Showing posts with label Hope Eternal. Show all posts
Showing posts with label Hope Eternal. Show all posts

Friday, May 29, 2026

Stargrave: Hope Eternal Mission 4 The Magnificent 10

I played, but didn't do write ups for The Great Maglev Robbery and Dramatic Exit. The TLDR version are as follows:

Great Maglev Robbery - Finding the right train car went as poorly as it could have. The flying drones were more than a nuisance, and while Chelle Ren was recovered, everyone was forced to jump from the train, as the skiff was too far away to be reached due to the drones and the large mutants crawling over the tops of the cars. 

Dramatic Exit - Chella's partner Drix was being taken across town to be loaded up onto a transport shuttle and taken away. He was rescued from the guards, but only at the last moment, and I got lucky with the rolls for additional bad guys coming onto the board. 

 The Magnificent 10

The crew needed info from a dude in a small village, but first we needed to save the villagers from slavers before he'd give it to us.    

Pregame setup the villagers are scattered around the table, and the crew set up to try to protect them. The Captain commando, gunner, red, and rocket on the tower, the mate, saw and gobbo near coner 2, Chella and Drix in corner 4.

The initial groups of pirates came onto the board in the four corners. Corner 1 two ruffians one trooper one slaver. Corner 2 two ruffians one trooper one flavor. Corner three four ruffians corner four two troopers two slavers.





Turn 1
Captain coordinated fire on the Gunner troll. Gunner troll shoots at ruffians. Kills 1. Commando kills one ruffian.

Mate shoots wounds and stuns ruffian. Saw shoots and kills ruffian gobbo kills wounded ruffian

Pirate trooper shoots troll for 10. Trooper shoots gobbo for 12 

Rocket damages one slaverbot 




 

Turn 2
Two ruffians a trooper and a slaver bot in corner 2.

Troll shoots ruffian for 3.

Saw wounds trooper

Trooper injurers first mate.

Drix & Chella kill trooper


Turn 3
4 ruffians, corner 2

Saw kills wounded trooper. First mate wounds ruffian

Trooper kills gobbo


Turn 4
Trooper 2 ruffians corner 3

Troll kills injured bot

Chella kills injured trooper. Red and rocket trap slaver bot with Vel



Turn 5

Captain kills slaverbot in hand to hand. Commando injures slaverbot. Troll kills injured bot

Mate kills wounded ruffian. Saw kills ruffian

2 ruffians leave board with villagers. Trooper wounds Saw. Trooper injurers and rocket down against slave bot non lethal. drix kills ruffian


Turn 6

Captain shoots fragmentation grenade at ruffians, injures 1. Commando wounds bot. Troll kills ruffian.

Bot takes out red trooper (non lethal)

Drix kills bot w/ Vel.


Turn 7
Captain miss with grenade. Move into combat, commando joins against ruffian. Troll kills ruffian.

Saw kills wounded bot

Slavers take 3 more villagers. Trooper wounds mate. Ruffian kills commando.


Turn 8
Captain kills injured ruffian with villager. Moves into melee with trooper.

Saw wounds ruffian

Drix wounds ruffian in melee


Turn 9
Captain wounded in melee. Chella kills ruffian.

Drix injured by ruffian


Turn 10
Troll injured trooper. Mate wounds same trooper.

Drix kills ruffian. Chella wounds trooper


Turn 11
Trooper hurts Chella. Drix kills trooper

Last trooper takes villager off the board.



 The captured villagers and their captors. 

Epilogue:

The needed info is given to the crew, and the next stop is a crash landed ship under an ocean on another planet... but first, to rescue the 6 villagers taken. 

Rescuing the villagers isn't officially part of the campaign, but it feels like the right thing to do. 

As an aside, it was great to play on my own board with minis and terrain that were all painted by me. Of course now I need to make the crashed space ship... which is half the reason I'm going to do the rescue mission first! It'll give me more time to build it! 

Wednesday, May 20, 2026

Stargrave Trashbash Fuel Tower part 2

With the construction complete, it was time to get to painting! Because of the use of foam on it, I used my mod podge and black paint mix on all the foam before taking it outside on the first 60+ degree day we had this year and giving it a solid coat of Rust-oleum flat black. That was back in March...


