Showing posts with label Editorial. Show all posts
Showing posts with label Editorial. Show all posts

Thursday, November 22, 2018

Restructuring and Rebuilding the Aquamarines (long and pic heavy) [Draft]

I started writing this post in 2013 and worked on it little by little over the years. 

[Chart done, in progress, and want]

A Landraider re-build with second paint job circa 1998
(click on image to enlarge)


As I have mentioned before, I started playing 40K back in Rogue Trader days--The year it came out in the US actually. I think I played a friend's Ork army in my first game. Soon after, I started collecting my own figures.

Back then for $20 you could buy a boxed set of 30 Space Marines, a boxed set of 3 Rhinos, or a boxed set of 2 Land Raiders! That was $60 for an entire army !! Yeah, yeah, inflation you say. According to DollarTimes inflation calculator, $60 in 1987 is equivalent to $124.67 in 2013.  Just for giggles, let's do a comparison. In 1987 I paid $125 (in 2013 dollars). For that, I got 30 Tactical Marines, 3 Rhinos and 2 Land Raiders. Today those models will run you... $380.25!

Over the years, I have painted a fair amount of Aquamarines-- Models pained in different styles and different levels of proficiency. Every time I got back in the hobby and started painting, much of my efforts were spent in re-painting and reorganizing models to the current codex. Still, I never managed to get a large force painted.

A long time ago, I made a rule for myself. The intention was to not assemble figures until I was ready to paint them... something I have mostly kept true. However, I have never given myself a restriction to buying models--There are only external limits like my pocket book and my wife.

My most recent attempt at reviving the Aquamarines (around 2009), was creating banner art in CorelDraw, and then adding a painterly-style shading in Photoshop. I finished the Squad banners and most of the character banners, but the chapter banner was left incomplete.

Chapter Banner WiP
(click on image to enlarge)

At the moment, I am still unable to field a cohesive and painted force. This post is the first step in achieving that goal. I am taking a que from Admiral Drax by creating a spread sheet (I love spreadsheets!) of all the models and plotting the stage that each one is in.


Wednesday, April 20, 2016

20th Anniversary

This post was retroactively added due to my inactivity during this event.

April 20th, 2016 celebrates my wife's and my 20th Anniversary. We were married on the 8th anniversary of our first date and my aunt's birthday. That means we have been together for 28 years!

Wednesday, November 12, 2014

My Cats are Mad at Me!!

I took these pictures about 2 weeks ago.

For the last 3ish months, every time I came out to my work bench, this is what I found:
 

The very first time it happened, I thought my cats were chasing a bug or small vermin and caused some collateral damage. Bit is continued to occur. The next thing I thought was that my cats were after the water in the cup I use to wash my paint brushes (not pictured) as the point of origin was always right next to it. I hoped this was not true as I typically don't change the water very often... and it gets awfully  rank! So I started putting the water cup in the sink every time I was done.

Unfortunately, the attacks on my hobby bench continued relentlessly.

Weather I went out to my work bench every day, once a week, or less frequently, my work space was disturbed in the same specific fashion: The lower right paint bottles were pulled way to the left, the glue bottled were pushed over forward, and the items (models and paint bottles alike) left 'front and center' were knocked over.

The carnage was always focused in the same areas, and did not get worse no mater how many days passed.

About 2 weeks ago, 2 things were different:


Firstly, and most importantly, there was actual damage caused to a figure. Fortunately, it turned out to not be as bad as seemed at first glance.

The second thing different this time around was there was evidence!! Up until now I had no idea if it was Onyx or Mango (or both) causing all the disruption. Well, I found an orange hair--M-A-N-G-O!!!


I put my work bench back in order and took the above picture. I fixed the broken miniature later that day. Today was the first time back at the work bench since taking these pictures. Guess what, Mango struck again!

Thursday, August 29, 2013

Dark Heresy Character WIP - Psyker (part 2) **AND** 200th Post!!!

It is quite appropriate that my 200th post is about one of *my* characters--A megalomaniac to boot!!


This is the 3rd version of my Psyker, Nicodemus, for my Dark Heresy campaign. He is the first to enter a room, the first to enter combat and the last to leave. He has bartered, traded, and on occasion, simply took the items he feels are necessary to complete the mission.

There has been little true "conversion" work on this model. But I give the full rundown in part 1 of this project.

