Showing posts with label The Menu. Show all posts
Showing posts with label The Menu. Show all posts

Monday, December 20, 2021

JB Weighs In

JB of B/X has written an excellent review of the Jousting Piglet menu, drawing out ideas and descriptions I wouldn't have thought to write myself.  I especially enjoyed the description of his children's reaction.  I hadn't considered how the menu might be the sort of icon that would produce a flurry of imagination from children, but it's very exciting to learn that's the case.

I have nothing else to add.


Except to say the menu is available for $50, +$15 shipping and handling, through the donate button on the sidebar.  Be sure I get your address.  My email is alexiss1@telus.net


Thursday, December 9, 2021

The Virtues of a Higher Cause

I realize that having created and successfully launched the menu, I ought to be here on the blog flogging it like a crazy person every day ... but there are some matters that need recognizing in this.

First, I mentioned some months ago that I found myself in a role where I was contributing to the quarterly reports for a list of companies.  It's December.  I barely managed to get details sorted for the menu before the terrible storm of the last quarter of the year reaching its fruition.  I've had less time to write a post and less time for anything.  Today I have a lull, but I'm not done yet.  I'm simply in a holding pattern.

Secondly, the menu was never truly created for an online market.  Here, let me put up some pictures and I'll explain.


The image appears blue, but that's a characteristic of the reflective light and the depth of texture inherent in the menu cover's quality.  The menu is jet black, in fact; it's supple to the touch and positively luxurious.  The silver-gloss pig is sweet and friendly.  This isn't remotely captured online as it would be were I to put the menu physically into your hands.  And those who have already received the menu will back me up on that.  The menu's appearance is surprising.  It's astounding.  I've already sold a copy, cold, to an utter stranger in a coffee shop.  I've personally witnessed dozens of raised eyebrows from persons who know little to nothing about D&D, and yet are blown away by the appearance.  Commonly, I get a response along the line of, "How in heaven's name were you even able to do this?"


Inside and out, this is a thing of absolute beauty.  Those who have said, "Well, I'll use it once maybe, but then it will wind up in the back of some closet," can say it only because they haven't had the opportunity to share this jewel of an object with others.  No, it will go on a treasured, carefully protected shelf ... and occasionally you will take it out for a guest and say, "Oh, hey, look at this."  And your guest's eyes will pop out, and they'll say, "Wow," and you'll feel like a brilliant effete for having decided to own this thing.

But ... since all the common world online has is a picture, and not the tactile, graceful work of art as they would if they encountered my table at a game con, I don't see much sense in frustratingly beating the woeful online community for a few sales.  When I do start selling these at a con, they will fly off our table.  And they will be shown to others at the con, who will rush to my table to get their own copy.  Which I will sell face-to-face, in a friendly, mutually respectful manner, without a post office and an unreliable delivery system stuck between us.

So if I don't pound a drum like James Raggi did, or like Timothy Brannan does, or any of the other hacks around who have ceased blogging about thoughts and now only hawk constantly whatever's on sale this week, it's because I have another agenda.  This is not the "Tao of Menu."  This is the Tao of D&D.

In any case, I have something new and different that's starting February 1st, that this month of constant work is wonderfully paying for.  I have to use my energies to get ready for that.

Wednesday, December 1, 2021

For Sale; Will Sacrifice

Today is December 1st.  I'm ready to officially put my menu up for sale.

The approximate mailing time is between 8 and 12 days; and I've learned the approximate cost for mailing the product both to the United States and overseas.  I've had one package go to Scotland and one to Holland; I think I've learned from those that we need a wee bit more padding than the post-package provides.  In any case, I have a clear idea of what the postage has to be, so I'm ready to define a price.

$15 for shipping is low-balling the cost considerably; frankly, this means I'll be eating some of the shipping cost, so I'm naming the price for the product itself at $50.  As it happens, in the next little while I'll be formally obtaining a business licence that will enable me to bring down the price of shipping for myself, whereupon $15 will about cover it.  Basically, I don't want to charge more up front for shipping now, when I know that later on I'll be paying less.  In other words, I don't want to punish my early purchases with a high shipping price, so that later on I can offer a lower shipping price to others.

I'm happy with the rate, I'm comfortably sure I can fix it for myself through Canada Post and in general I can feel good about myself as a seller.

I've no interest in selling the product through Patreon.  If I do, I'll be charged an American sales tax, which is ridiculous as I'm not American.  I believe there's a way of negotiating that with Patreon, but it involves giving them the money first and then canvassing to get it back.  Um, no.  Soooo ...

