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Course Outline

Fundamentals of SimLab Composer Ultimate

  • Exploration of the interface and workspace
  • Initiating projects and navigating the environment
  • Core principles of 3D scene structuring

Modeling and Scene Construction

  • Generating and importing 3D assets
  • Managing geometry and hierarchical structures
  • Building complex scene configurations

Texturing and Material Application

  • Assigning and modifying material properties
  • Manipulating textures and surface characteristics
  • Essentials of lighting and achieving visual fidelity

Preparing for VR Export in SimLab Composer

  • Readying models for VR compatibility
  • Enhancing performance for real-time rendering
  • Exporting VR-ready projects from SimLab

Overview of the Meta Quest 3

  • Hardware unboxing and initial configuration
  • Setting up user accounts and preferences
  • Mastering navigation, interaction, and core features

Uniting SimLab Composer and Meta Quest 3

  • Developing a streamlined workflow for VR deployment
  • Migrating SimLab VR projects to the Meta Quest 3
  • Validating and enhancing the immersive user experience

Practical VR Application

  • Live exercise using Meta Quest 3 with SimLab-derived projects
  • Scenarios involving interactive collaboration and presentation
  • Resolving common technical challenges

Conclusion and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • Hands-on experience with standard computer graphics software
  • Knowledge of VR concepts is advantageous, though not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel responsible for supporting VR initiatives
 21 Hours

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