At this stage, I have base color and some of the washes down. I chose my colors based on how I paint up my Arbites. All of his equipment (armor) is either of Enforcer or Arbite make. The rest of his gear I wanted to be a bit random about out of place looking to emphasize the hodgepodge collection.


"Nic" has become quite a handful for the other characters--Especially the Cleric! Nicodemus has always thought himself to be special. That is if you can consider always being of less than a year.  He was mind wiped and placed in chrio sleep aboard a Black Ship before being "called up" by our Inquisitor. So all Nic "knows" is being an acolyte and that he once was important enough not to kill in his former life. That self-importance has developed into a full blown god complex!!

What a landmark!! 200 posts (59 in the last 4 months)!! It has taken over 4 years to get here. I am planning on not taking that long for the next 200. Thanks to all my readers, I hope you enjoy what is to come.

Wednesday, May 22, 2013

The Snow Elves


Laertes sent me this op-ed in response to an article he read.

=====

It all began (perhaps as such things do) with Rick Priestley’s column in issue 65 of Wargames, Soldiers, and Strategy magazine.  They graciously pulled the article out of the magazine and posted it in PDF form on their website.

At first it would not necessarily seem that controversial, although it did spark a fair bit of comment, such as on blogs like this.

And what might be the big deal?  Rick is merely chronicling the rising standard, and how armies went from paint jobs that were “good enough” (note that this does not read “bad”) to the more modern standards found in glossy magazines, catalogs, and websites throughout the world.  He gives the genesis of perhaps how this came about and how even his own standards really don’t measure up against what they are putting out now.  At that point I had a moment of clarity:

Perhaps this is how the snow elves came to be.

Let me back up a moment and say that I do understand that this is a hobby and, as such is always about allocating resources (time and money).  The average gamer only has so much time to devote to both painting and gaming, and how they choose to split that time might largely determine where along the game spectrum their interests may lay.  At one end of the spectrum are those gamers who likely are more akin to static modelers, in that for them the enjoyment of the hobby is in painting and converting miniatures, with the gaming as a distant second (or lower) priority.  At the other end are those who are primarily interested in gaming, and view the miniatures employed therein as simply gaming pieces – they might be as happy simply using cardboard mock-ups or small chits to represent figures or units.  But I would say most gamers fall somewhere between the two extremes, somewhere along the bell curve:  the enjoy gaming but also enjoy the modeling aspect inherent in playing a miniatures-based wargame.

So then, do we play with painted miniatures or not?

Something that had been pointed out in a number of articles, sometimes mentioned on podcasts, and something you will see in battle reports scattered about the Internet, in particular.  Historical games, by and large, seemed to be played with painted miniatures, while fantasy games (including WH40K) featured a large variety of armies that were simply only assembled, and perhaps only wearing a primer coat.  That is why we originally called them the “snow elves” – they were High Elf units in the white basecoat that was popular at the time.  But why does this seem to be the case?

It did not seem logical to think that historical gamers had more time (or necessarily more money) than those WH40K players, for example.  While they tend to be older, it could mean that they have invested more time in painting their armies over the years so the net effect is that they simply have more figures laying about that simply are painted.  But after reading the article and having that little moment of clarity I think perhaps there might be a different explanation.

As Rick mentioned, the standards for painting have gone up and up and up over the years.  The high color images and professional art departments now dominate.  But I think the side effect of raising the bar higher and higher has a profound effect upon the newer gamer:  the new game does not have a definition of “tabletop quality” that the historical gamer likely does.

Think about it:  if all you’ve seen are the professionally painted miniatures in White Dwarf, or on the box art, or in other magazines, that becomes your idea of the standard, does it not?  You know you may not with the Golden Daemon award, but your goal is to shoot for something like that, isn’t it?  And that’s where the new game runs smack up against that issue of limited resources:  if the standard of the day is that each figure requires 20 man hours to paint, and you need to paint 200 figures, that is a fairly daunting task.  And let us not kid ourselves:  painting to a higher standard *is* time consuming.  There is no way around that.  Yes with practice in your technique and a certain amount of natural ability you can accomplish things faster and faster, but paint only dries so quickly and those 6 layers of blended highlights per cloak do not take 30 seconds.  So what do you do?

Well you put them in primer until such time as you do have the 20 hours to devote per figure.  One at a time, figure by figure, unit by unit.

