Showing posts with label reviews: book. Show all posts
Showing posts with label reviews: book. Show all posts

Tuesday, November 26, 2019

Review: The Queen of Crows and The Killing Light

Myke Cole's fantasy trilogy is complete!


Somehow, I completely failed to not only review The Queen of Crows, but I didn't even get around to marking it as read on Goodreads!

Picking up from where things left off in The Armored Saint, Myke doesn't let up the pressure. Heloise may have saved most of the people she cares about from a demon, and the religious zealots who want to kill her and her village, but now that she's basically turned herself into an unwilling heretic, she's got to find a way to survive.

The pressure keeps mounting, and the steel magitech armor she wears can only do so much to protect her from the physical assaults she faces, and it does nothing to protect her from the emotional hits she takes over the last 2 books. And do those hits keep coming. From having to deal with grief for those she lost, grief and pain from her own disfigurement, the knowledge that many people want her dead, that others believe her a living saint, and still others just see her as a symbol they can use to topple the ancient church that oppresses all around it, and her own feelings of confusion and everything else that comes with being a 16 year old girl... it's a lot. And Myke takes it places I wasn't expecting.

If my review of The Armored Saint didn't get you to pick up the series, I hope this review does!

Thursday, August 8, 2019

Review: Steel Shadows

Every year for the last 5 years, around early to mid summer, my friend J.L. Gribble gets me a copy of her latest book. It's something I've come to look forward to more and more as we explore more and more of her alternative history fantasy Earth, and spend more and more time with Victory, Mikelos, Toria and Kane.


This year, a secret that the author, my friend, was keeping from me was revealed. Finally.

And damn... I did not see that coming. Well done. I really want to do a more in depth review, discussing more of the plot, and story choices, but honestly even hinting at it more than I have would spoil it, and I'm not gonna do that to you.

What I am going to do is suggest that you order the book now, and read it as soon as possible!

Order it here!
Barnes & Noble
Amazon
From the publisher

Friday, June 21, 2019

Cover Reveal! Steel Empires Book 5: Steel Shadows

One of my favorite book series (by one of my favorite people) is coming out with Book 5 on August 8th, and yesterday was the cover reveal!




About the Book
The shadows are talking and they won’t take no for an answer. Victory has returned safely to present-day Limani, sure that nothing so strange as time travel can ever happen to her again. Until the shadows begin speaking to her. And it turns out she’s not the only one.

Along with her sire Asaron and daywalker Mikelos, Victory will travel to a realm outside anything she could ever imagine. A previously unknown, ancient enemy threatens to tear apart the fabric of the world, and everything Victory thought she knew about magic will be completely rewritten.

In this unfamiliar world, accompanied by long-lost companions, Victory must find her way home once more. But if the shadows have manipulated her life all along, will she have a home to return to? Or will the darkness consume Limani as well?

About the Artist
Bradley Sharp was born in 1977 in Oxfordshire, UK. From a young age he filled many sketch books, so it only made sense to study Graphic Communication at Nene University, where he received a BA Honors degree in 1997.

But the real world called Sharp away from academics, so he traveled around the globe a couple of times, working as a graphic designer. Now he makes a living by designing magazine spreads, but freelances with vector illustrations, allowing him to create something far-removed from what he does in his nine-to-five job.

Sharp finds vector to be an easy tool and believes anyone can use it. “I’d say my artwork is nothing more than glorified doodling. I like the logical inconsistencies of surrealism and find inspiration from many places such as music or the science fiction genre. Dog Star’s novels lend themselves well to my style. I look forward to working with DSB in the future, and hope fans will like the imagery as much as they enjoy the words.” Find Sharp’s work online at http://www.bradsharp.co.uk.

Pre-Order Your Hardcopy
Barnes & Noble (currently offering 30% off!)
Amazon
From the publisher

About the Author
By day, J. L. Gribble is a professional medical editor. By night, she does freelance fiction editing in all genres, along with reading, playing video games, and occasionally even writing. Her debut novel, STEEL VICTORY, was her thesis novel for Seton Hill University's Writing Popular Fiction graduate program in Greensburg, Pennsylvania. Previously, she was one of the co-editors for FAR WORLDS, a speculative fiction anthology. She lives in Ellicott City, Maryland, with her husband and three vocal Siamese cats. Find her online (www.jlgribble.com), on Facebook (www.facebook.com/jlgribblewriter), and on Twitter and Instagram (@hannaedits). She is currently working on more tales set in the world of Limani.

