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Course Outline
Familiarization with SimLab Composer Ultimate
- Exploring the interface and workspace layout
- Initial project configuration and navigation techniques
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Building and importing 3D models
- Managing geometry and hierarchical structures
- Building intricate scenes
Material and Texture Application
- Applying and modifying material properties
- Utilizing textures and surface characteristics
- Foundations of lighting and achieving visual realism
VR Exporting from SimLab Composer
- Readying models for VR export
- Optimizing assets for real-time rendering performance
- Exporting VR-ready projects from the SimLab environment
Getting Started with Meta Quest 3
- Unboxing and initial hardware setup
- Account management and settings configuration
- Key functionalities, navigation, and user interaction
Connecting SimLab Composer with Meta Quest 3
- Defining the workflow for VR deployment
- Migrating SimLab VR projects to the Meta Quest 3
- Testing and polishing immersive experiences
Practical VR Application
- Live practical session using SimLab projects on the Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Wrap-up and Future Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with standard computer graphics software
- Basic knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel involved in supporting VR initiatives
21 Hours