HOW TO BUY THE MENU

Please make a donation of $65 to the donate button on the links bar on the right hand side of this blog.  Then send your mailing address to alexiss1@telus.net.  If you'll use "Address for Menu" as your subject line, this will make it easier for me to identify you.  Please use the email to connect your mailing address on my email to your donate to paypal nick or avatar, if these are different.

Mailouts will be Tuesdays and Fridays, or any day I'm going near a mailbox.  If you get aboard right now, I should be able to easily get you the product before Christmas.  It only took 9 days for me to mail both packages to Europe.  By that reasoning, everyone I've mailed a menu to at this point should already have one ... though I've only heard from two Americans so far.  That could be the Louis DeJoy effect.  I don't know.

Monday, November 22, 2021

Shipping

I've just mailed off every copy of the menu for whom I have a street address. There are a few more people still left among the kickstarter supporters for whom I haven't mailed off a copy.  I'll be contacting them directly.

Some menus were sent off last week ... and therefore should arrive before the bundle I sent today.  CanadaPost has created this exhaustive, punishing regimen for shipping packages larger than a letter out of the country; it took us some practices to figure it out.  There was much teeth gnashing around here, and not just from me.  We seem to have it under control now.  However, I've also heard that the Postmaster Goofball in America has bolluxed up the system so bad that less than 38% of packages are arriving remotely "on time."

So, my apologies for those who are still waiting.  Objects are coming.  I'm not tracking them because the system and the cost were wholly impractical.  And so, if you haven't received something by the 15th of December, give me a poke.  For those two persons waiting for packages in Europe, better give it a little longer.  Nothing is going across the ocean fast these days.

I still have a few bugs to shake out; I have at least one more package to send off this week.  I'm also going to have to look into a business license, which I've never needed before ... but clearly, CanadaPost expects me to have such a thing if I'm going to ship out of Canada.  No problem, the kickstarter guarantees I can ship it.

I think I can safely say the product will go on sale between the 29th of November and the 1st of December.  I'll post when that happens.

In the meantime, if you receive a copy of the menu, PLEASE write about it in the comments below.  If not, please let me know you received your package on my email.

Friday, November 5, 2021

Menu Content Arrived


The menu content has arrived.

Through the weekend, I'll be getting my ducks in a row; come Monday, I'll start mailing out to those people at the front of the queue ... with any luck, you should see your copy within 10 business days.

Unfortunately, the two additional menu pages, which will be coming, are not ready as yet.  Research and development is ongoing; I know what all the items are at this time so it's just a matter of ensuring they're well-written and that the prices match the original pages.

In addition, while the coasters have been ordered, but they've been delayed.  The logo will be the same; we're intending to get them in silver but we may have to settle for black.

I'm fully comfortable with sending a second package with these contents following the first to those select few who deserve to see the menus as soon as possible.  The second package will weigh very little and therefore incidental in cost — so don't bother to write and wave them off, I'm definitely anxious to distribute everything that I'm working on.

Naturally, I'm very excited right now.

Monday, September 20, 2021

Shooting Myself in the Head

Looking at the Kickstarter, which is ongoing, I am, um ... worried.  Good, strong start, and if I'd asked for $1,300 I'd be home now.  It's possible some don't know that if I don't make the $3,000 that's asked for, I get nothing.  I'm sure most know that.

Now, there are some who perhaps hope that I get nothing.  And perhaps the pool of people who support me is a small number, too small for this to work.  I accept that.  But if I can't get an ask this small off the ground, then I find myself re-evaluating this whole thing.  Not just the menu, but all of it.

I've banked on the menu being the lynchpin for a host of plans to follow.  Without backing, I'm very concerned with going forward ... since who knows what the market would be.  If it weren't for Covid, and I could arrange to attend some game cons, I think I could pull through even if the capital were tight; but I've run the numbers and without this support, I'd be crazy to go ahead.  I'd be risking more than my online presence and reputation.

I'm going to suggest something that is a risk.  A great many of my readers already support me through Patreon.  Right now, that support would be better placed on my kickstarter than on my Patreon.  Therefore I'm asking ... and damn, this could be burning down my future ... that you stop supporting me on Patreon and put that money towards my kickstarter.

