Lets Bounce Manual
Lets Bounce Manual
Version 10
      LET’S BOUNCE
         Firmware version 7.02.000
                  PLEASE NOTE
1      Read this manual before operating the machine.
            Visit www.laigames.com for support.
    Correspondence regarding this machine should be addressed to
        your closest LAI Games office, or LAI Games Distributor.
       For contact details, refer to the back page of this manual.
    © LAI Games
    Copyright Notice:
    Authorization is hereby provided to you to copy this manual in its
    entirety provided such copies are used for non-commercial
    purposes and solely for use with LAI Games products. This
    authorization is specifically conditioned to include all legends,
    copyright, proprietary and other notices which appear herein are
    unaltered on any and all copies you make.
2
Table of Contents
SAFETY PRECAUTIONS............................................................................................................................. 6
MACHINE INSTALLATION AND INSPECTION ........................................................................................... 7
INTRODUCTION ....................................................................................................................................... 8
    DESCRIPTION....................................................................................................................................... 8
PACKAGING ............................................................................................................................................. 8
    CONTENTS ........................................................................................................................................... 8
    SPECIFICATIONS .................................................................................................................................. 8
       DIMENSIONS ................................................................................................................................... 8
       ELECTRIC SUPPLY............................................................................................................................. 8
       PACKING DETAILED ....................................................................................................................... 10
ASSEMBLY ............................................................................................................................................. 11
    PARTS DETAILED................................................................................................................................ 11
    ASSEMBLY STEPS ............................................................................................................................... 12
    GAMEPLAY AND MODES ................................................................................................................... 20
       OBJECTIVE ..................................................................................................................................... 20
       HOW TO PLAY ............................................................................................................................... 20
       ATTRACT MODE ............................................................................................................................ 21
       PLAY MODE ................................................................................................................................... 21
OPERATION ........................................................................................................................................... 22
    GAME SETTINGS ................................................................................................................................ 22
    AUDITS .............................................................................................................................................. 25
    INPUT AND OUTPUT TESTS ............................................................................................................... 26
       OUTPUT TESTS .............................................................................................................................. 26
       INPUT TESTS .................................................................................................................................. 26
       RUN TESTS ..................................................................................................................................... 26
    ONLINE TILES ..................................................................................................................................... 27
    GAME HISTORY ................................................................................................................................. 27
    ERRORS.............................................................................................................................................. 28
SECTION A: SERVICE INSTRUCTIONS ..................................................................................................... 30
LOCATING AND ACCESSING PARTS ....................................................................................................... 30
       CABINET FRONT ............................................................................................................................ 30
       BACKBOARD .................................................................................................................................. 31
3
       PLAYER PANEL ............................................................................................................................... 32
       CABINET INNER ............................................................................................................................. 32
       CABINET REAR ............................................................................................................................... 33
       CABINET SIDE ................................................................................................................................ 34
       OPERATOR PANEL / SERVICE CONTROLS ...................................................................................... 34
    ACCESSING THE PLAYFIELD ............................................................................................................... 35
    PARTS DESCRIPTION ......................................................................................................................... 37
       HEADER DISPLAY ........................................................................................................................... 37
       BACKBOARD .................................................................................................................................. 37
       SPEAKERS ...................................................................................................................................... 37
       PLAYFIELD...................................................................................................................................... 37
       COUNTERS ..................................................................................................................................... 39
       BUTTONS ....................................................................................................................................... 39
       VOLUME KNOB.............................................................................................................................. 39
       COIN MECHANISM / BILL ACCEPTOR / CARD SYSTEM .................................................................. 39
       TICKET MECHS ............................................................................................................................... 39