Fast forward to MAY, and I was getting sick of looking at it and it's black primer coat... Not really sure what else to do with it, I decided to use the same green on the tank as I'd used for my other trash bash industrial terrain, but first was giving everything that was supposed to be metal a coat of brown metallic craft paint. Originally I was going ot use the airbrush paint, but I wanted to test out the bottle I got from Michaels to see how it worked.


 That worked out about as well as I could have hoped for! And as it's a lot cheaper, and I don't have to have it shipped to me, this will probably be my go to for undercoating my industrial terrain. 


 The main tank got the aforementioned industrial green, leaving the metallic brown in the groves showing, and the connector bit on top got a hazard yellow ring. I also painted the logo on the tank withe the yellow as a base. 

 

Onto the wood and stucko for the build-out portion, which was painted with the usual antique white, and a random mix of browns for the wood. 

 

Then I started picking out other details, like the wires and the junction box. 


And the final steps were to make the bands around the tank and the radar dish more silvery, black hazard lines on the yellow coupling, and add some weathering using a mix of dark sepia and black wash, putting streaks where it felt most appropriate. 

It's nice to finally have this wrapped up, and now it's time to get it on the table and play with it!  

Friday, November 4, 2022

Stargrave: Hope Eternal Mission 1 Access Codes

 It has been literally years since I last played Frostgrave, and until just this week, had never gotten the chance to play Stargrave. Something about moving away from my gaming group, and then a pandemic, plus the addition of a baby to the household just made mini gaming take a back seat to everything else. Thankfully, with the pandemic in mind, Joseph McCullough decided to release a solo Stargrave supplement called Hope Eternal. (He'd previous released a solo game akin to Frostgrave called Rangers of Shadowdeep, which I have, but have yet to play...) On Halloween, I decided to treat myself and play the first mission. 

I set up the board as the mission suggests, complete with a large central building, except my central building wasn't big enough. So I took a square of cardboard and set it to the side to serve as the interior of the building. 


Then I pulled out my minis and assembled a crew!

As Captain, I picked Sgt. Stone, clearly a vet in heavy armor.
1st officer, Decker the Tecker
Saw the Case Cracker
Dino the Commando
Trooper the Trooper
Rocket the Code Breaker
Jyn the Runner
Mr. Fixit the Gobbo Chisler
Troll the Gunner
And Blob the Recruit

Their mission? To break into a secure facility and retrieve some access codes. The crew infiltrated the settlement, avoiding the goons patrolling the streets.



The captain and first mate each took one side of the main building while everyone else milled about as convincingly as possible. The captain brazenly walked up, dropped a bag of credits into the guard's hand, and said he had an appointment, and the guard took the loot and opened the door for him (Nat 20!) Decker fails to open the door on his side of the building, but it turns out to be less important as the Captain's side held the data center. Saw moves in and immediately tries to hack the system, but fails. The guards are now on alert, and more ruffians enter the board. 


 

The Captain moves into the building and unlocks the computer (did someone give him the passcodes?) Saw and the guards trade gunfire. Decker again fails to open the other door, but the ruffians in the street are now aware of whats up, and firefights break out all over the neighborhood. Trooper and Blob are both hit, Blob is wounded. Troll takes out one ruffian with his big gun. Amazingly no additional forces enter the board.


Cap and Saw take pot shots at the guards in the building as they run for the street. Decker takes out an injured ruffian, while Saw takes shots from multiple directions and goes down. Gobbo and Blob run off, while Trooper kills another ruffian. 2 more ruffians enter the board.



Cap tries to launch a grenade on a clustered group of ruffians, but misses. Decker and Dino give up on the door and run for it. Trooper gets shot up, but makes it off the board. Jyn kills a ruffian and she and Troll run off the board. 4 more ruffians enter the board. 


Cap sends another grenade off wildly, and books it off the board with the access codes. 

Saw manages to survive, but is badly injured. The crew earned 300 credits, and the captain 170xp. 

Next Mission: The Great Cardboard Maglev Robbery