Trouble is, game designers get stuck thinking there are only two or three varieties of carrot—and so we get the same payoffs again and again. What's needed is a good, firm ...
This article is based on content that I included in those tutorials that I offered last year. I went far more in depth into the material than I do in the article, generally speaking for 40-45 minutes on the subject, answering questions and making clarifications. As well, in the tutorials, I balanced it more towards running as a DM than towards game design, which seemed like a better focus for the article.
Those who took part in the tutorial, I'm sure, can speak to the effectiveness of the content ~ but I'm not offering the tutorial anymore. I'll be creating content from my tutorials for some time to come.