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Course Outline

Familiarization with SimLab Composer Ultimate

  • Exploring the interface and workspace layout
  • Initial project configuration and navigation techniques
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Building and importing 3D models
  • Managing geometry and hierarchical structures
  • Building intricate scenes

Material and Texture Application

  • Applying and modifying material properties
  • Utilizing textures and surface characteristics
  • Foundations of lighting and achieving visual realism

VR Exporting from SimLab Composer

  • Readying models for VR export
  • Optimizing assets for real-time rendering performance
  • Exporting VR-ready projects from the SimLab environment

Getting Started with Meta Quest 3

  • Unboxing and initial hardware setup
  • Account management and settings configuration
  • Key functionalities, navigation, and user interaction

Connecting SimLab Composer with Meta Quest 3

  • Defining the workflow for VR deployment
  • Migrating SimLab VR projects to the Meta Quest 3
  • Testing and polishing immersive experiences

Practical VR Application

  • Live practical session using SimLab projects on the Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Wrap-up and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • Proficiency with standard computer graphics software
  • Basic knowledge of VR concepts is advantageous but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel involved in supporting VR initiatives
 21 Hours

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