       PLAYFIELD FUSES – FB214 ............................................................................................................. 39
       GAME BOARD – FB216 .................................................................................................................. 39
       SOUND BOARD – FB106 ................................................................................................................ 39
       BALL DISPENSER ............................................................................................................................ 39
       POWER INLET/MAINS SWITCH...................................................................................................... 40
       POWER SUPPLY ............................................................................................................................. 40
    LAMPS ............................................................................................................................................... 40
    MAINTENANCE .................................................................................................................................. 40
       EXTERIOR....................................................................................................................................... 40
       INTERIOR ....................................................................................................................................... 40
FB216 UPDATE PROCEDURE ................................................................................................................. 41
    TOOLS REQUIRED .............................................................................................................................. 41
    PC SETUP ........................................................................................................................................... 41
       FLASHER-STM32 ............................................................................................................................ 41
    PROCEDURE ...................................................................................................................................... 42
    TROUBLESHOOTING .......................................................................................................................... 46
SECTION B: TECHNICAL DETAILS ........................................................................................................... 48
    POWER SUPPLY ................................................................................................................................. 48
4
    COIN OPTIONS REFERENCE GUIDE.................................................................................................... 49
    UNIVERSAL CARD LINK CONNECTION ............................................................................................... 49
    TICKET MECHANISMS........................................................................................................................ 50
WIRING DIAGRAMS ............................................................................................................................... 50
MECHANICAL ILLUSTRATIONS .............................................................................................................. 70
    MAIN ASSEMBLY ............................................................................................................................... 70
    FRONT PANEL .................................................................................................................................... 71
    PANEL DOOR AND BASE FRONT PANEL ............................................................................................ 72
    COIN DOOR AND TICKET DOOR ........................................................................................................ 73
    COIN PLATE WITH DBA AND CASH BOX ............................................................................................ 74
    OPERATOR PANEL AND POWER SUPPLY........................................................................................... 75
    PLAYER PANEL ................................................................................................................................... 76
    RIGHT AND LEFT PLAYER PANEL STOPPER ........................................................................................ 77
    BALL GATE AND DB BOX ................................................................................................................... 78
    BALL GATE MOTOR AND DISPLAY SIGN ............................................................................................ 79
    BALL LIFTER AND BALL HOPPER CHUTE ............................................................................................ 80
    DISPLAY PANEL AND BASE DISPLAY PANEL ....................................................................................... 81
    BASE SCORE PANEL ........................................................................................................................... 82
    BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2 ............................................................. 83
    RIGHT AND LEFT SIDE WALLS ............................................................................................................ 84
    MAIN PLAYFIELD ............................................................................................................................... 85
5
SAFETY PRECAUTIONS
The following safety precautions and advisories used throughout this manual are defined as follows.
     WARNING:       Always turn OFF Mains AC power and unplug the game before opening or
                    replacing any parts.
                    Always grasp the plug, not the line cord, when unplugging the game from
                    an electrical outlet.
                    Do Not install the Game Cabinet in areas that would present an obstacle in
                    case of an emergency, i.e. near fire equipment or emergency exits.
     CAUTION:      Always use a Digital Multimeter, logic tester or oscilloscope for testing
                   integrated circuit (IC) logic PC boards. The use of a continuity tester is not
                   permitted.
Do Not use any fuse that does not meet the specified rating.
6
MACHINE INSTALLATION AND INSPECTION
When installing and inspecting Let’s Bounce, be very careful of the following points and pay
attention to ensure that the players can enjoy the game safely.
    WARNING:       Always turn OFF mains power before removing safety covers and refit all safety
                   covers when work is completed.
• Make sure the power cord is not exposed on the surface (floor, ground, etc.) where people walk.
•   Check that the rubber glide feet levellers are set correctly on the floor so that the game cabinet
    is level and stable.
•   Always make complete connections for the integrated circuit (IC) logic PC Boards and other
    connectors. Insufficient insertion can damage the electrical components.
• Only qualified personnel should inspect or test the integrated circuit (IC) logic PC Boards.
•   If any integrated circuit (IC) logic PC Boards should need servicing, please contact the nearest LAI
    Games Distributor (refer to the back page of this manual).
7
INTRODUCTION
Congratulations on your purchase of Let’s Bounce by LAI Games. We hope you take the time to read
this manual and learn about the many features and user-friendly adjustments that can be made to
fine-tune the game for maximum earning potential.
DESCRIPTION
Let’s Bounce is an addictive and rewarding single or two player game that is easy to play but hard to
master. Players bounce ping pong balls across a field of illuminated tiles, aiming to hit each tile at
least once and clear the playfield, before the time runs out.