Tuesday, September 11, 2018

Steel Time Excerpt!

This week, book 4 of the Steel Empires urban fantasy/alternate series is released! In a world with vampires, warrior-mages, weredragons, and sarcastic violin players, time travel seems like the obvious next step. Read on for an excerpt from Steel Time, by friend J.L. Gribble.

ABOUT THE BOOK
You’re never too young or too old to experience a paradigm shift.
Toria Connor is 25 when tripping over an artifact in the ruins of Nacostina thrusts her a century into the past, before the city is destroyed during the Last War. Now, she finds herself alone. Adrift in a time where she must hide everything important to her, from her mercenary career to her true magical ability.
Victory is over eight centuries old when she follows her adopted daughter. She has seen empires rise and fall, but never anything like this. She must survive alone in a city inhospitable to vampires, dodging friends and foes from her past alike.
Both of them know the clock is ticking down to the moment when the city is wiped off the map. Now, they’re in a race against time. To find each other. To escape the past. And to save the future.
Currently available from:
Amazon
Barnes & Noble
Direct from publisher
Carpe Librum (the author’s local indie bookseller)
Or support your own local independent bookstore by requesting a copy today!
ABOUT THE SERIES
It is possible to read Steel Time as a stand-alone book, but don’t miss out on Toria and Victory’s previous adventures!
Book 1: Steel Victory
Book 2: Steel Magic
Book 2: Steel Blood
EXCERPT
Victory reined in uncoordinated limbs and staggered to her feet, drawing her sword and ignoring the ache in her tailbone. She dropped into a defensive position and turned full circle, bracing for attack.
None came. She stood alone in a long gallery. Moonlight poured in from high windows, and red emergency lighting at the far end of the hall reflected on marble floors. Display cases lined the walls, and her enhanced eyesight picked minerals and gemstones out of the darkness. Even as the back of her mind cataloged karat weights and worth, the rest of her brain noted something much more urgent.
She was alone in this museum gallery. No heartbeats. No Toria.
The muted sounds of a city at night penetrated the gallery. Including, of all things, more liquid-fuel engines than she’d heard in one place since her visit to Jiang Yi Yue, a city where the vehicles ran on ethanol.
A museum gallery. Gasoline-powered engines.
Even inside, she scented the tang of gasoline below the harsh aroma of cleaning supplies and traces of body odor from those who had passed through this hall today.
A museum gallery, with a type of emergency lighting she hadn’t seen in years.
Gasoline engines.
It was like she’d gone back in time.
Ridiculous.
Buried among the smells of other people, she plucked out one in particular. After so many years, she knew her daughter’s unique scent—her skin, her hair, her sword. Even if Toria wasn’t here now, she had been in the recent past.
With no immediate attack imminent, Victory sheathed her sword.
The long hall had exits at either end. Flipping a mental coin, Victory picked a direction. It was child’s play to pick the basic lock on the massive metal door and haul it open.
Once through, she found herself on the second-floor balcony of a tall rotunda. Moonlight filtered into the large windows closer to the ceiling, and the marble architecture shimmered in the pale light. The entrance to another exhibit gallery sat opposite the wide expanse of space, this one advertising the flora of the New Continent. Victory stepped to the edge of the balcony and peered down, onto the dusty top of a giant stuffed mammoth.
“Hank.” Her voice, no more than a whisper, seemed to echo in the emptiness. She recognized the animal, or at least the affectionate term by which visitors had known it. She knew this museum, which was why Toria had asked her along on this job.
She could no longer pretend this was anything else. She had returned to Nacostina before the Last War, before the destruction of the city. Her fingers gripped the marble railing at the balcony’s edge. Of all the things, her first worry was how pissed off Asaron would be when she disappeared off the face of the planet. Whenever she left Limani, he assumed the role of Master of the City. He did so with lots of begrudging complaints, but deep down, Victory knew he enjoyed the change of pace from traditional mercenary life.
But the kids lived dangerous lives, having followed in the footsteps of their adopted mother and grandfather. Victory always took the chance to spend time with them, even if it meant traipsing around a ruined city hunting for a rock.
Victory was hundreds of years old. She had seen the rise and fall of civilizations. She had already experienced one complete paradigm shift when the elves blocked the progress of technology. It wasn’t so far-fetched that she might experience another.
Time travel. Who’d have thought?
So, two goals. Find Toria. Find the way home.
But first, she had to break out of a museum. Victory examined her options, what she could see and what she could remember. Lots of windows in the gallery she had come from, but they consisted of many panes. The heavy leading would be a chore to break through. Massive front doors out of the bottom of the rotunda where Hank surveyed his domain would also be tricky to disguise an escape.
There had to be other ways out of the building. Staff entrances. Loading docks. Things she’d never had reason to pay attention to, and therefore had no reason to remember now.
At least security cameras were not a concern in this era.
The thud-thud of a heartbeat shattered the silence, accompanied by boots sauntering across marble flooring and relaxed breathing.
Security guards, however, were a concern.
ABOUT THE AUTHOR