Seems fairly daunting, does it not?  The new games do not have the idea of a “tabletop standard” unless they’re playing in a group that somehow recommends it.  Unless they’ve seen it done, or lived through the times where it was the norm, how are they to know it is even necessarily an option?

Part of the complication is the scale.  Nearly all of the Warhammer games are in 28mm, as are those by other popular publishers (like Privateer Press).  Historical gamers often started in 10mm or 15mm scale, and no one was aspiring to works of art on figures that small.  In a similar vein, the historical gamers were using 15mm (for example) because someone wanting to game the battle of Borodino using 28mm figures was unlikely to be successful.  Skirmish games lended themselves to the larger 28mm scale, and that is indeed where WH40K began, but the unit and battle sizes have crept up over the years.  A high quality 28mm figure lends itself well to a high quality paint job much more so than does a lower quality or a figure in a smaller scale, so what’s perfectly acceptable at 10mm from 3 feet away looks rather plain in 28mm scale from the same distance.

We have raised the standard over the years, but it is also a barrier to entry and forestalls progress.  We want more gamers, not less, and playing with painted miniatures is what this can be all about.  But by constantly promoting the modeling standard we push gamers out of that middle “zone” and force them to make a hard decision:  they need to take the time to paint up the figures “correctly” (leaving little time for gaming) or they need to abandon the idea of really painting their figures and spend more time gaming.

And thus the snow elves move onward.

It is kind of natural – I find myself doing it too.  I see the beautifully painted miniatures, I know how long they take to look that good . . . and I want them for my own armies any way.  Then the resource issue simply becomes not one of time, but of money – and note all of the painting services that spring up just so that you too can have your miniatures painted to that (ever higher) new standard.  Pretty expensive to do an entire army that way but hey, who has the time?

So Rick’s article was inspiring for me in a way too.  I recognized what I was doing and identified with what he was saying.  No I cannot paint that well .  . . but I can paint it so that it is “good enough” on the table top.  I have seen, and read, articles that promote just such abilities and techniques.  The snow elves don’t have to remain in the snow forever.  Let us dispense with the notions that everything needs to be that quality, and field the armies painted, ready for winning battles and not winning awards.

Sunday, May 19, 2013

10... The Magic Number

My son Marcus turns 10 today. He recently got a hold of my camera when I wasn't looking and had a little fun. Following are a few select shots!


This is our cat Onyx sitting in the middle of an epic battle of my son's creation. We had Tau, Dark Eldar, and Genesteelers trying to take over an Imperial City. The Deathwatch were sent in to rescue the citizens. Marcus created the scenario and was also the "GM". I could see the influence of his video game exposure--He had power and level ups throughout the board and specific characters to talk to that gave out mini missions!! It was a blast watching him build this world and take me through it. So proud he is enjoying my hobby.


Marcus also got another chance to sit at the "big kids" table with my crew on game night. He played in the last session 2 weeks ago and did very well--He is now a permanent member of our Deathwatch campaign!

Over the last few weeks my son and I also got in his first games of Axis and Allies and Samurai Swords (both 80's MB games). He really enjoyed them,s and I look forward to future games! Maybe we will get some gaming in this weekend!!


Lastly, for his birthday, Marcus asked me if he could sing with our band! My mates loved the idea! We will throw a BBQ in my backyard to showcase the event! I can't wait to brag, er, I mean post about it at a later time!

Wednesday, March 6, 2013

Kill Team

image taken from internets without permission

Lately I have been yearning to play a skirmish game. This is partly due to being romanced by a number of new games out there. But unfortunately, I (nor anyone else in my group) are not financially up to buying into a new game. So I proposed the idea of playing a skirmish game that we already own to the other hobbyist in my group. I compiled a list (all GW games): Warbands (WHFB), Mordhiem, Kill Team (WH40K), Necromunda and Battlefleet Gothic. He chose Kill Team.

Most of our group is into the idea as well, and we spent some time at the end of our last session considering what codexes we all were interested in. However we really haven't discussed what rule-set will be used.