PACKAGING
CONTENTS
    •   Let’s Bounce unit
    •   Operator Manual
    •   4 x coin door keys
    •   200 x Ping pong balls
    •   1 x Power cord
    •   3 x O-Ring
    •   1 x Allen Key 4
    •   1 x Allen Key 2.5
    •   1 x Wrench 17
    •   1 x Fuse 6.3A
    •   1 x Programming harness
    •   1 x Optional NRI coin mech harness
SPECIFICATIONS
DIMENSIONS
    •   Weight:         431kg       (950.19lb)           (excluding packaging)
    •   Weight:         501kg       (1104.52lb)          (including packaging)
    •   Height:         2245mm      (88.4”)              (excluding header)
    •   Height:         2848.7mm    (122.1”)             (including header)
    •   Width:          1222mm      (48.1”)
    •   Length:         3130mm      (123.2”)
    •   Power:          Maximum 600W
ELECTRIC SUPPLY
The game can operate on a universal mains input voltage between 85-266VAC 47/63Hz single phase.
The supply must be a three-wire grounded supply. An adjustment screw is available for fine-tuning
the output voltage.
LOCATION REQUIREMENTS
    •   Ambient temperature:             5C - 40C
    •   Ambient humidity:                Low
    •   Ambient U.V. radiation:          Very low
    •   Vibrations level:                Low
8
9
PACKING DETAILED
10
ASSEMBLY
PARTS DETAILED
11
ASSEMBLY STEPS
     1. Unlock the player panel with the key provided.
     2. Lift the panel up until it stops.
     3. Locate the mounting location for the bounce pad (7 holes).
12
     6. Align the bounce pad studs to the holes and lock using the same nut that was unlocked in
        step 4.
     7. Plug in the connector pictured.
     8. Carefully place the playfield frame on its side. Take care not to damage or dent the frame.
     9. Unlock the hex bolts at the rear and bottom of the playfield frame. 4 x hex bolts on the rear,
        and 4 on each side.
13
     10. Align the rear stand as shown, and lock it in place using the hex bolts from the previous step.
         4 x hex bolts on the rear and 4 on each side.
14
 CAUTION:             At least two people should be present to perform steps 13 to 17.
     13. Bring the playfield up against the front cabinet, and lift it slightly so the frame hooks on.
     14. Lock the 4 x hex bolts that were unlocked in step 11.
15. Plug in all 8 connectors on the left and right side, at the rear of the front cabinet.
15
     16. Position the right panel against the right side of the playfield (from the perspective of
         standing in front of the cabinet) and lock it in place using 6 x M6 screws.
     17. Position the left panel against the left side of the playfield and lock it in place using 6 x M6
         screws.
16
     18. Position the header against the backboard, and plug in the connector shown.
     19. Hold the header in position and lock in 4 x M6 screws.
17
     22. Ensure all the screws from the previous step are tightened, and plug in the 3 connectors
         shown.
     23. Power on the game and ensure that all lights and sensors are functional. To access PCB fuses
         and wiring, remove the left panel, which was attached in step 17. Access is shown below.
18
     25. Lift the player panel, and attach the side acrylic with 4 x M4 screws.
     26. Close the player panel and install the remaining 3 x M4 screws.
     27. Repeat steps 25 and 26 for the acrylic sheet on the opposite side.
     28. Install the side cover panel with 2 x M6 screws and flange nuts.
     29. Repeat step 28 for the side cover panel on the opposite side.
19
GAMEPLAY AND MODES
OBJECTIVE
At the start of the game, the Let’s Bounce playfield is made up of all orange tiles. Each tile awards
points and turns blue after being hit. Orange tiles award more points when hit than blue. The player
is given a set number of ping pong balls and must clear all the orange tiles from the playfield in the
allocated time frame.
If there are two players, they alternate rounds.
See setting 12, Game Mode, for more information on the different game modes available.