By day, J. L. Gribble is a professional medical editor. By night, she does freelance fiction editing in all genres, along with reading, playing video games, and occasionally even writing. She is currently working on the Steel Empires series for Dog Star Books, the science-fiction/adventure imprint of Raw Dog Screaming Press. Previously, she was an editor for the Far Worlds anthology.
Gribble studied English at St. Mary’s College of Maryland. She received her Master’s degree in Writing Popular Fiction from Seton Hill University in Greensburg, Pennsylvania, where her debut novel Steel Victory was her thesis for the program.
She lives in Ellicott City, Maryland, with her husband and three vocal Siamese cats.
Find her online at:

Monday, August 27, 2018

Steel Time Cover Reveal

Last week, finally, the cover reveal of Steel Time happened!



I've had the cover, and the rest of the book for a while now, and have been dying to share that fact!

Unfortunately I haven't had a chance to write a real review yet, but it's coming soon! Right after I reread it... And I need to get that done before September 6th, when the book is released!

Friday, July 27, 2018

Review: The Armored Saint

Earlier this summer I read Myke Cole’s newest book The Armored Saint. It’s about a very Joan of Arc young woman in a world where demons are real, and are battled constantly by inquisitorial squads who do all they can to root out any trace of demonic activity, lest they manage to intrude their way into the world and destroy it.


It’s taken me awhile to actually sit down to write this review, in spite of the fact that I devoured this too slim volume, and am anxiously awaiting my pre-ordered copy of the second installment of the series. Originally I tossed up a very brief “This is a really good book” review on goodreads, but The Armored Saint has lingered in my brain.

It’s should come as no shock that the main character Heloise ends up wearing the suit of armor, though the question of demons lingers. Would this story be a fight against the demonic hordes, or would it be against a false(?) religion that has enslaved the people? How does a teenager capture the hearts of those who might be her followers? The men of her village are veterans, they’ve seen war, fire, & death…

In this brutal short novel Myke manages to convey the emotional bonds that ties a small community together, the friendships, the disagreements, love and concern… And repeatedly puts those bonds against some nasty external (and internal) challenges. It should not come as a shock that deaths stack up fairly quickly. Loyalties are tested. Good people do bad things, they fail, and in failing there is grief, but also second chances.

And because Myke managed to describe the climactic fight at the end of the book so well, I’ve been planning out a diorama… We’ll see if I can capture the brutal fight in 28mm as well as he did in prose.

Friday, September 15, 2017

Neverwhere

It feels a little silly to write a review for a book with over 300,000 ratings and 1500 reviews on Goodreads. It's like trying to come up with an original thought on Hamlet. What can I say that hasn't already been said? Maybe nothing... but let's find out.

I mostly read on the subway now, which could be the most appropriate place to have read Neverwhere. It could only be more appropriate if I was reading it on the London Underground, rather than the NYC subway. But every day, as the subway car departs the lights of the station into the dark tunnels, and through a world only briefly glimpsed, I wonder what's going on in the shadows, in the distant spots of light. Is there a giant albino alligator living somewhere down there? A magical other realm with vampires, rat-speakers, goblin markets, and even stranger things. Neil Gaiman took me into that world, and once again shows how modern fairy tails can be told.

Back in the 90's when I was in high school, I picked up a copy of White Wolf's Changeling. Mostly because I loved the cover, but also because I enjoyed Vampire and Werewolf, and wanted to see how they wove in the Fairy, but it ended up being one of those things where there was just too much going on. Nearly immortal vampires doing their political thing, werewolves doing their thing battling the modern world, and then in the same universe you've got all the fairy and mummy and... too much, and it never fit all together, so I never got to play it. Everyone was way too into their vampires to think about playing fay. And honestly, I didn't really get how to make it work either.

I wish I'd had Neverwhere to show me how it's done. Between Gaiman and de Lint, I really want to start running a modern fairy tale RPG game.

