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Course Outline

Getting Started with SimLab Composer Ultimate

  • Overview of the interface and workspace layout
  • Setting up projects and basic navigation
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Creation and import of 3D models
  • Managing geometry and hierarchical structures
  • Building complex scene environments

Materials and Textures

  • Application and modification of material properties
  • Utilizing textures and surface characteristics
  • Foundations of lighting and achieving visual realism

VR Export from SimLab Composer

  • Preparing assets for virtual reality export
  • Performance optimization for real-time rendering
  • Exporting VR projects from the SimLab environment

Introducing the Meta Quest 3

  • Initial setup and unboxing
  • Account configuration and system settings
  • Key features, navigation, and user interaction

Integrating SimLab Composer with Meta Quest 3

  • Defining a workflow for VR deployment
  • Transferring SimLab VR projects to the Meta Quest 3
  • Testing and refining the immersive experience

Applied VR Workshop

  • Practical sessions using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Addressing common troubleshooting issues

Recap and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • Hands-on experience with standard computer graphics applications
  • Basic knowledge of VR concepts is beneficial, though not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives
 21 Hours

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