The Kill Team rules from the 4th ed BRB was on hand the other night, so that is what is the most familiar to most of the players. However I want to look at all the options:

  • 4th ed Kill Team rules in BRB
  • 5th ed Kill Team rules in Battle Missions
  • 6th ed Kill Team rules on GW website
  • Warseer's Collaborative Kill Team rules


  • Necromunda rules for game play instead of WH40K
  • 3rd ed Campaign Experience Progression
  • 1st ed Wound Chart
  • 1st ed Plot Generator

I really like Warseer's Collaborative Kill Team rules the best and they are very concise, probably not needing any added rules. But I am curious if anyone else has played games of Kill Team and what is there experience.

Friday, April 2, 2010

Leveraging Time (or Figure Fluffing)

This may be sacrilegious to some of you out there, but I hired a painting service to paint some of my miniatures. Now hold on there before you come at me with your sprue cutter... let me explain.

Since I have been out of commission healing up from surgery and getting my strength back, I have not yet been able to do any painting myself - heck, I haven't even been able to safely get to my my painting table without assistance until last week. So about 3 weeks ago, I contacted Trevy at www.trevyspaintingtable.com and asked if he would be interested in an unusual request. He agreed, and I sent him 20 figures (5 plastic Catachans, 5 plastic Orlocks, and 10 metal orc Blood Bowl figures).

Group shot of the entire order.

In a former life, I was a comic book colorist. I worked in Dark Horse's internal coloring department for about 5 years. In order to streamline the process and improve consistency, we had the pages fluffed/flatted prior to going to a single colorist (to add all the rendering and effects). Flatting is simply laying down flat colors behind the artwork. This allows the colorist to more quickly select areas to render, and from a production standpoint allows one colorist to easily complete one book (improving consistency).

Essentially, that's what I hired Trevy to do - flat my figures. I asked for his Level 1 service (without a varnish or any base work). I sent the figures assembled, so my cost was only 50¢ per figure! (plus S&H both ways). This will allow me to complete my figures much quicker! The shots in this post are the pics I was sent to approve the order. I don't have the figures in-hand yet, but at this point it is exactly what I wanted! Once I get the figures, I will add shadow and highlighting, and then base them properly, then finally matte varnish them.

 Catachans and Orlocks
These are for my Dark Heresy campaign and are stand alone squads.

Blood Bowl Orcs
These will need to match the 10 other figures on the team.


I will show complete before and after pics of this project in future posts.

These will be the first figures I own that have not been painted by me (If you don't count the pre-painted D&D and Star Wars miniatures) and is a little weird when I think about it. Please check out Trevy's site and see what he offers.

I think this is a great idea if you need to speed paint an army, or if you have entirely too much stuff on your project table! Base coating is my least favorite part of modeling, so I am really happy to have tried this idea. What do you think? Is this something you would consider?

Monday, November 2, 2009

Units in Crisis


Ron over at From the Warp asked some of us Bloggers to talk about our "Must Have Unit". I am currently playing Tau, so will answer the question from that perspective.

I have always been first and foremost a Space Marine player, all the way back to 1st edition. However, about 3 years ago, when Laertes and I started talking about playing 40k again, I decided I wanted to try something new - the Tau caught my eye. I really liked the anime style to this army, but what really got me hooked was the battle suits. At the time, I didn't know anything about the Tau. It had been years since I played 40k, and I had never seen a 3rd edition Tau Codex. But I could tell from the images I saw on the web that these battle suits were a very versatile weapons platform!

Once I picked up the 4th edition codex, and started reading the army list, I was excited to field as many battle suits as I could! Unfortunately, after having 5 games under my belt with Tau (between 4th and 5th edition), I still have not successfully utilized them. My beloved suits have been the first to fall in every game!

The problem is, I apparently don't know how to use these guys on the battlefield... I think it is because of how I categorize the units in my head. In Space Marine terms, they look like a dreadnought and are fielded like terminators - but they are a far cry from either! I also suspect that the versatility of their loadout is making it difficult for me to focus on what their role should be in a particular battle.

So, maybe I should try to conquer my failing by fielding an all-suit force. Laertes and I are planning on one more 750 point battle before we up the points limit of our games. Here is a first try at a 1000 point battle suit themed force.