The only complaint I have about the whole thing is the final page... But then Gaiman is more optimistic than I am. I'd have cut the story off just a few lines earlier than he did.

Sunday, July 23, 2017

Sunday Inspirational Interview: Steel Blood

Taking a bit of detour with today's post. While there's plenty of inspiration in the cover image below, there's also an interview to go with it!
J.L. Gribble, my friend and author published her third novel in the Steel Empires series, Steel Blood, on July 19 (you can order it through these links at Amazon, Barnes & Noble, or directly from the publisher, Dog Star Books) and since I know she’s a gamer (she's spent a fair bit of time at my table) I wanted to talk to her about how gaming has influenced her writing.


Let’s jump right into it: How has gaming influenced how you write?
JLG: As a table-top gamer since high school, I think the other players have influenced me more than the mechanics of gaming itself. Gaming involves working together with other people to solve problems, so I’ve never been one for the “lone wolf’ protagonist. My characters are surrounded by friends and loved ones and allies of convenience, who must all work together to solve conflict or escape their current situations. The variety of characters, played by such variety of people, that I’ve experienced over the years definitely helped me realize that relationships are just as important as plot.
In most games, magic systems need some fairly explicit rules to keep the game from imploding. Have you figured out how magic works, or are you winging it, or something in between?
JLG: Definitely somewhere in between. I have structure for how magic exists in my world: different classes of magic, who can use each, what each class specializes in. But the little stuff like spells and shields are more free-form, make it up as I go. The most important rule that I write by, however, is that magic always has a price or cost. Power doesn’t exist in a vacuum, and has to come from somewhere. There is no waving of wands to make problems disappear with no effort.
While I know you’ve written some fanfiction, the Earth of the Steel Empires series is something you developed on your own. You’ve got weredragons ruling your version of China, werewolves ruling the British Empire, and vampires running things in Rome, plus a tiny little Greek-like city-state down at the bottom of the Chesapeake Bay. Can you tell me about how you decided on what to include and how to fit it all together?
JLG: I wish you’d asked me that 15 years ago! Now, it’s all just in my head, as if that’s the way it’s always been: especially the British and Roman Empires. Now, as my world keeps expanding, I pick what I want to write about and then decide how it got there (most other alternate history writers are now very uncomfortable and are not sure why). Once I do decide something, I do the research I need to either back it up or throw the idea out and start fresh. For example, I’m currently writing a later book in the series and I want to introduce the basic ideas of “angels” and “demons.” But how do you incorporate those in a world that doesn’t have major monotheistic religions? So, I wish I could give you an answer that shows how nicely I’ve planned out my entire world, just like I plan every scene in every book before I start writing page one. But nope: I’m mostly making it up as I go.
And speaking of werewolf brits, did you snag that from Doctor Who? And how do you feel about “appropriating” little things like that in books and games? Cheap trick, or fun nod to the other things you love?
JLG: Funny story—I created my world in the late 1990s. I didn’t start watching Doctor Who until 2007. Some things just aren’t original, no matter how hard you try. But I didn’t let that stop me! In my latest book, Steel Blood, I did intentionally incorporate a reference one of my other favorite television series, Stargate. It’s incredibly subtle and nerdy, so I don’t expect very many people to get it. But I know it’s there, and it amuses me, and writers should always write for themselves first.
When running games, you’ve always got to keep on your toes since players will never do what you expect. Do you ever run into that with your characters?
JLG: Since I’m a “plotter,” someone who figures out each scene in the book before I start writing, this doesn’t usually happen in dramatic fashion. I know where I’m going, but I don’t always know how I’m getting there. This is where my characters sometimes surprise me with snippets of dialogue or actions that solve problems I was having with the story. Sometimes they create entirely new problems!
What’s the most applicable part of world building for books that you’ve gotten from games? What’s the best bit you’ve gotten from writing that you’d like to see applied to games?
JLG: As I wrote above, the most applicable thing is that magic should always have a cost. That’s not as clear-cut in fiction, where characters don’t have a mana bar or list of daily spells. But it’s a lesson that I think has made my stories stronger. Conversely, I wish modern video games had more opportunities for diversity in character creation. Some game designers are already doing this beautifully, that’s probably why I love games such as Dragon Age. But I really wish I could play an Assassin’s Creed that features just a female character, not a game that feels like it still needs a male playable option to be acceptable to the masses.
And last question: why would gamers want to read your books?
JLG: Because they’re fun! I play games to relax and turn my brain off. I wouldn’t call my books mindless popcorn, because I don’t shy away from heavy subjects, but I’m not here to teach you life lessons or bludgeon you with political ideaology. I write genre fiction because I want to entertain people, give them an escape from the mundane, and let them explore a world different from our own. Part of why I’d love to see my books adapted for a table-top RPG is because the possibilities are endless. Would you be a mage with water powers? A grizzled half-elven mercenary? A werewolf noblewoman? A vampire politician? In a world as expansive as the Steel Empires, there’s room for everyone. Let me know where you fit.
#
About the book:
As her children begin lives of their own, Victory struggles with the loneliness of an empty nest. Just when the city of Limani could not seem smaller, an old friend requests that she come out of retirement for one final mercenary contract—to bodyguard his granddaughter, a princess of the Qin Empire.
For the first time in a century, the Qin and British Empires are reopening diplomatic relations. Alongside the British delegation, Victory and her daywalker Mikelos arrive in the Qin colony city of Jiang Yi Yue. As the Qin weredragons and British werewolves take careful steps toward a lasting peace between their people, a connection between the Qin princess and a British nobleman throw everyone’s plans in disarray.
Meanwhile, a third faction stalks the city under the cover of darkness.
This is not a typical romance. It’s a good thing Victory is not a typical vampire.
Buy links:
About the author:
By day, J. L. Gribble is a professional medical editor. By night, she does freelance fiction editing in all genres, along with reading, playing video games, and occasionally even writing. She is currently working on the Steel Empires series for Dog Star Books, the science-fiction/adventure imprint of Raw Dog Screaming Press. Previously, she was an editor for the Far Worlds anthology.
Gribble studied English at St. Mary’s College of Maryland. She received her Master’s degree in Writing Popular Fiction from Seton Hill University in Greensburg, Pennsylvania, where her debut novel Steel Victory was her thesis for the program.


