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Showing posts with label Peter Mullen. Show all posts
Showing posts with label Peter Mullen. Show all posts

Tuesday, April 5, 2011

I Hear You: Logo + Booklet Title-

I have read the eight comments on the previous post after having tweaked this and another booklet's cover. Here is a second go, although nothing is dead-final:



As to the nearness of release, I cannot speak from any certainty, and as others have said, it is best to deliver on promises --therefore no promised release dates. In short: It'll be released when it is meets my compromise between perfection and reality of what a first print, first edition product can be.

I will tell you that the product is not (in all likelihood) what you think it will be, and I look forward to reading the strong opinions about it when it is released.

Work on the final draft of the Referee's Manual will begin soon after the main release, and the cover artwork for that book is stunningly beautiful. It is difficult to contain my excitement. :D


I'd like to take this time to clarify something:

My 'devil's advocate' stance in the OS discussions should never be construed as one of antagonism towards the authors themselves. Like most of you, I have strong opinions, and when I am not with the stated majority, I imagine I am more of a grain of sand in the OS oyster than its shiny pearl. Yet, that's from whence pearls originate: an irritating grain of sand chafing at the soft underbelly of the creature. ;)

If I don't care for you, like Florida weather, wait a few minutes, as it'll often pass. If not, you'll know.
--If you don't like me, may I suggest you use your energy more effectively by doing your own thing more strongly to offset my Annoyance Factor. That'd be like producing a pearl out of a pesky grain of sand. :D


:: Best to all of you out there in Gaming Land

An Updated Look-

At the suggestion of scottsz, I have incorporated the Logo with the Mullen Cover:

Monday, August 17, 2009

[Playtest Campaign] Off to new adventures [RPG] Art & Layout-

After several sessions, the Playtest Group has finished the dungeoneering section of the Qerzyk adventure (first came the wilderness, then the urban, then the dungeon), and completed that location's immediate gaming.

I will spare you the lengthy details.
--High Tech items found; Abbekqorru captain and two human crew encountered; ship prevented from detonating; infected Hierophantic Church faction encountered; extra-dimensional gateway being studied by the Kherstic League; characters to be rewarded with a higher position in the organisation.

The LGS owner, and one of his room mates, have expressed an interest in joining the game, so, if that happens, the game looks like it may survive the loss of the Ray-man. We'll see how it survives others' school schedules.
--I hope the other set of players I ran for will not be a one shot

Peter Mullen has recently sent me six or seven black and white pieces for the interior, out of the 35 I have envisaged, and they look mighty fine.
--Their placement will ultimately determine the layout of the Manuals.

Tuesday, June 23, 2009

[RPG] Cover Art Final-

To your right you will see the art final for the game's cover.

Peter Mullen is the man.

Tuesday, June 9, 2009

[RPG] Cover Update-

Kindly note the updated cover sketch.

Thank you,

Friday, June 5, 2009

[General][Specific][Other] ;)-

I apologise for not posting for a day or two (more?), but I've been out of sorts, but am doing much better now. Thanks for the patience.
  • Also, hello to the new public subscribers. > waves <
So, yes, um, this 'ought' to have been the first week of the editing and polishing month toward the beta .pdf release, but you know how life goes. :)

I have been working with Peter Mullen on having a unified artistic feel throughout Vol. I and, my, it is looking very good. Peter is a real pleasure to work with, very professional and personable. The art alone promises to be great.
We are at the full incorporation of the 'iconic' figures in the cover's foreground, and they look sweet. :) After that, the colour begins. big grin

I am asking those inclined to pray for, or beam 'Good Thoughts' to Jeff Berry (of Qadardalikoi-fame), who is not feeling very well at all.
He and I have been discussing a project (I find fascinating, timely, and dare I say, important) which ought to fascinate anyone interested in the early history of in our hobby, as told by a witness to its proceedings. I'll keep you informed as it progresses.
Jeff is another golden individual I am blessed to have crossed paths with.

So, what is the state of Vol. I's text? Not in .pdf form, to be certain. :D
I've begun the mental layout process and letting my inspirational games help inform me of the order of elements, something I think is often overlooked in games (with 4E's PHB being a particularly odd example -- almost Lovecrafian in its bizarreness).
Likewise, last night as I was waiting to become sleepy-enough to go to bed, I was looking at the Tekumel Bestiary and its non-stat descriptions (the bulk of the work) and how the stats are entirely in the last few pages. That, my friends, is both cool, and ...not. Cool from an immersion PoV, but not in a gamist way. I think you see what I'm saying.
So, that's the sort of stuff I'm engaged in now, before I drive myself crazy (-ier) with swapping bits out and whittling text down to fit within my 96pp-limit framework. I'd like to keep it down to 64 pages, but am not certain if that'll happen. Ken told me long ago, "Less is more, unless it's not enough." I hear you, Ken (and James M.) ;)

One player is almost certainly not going to be at the game tomorrow, so we'll see how that goes. Sometimes I feel like the jaded and low attention-span youth of today -- oh look, a squirrel! I foresee his leaving the game and that potentially ending the playtest game due to his connections with the LGS owner and 'typical guy' bull. I hope I'm wrong.
Regardless, Qerzyk's Dockface is burning, and the Hierophantic Church's agents are after both sets of the PCs (both their Primes and 2nds). Could get messy.

In other news, this post on the Ode to Black Dougal blog is a really interesting topic to me, given my background(s), and I thought I would share it with you cool cats.

Friday, May 29, 2009

[RPG] Peter Mullen Cover Sketch-

=--------> LINK <--------=

Thursday, May 28, 2009

[RPG] Second Stage of Cover Info.-

In the words of Chevy Chase, "I LIKE IT!"

The sketch with preliminary characters/figures has me very excited and feeling very positive about the final product.

Peter Mullen's cityscape in the immediate background is such a great contrast the the foreground elements that it really conveys the difference between the time of the Ancients and the contemporary period.
One of the two characters I was most interested in seeing, was among the three depicted in this sketch-state. She is already showing the sort of fine detail Peter is known for that separates him from some of the old guard demigods. Simply the fall of her gathered tresses, not to mention the tome from which she is reading to the party as they observe the city --these details, so early in the project just warms my heart.

I am now gathering images to couple with succinct notes for interior illustrations.

I'll have to see if he feels comfortable drawing maps.