HOW TO PLAY
Bar Mode
     •   Pay to play
     •   Ping pong balls are vended
     •   Round one begins
     •   Bounce ping pong balls off the bounce pad
     •   Aim to hit all orange tiles
     •   Round one time runs out
         OR
     •   All orange tiles are cleared and a mini bonus state is entered
     •   Round two begins
     •   Aim to hit all orange tiles
     •   Round two time runs out
         OR
     •   All orange tiles are cleared and a mini bonus state is entered
     •   Game ends
Arcade Mode
     •   Pay to play
     •   Ping pong balls are vended
     •   Round one begins
     •   Bounce ping pong balls off the bounce pad
     •   Aim to hit all orange tiles
     •   Round one time runs out
     •   Bonus round begins
     •   Aim to hit as many rainbow tiles as possible
     •   Bonus round time runs out
     •   Game ends
20
ATTRACT MODE
Attract mode provides a visual and audio display while the game is not being played.
PLAY MODE
Let’s Bounce has two play modes. The standard Coin Play mode, where a coin or coins are inserted,
or Free Play mode, where no coins are necessary.
COIN PLAY
Coin Play mode is entered from Attract mode, by inserting coins in any of the two coin slots on the
front of the machine cabinet, then following the instructions in the “How to Play” section.
FREE PLAY
Free play can be set in one of three ways:
    • Entering the operator menu by pressing the red TEST button, then entering the game
        settings. From here, enter free play settings and turn free play mode on.
    • For a single free game, just press the green SERVICE button once.
    • Push and hold the green SERVICE button for 5 seconds. This is a temporary free mode, and
        the game will return to normal when reset.
21
OPERATION
GAME SETTINGS
1. Coin 1 Coins per Credit Default 1, Adjustable 1 – 20
   Sets the number of coins that need to be inserted in exchange for each game credit.
     3.2. Coin 1, Stage 1, Number of Bonus Credits Default Off, Adjustable Off / 1 – 99
         This sets the number of bonus credits that are given when credit stage 1 is reached.
         This is the number of bonus credits given, on top of what has been paid for.
         This setting is only active if setting 3 is ON.
     3.4. Coin 1, Stage 2, Number of Bonus Credits Default Off, Adjustable Off / 1 – 99
         This sets the number of bonus credits that are given when credit stage 2 is reached.
         This is the number of bonus credits given, on top of what has been paid for.
         This setting is only active if 3-1 and 3-2 are active.
     3.6. Coin 1, Stage 3, Number of Bonus Credits Default Off, Adjustable Off / 1 – 99
         This sets the number of bonus credits that are given when credit stage 3 is reached.
         This is the number of bonus credits given, on top of what has been paid for.
         This setting is only active if 3-3 and 3-4 are active.
     6.2. Coin 2, Stage 1, Number of Bonus Credits Default Off, Adjustable Off / 1 – 99
         This sets the number of bonus credits that are given when credit stage 1 is reached.
         This is the number of bonus credits given, on top of what has been paid for.
         This setting is only active if setting 6 is ON.
     6.4. Coin 2, Stage 2, Number of Bonus Credits Default Off, Adjustable Off / 1 – 99
         This sets the number of bonus credits that are given when credit stage 2 is reached.
         This is the number of bonus credits given, on top of what has been paid for.
         This setting is only active if 6-1 and 6-2 are active
     6.6. Coin 2, Stage 3, Number of Bonus Credits Default Off, Adjustable Off / 1 – 99
         This sets the number of bonus credits that are given when credit stage 3 is reached.
         This is the number of bonus credits given, on top of what has been paid for.
         This setting is only active if P6-3 and P6-4 are active.
8. Attract Sound Default 3 minutes, Adjustable Off, On, 2m, 3m, 4m, 5m, 10m, 30m
   Controls the delay between the attract mode audio loop repeating.
9. Error Message Alert Default Display & Audio, Adjustable Display & Audio, Audio Only, Display
   Only, Off
   Controls how the game indicates an error has occurred. Errors can be shown on the display
   and/or with an error voice message that is played through the speakers, or hidden completely.
23
11. Prize Type Default Ticket, Adjustable Off / Ticket / Coupon
    Defines the type of prize given to the player. This only affects how the jackpot number and
    tickets owing number is displayed.
    If set to "off" then no prize is paid out.
