Monk (Open Hand)    Scholar
Roland Merton
                                       Human
                            15            +3          50
     0      +2
     10
                                           15    21
                 +3
                 +5
 +3              +1
     16          +2
 +1                           2    3
                 +5
     12          +2
                 +1
                                  d8
                 0
     	
  +1             0
                 +3                                             Mobile:
                          Staff            +5     d8+3          -- When you use the Dash action, difficult terrain
     13          +4
                                                                doesn't cost you extra movement on that turn.
                 0        Unarmed          +5     d4+3          -- When you make a melee attack against a
                                                                creature, you don't provoke opportunity attacks
                 +1                                             from that creature for the rest of the turn, whether
                          Dagger           +5     d4+3          you hit or not.
  +2
                 +2
                 +1                                                    Ki
                          When you use the attack               -- Flurry of Blows: After you take the attack action,
                 +4
     14                   action, you can make one              you can spend 1 ki point to make two unarmed
                                                                strikes as a bonus action.
                 0
                          unarmed strike as a bonus             -- Patient Defense: You can spend 1 ki point to
                 0                                              take the Dodge action as a bonus action.
                 +1
                          action.                               -- Step of the Wind: You can spend 1 ki point to
     0
                                                                take the Disengage or Dash action as a bonus
                 +3                                             action, and your jump distance is doubled for the
                                                                turn.
                 +3
     10          +2
                                                                Open Hand Technique: Whenever you hit a
                                                                creature with one of the attacks granted by your
                                                                Flurry of Blows, you can impose one of the
                                                                following on the target:
                                                                -- It must succeed on a DC12 Dexterity saving
                                                                throw or be knocked prone.
14                                                              -- It must succeed on a DC12 Strength saving
                                       Quarterstaff             throw or be pushed up to 15 feet away from you.
                                       2 daggers                -- It can't take reactions until the end of your next
                                                                turn.
Calligrapher's Tools                                            Deflect Missiles: You can use your reaction to
                                       Explorer's Pack          deflect the missile when you are hit with a ranged
                                       -- Backpack              weapon attack. When you do so, the damage you
                                                                take from the attack is reduced by 1d10 + your
                                       -- Bedroll               Dexterity modifier + your monk level.
                                                                If you reduce the damage to 0, you can catch the
                                       -- Mess Kit              missile if it is small enough for you to hold in one
                                       -- Tinderbox             hand and you have at least one hand free. If you
                                                                catch the missile in this way, you can spend one ki
                                       -- 10 torches            point to make a ranged attack with the weapon
                                                                you just caught: +5 to hit, range 20/60.
                                       -- 50ft of rope