She lives in Ellicott City, Maryland, with her husband and three vocal Siamese cats. Find her online (www.jlgribble.com), on Facebook (www.facebook.com/jlgribblewriter), and on Twitter and Instagram (@hannaedits).

Wednesday, July 19, 2017

Steel Blood

Disclaimer: I read an advanced reviewer e-copy of this book from the author, who is a friend (and one of the former players in my Friday night D&D game). Didn't stop me from buying a dead tree copy for myself!



Yet another fast paced installment of the Steel Empire series. This is another squeal to Steel Victory, as it takes place concurrently to Steel Magic showing what Victory and Mikelos are doing while Kane and Toria were off doing their apprenticeship. Of course, what should be an easy bodyguard contract for Victory ends up turning into so much more...

While it doesn't move the plot elements from Steel Magic forward, don't think this is just a filler novel! Steel Blood brings in plenty more plot elements that have the possibility of reverberating through the author's world. And once again getting to see more of the world is one of the great delights of this series! In this installment we're introduced to the Qin Empire (aka China) and its were-dragon nobility, and the werewolf nobility of the British Empire. I'm really looking forward to seeing what Victory's meddling will bring about in future installments.

As with the other books in this series, it continues to defy easy classification. Yes, it's a fantasy alternative history, yet that only just scratches at the surface. What this series really is about is the characters, and the fact that some of them are wizards and were-creatures is truly incidental to that. This whole saga is the story of Victory and her family, whether they're dealing with the fate of nations, the warping weave of magic, or a pair of star crossed lovers, in the end it's all about family.

Once again, my major complaint is that it's so enjoyable and such a fast read that it's over too quickly. We all have to wait another year before we get the next installment! At least the fact that each book has been better than the last, that year is one of anticipation!

Cross-posted to Goodreads and Amazon

Saturday, April 15, 2017

Ill Met in Lankhmar

After picking up and reviewing Through Ningauble's Cave, the first DCC sourcebook for Lankhmar, I decided that I really needed to actually read some of Fritz Leiber's tales, and as I owned Ill Met in Lankhmar, I did. And it was good stuff!

Fritz Leiber's Lankhmar series established the sword-swinging, maiden-rescuing, chivalrous, high adventure that has been the mainstay of the fantasy genre ever since. White Wolf presents the entire seven-novelette Lankhmar series in four volumes.The two greatest heroes ever are back, proving why Fritz Leiber is a literary legend. Join Fafhrd and the Grey Mouser as they take you on unforgettable adventures. Includes Swords and Deviltry and Swords Against Death.

