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Showing posts with label ADnD. Show all posts
Showing posts with label ADnD. Show all posts

Sunday, August 21, 2011

Following Snail Trails, or 'I Hit the Snail With My Flail'-

As Seen On Your Monitor, HERE.
--
Here we have the same critter in AEDIENDI format

Name-(Size Category)[Number of 4" Moves)

HD: Hit Dice
HP: Hit Points
AC: Armour Class
ATK: Attack

Effect Dice-(Don't worry that's just for conversion completeness)
Violet (d2), Blue (d4), Green (d6), Yellow (d8), Orange (d10), Red (d12)

LETIUUMASI-(L)[16"]
XP: 325 | HD 3+3 | HP 50 | AC 08 | ATK: Musket 2d6 | ATK: Dagger 1d10 | ATK: Bite 1d6
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 13'5”, while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.

Sunday, May 1, 2011

On Andreas Davour's 'ADnD using only the PHB'-

On The Omnipotent Eye, Andreas Davour has this to say about PHB-only AD&D. That stirred my mind, and this is what I came up with:

Combat:

The weapon tables are in the PHB, as are the HD for the Classes. It would likely look something like Tunnels & Trolls:

Roll your weapon di(c)e and add or subtract any Strength modifiers*, subtract your opponent's value (as above), and then read the AC as follows:

+3 + Fighter Level
+2 + Cleric Level
+1 + Thief Level
+0 + M-U Level

Subtract (Dex-Modified AC#) from 10 and apply the result as HP of damage stopped.
--Thus, AC02 = 08 Hits Protection, AC05 = 05 Hits Protection, AC09 = 01 Hit stopped.

[*] I goofed on the original post. I intended for only the dice of damage roll to be modified and compared.

Saves:

Roll Ability Score or less on d20, reading the governing Ability Score on the Defensive Adjustment modifier, and subtracting it from the d20 roll.
--For example, an Int-based Save with a Int 15 provides an Adjustment of -1 to the d20 Roll.

I suppose one could apply the Combat Bonus above, but only to Saves thought of as Class-favoured Saves.
--I've run my game so long now that I don't think of 'level' as doing a lot of modifying, as opposed to the Character changing over time.


Thoughts?

JB injected some Level-love to the ideas, although there is no mention of the sort in the PHB that I can recall. I've just included it to please the natives. ;)

Tuesday, November 2, 2010

The Shapes of Things to Come: ADnD and UWoM -- Random Notes about the Process-

Random Notes about the Process-

* Like the assassin acting as a 'Thief of two Levels lower', the abbreviated notation of ('Ranger -03') allows for less repetition in the write-ups, but requires more book keeping on the Player's part. As the 1e AD&D classes are the yardstick by which the Referee measures a new PC or an NPC class for inclusion in their campaign, and it is for that reason that I have settled upon this option so far, but may yet decide to write them up as discrete Classes. Your suggestions would be welcome.

* Alternate avenues of advancement, such as opting-out of the 9th Circle Initiates waiting for an opportunity to battle their way into the named levels and hierarchy, and instead travelling into the deepest forests and glens in the hopes of attracting the appreciative eye of the eldest and most powerful of the fey, and leaving the Mundane Realm entirely.

* I am assuming that Unearthed Arcana will be available, but not making it necessary to utilise it in creating a character or what have you. Bullwhip wielders and Khopesh Swordsmen rejoice! ;D
This also means that the Hierophant of the Kabbalah (Sephirot) is doing all of that Elementalness, and thus, there is a good reason for continuing on as a Druid, rather than as something else...

* Classifying Troop-types by DAC (descending AC), with diesel-assisted mech-armour ringing in at AC0, Skirmish/Mounted at AC5, and a Common Human at AC10. This should make larger fights a smidge simpler, especially with a Quick-Kill system attached.

* Long Bows are assumed to do d8 damage unless the arrow indicates otherwise. Firearms, as demonstrated in my posts here, are not something one wants to receive fire from, but are scaled to the AD&D progressive HP model, rather than the Gamma World ('Con number of d6s') method. Explosives will often make a 3d6 Fireball look tame, but it truly is, in comparison. Poisons will be more effect-based rather than simply being Class and Damage affairs.

* Other stuff as it comes to me, such as re-purposing the Turn Undead table, and Spell Points as an optional alternate spell casting method for those willing to try non-Vancian means.

Thursday, October 28, 2010

The Shapes of Things to Come: ADnD and UWoM Preview 0-

I've been looking at AD&D (1E MM, 1E PHB, 1E DMG, and 2E DMG) recently for my half of a collaboration with Rob Kuntz, and out of this cross-conversion work, I've begun to look at Urutskan Character Classes, AD&D-style.*
* = with a bit of my own style thrown in for good measure.

To wit: Marnharnnan Rangers: at the crossroads of the Druid-Ranger dichotomy, The Behekht NoShount are the 'select elite special forces, standing water infiltration long-striders.' They arose from the first Western Isles and Continental Vrun who arrived in their colonial arks and swept inward in wide ranks, shooting anything or anyone who did not abide their presence, or those beasts obviously malign and enemies of Humanity in their very nature.

Mechanically, they are meticulously assembled from kosher AD&D Character Classes, and come in above Druids / Rangers in the XP department, more than justifying the unique build's re-imagining of the class and its mission.
--In the process of writing this class, another was hatched in a Skype conversation with Rob, though I dare not reveal it save to tease you with its righteous coolness and historicity in canonical 'N' fiction.

So, the next time an Abbekqorru doesn't look like he wants to kill you right off, consider what secrets could be learnt by participating in one of their shamanic rituals.

For lo, Things stir in the depths of space...