In fact, I'm asking that you find the will to give me two months support that you would normally give me on Patreon, through Kickstarter.  In the meantime, I'll ask you to reduce your Patreon support to $1, keeping your account alive.  I will not change your status if you do.  Then, on December 1st, if you would kindly renew your support on Patreon, I should have reached my goal on Kickstarter safely.

That's the plan.  Of course, the plan could have dire consequences, but I'll cross that bridge when I come to it.  If my Patreon dries up permanently, well ... I'll certainly have some thinking to do about that.  Right now, the Kickstarter is the focus.

Thank you for your cooperation.


Tuesday, September 14, 2021

The Elephant

If the goal is distraction, then burning down the inn makes sense.  Killing the messenger bringing the quest makes sense.  Doing anything that gives a momentary sense of control, as an escape from the weekly routine, makes sense.  The game, then, isn't serious.  It's fun.  It's nonsense.  It's a relief.  In which case, the game is like an app ... it's not something that's being played, but something that's being used.  But if that's the reason for the game, then that's fair enough.

If the goal is performance, then the alignment rules make sense.  It makes sense to tell jokes and make snarky comments, it makes sense to pretend to be something we're not.  It makes sense to outdo and outshine the other players, and talk in exhorbitant purplish dialogue.  The actions carried out are a venue for demonstrating one's perspicacity and emotional range.  For game sessions of this kind, simplification is ideal, because the performance covers over the drudgery of gameplay.  The play itself is abstracted and the game time it takes up is only as much as is needed.

If the goal is exploration and discovery, then modules make sense.  It makes sense to have a linear set of highly structured set pieces for the players to come upon, one by one, in order.  It makes sense to run short, small fights that don't hold up the process of what comes next for too long a period.  The players can hear descriptions of the next thing, each with its own glaze of novelty.  There's no need for any continuity or "big picture," so again simplicity is a feature, since what matters is that we keep moving forward, not that any of it makes sense.  And if the DM is put on the spot to provide these fresh, original rooms en masse, with the concommitant souvenirs they require that remind the players of their accomplishments, then modules are a necessity, since no one can be expected to churn out such localities, at the pace they need to be turned out, on their own.

If the goal is problem solving, then puzzles and mysteries make sense.  It makes sense to play up the "weirdness" and semi-magical astonishment of the puzzles, since otherwise they'd be no better than word jumbles and ciphers.  In deciphering the clues, the players are plunged into matters that appear to have no definite answer ... but the answer's not really the point.  The point is that the players feel immersed in the dynamics of the game, the discussion with the other players, using the brain sweat of forcing an innovation to come forward.  And if the players find the solution, they feel smart, and if they don't and it has to be given to them, they can marvel at the cleverness of the puzzle.  In such games, dice really aren't a thing, because dice are dead and lifeless, and therefore useless to solving things.

The perception that D&D possesses any of these as its goal has merit.  It's plain as day that distraction, performance, exploration and discovery, and problem solving, all have their part to play — and depending on which is given the greatest influence on play determines the sort of arguments the DM and players will make about what sort of game it should be, and what matters.  Therefore, any dialogue had between players will be marred by preconceptions set up by these four identifications ... and other less common identities besides, because I don't believe I've listed all the possible pertubations of how the game might be viewed.

If I take up a discussion of dice with a participant focused on performance or problem solving, my arguments will fall and deaf ears.  The same discussion might make some sense with those seeking destraction, but what they get out of dice will differ far and away from what I think dice are for.  As with the perspective of a player seeking discovery.  While these elements are not inconsistent from one another — a single campaign can easily include all four — the emphasis on each tends towards exclusion as its special importance crosses an eventual threshold of exclusion.

I'm reminded of the parable of the blind men and the elephant, which some readers will have leapt to on account of the post's title, while others have no idea what I'm talking about.  So, with apologies, I must repeat the parable to ensure we're together.

A group of blind men have never heard of an elephant.  With their first encounter, each reaches out to touch the creature, to learn its shape.  The first touches the trunk and says, "Aha, an elephant is like a snake."  The second touches the leg and says, "No, the elephant is like a pillar."  The third reaches up and touches the elephant's ear and says, "No, it is like a fan."  The fourth, standing by the elephant's side, says, "You're all wrong, an elephant is like a wall."  A fifth, touching the tale, pronouces that the elephant is "like a rope."  And the last, holding onto to the tusk, explains that the elephant is like a spear.