Now it's been over a year since I actually finished reading this volume, but what really sticks with me are the characters of Fafhrd, the Grey Mouser, and Lankhmar. All three are amazingly familiar to me, in large part because they are such archetypes that have been copied and tweaked over the decades since Leiber coined the term "Sword and Sorcery." Fafhrd and the Grey Mouser are vibrant characters full of skill, luck, and flaws, and astonishingly human. They make stupid choices, keep secrets, and have each others' backs all while adventuring their was in and around Lankhmar itself.

And speaking of Lankhmar itself, what a city! Sprawling, congested, twisting streets barely concealing the crime and corruption that infests it. It's either insanely decadent and crushingly poor, depending on what section of the city you're in. The streets are evocatively (and usually aptly) named, and the locations are straight out of a D&D game. One story, The Bazaar of the Bizarre features a marketplace that feels like it was inspired by the poem Goblin Market and served as the template for the troll market in Hellboy 2!


At the same time, because this is one of the cornerstones of modern fantasy, it sometimes feels overly familiar. Yet reading the original prose is most definitely worth it. Of course what brings me back to it now is the fact that Goodman Games is running a kickstarter for the big release of the Lankhmar box set for DCC. Might be worth checking out if you're a fan of Fafhrd and the Grey Mouser!

Monday, July 11, 2016

Review: Steel Magic

If you follow me on goodreads, you know that my ratings of books is fairly arbitrary. I don't have a set of hard rules governing what book gets what rating. It's a totally subjective process based entirely on what I liked and didn't like. And sometimes, if a book sticks with me, I go back and change my rating, usually to bump it up.

I haven't changed my review or rating of Steel Victory, but I did reread it before getting into Steel Magic, and while my review stands, I did enjoy it even more the second time though. But rereading it, and then reading Steel Magic directly after did make me think about how I assign ratings, and it caused me to come up with a rule: If it keeps me up all night reading it (or I take the audiobook out of the car to finish it), the book gets 5 stars. Now... on to the review.

Steel Magic 5/5 Stars
tldr: Fast paced sequel to Steel Victory kept me up reading way too late, and now I want book 3.

Disclaimer: I read an advanced reviewer copy of this book from the author, who is both a friend and one of the players in my Friday night D&D game. Didn't stop me from buying a copy for me and one to give away.

Funerals are usually the end of the story, not the beginning.

Newly graduated warrior-mages Toria Connor and Kane Nalamas find themselves the last remaining mages in the city when a mage school teacher mysteriously falls ill and dies. But taking over the school themselves isn't in the cards. They're set to become professional mercenaries-if they make it through the next 18 months as journeymen first.

The debate over whether to hunt mutated monsters in the Wasteland or take posh bodyguard jobs is put on hold when a city elder hires them to solve the mystery of the disappearing mages. Toria and Kane's quest brings them to the British colonial city of New Angouleme, where their initial investigation reveals that the problem is even greater than they feared.

But when a friend is kidnapped, they'll have to travel to the other side of the globe to save her, save themselves, and save magic itself.



Steel Magic begins and ends with death. It's a fast paced too short book that leaves you wanting more. More time with the characters, more pages spent on exploring this world ravaged by war, and more on the twisted and failing magics. The story told here in a mere 184 pages contains enough elements that a lesser novelist would have spent a trilogy of 500 pages bricks to fully entice you in and then bore you with by the end. Here, the author clearly has other plans, and the break neck pace will leave you gasping by the end... for multiple reasons.


Getting to see more of the world outside of the city-state of Limani was a treat, especially as I'd been intrigued by the political makeup of this alternate reality where the Roman Empire never fell and it and the British Empire are the dominant players (at least around the setting of the first book) is an interesting setup. (note to the author: GIVE ME A MAP!! Please!!!) I also really enjoy finding out about more of the magic and magical creatures of the world, and seeing what twists the author has put on old ideas.

What really makes the book though is the strong personalities of the characters. You really know who these people are, you get the voice that they speak with, and their reactions ring true. I can't wait to see where Kane and Toria and their friends and family (not necessarily overlapping circles) go from here.

Monday, May 23, 2016

Steel Victory Giveaway!

Like I said on Saturday, I'll be giving away a copy of Steel Victory. Interested? Check back tomorrow on how to enter.

Not sure if you're interested? Check out my review from last year below.

Disclaimer: I received an advanced reviewer e-copy of this book from the author, who is both a friend and one of the players in my Friday night D&D game. Didn't stop me from buying a copy.


