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Friday, December 1, 2023
Atmosphere
Monday, November 13, 2023
Bridge to a Present
As a boy, I remember my parents getting progressively more involved with a neighbourhood bridge club ... that is, the card game. This consisted of some two score player teams, mostly couples, with games organised at private houses on agreed-upon nights. How it worked was thus; using a physical bulletin board, or this heavy plastic-and-metal object called a "phone," as a host you'd try to organise just eight couples for an evening from the available much-larger pool. Eight couples made four tables; and most people in my parents' monetary bracket could easily afford a set of four folding card-tables. My parents stacked theirs next to the washing machine.
If you didn't wish to host, you could put your name down on the board and get yourself invited to someone else's house. My parents would play weekly and about once every six weeks (though not in the summer), they'd host their own game.
The preferred version that my parents played still is called "duplicate bridge." Imagine, if you will, four tables where the hands are pre-dealt before anyone sits down. Each hand is put in a sleeve, which is ready for the players when sat. Then the hand is played, the score is counted, and the original hands are replaced into the sleeves for the next players.
Imagine, if you will, four tables arranged in a manner that we'll call East, South, West and North. I'm going to use Anglo-Christian names here, because this was the 1970s and, sorry, everyone was AC. So imagine the Randalls and the Johnsons are playing at the East table. At the south are the Holts and the Brimsmeades; at the west are the Bolters and the Paxmans; and at the north are the Nicheforucks and the Williams.
So all four tables play their pre-dealt hands. Get ready, because this gets complicated. Here's a diagram, if it helps.
At this point I start to get confused. For the third hand, if the Johns keep going clockwise and the Randalls counter-clockwise, they'll play each other again; so instead, the tan couples continue going clockwise and the green couples jump across the compass, from north to south, south to north, east to west and west to east. That is, the Holts and Nicheforucks switch, as do the Bolters and the Randalls. Which gives this layout:
If you wish to make a donation to Patreon, it will be greatly appreciated and help with costs for illustrating the Streetvendor's Guide.
Saturday, January 28, 2023
Getting Started ...
The new book is taking a great deal of my time, draining it away from the wiki and this blog. It being Saturday, I'll take some time to explain what's gone on this last week, which has flown by. I'm 11 days into the book's writing, with 14 pages written ... dense pages, 8x11 in size and ten-point font. Managing a page a day is comfortable and practical; the time commitment is some 2 to 4 hours each day. This goes by in a state of flow; a finger snap and it's into my dinner time. I feel like I've spent the last week being shot out of a cannon.
Ran D&D last night. The players achieved their goal of plundering the lost Portuguese treasure ship that had escaped with the Portuguese Royal Family in 1580, when Portugal fell to Spain. This ran over 1,000,000 gold pieces and experience. Every person in the party went up a level, including the ranger that was 9th and is now 10th, and the druid that was 11th and now 12th. The players chose not to plunder the whole ship. Two near TPKs and a whole lot of nasty left, they settled for the first grab and decided they were done with the underwater adventure and ready to return to the above world. That was the end of our last running.
Last night was all record-keeping and accounting. Everyone wanted access to the market place (Las Palmas in the Canaries); they had their character stats and sage knowledge to update; they had all the usual questions to ask and plan-making to do. Nothing was firmly decided, except their intention to return to Europe. During the evening, the players themselves raised the discussion of "Is it worth it to spend a whole running doing bookkeeping." The answer was overwhelmingly YES ... followed by admonitions for people who play such shallow games they don't think any approach is needed towards building up the character's livelihood and personal reach. After all, if we're not going to build anything with the money, what the fuck difference does it make if we're 9th level or 10th?
Today, I'm working on descriptions and pricing for tree nuts. Then it'll be crops for farming cloth fibres (cotton, hemp, jute, sisal, ramie, etc.) ... then vegetables and tubers. I need to calculate the cost to hire farmhands and fruit pickers. Then it's into livestock, with sections on horses, cattle, sheep, goats and pigs, followed by fowl, donkeys, mules, elephants and other various creatures. Then fishes. This is a long haul, and should take me much of February ... but once the animals are done I'll be in a position to work on complex foodstuffs, since I'll have prices for what's grown or raised on farms.
In the distance after that is cloth and clothing, then wood products, with the concommitant sections on vehicles and ships. Then stone and building materials, construction rules, followed by chemical products like perfume, paint, lamp oil and what else. Then, finally, after all that's done, I can sink myself into the horror that is metallurgy and metalwork. That, then, would be the whole book.