    If set to "tickets" then prize numbers shown on displays are the same as the number of tickets
    dispensed from the mech.
    If set to "coupons" (1 ticket = 2 coupons), then prize numbers displayed to the player double the
    number of tickets dispensed from the mech.
24
AUDITS
     1. Total Coins 1
         Shows the number of coins inserted on COIN1 input.
     2. Total Coins 2
         Shows the number of coins inserted on COIN2 input.
     3. Total Service Credits
         Shows the number of times the service button was used to issue 1 credit to the game.
     4. Single Player Games
         Shows the total number of single player games played.
     5. Double Player Games
         Shows the total number of double player games played.
     6. Total Games Played
         Shows the total number of games completed.
     7. High Score
         The highest score achieved.
     8. Total Tickets
         Shows the number of tickets paid out from all ticket mechs.
     9. Average Tickets Per Game
         Shows the average number of tickets won from each game.
     10. Total Skips
         The number of times the “end turn” button has been pressed.
     11. Total Time Skipped
         The total number of seconds of gameplay that have been skipped as a result of pressing the
         “end turn” button.
     12. Average Time Skipped
         The average amount of game time remaining when the “end turn” button is pressed.
     13. Cleared Playfield
         The number of rounds where the playfield was cleared.
     14. Jackpot
         The number of times “bonus tickets” were won.
     15. Checksum
         Manufacturers audit for error checking.
25
INPUT AND OUTPUT TESTS
OUTPUT TESTS
     1. All Outputs
        Flash all lamps, run playfield colors, 7 segment displays and player panel button lamps.
     2. Tiles
        Flash all playfield tile lights in order of tile 1 to 45.
     3. Score
        Count all seven segment displays from 0000 – 9999.
     4. Lights
        Flash the player one, player two, player panel buttons, round, score, clear and winner lamps.
     5. Sound
        Play all used sounds in sequence.
     6. Max Load
        Play all used sounds in sequence.
INPUT TESTS
The display will read ON or OFF to indicate if the currently selected input is active or not.
    • Up Button
     •   Down Button
     •   Test / Enter Button
     •   Back / Service Button
     •   Utility Button
     •   Single Player Button
     •   Double Player Button
     •   End Turn Button
     •   Sensors Ball / Home / Player / Return
     •   Coin 1 / Coin 2
     •   Ticket 1 / Ticket 2
RUN TESTS
     1. Run Ticket Mechs
        Try dispense a single ticket from both ticket mechs.
     2. Ball Lifting
        Set the ball gate to the return positon and run the ball lifter motor.
     3. Ball Gate
        Toggle the ball gate between the home, to playfield and to player positions.
     4. Ball Dispenser
        Fills 20 balls to the ball gate and returns them. Cycles the ball gate to the player position
        before returning home. Repeats this cycle continuously.
     5. Run Tile Sensor
        Activate playfield tiles so they will light up when hit. Use this to check tile sensitivity.
26
ONLINE TILES
This menu can be used to set tiles to “offline,” meaning they do not need to be hit by the player to
clear the playfield. A maximum of 10 tiles can be set as offline at any one time.
When the first online tile is hit at the start of the game, it will simulate all the offline tiles being hit as
well. They will light up and points are awarded to the player as though they were hit.
    1. Set All Online
        This will set all tiles to “online.” When this option is selected, all online tiles will be lit up as
        green, and offline tiles as red.
    2. Tile No. Online / Offline
        Scroll through the status of each tile. The display will indicate the tile number and status
        (eg, tile 32 online). When a tile is selected, use the right button to toggle it’s status between
        offline and online.
GAME HISTORY
This menu lists the data on the last 10 game plays. Each entry lists five pieces of data:
    • SPL / DPL – Single player or double player game
    • P1 – Player one’s score
    • P2 – Player two’s score
    • T1 – The number of tickets paid out to player one
    • T2 – The number of tickets paid out to player two
27
ERRORS
 Name               Cause                                Solution
                    The coin sensor has been pressed     Release the coin sensor to clear
 Coin 1 error
                    for a long period of time.           the error.
