I Am A: Lawful Neutral Human Wizard (6th Level)
Ability Scores:
Strength-12
Dexterity-13
Constitution-11
Intelligence-15
Wisdom-14
Charisma-13
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Showing posts with label funny. Show all posts
Showing posts with label funny. Show all posts
Saturday, December 2, 2017
Tuesday, June 16, 2015
Monday, December 19, 2011
What's your holiday gaming wish?
There's a new poll - Are you asking Santa for any gaming stuff this year?
I am! I want Vornheim.
What's on your list?
I am! I want Vornheim.
| Santa won't bring Carcosa - so don't ask!! |
Tuesday, August 9, 2011
Monday, March 14, 2011
Wheaton’s Vicious Cockpunch of Furious Anger
“Bring me his head!” the hobgoblin roared, lifting his blade to the sky. His fellows roared with him, and charged toward the skinny bearded mage.
In response the mage drew a small silver box from his belt. Flipping the lid open, he said quietly to himself “Here’s a little something to make you feel strange, and me good.” He brought his fingers to the box, and the hobgoblins were suddenly surrounded by a wall of shimmering force.
The hobgoblin chief howled wrathfully. Removing a small silvery ball from his belt pouch and threw it at the mage. It missed, but only just, and landed in the bushes behind the mage. “Don’t think I’m chasing that.” He called out just before the bushes exploded, knocking him to the ground.
“Oh, that’s it. Now I’m mad.” Pushing himself up “Prepare yourself for Wheaton’s Vicious Cockpunch of Furious Anger!” His clenched fist makes a powerful uppercut motion, and the angry eyes of the hobgoblin bulge in shock. A short gasp escapes his lips as he folds in on himself before falling into a fetal position.
Wheaton’s Vicious Cockpunch of Furious Anger
In response the mage drew a small silver box from his belt. Flipping the lid open, he said quietly to himself “Here’s a little something to make you feel strange, and me good.” He brought his fingers to the box, and the hobgoblins were suddenly surrounded by a wall of shimmering force.
The hobgoblin chief howled wrathfully. Removing a small silvery ball from his belt pouch and threw it at the mage. It missed, but only just, and landed in the bushes behind the mage. “Don’t think I’m chasing that.” He called out just before the bushes exploded, knocking him to the ground.
“Oh, that’s it. Now I’m mad.” Pushing himself up “Prepare yourself for Wheaton’s Vicious Cockpunch of Furious Anger!” His clenched fist makes a powerful uppercut motion, and the angry eyes of the hobgoblin bulge in shock. A short gasp escapes his lips as he folds in on himself before falling into a fetal position.
| Source |
Wheaton’s Vicious Cockpunch of Furious Anger
Level 2 Magic User Spell
Range: 120'
Duration: Instantaneous
Effect: 1 target
Duration: Instantaneous
Effect: 1 target
When cast, this spell causes a fist of force to unerringly strike the target in a location of the casters choosing. The target will suffer 1d4 points of damage for every 3 levels of the magic user. In addition the target must make a saving throw vs death ray. If passed, the target will be stunned for 1d6 rounds. If failed, the target will fall unconscious for 1d10 turns. The spell may only be cast after a wizard has suffered damage.
Thursday, March 10, 2011
This Redhead Wants To Play With You!
Alice (the redhead above) likes to play games, and you might too!
Have you've ever wanted to slay dragons, rescue a prince (or princess), delve deep into dark dungeons and face creatures that have never walked the earth, but stalk your imagination? Are you tired of playing World of Warcraft and want to get away from your computer screen? Do you like movies like The Lord of the Rings, Conan, The Chronicles of Narnia, Harry Potter, and Hellboy?
Download Dark Dungeons, the Rules Cyclopedia Retro-Clone for Free!
The links above are only a small fraction of what makes up the OSR. Poke around here, and on the links off to the side to find out more.
If you're curious as to why searching for "hot elf chick" and similar things are bringing you to role playing game stes, it's because James over at The Underdark Gazette suggested that we use some clever pictures and blog titles to try to catch some people who click on our links to let them know about the revival of Old School gaming. I figure it can't hurt. And if you absolutely have to have hot elf chicks...
Monday, January 17, 2011
Wednesday, November 10, 2010
Blogmonster
There is very little information to come by for this creature. Everyone we’ve sent to study it inevitably gets so caught up in working on it, that they never report back.
You must have something?
Well, they appear to congregate into loose family clusters, which are prone to violent infighting on a fairly regular basis. They’re generally fairly intelligent, though degenerate specimens have been found. And they’ll talk your ears off about whatever it is they’re interested in that particular day.
But what about treasure?
Oh, they seem to collect it and give it away.
They give it away?
Many of them. Some expect a trade, and some are better at it than others. Of course you need to listen to them for a while first, which is where many get sucked in. Those who become too engrossed by the creatures are eventually transformed into them.
Blogmonster
Armor Class: 7
Hit Dice: 1** (S)
Move: 120' (40')
Attacks: Special
Damage: Special
No. Appearing: 4d6 (2d6)
Save As: El
Morale: 11
Treasure Type: O
Intelligence: 12
Alignment: Any
XP Value: 16
Monster Type: Monster (Common).
Blogmonsters (aka Bloggers) are 3’-4’ tall fairies of varying appearance. Many are squat and hairy; some are thinner and could even be described as attractive. One feature that tends to be consistent is an overly large mouth. Both male and female specimens have been observed.
If engaged in physical combat a Blogger will most likely flee. However, if one gets talking, the listener must save vs spells or become automatically engaged in conversation about the Blogmonsters chosen topic. For every 2 Blogmonsters engaged in the conversation (which often just goes around in circles) the listener suffers a -1 to the saving throw. Every evening the Bloggers all settle down and write out their thoughts and opinions of the day’s topic. The next morning, after a good nights rest the conversation continues right where it left off. The conversations continue for 1d4 days, at which point the Blogmonsters have reached a point of contention. There will be a lot of yelling, waving of hands, and a declaration of the end of their cluster forever. At this point the listeners are allowed a saving throw. Should they fail their saving throw 3 times, they will be transformed into a Blogmonster themselves.
A remove curse spell will return a Blogmonster back into its original form, however they will suffer a -2 penalty to all saving throws against Bloggers in the future.
Monday, September 20, 2010
Erotic Monster Manual
Something Awful did a contest to re-imagine the original Monster Manual creatures as erotic creatures. It's way better than it could have been. For instance, this Erotic Gelatinous Cube.
Some of them are NSFW, which really should go without saying. Of course that depends on where you work.
Erotic Monster Manual Art Contest
Some of them are NSFW, which really should go without saying. Of course that depends on where you work.
Erotic Monster Manual Art Contest
Friday, July 30, 2010
Amsterdam The Hamster - REJECTED?!?
I finally understand the hate.
James Edward Raggi IV, for the rejection of Amsterdam the Hamster, you're on notice!
And in order to make up for it you must immediately send me a copy of LotFP: Weird Fantasy Role-Playing.
James Edward Raggi IV, for the rejection of Amsterdam the Hamster, you're on notice!
And in order to make up for it you must immediately send me a copy of LotFP: Weird Fantasy Role-Playing.
Friday, June 25, 2010
John Carter reports water on Mars
It seems that the surface of Mars was shaped by water some 4 billion years ago. John Cater of the University of Paris lead the team that did the research. So I guess his Barsoomian adventures took him not only to another world, but also back in time!
Friday, February 26, 2010
The Best D&D Race is the...
I have no idea where this came from originally. It was sent to me by a non-gaming friend.
Wednesday, September 30, 2009
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