HQ (104 pts)
1 Commander Shas'el; Fusion Blaster; Missile Pod; Plasma Rifle; Hard-wired Multi-tracker; Hard-wired Target Lock)

Troops (140 pts)
6 Fire Warrior; Pulse Rifle
1 Devilfish; Burst Cannon; 2 Gun Drones

Troops (140 pts)
6 Fire Warrior; Pulse Rifle
1 Devilfish; Burst Cannon; 2 Gun Drones

Elite (150 pts)
3 Crisis Battlesuit; Burst Cannon; Missile Pod; Multi-Tracker

Elite (162 pts)
3 Crisis Battlesuit; Fusion Blaster; Missile Pod; Multi-Tracker

Heavy Support (300 pts)
3 Broadside Battlesuit; Twin linked Railgun; Smart Missile System; Drone Controller; Shield Drone x2

The list that I have fielded in my last to games is posted in their respective battle reports <here> and <here>.

My initial thoughts for this new list are that there wont be enough targets for the opposition, and the suits are still gonna fall fast.

Tuesday, August 11, 2009

Stifled Creativity

I bought my home in 1999, and prior to being a home owner, my hobby workstation was in the corner of a bedroom (read: inside). But after moving into a house, all my modeling and hobby gear was moved to a more spacious, yet less “habitable” garage.

For 7 of the last 8 years I have not had central air conditioning. So during the “hot” weather, it wasn’t any less comfortable at my workstation than it was sitting in the house. This year however, a heat pump keeps the house a very pleasant temperature. I have noticed that this has adversely affected my desire to walk out to the “sauna” and paint… so I have not been very productive over the last few weeks.

But you may say “don’t you live in the NW with mild summers and lots of rain?” Well, yes I do. However, being what you would call an “extra large” fella, and of 50% Viking heritage (however my red hair comes from my Irish ancestry...HA!), anything over 80° is a scorcher!! It has been north of 80°for most of the last three weeks.


In the mean time I thought I would share my work space. The first picture is the center of my work bench... it is the “original” table I have used for about… uhm… well 25 years!! The lower three pics show the space to the left (including project racks), the right (bins of supplies and materials), and a close up of my bitz drawers.

Tuesday, July 28, 2009

A Moving Day

Moving day is almost upon me once again. I think I have developed a fairly good system of packing over the years, but I think one area that I tend to leave as somewhat of an afterthought is transporting my figures. The good news about slipping in to the role of a collector (see previous post) is that at least the models are safely tucked away inside (sometimes almost indestructible) layers of packaging. That’s not the case with the various models that are in various stages of completion. And keep in mind that I use the term “completion” here only in the loosest sense: most of these models are simply based and primed, with perhaps a few having at least basecoats of paint (usually in just a single color). As everything else is now packed, and I gaze out at the remnants of various armies, I am resolving now to (at least in the future) consider more carefully the transport of various miniatures.

After all, I’ve seen the results of one move too many: my Chaos fleet (from Battlefleet Gothic) is in a deplorable state after the last three moves. The Imperial fleet never caused that many casualties! I’ve come across parts of a grand cruiser, parts of a battleship, and various escorts in the course of packing (at least the escorts are in fairly good shape). My Grey Knights seem particularly prone to shed their Nemesis force weapons, along with the arm that holds it. What to consider now? I’ve heard the guys on 40K Radio mention Battlefoam, and from the web site that seems like it would work (except perhaps for the Battlefleet Gothic ships). I’ve found a few others, but many seem to be overseas, and I was not looking necessarily to incur international shipping charges. Does anyone have any particular recommendations? Products or methods they have used for moving models?

Tuesday, July 21, 2009

To Paint or not to Paint

Ron Saikowski at From the Warp recently asked me about where I get my motivation to paint and complete an army.

The biggest motivation for me right now is not wanting to field an unpainted army… even in a casual setting. I don’t need a game date to draw from either. Just the desire to complete the project is often enough to keep me going. Also, I always have multiple projects going at once, so I can easily shift gears to a new piece if I need to take a break from something that has become too boring or tedious.

When our group was larger and more active in the hobby, there was a casual competition between all of us to keep up with each other… both in completing the army/team/gang and improving our painting skills. Nothing is more motivating when you see your opponent placing his new nicely painted “toy solders” on the table across from you.

Unfortunately, I have yet to play in a tournament, but I imagine that having a date looming in the horizon, where many people will see my army, would be a tremendous source of motivation.