                    The coin sensor has been pressed     Release the coin sensor to clear
 Coin 2 error
                    for a long period of time.           the error.
28
                                                                      Clear the error by viewing it in
 Error EEP NJ                 EEPROM memory related to the NJ         the errors menu and pressing the
                              game state saving system can’t be       right button.
 Only applicable to New
                              read.                                   If the error still occurs, the IC is
 Jersey firmware
                                                                      faulty and needs to be replaced
                              The CPU cannot read or write to its     Clear the error by viewing it in
 Error PSet                   on-board EEPROM program                 the errors menu and pressing the
                              settings, or is receiving errors        right button.
 This error will cause game
 operation to stop
                              during communication with the           If the error still occurs, the IC is
                              EEPROM.                                 faulty and needs to be replaced.
29
SECTION A: SERVICE INSTRUCTIONS
     NOTE:            Be sure to read the following carefully before servicing the machine.
CABINET FRONT
                  9
1.    Header
2.    Backboard
3.    Playfield
4.    Bounce pad
5.    Player panel
6.    Coin door 1
7.    Ticket door 1
8.    Ticket door 2
9.    Coin door 2
30
BACKBOARD
2 1
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 11 12
     1.    Speakers
     2.    Timer display lamp
     3.    Player 1 and 2 lamps
     4.    Player 1 and 2 round 1 score lamps
     5.    Player 1 and 2 round 1 clear lamps
     6.    Player 1 and 2 round 2 score lamps
     7.    Player 1 and 2 round 2 clear lamps
     8.    Player 1 and 2 total score lamps
     9.    Player 1 and 2 winner lamps
     10.   Round 1 lamp
     11.   Round 2 lamp
     12.   Total score lamp
31
PLAYER PANEL
     1.       Bounce pad             3   4   5
     2.       End turn button
     3.       Single player button
     4.       Double player button
     5.       Credit display
CABINET INNER
      1
     1. Ball lifter
     2. FB86 Sensor PCB
32
                 1
CABINET REAR
                                    3
                1
                                    4
                                    5
                2
33
CABINET SIDE
4 10
       5
                                                11
       6
     1.    Up button
     2.    Back / service button
     3.    Test / enter button
     4.    Down button
     5.    Volume control
     6.    Utility button
     7.    Coin 1 counter
     8.    Coin 2 counter
     9.    Ticket 1 counter
     10.   Ticket 2 counter
     11.   UCL connector
34
ACCESSING THE PLAYFIELD
On newer models of Let’s Bounce the underside of the playfield is split into three panels, allowing
easy access to the bottom of the playfield for maintenance purposes.
If your unit doesn’t have three visible panels underneath it, please disregard this section.
35
     1. Identify the panel you want to remove and remove 4 x M4 x10 screws and washers per
        panel, as shown below
     2. After removing the screws, follow the sequence below – lift, pull, then tilt – to remove the
        panel
36
PARTS DESCRIPTION
HEADER DISPLAY
The header is a static sign illuminated by LED strip lighting.
BACKBOARD
The backboard at the rear of the game mounts the speakers, FB63 timer display, FB44 score displays,
and LED strip lamps. All components are accessible by removing the guards behind the backboard.
SPEAKERS
Two component speakers are wired to the left and right outputs from the FB106 sound board. Each
speaker pair consists of a crossover, woofer speaker and tweeter speaker.
PLAYFIELD
  CAUTION:         Take care when working around the playfield tiles and ensure mounting
                   mechanism is not damaged.
The playfield consists of 45 tiles. Each tile is a delicate assembly containing one FB205 Sensor PCB.
The FB205 is a sensitive PCB used to detect the vibration caused by a ping-pong ball hit. Extra care
should be taken when handing and cleaning so as not to damage the mounting.
Each FB205 is programmed with firmware and communicates with the FB216 using an RS485 data
bus. Ensure DIP switches on each FB205 are set so that each PCB has a unique address as defined in
the image below. Correct addressing is critical and starts as 1 and increases to 45 from left to right
and from front to back.
37
DIP SWITCH ADDRESSING
Addresses are set via DIP switches using binary coding. Patterns are shown below:
Do not use address 0.