One hundred years ago, the vampire Victory retired from a centuries-long mercenary career. She settled in Limani, the independent city-state acting as a neutral zone between the British and Roman colonies on the New Continent.

Twenty years ago, Victory adopted a human baby girl, who soon showed signs of magical ability.

Today, Victory is a city councilwoman, balancing the human and supernatural populations within Limani. Her daughter Toria is a warrior-mage, balancing life as an apprentice mercenary with college chemistry courses.

Tomorrow, the Roman Empire invades.



It's very difficult to pigeonhole this book into a single genre. It's a post apocalyptic story, set in a city at the edge of the american wasteland after some nuclear war (WWIII?).

It's an alternate history, not just because of this war, but also because the Roman Empire never fell, and in the old world its primary opponent seems to be the British Empire, and the city that's the focus of the story is like an independent Greek city-state that serves as a neutral buffer zone between their respective new world colonies.

It's paranormal-fantasy because... well, elves, were-creatures, wizards, and vampires. Thankfully no one sparkles and the relationships mostly tend away from high school level drama, and more toward mature adult.

There's a lot going on in the too short 215 pages including an invasion by one of the empires that happens to coincide with a flareup of humanist activity within the city and the problems that causes. It's a rather on-point topic at the moment, but handled pretty well by the author.

The difficulty in assigning Steel Victory to a specific genre is never once an issue while reading it. You'll find yourself far too engaged in wanting to know what happens next to bother worrying about it!

My only issue with Steel Victory is that the author lets you look behind the DM's screen a couple of times, wanting you to know that there is a reason for this, that, or the other thing. It's something I recognize, since I've done it myself at the table. Feeling the need to prove that I know what I'm doing and not just making it up as I go along (even worse when that's exactly what I'm doing). Learning to have confidence in your ability to manage your table, to trust your players/readers to have faith in you takes some work.

But remember, you already have buy in. They sat at your table, they bought your book. They want to have a good time, and they're willing to go along for the ride, even if they can't see the background work that goes into it!

Thursday, February 25, 2016

Star Wars Aftermath & Lost Stars

Aftermath and Lost Stars are a pair of the new books in the current Star Wars canon, and both proudly proclaim on their covers that they're part of the "Journey to Star Wars: The Force Awakens" and while that might be true, it's less true than you might hope. Neither book really ties in very much with the events of TFA.

The Lost Stars takes place mostly during the original trilogy. And at 551 pages, that's a lot of ground that we've already covered. The end of the book does, finally touch on TFA, but not before giving us cameos of just about every major imperial and rebel character from the original trilogy.

Aftermath takes place post Return of the Jedi and covers what happens pretty much immediately after the destruction of the second Death Star. It has an entirely new set of characters on a new planet, with Wedge Antilles being the only character from the original trilogy to make an appearance.


Aftermath is everything I should want in a bridge novel, expanding the universe of Star Wars, focusing on characters and events that don't tie directly to the Skywalker family. And yet it was Lost Stars that was the superior novel. I actually cared about the protagonists, and getting to see familiar events from a new perspective made them feel fresh. While I knew what was going to happen, big picture, I didn't know what would happen to the characters, or how they would react, or even if they'd survive. It felt like a real Star Wars story, with sweeping events, good vs evil, right vs wrong.

In comparison, Aftermath felt like someone's transcript from a long RPG campaign. I felt like I could grab the character templates from the West End Games rulebook, and tell you what each character used, Bounty Hunter, Kid, Rebel Pilot, Ex-imperial... It seemed like it was a fun sci-fi game, but, it lacked the sweeping grandeur, the epic space opera feel of Star Wars. Maybe because the events were primarily confined to a single planet?

One thing that Aftermath had that I did really enjoy was a series of interludes that give you glimpses of what else was going on in the universe... but because they weren't connected either to each other or the main storyline, it just didn't work, didn't flow the way it could have. And really I wanted those interludes more than I wanted the main story.

I'd recommend Lost Stars if you're looking for a good Star Wars book. Yes it's long, but it's a young adult book, and so the pages will fly by.

Aftermath might be worth reading if you need to read everything Star Wars, but only then.

Friday, June 19, 2015

Review: Steel Victory

tldr: 4.5 stars - fascinating mixed genre world, very RPG-able, and spurs some DMing advice at the end.

Disclaimer: I received an advanced reviewer e-copy of this book from the author, who is both a friend and one of the players in my Friday night D&D game.


One hundred years ago, the vampire Victory retired from a centuries-long mercenary career. She settled in Limani, the independent city-state acting as a neutral zone between the British and Roman colonies on the New Continent.