The tale is Indian in origin, and stealing from Wikipedia and the Rigveda, "Reality is one, though wise men speak of it variously."  We continuously take an extremely complicated game, D&D, unquestionably the most complicated in human history, and present cases for what the dice do, or how characters should be run, or the value of problem solving, and a hundred other features, and boil them down to positive-negativist arguments that make no sense.  Then we make dogma from these, such as "role-play not roll play," and pretend we've said something pithy and factual, when in fact we've demonstrated spectacularly what a bunch of ignorant blind folk we are.

Any single argument I've made on this blog is a waste if the other arguments that are also made are dismissed in the reader's mind.  I am not describing an elephant's leg.  I'm reminding the reader to stop speaking of D&D, or any role-playing game, variously — that is to say, characterised by its features.  If another metaphor is needed, then understand that the different parts of D&D are not labeled beetles stabbed with pins.  Every element and feature of D&D reflects upon every other feature ... and the process of elevating any one part only ensures that the game as potential is not being played.  You haven't the elephant if all you feel is its trunk.

Because it so happens the menu is the example at the moment, some might presuppose that I've created a quaint little doo-dad that's all pretty and stuff, but surely has nothing more to offer than a bit of novelty.  Au contraire, I argue.  If this is your thought, you have nothing more than the elephant's tail in your hand.

Let's take this example I posted months ago:


A restaurant is not merely food on a plate.  It is the culmination of human effort and knowledge, stretching back through a thousand generations of invention and risk.  What is it that makes these items rise to the fore and remain there for centuries as familiar, tasty fare?  Do you suppose these things are arbitrary?  Could you not sit down this moment to a fattened trout or a forequarter of lamb?  Such meals are familiar because the human pallet appreciates them, expands consciously upon them, grants them memory and substance in the imagination because we've had them.

And if you did sit down to such a meal, surely you'd recognize the trout and lamb came from somewhere; and that this somewhere is a part of the world that you can visit, touch and feel.  That, like with mustard farms, there are matters of import associated with their recovery, well-being and transport.  The very fact of these meals in the game world lends greater credence to the game world itself, manifesting itself as something that matters ... so that there is more here in the human soul than a mere list of foods.

Like anything else I've done, or written, or set as a standard for running a game, this menu has it's small place in that world's construction.  And like this blog, the goal of creating it is not just to provide substance for my world, but to provide a larger scheme of thoughts for others.  No one here doubts, do they, that I'm a teacher?  Well, I'd like more students.  I'd like to shake the game world up, by demonstrating what's possible, beyond more modules and puzzles.  Beyond the arguments that D&D ought to be simplified.  Beyond dice.  Beyond the discovery of rooms.  Beyond two-dimensions perceptions of game parts as fetishes.

The uninitiated, those who have never heard of me, picking up and holding this menu in their hands, will have their perception of the game world blown ... because the menu does not merely describe the game world, it IS the game world.  A part of it, that can be held physically in one's hands.

What other unsuspected physical objects, apart from the obvious weapons and armour, lay out there waiting to be invented?  What undisturbed imaginations might be stirred by the presence of this unique item in their hands?  I don't know.

I want to know.  I want to make it available to a great many more people than have perused my blog or understand my gaming philosophy.  For that, I need help.  A little help.  I've already had some.  I still need a little more.  So take a moment, shake $20 or more from your wallets, and let's do something that gives sight to the blind.  Let's wake some people up.  Let's expand this game.  Great things being with one little nail in a single horseshoe.  I've made the nail.

Help me get it into the hands of others.

Thursday, September 9, 2021

The Menu's Logo

We have art.

The expectation is that the artwork will be embossed on the front cover of the menu, in silver.  We're having this done by the company when the time comes; I'll be pricing it tomorrow.  As such, the artwork cannot be overly complex.  For something like this, simple is best.

I'll be interested to hear from those who like the picture.  I have no interest in hearing from those who don't.  First rule of the internet: there will always be haters.  Always.  Such comments and opinions are, therefore, useless to a creator.  It's only important to count the number of likes.

Those who cannot like something might as well say nothing at all.

Wednesday, September 8, 2021

It's Alive!

The kickstarter is indeed live.  It seems to have started just after midnight last night, my time.  As of writing this, I had 8 backers pledging $639.  I'm overwhelmed by the considerable generosity shown by such a small number of people.

Necessity requires that I ask my readers to please go to the sign, watch the video if you have not and then contribute what you can.

If you feel you cannot for some reason, please tell me what thing I could say that would convince you.  Explain the post I could write or the subject I could address.  Define the proof you need that would allow me to demonstrate my commitment and passion for this project.  Help me to help you understand how important this is.

