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Course Outline

Foundations of SimLab Composer Ultimate

  • Exploring the interface and workspace layout
  • Setting up projects and navigating the environment
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scene compositions

Texturing and Material Application

  • Applying and modifying material properties
  • Handling textures and surface characteristics
  • Essentials of lighting for visual authenticity

VR Export from SimLab Composer

  • Preparing models specifically for VR deployment
  • Optimizing assets for real-time rendering performance
  • Executing the export of VR projects from SimLab

Getting Started with Meta Quest 3

  • Initial unboxing and configuration
  • Setting up user accounts and system preferences
  • Understanding navigation, interaction, and core features

Integrating SimLab Composer with Meta Quest 3

  • Defining workflows for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3 devices
  • Testing and refining immersive user experiences

Practical VR Application

  • Hands-on sessions using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Course Recap and Future Directions

Requirements

  • A foundational understanding of 3D design principles
  • Hands-on experience with general computer graphics software
  • Knowledge of VR concepts is beneficial, though not mandatory

Intended Audience

  • 3D Designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives
 21 Hours

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