caused each other four damage points each, one short of the five required for a shoot down, while the other two more experienced pilots didn't do much at all. In the end, the two MiG's collided in mid-air after a fluffed jet move, which brought the game to an early end after about six or seven turns. I'll give it another go later in the holidays when I have the answers to the questions and a better idea of what I'm doing!
Thursday, 17 July 2025
Fly Fight Win: Honcho Game
I'm having a break from air wargaming today, after the Algernon Pulls It Off! play testing, but have set up a learning game of Fly Fight Win: Honcho for tomorrow. This will be a simple fighter sweep game based on the MiG Alley scenario from the rules but with half the aircraft to keep it from being too much of a steep learning curve. The USAF will have two F-86F Sabres with a Veteran and a Driver pilot, while the North Korean get two MiG-15bis with a Russian Honcho and a Veteran pilot. I'll keep a track of what happens and write an after action report once the dust settles.
Tuesday, 8 July 2025
Danger Zone Alto Cenepa
I'm thinking of taking the Fly Fight Win - Danger Zone rules with me in holiday next week, as a step up from the Korean War rules once I've got a grip on the system. I have a couple of options here, either my Falklands War aircraft or my Alto Cenepa collection, the latter one of my favourite projects from way back in the past. It will be very interesting to see if I can get my head around the air to air missile rules, which add another layer of complexity to air wargaming, but I'm pretty hopeful having played other modern rules before without too much head scratching!
Monday, 7 July 2025
Summer Holidays Air Wargaming
Monday, 23 June 2025
Fly Fight Win Suez
Friday, 23 May 2025
Fly Fight Win - Honcho
A week or so after I printed off all the sheets for the Fly Fight Win series of air wargaming rules, lo and behold, a completely revised edition is released for all three versions of the rules. Not that I'm complaining as they are all still free to download from Wargame Vault and the new editions have been streamlined for faster play, all of which is a bonus. I am pretty enthused by this system, which has shades of Bag the Hun and Fistful of Lead, two sets of rules I really enjoy. I'm going to give the Korean War rules a try out over the holiday and see how they play solo, then think about doing the same with the Cold War / Modern equivalent. It's great that I don't have anything to prepare for this, apart from some printing, as I already have an extensive collection of Korean War aircraft in 1/600th scale, flight stands and a hex mat, so I'm good to go!
Saturday, 10 May 2025
Fly Fight Win
I read a very positive review of these rules for miniature air combat yesterday, so thought I'd take a closer look, especially as the rules are free to download on Wargame Vault. The system is common to all three iterations of the rules - WW2, Korean War and Cold War - which makes the learning curve a little less steep. They're hex based and use a standard deck of playing cards for initiative, movement and firing, all of which ticks my boxes. There are the usual rules for manoeuvres, targeting, air to air firing, as well as multi-engine aircraft, bombing and ground attack. There's even a simple campaign system to link games together as a narrative.
The aircraft and missile sheets take up quite a lot of space, with the rules being only about 25 to 30 pages, depending upon which version you are using. It's all presented very professionally and could easily be printed on demand to create a glossy rule book that wouldn't look out of place on a commercial site. The only reservation that I have is will it work for solo play but that's something that I've managed to do before with other, similar sets of air wargaming and naval rules, so the answer is probably a qualified Yes? It certainly fills a gap in my air wargaming rules requirements, having given up on Target Locked On! (too glitchy) and Wings at War (not well received at the club), leaving AirWar:C21 as the only real alternative for modern and Cold War era air combat.