One thing is true: the plans I have hinge on the menu doing well.  I think it will do well.  I've had the opportunity to show it to complete strangers now, and the result is everything I'd hoped it would be.  The immediate impression is startling; one might say electric.  One fellow exclaimed quite loudly, in a public place, that not only was the menu unexpected, but that "It's like nothing I've ever heard of before!  I've never even imagined that something like this could exist!"  High praise.

Therefore, please contribute.  Contribute and I will do my part.

Wednesday, September 1, 2021

Jousting Piglet Kickstarter Launched

I've been approved and the Kickstarter for the Jousting Piglet menu starts tomorrow, Sep. 2.  Here is the site's url:


Please support me if you can.  Go to the link and sign up to be notified upon launch.

I don't know what more can be said that hasn't already been said, except that you're all wonderful.


Monday, August 30, 2021

Ere the Kickstarter

It's been two months since I teased the menu.  Sigh.  Sorry about that.  What with one thing or another, hesitancy being a part of it, getting ducks in a row has been trying.  In any case, the kickstarter has been filed and is awaiting review.  I'm told I'll get a response by Thursday Sep 2, and they'll let me know the official start date at that time.  Perhaps it will be this week; I don't know, I haven't done one of these before.

I'm awaiting art for the menu, still, and investigating with the printers/cover manufacturers on the cost of embossing that art into the cover, which would be extra rich and cool.  All things going well, we might be able to begin sales before the kickstarter is completed, as I have banked monies waiting to move ahead on that.  The kickstarter would make me feel more positive about not going broke on a boondoggle ... which I still do not think this is, as it feels so damn fine when I hold it.  I've made arrangements to send a copy to JB of Blackrazor to review it, but that hesitancy again is keeping me from letting go of the only copy I have.  So things are happening, even if it appears weeks are going by without word.

As far as purchasing the menus go, I haven't many options.  Using Amazon costs $29.99 per month, +8-15% per product sold, so not very desirable since we'd like to keep our profit margins as thin as possible.  There are online products that would let me process credit cards, but I'm not familiar with their set-up at this time, Stripe for instance; but I know from watching others not to invest in something like that until actual sales are coming in.  Lots of people think starting a business means setting up to look like a full-fledged 20-year-old company from the starting gate ... and end up spending a bunch of money on products they don't need, sometimes bankrupting themselves.  Trust me, I'm thinking about it.

Paypal is simple and practical, though I know some people don't like paypal.  I've set up a bank account that people can e-transfer into, if they prefer.  People can pre-buy if they want to, but I don't know why the hell you would; supply isn't limited and you might as well keep your money until I actually have the product, sometime in mid-to-late September.  The price is going to be dear; the item is a work of art, not some slack piece of trash, in a faux-leather folder that will maintain it's attractiveness for a decade.  I'm asking $45 + $20 shipping ... that last should surprise no one, for as I said, it weighs more than half a kg (1.3 lbs.).

Kickstarter did not provide a space for describing "stretch goals," as in what happens if I raise more than the $3,000 I'm asking for.  I don't think that's going to happen, but then the hew and cry of angered internet villagers with pitchfork railing against creators daring to take in more than they ask for weighs upon me.  As such, I've decided that if the numbers climb, I'll be ready to create additional meaningful content to reflect that, in the spirit of this project:

* $6,000.  I'll create a second menu with specifically D&D themes, such as monster haunches, sweetmeats, creatures that are served alive, enchantment effects that aren't just magic items for purchase, things that humans can't eat and yet can be eaten by specifically elves, dwarves, etc.; as well, logically, items that will affect different races in different ways.  This won't be an easy project but it will be easier than the next one.

*$12,000.  I'll create a third menu based mostly upon pre-Columbian foodstuffs, such as sassafras and sarsparilla, maize, peppers, okra, cacao, potato and various beans, derived from Incan, Central American and Native America sources, as best as I possibly can ... and to fill out the menu I'll mix that with authentic Creole and a 17th century Carolingian cultural menu, favoured by pirates at the time as a general theme.  This is going to take considerable research, more than what I can accomplish on the internet; and I can see from some investigation already that the origin of many items is a cherished dispute by many between whether it comes from America or Africa, or even Asia.  The best I could promise is that it will definitely not be European.