My buddy Laertes and I were discussing this very topic a few weeks back. We were both looking for some inspiration. Neither of us had played or painted in a very long time, and just the fact we were talking about new and existing projects gave us motivation to pick up a brush. His thoughts on the topic:

I think you have to be playing the army. The greatest motivation to paint is usually an upcoming event: a game, a tournament, something like that. Sure, you can be reading the latest Black Library novel, which tends to motivate you in general, but what I find you need the most is the deadline that itself forms around an upcoming game time. It is much different to think, conceptually, that a new conversion for your Dark Elf Dread Lord would be an interesting challenge, than to consider that you just need to get that unit of jet bikes painted and finished enough to be ready for that game on Saturday. Worse yet, what if you are faced with the dread aspect of having to use Ultramarine models as a proxy for Khorne Berserkers? That is motivation to paint right there!

If this can help one little plastic grey guy attain the ultimate goal of reaching his full technicolor potential, that my efforts are worth it! Cheers and happy painting!

Wednesday, June 17, 2009

Origin of Zorcon

No, I am not referring to the breed of poodle. Zorcon is a moniker I gave one of my D&D characters, and eventually it became a common username, and is now sort of an on-line persona.

Way back in 1979 I was introduced to a game called Dungeons & Dragons by the son of friends of my parents, Kevin. I was immediately intrigued, and soon after I began spending all of my spare allowance on game books, dice and little lead figures. You see, even in 5th grade, I was a collector. I had to fit this "new" hobby into my budget - replacing the eraser robots and NFL team pencils found at the school store, the baseball cards and TV & movie cards from the grocery store, and the Star Wars figures & Hot Wheels from the department store. With an allowance of $5 per week , I was working with limited resources.

I soon found a local game night (25 minute drive by parental coach) at a book store in a strip mall named The Book Den. Looking back, I can't believe the tolerance that the neighboring stores had towards the every-Friday-night rush of pre-teen and adolescent gamer-geeks. Players were spread all over the floor of the book store. Then there was "the" game, a 3' diameter table in the back room. I quickly graduated to that table, and have many fond memories of "first contacts" with strange new creatures and races. This is the campaign that spawned my first long-term character. All previous characters were lowly underclassmen to this one - his name... was Garbage Gut. I was in 5th grade, so you shouldn't be surprised by the sophistication of the name.

I peddled "The Gut" over to other games as well, and as the popularity of the Friday night games grew, we expanded to a nearby Taco Time (my favorite place to play), and even in the back room of a Rodda Paint store a few doors down. I managed to play Zorcon all the way up to 6th level. When I hit 8th grade (sometime around 1984), I began to take gaming even more seriously, and dropped all of my other collections except comics and went full force into D&D . I looked down on my previous gaming as juvenile. Although I cherished my beloved Garbage Gut, the name stuck in my throat every time I had to introduce him to a new NPC. Something had to be done. Sitting in my kitchen, scribbling names on a piece of paper, desperate to come up with a more suitable name, I was struck upside the head by a name echoing in the background. Star Trek was on in the other room, and I heard (Kirk I think) refer to a King Zorcon. THAT WAS IT! Garbage Gut was re-dubbed Zorcon. From that point on, the character, and the name has always floated in and out of my gaming life.

Around 1985, I dusted the "retired" Zorcon off and leveled him up to 10th. But I only played him for a short time, as my circle of friends had moved onto other games. About a year later, I took Zorcon, and 3 of my other favorite characters (A human Magic-User named Baucis, a half-elf bard/thief named Laserin Monroe, and a human sailor named Molock) and battled every creature in the Monster Manual and the Fiend Folio in alphabetical order. After such an accomplishment, I designed an appropriate artifact-level sword for Zorcon. I also began to design Zorcon's castle, but never quite finished it. He was finally retired in a plastic page protector about 1988.

When Dungeons & Dragons 3rd edition was re-launched by Wizards of the Coast in 2000, the first thing I did was dig up old Zorcon and convert him to the new system. It didn't work out very well, as the new system only handled characters of up to 20th level, and my beloved Zorcon had reached 47th level in 1st edition. But about a year later, the Epic Level Handbook came out, and I was able to properly convert Zorcon. He now resides in my previously running campaign, as a self-proclaimed King of a moderately sized parcel of land just south of the City of Greyhawk.

Right around the same time, I started using Zorcon as an on-line handle and gamer tag. When I decided to put up a gaming resource web site in 2004, it was all too obvious to me what it should be called.