  ADDRESS          SW6            SW5            SW4           SW3          SW2     SW1
      0            ON            ON             ON            ON            ON      ON
      1            ON            ON             ON            ON            ON      OFF
      2            ON            ON             ON            ON            OFF     ON
      3            ON            ON             ON            ON            OFF     OFF
      4            ON            ON             ON            OFF           ON      ON
      5            ON            ON             ON            OFF           ON      OFF
      6            ON            ON             ON            OFF           OFF     ON
      7            ON            ON             ON            OFF           OFF     OFF
      8            ON            ON             OFF           ON            ON      ON
      9            ON            ON             OFF           ON            ON      OFF
      10           ON            ON             OFF           ON            OFF     ON
      11           ON            ON             OFF           ON            OFF     OFF
      12           ON            ON             OFF           OFF           ON      ON
      13           ON            ON             OFF           OFF           ON      OFF
      14           ON            ON             OFF           OFF           OFF     ON
      15           ON            ON             OFF           OFF           OFF     OFF
      16           ON            OFF            ON            ON            ON      ON
      17           ON            OFF            ON            ON            ON      OFF
      18           ON            OFF            ON            ON            OFF     ON
      19           ON            OFF            ON            ON            OFF     OFF
      20           ON            OFF            ON            OFF           ON      ON
      21           ON            OFF            ON            OFF           ON      OFF
      22           ON            OFF            ON            OFF           OFF     ON
      23           ON            OFF            ON            OFF           OFF     OFF
      24           ON            OFF            OFF           ON            ON      ON
      25           ON            OFF            OFF           ON            ON      OFF
      26           ON            OFF            OFF           ON            OFF     ON
      27           ON            OFF            OFF           ON            OFF     OFF
      28           ON            OFF            OFF           OFF           ON      ON
      29           ON            OFF            OFF           OFF           ON      OFF
      30           ON            OFF            OFF           OFF           OFF     ON
      31           ON            OFF            OFF           OFF           OFF     OFF
      32           OFF           ON             ON            ON            ON      ON
      33           OFF           ON             ON            ON            ON      OFF
      34           OFF           ON             ON            ON            OFF     ON
      35           OFF           ON             ON            ON            OFF     OFF
      36           OFF           ON             ON            OFF           ON      ON
      37           OFF           ON             ON            OFF           ON      OFF
      38           OFF           ON             ON            OFF           OFF     ON
      39           OFF           ON             ON            OFF           OFF     OFF
      40           OFF           ON             OFF           ON            ON      ON
      41           OFF           ON             OFF           ON            ON      OFF
      42           OFF           ON             OFF           ON            OFF     ON
      43           OFF           ON             OFF           ON            OFF     OFF
      44           OFF           ON             OFF           OFF           ON      ON
      45           OFF           ON             OFF           OFF           ON      OFF
38
COUNTERS
Counters will increment for each coin inserted and each ticket paid out. Counters are under
firmware control and are not directly connected to the mechanisms.
BUTTONS
Press the green SERVICE/BACK button to issue a service credit from attract mode. Press and hold the
green SERVICE/BACK button to enter temporary Free Play Mode. This will remain in place until
machine power is reset.
Press the red TEST/ENTER button to enter the operator menu from attract mode.
When in the operator menu, use four up/down/left/right buttons to navigate through the menu.
VOLUME KNOB
Use to adjust the speaker’s sound level.
TICKET MECHS
Tickets won are paid out from two ticket mechs. Being a 2-player game, tickets are paid out on the
mech corresponding to the player. Player 1 tickets are paid out on ticket mech 1 and player 2 tickets
are paid out on ticket mech 2. The exception being when the “Card System” game setting is set to
ON. If a 2-player game is played by crediting only a single player position then all tickets are paid out
on that players ticket mech.
BALL DISPENSER
The ball dispenser is a 2-stage mechanism consisting of a ball lifter and a ball gate.
The lifter is a rotating plate to lift the ball to the ball gate. Balls are counted by the FB84 IR Sensor
PCB.
The ball gate is used to hold the balls before dispensing them to the player. Gate position is detected
by the FB165 sensor PCB.
