Ideas and pics of my CW mod:
Hotwheels Scale (CW car-truck bases.cdr)
New Turn Key ("turn key.cdr" and "turn key v2.cdr")
Modular Arena (cw arena 3.jpg)
New Body rules: Size & Style (Car Wars Variant Rules v2.1.doc)
New style record sheet (CW Data Card.cdr)
Showing posts with label Car Wars. Show all posts
Showing posts with label Car Wars. Show all posts
Thursday, November 22, 2018
Tuesday, December 12, 2017
Thursday, November 28, 2013
Car Wars
My GM, is looking for someone to take the mantle either intermittently, or after our DH campaign has run its course. I ran two D&D campaigns prior, and the second one is a popular choice within the group as the next game.
While I am not opposed to that, I have a hankerin' for something else. A Car Wars campaign! My idea is that the group would be employees/co-owners of a small local shipping company. The structure would be small delivery runs, some accounting/business, and when money is tight, head off to the local AADA arena for a rumble.
I envision the cars as the focus. But am looking at either boosting the primitive character development in Car Was or running an altogether different character system. Out of the 7 of us, only 3 have played Car Wars before (back in the 80's it was one of our favorite games).
As an introduction to the game for the other 4 players, I am planning an Division 15 arena battle. Everyone would have the same car. I based the vehicle off the Armadillo in the Vehicle Guide vol 3. Essentially, I dropped about 1/3 of the armor F, B, L, R and the AP rounds in the RL to add a ram plate and an extra magazine for the RL.
This is v 0.1 of my vehicle record sheet. At this point it is heavily based on the standard sheet. After we play the arena battle, I will make adjustments as we see fit.
While I am not opposed to that, I have a hankerin' for something else. A Car Wars campaign! My idea is that the group would be employees/co-owners of a small local shipping company. The structure would be small delivery runs, some accounting/business, and when money is tight, head off to the local AADA arena for a rumble.
I envision the cars as the focus. But am looking at either boosting the primitive character development in Car Was or running an altogether different character system. Out of the 7 of us, only 3 have played Car Wars before (back in the 80's it was one of our favorite games).
As an introduction to the game for the other 4 players, I am planning an Division 15 arena battle. Everyone would have the same car. I based the vehicle off the Armadillo in the Vehicle Guide vol 3. Essentially, I dropped about 1/3 of the armor F, B, L, R and the AP rounds in the RL to add a ram plate and an extra magazine for the RL.
This is v 0.1 of my vehicle record sheet. At this point it is heavily based on the standard sheet. After we play the arena battle, I will make adjustments as we see fit.
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