This'll be well over 2,000 products. The size, at the going rate, is going to be big. I'm operating on a principle that the final product will cost 50 cents a page. I'm considering the practicality of drawing a line at 200 pages and calling it "volume 1," if need be. I really have no idea how big the work is going to be. I only know that I don't want to hold back. If I want to use 45 words to describe "gooseberries," then I will. Many things, much more complex, will need many more words than that. I want to give it all as much verbiage as it deserves.
One page a day. I just need to keep myself in a good state of mind, to feel comfortable working and to feel assured that I'm not going to quit, as I have with so many projects. Those failings haunt me ... as they haunt any writer. Thankfully, much of the head-and-design work has been done. Readers who have seen my pricing tables know exactly how big they are, and how many things they include. Those tables are the crutch I need to hobble my way home.
Okay. Post done. To work.
Wednesday, November 17, 2021
Boardgames & D&D
Sunday, July 28, 2019
Goofy Game Gimmicks
I don't suppose I'd ever put the things below into practice, but in some cases I do think it would create some absurd and funny situations. Decide for yourselves if you'd ever implement these gimmicks.
My first thought was to suggest that if the actual players wanted to drink anything at the table ~ and of course half the experience of table-top is junk food and the like ~ then their characters would have to pay the cost in gold or silver. The character, of course, would be buying ale and mead in the game world, but one game beer would allow the player to drink a comparable substitute: coke or mountain dew or what have you. Specific comparisons could be imposed and prices arranged, so that if the player was fine with pop, then a purchase of ale would be sufficient. But if the player wanted to drink something more posh, like an energy drink, oh, well, then obviously they're have to be a charge for brandy or some comparable addictive beverage.
Likewise, chips and cookies and whatever else at the game table would have to rely upon the character's purchase of staples, meats, vegetables, whatever seems a fair comparison. And if the player doesn't want to spend character in-world money on their real world cheezies, they can do without, can't they? We can fairly stipulate that players who won't have their characters pay for their drinks can have as much water as they like, for free ~ in both the game world and out of it.
Now, once I started thinking about this, a few other thoughts came to mind. Obviously, the character would have to buy these vittles and drink in advance ... if it's not on the character's sheet to be marked off, well obviously the player can't drink it now, right? This would certainly make the next trip to the town market a little more interesting.
Another matter that is bound to come up, for some tables, is the subject of tobacco. I have players who regularly step out for a quick smoke whenever there's a break, so naturally it's only fair that the characters have also thought to buy some tobacco for this moment. Of course, it would be a bit tense around the table if Jean and Jimmy weren't able to have a puff at all that night, because they had forgotten to pick up tobacco at the last village. It might be a good time to have a wandering stranger passing by, calmly smoking, so the players can anxiously ask if the NPC can lend a bit from their pouch. This, I think, would play out hilariously.
And, point in fact, we can carry this a little farther. If you'll excuse the connection ~ and perhaps the lack of taste in mentioning the subject ~ it seems only fair that if the player goes to the bathroom during the session, we should assume the character does too. Which brings up another point. What if the character can't go to the bathroom, or smoke, or drink or eat, because there is a combat going on? Wouldn't it be perfectly logical to demand that these things be put aside for the duration of the combat, to be happily imbibed afterwards, in the glow of a well-earned victory? Wouldn't that put just a bit more inconvenience on Steve or Shiela, if they were uncomfortably shifting in their seats waiting for the battle to finally be done?
Though they could, reasonably enough, simply exit the battle for a few rounds (timed, of course), to deal with the situation. That would be fair.
This does put me in mind of something, however. If we're limiting the players actions by virtue of what the characters have the freedom to do, they why not insist that all players, for the course of every combat, remain standing? Obviously, no one is performing a combat sitting down, are they? Of course not. Still, there's only so much that a party will stand for, isn't there? Perhaps we can forego this little suggestion.
It did occur to me that rolling to hit could be made a bit more, erm, legitimate, if the player had to roll the die with something in their hand ... a weapon substitute, so to speak. It doesn't have to be anything excessive. A pencil, for instance, or any longish object that isn't going to put out a fellow player's eye. I can see imposing this and then, unfortunately for the player, my having to remind them that they don't use their left hand to swing their sword (unless the character happens to be left-handed) ... which would necessitate throwing their attack die with their left hand, while their right gripped their pencil. Hm. That might be a bit cruel as well.
I do think there must be other parallels between character and player that could be imposed. Many tables already use a simple premise that if the player's character isn't present for a given parley, that the player should keep silent. This is essentially the same line of thought. Whatever binds the character's actions could, in some manner, bind the player as well.
Which is not to say that we expect the players to settle into sleep, while one keeps watch. We have to be reasonable on some points.
| When we say "immersion," we don't mean we have to flood the apartment or anything. |