Twenty years ago, Victory adopted a human baby girl, who soon showed signs of magical ability.

Today, Victory is a city councilwoman, balancing the human and supernatural populations within Limani. Her daughter Toria is a warrior-mage, balancing life as an apprentice mercenary with college chemistry courses.

Tomorrow, the Roman Empire invades.



It's very difficult to pigeonhole this book into a single genre. It's a post apocalyptic story, set in a city at the edge of the american wasteland after some nuclear war (WWIII?).

It's an alternate history, not just because of this war, but also because the Roman Empire never fell, and in the old world its primary opponent seems to be the British Empire, and the city that's the focus of the story is like an independent Greek city-state that serves as a neutral buffer zone between their respective new world colonies.

It's paranormal-fantasy because... well, elves, were-creatures, wizards, and vampires. Thankfully no one sparkles and the relationships mostly tend away from high school level drama, and more toward mature adult.

There's a lot going on in the too short 215 pages including an invasion by one of the empires that happens to coincide with a flareup of humanist activity within the city and the problems that causes. It's a rather on-point topic at the moment, but handled pretty well by the author.

The difficulty in assigning Steel Victory to a specific genre is never once an issue while reading it. You'll find yourself far too engaged in wanting to know what happens next to bother worrying about it!

My only issue with Steel Victory is that the author lets you look behind the DM's screen a couple of times, wanting you to know that there is a reason for this, that, or the other thing. It's something I recognize, since I've done it myself at the table. Feeling the need to prove that I know what I'm doing and not just making it up as I go along (even worse when that's exactly what I'm doing). Learning to have confidence in your ability to manage your table, to trust your players/readers to have faith in you takes some work.

But remember, you already have buy in. They sat at your table, they bought your book. They want to have a good time, and they're willing to go along for the ride, even if they can't see the background work that goes into it!

Saturday, May 31, 2014

Review: Shadow Ops books 1-3 By Myke Cole

I first heard about this series at Balticon 47 (last year) when Myke Cole was presented as the Compton Crook award winner. The premise of this series is that magic is real, and has sprung suddenly upon the modern world. It still isn’t common, but when even 1 in 10,000 develop magical talents, and there are 8+ Billion people on Earth… That’s a lot of people turning up with amazing powers!

The cover of the books describes the series as “Black Hawk Down meets the X-Men meets” and that’s pretty accurate. When the US government realizes the terrifying position it's in, they basically draft anyone who turns up with magical talents… so long as they turn themselves in. Of course this isn’t just a knee-jerk reaction, the Native Americans on the reservations in the west turned their sorcerers against the US government, and declared themselves free, with the help of some summoned allies. Thus far they've been highly successful keeping that newly won freedom.

Control Point (Book 1) focuses on Lt. Oscar Britton, an army officer attached to the military's Supernatural Operations Corps tasked with hunting down those who run, under the command of the airomancer Harlequin. Things go quickly sideways when Oscar manifests one of the forbidden powers… and runs. He fights his own unit, meets up with other runners, and ends up releasing the witch Scylla.


Fortress Frontier (Book 2) introduces Colonel Alan Bookbinder, an army bureaucrat who also manifests, is drafted into the SOC, and finds himself unexpectedly in command of Forward Operating Base Frontier… the US military’s outpost in The Source, the world inhabited by blue skinned goblins, giant monsters, and shadow demons, where magic is even stronger. This book also gives us the first glimpse of how other nations are dealing with magic.


Breach Zone (Book 3) Brings Oscar, Booksbinder, and Harlequin together to face an invasion of New York City from the Source commanded by the witch Scylla.There are some flashbacks in Breach Zone which fills in some of what happened before book 1, when magic was really new.


Myke Cole manages to take a situation like that of the X-Men, and examine it from a perspective that isn’t really seen in fantasy fiction, that of the modern military. In the X-Men, the response to the rise of mutants isn’t to try to force them into the military, but to control them with drugs. There’s a parallel to that in Myke’s books with a briefly mentioned program at NIH (which I would love to read more about), but most sorcerers are drafted, even those who run.

The writing is action packed, and delves deeply into the ramifications of the sudden appearance of magic in the modern world. Everything hooked me, and made me want to delve deeper into the setting, which made it extremely difficult to put the books down. Even more than that, it made me want to play a superhero game for basically the first time ever!

I'll be posting up the interview I did with Myke at Balticon early next week.