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Course Outline
Getting Started with SimLab Composer Ultimate
- Overview of the interface and workspace layout
- Setting up projects and basic navigation
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Creation and import of 3D models
- Managing geometry and hierarchical structures
- Building complex scene environments
Materials and Textures
- Application and modification of material properties
- Utilizing textures and surface characteristics
- Foundations of lighting and achieving visual realism
VR Export from SimLab Composer
- Preparing assets for virtual reality export
- Performance optimization for real-time rendering
- Exporting VR projects from the SimLab environment
Introducing the Meta Quest 3
- Initial setup and unboxing
- Account configuration and system settings
- Key features, navigation, and user interaction
Integrating SimLab Composer with Meta Quest 3
- Defining a workflow for VR deployment
- Transferring SimLab VR projects to the Meta Quest 3
- Testing and refining the immersive experience
Applied VR Workshop
- Practical sessions using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Addressing common troubleshooting issues
Recap and Future Directions
Requirements
- A solid grasp of 3D design principles
- Hands-on experience with standard computer graphics applications
- Basic knowledge of VR concepts is beneficial, though not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives
21 Hours