*$24,000.  A truly impossible number, but if that happens then I'll take the menu for the Jousting Piglet and create a functional, fully illustrated and kitchen-proven cookbook for (almost) every item in that menu.  I have no doubts of my being able to make any of the foods there; they're all real, from legitimate sources, and about half I've cooked before.  The beverages, however, are going to be a real challenge.  Obviously, I think we can forgo recipes for Absinthe and Grand Chartreuse, among two or three others, but with a budget I'll locate someone who can teach me to make mead or spirits.  I live in a city with multiple distillers of both beer and spirits so this isn't out of the question.  I've worked in hotels and restaurants for a total of 15 years, some with a 5-star rating, so I'm confident I can cook anything, and even make a dozen attempts at something to make sure that when the recipe is attempted by someone else, it will taste good.  I'll get a competent photographer to film it and the final book will be elegant and gorgeous.


Very well, that should do for now.  I'll keep the reader posted on the kickstarter's status.  I should get around to publishing something more intrinsically about D&D soon.  After all, I don't want to spend all my time selling, like other bloggers have gone.

Monday, July 5, 2021

The Menu

As demonstrated here.  With this screenshot:



For some time, I've put down work on the poster (which will be picked up again) in order to produce this more accessible product, a functional menu for any medieval campaign using copper, silver and gold coins.  The items are arranged neatly, described, a price is provided and sufficient quality of design that a Dungeon Master can proudly announce that the players have arrived at the "Jousting Pig" and oh, here's the menu.  The background is rich and appropriate for the time period and the folder is comparable to what the reader might find in a quality restaurant.

As yet, as the video says, I don't have a price.  Just at the moment, we've calculated what it would cost to buy and print the materials in bulk; there is also the matter of packaging and shipping, not to mention that I'm on the North American continent and that many of my readers are in Europe, South Africa, Asia ... I'm not sure of details regarding shipping overseas at a reasonable price.  The combination of these things suggests a fund that would ensure reliability on our part regarding delivery.  Previously, I've not had these concerns, as selling my book through Lulu and Amazon puts those troubles on them.  This could not be done effectively that way, since we must purchase the binding ourselves before mailing it out.

Some months ago, a reader suggested "Make the product first, and then make a kickstarter for it."  As we've followed that advice (and by "we," I mean my daughter, my manager and myself), it would make sense to launch a kickstarter for, say, $3,000.  This would let us purchase the device that would enable us to provide and implement a design for the menu cover ourselves; it would let us buy the menu covers in larger numbers; we could make arrangements ahead of time to manage credit cards online; and all the other technical details.  One stretch goal above that amount could support the creation of additional menu pages, with other dishes and logos, that could be switched out with the Jousting Pig.  A further stretch goal would support the creation of another menu entirely, one that was based on a later time period and cuisine, say pre-Columbian North America, as none of the J.P.'s menu items feature foods that were acquired after the discovery of America (unless I've miscalculated somewhere).  In any case, a different menu that focused on beans, maize, sassafras and sasparilla, yerba mate and so on would definitely be doable.

As the video says, all these items on the menu above are REAL.  They were painstakingly researched, which my long cooking experience of 17 professional years was key.  Given the tools and the right arrangements (many of them require a walk-in fireplace) I could make every one myself ... and they would all be tasty, I'm sure.  If anyone wonders, haggis is not on the list.  It is too often rushed to for an example of old style cooking and so I did not include it.  I could add it to another, alternate menu page if requested.

Interestingly for some, all these menu items were priced according to my trade system ... which meant determining the cost of each part of the recipe to establish the Inn's "food cost"; table costs were then calculated accordingly.  All the items have been added to my trade tables, which are still under revisement, and so in my game at least, these items would have different prices depending on what part of my world the players find themselves in.  This is something I've done for myself, though it has nothing to do with the menu as a "product."  I mention it only to explain that there is a logic to the prices; I didn't invent them out of thin air.

At present, I'm not in a position to do any selling.  Please, as I said last week, DON'T send any money or make any special donations at this time.  If a kickstarter seems like the best idea, then it's best to save it for that time.  For the present, my supportive readers who contribute to my Patreon are doing enough to enable us to move forward on this project and on its sister project, the equipment poster ("A Streetvendor's Price Guide").

I cannot wait until we're able to arrange a table at a con and sell this direct to visitors.  Having it in my hand, I cannot express how good it feels, or how good it looks ... and from seeing the faces of others watching this project go through some iterations since its first printing on Wednesday, when it didn't look good enough.  Today, it looks ... well ...

I'm fairly certain nothing like this has ever been presented for D&D.