39
POWER INLET/MAINS SWITCH
The power inlet is a standard IEC inlet socket with a mains power switch, located at the rear of the
machine. There is a main power fuse internal in this IEC socket. The fuse should be a M205, 250VAC,
8A.
     WARNING:       ALWAYS turn OFF mains power and unplug the game before replacing any
                    fuses.
                    ALWAYS use the correctly rated fuse.
POWER SUPPLY
The machine is powered by a 600W 12V power supply. AC input is universal 85-265VAC 47-63Hz.
LAMPS
     WARNING:       Always turn OFF mains power and unplug the game, before replacing any
                    lamps.
                    Always replace the lamps with the same or equivalent size, wattage and
                    voltage.
MAINTENANCE
EXTERIOR
     •   Regularly dust and clean the external cabinet areas as required, using a soft water-damp
         cloth and mild soap.
     •   Check for blown bulbs and replace as required.
     •   Check all LED strips are functioning and repair as required.
     •   Check that all playfield tiles are operating and positioned correctly. Tiles should all be at the
         same level, orientation, and spacing.
     •   Check all foam padding on the playfield cross-beam mounts is intact with no exposed metal.
         Re-glue any foam that has come loose
     •   Check below the playfield for stuck balls, clear out any obstructions to allow balls to roll
         freely.
INTERIOR
     •   Regularly dust and vacuum the interior of the cabinet, taking care to remove any objects
         that may have fallen.
     •   Check and tighten all fixing hardware and fasteners as required.
     •   Check the ball dispenser sensors are clear, blow out any dust from the optical sensors.
     •   Check the ball lifter is free to rotate and balls are free from obstruction.
     •   Check the balls are clean and undamaged. Discard any balls that are cracked or deformed.
40
FB216 UPDATE PROCEDURE
TOOLS REQUIRED
     •    1 x USB – TTL Serial Adapter with Connector Harness
     •    1 x PC or Laptop with USB Port running a Windows OS (will be connected to game during the
          update, so must be portable)
     •    1 x Computer Program FLASHER-STM32
     •    1 x HEX File (containing PCB update)
PC SETUP
FLASHER-STM32
     1.   The program FLASHER-STM32 needs to be downloaded and installed on the PC
     2.   Visit www.st.com
     3.   In the search bar at the top of the page, search for FLASHER-STM32
     4.   Select the suggested result from the Products category
41
PROCEDURE
     1. Switch off the game that is being updated
     2. Access the required service area and locate the PCB (refer to Locating and Accessing parts –
        Cabinet Inner for assistance in locating FB216)
     3. Place the PC near the PCB, and connect them using the USB – TTL serial adapter cable, from
        the USB port on the PCB, to the J5 programming port on the PCB
42
     6. For the Port Name setting, open the drop-down menu and select the only COM port
        available (COM number is automatic and can vary)
     7. Leave the rest of the settings at their default value, and select Next
     8. The next screen should show the “Target is readable” message
43
     9. Press Next
     10. Ensure that the target field correctly reads “STM32F4_05_07_15_17_1024K”
44
     16. Press Next
     17. Above the progress bar, the text will progress from “Downloading,” to “Verifying,” to
         “Success”
     18. Once the progress bar is green and states “Download operation completed successfully,”
         press Close to finish
     19. Turn off the game
     20. Remove the USB – TTL adapter cable from the PCB
     21. Turn on the game
     22. Enter the operator menu
     23. There may be an error present after the update - clear the error in the operator menu
     24. Check the firmware version to verify that the update was completed successfully
45
TROUBLESHOOTING
NO COM PORT SELECTABLE FROM DROP DOWN
If you’re up to step 6, and there are no options to select a port from the drop-down menu, the PC is
not able to communicate with the PCB
     1. Ensure the game is powered on, and the PCB has power – verify that the heartbeat LED
         (shown below) is flashing to ensure that the PCB has power
     2. Check that the cable is securely inserted into the USB port on the PC and the J5 port on the
        PCB
     3. Restart the game while the cable is connected and the Demonstrator App is running
     4. Restart the Demonstrator App while the cable is connected and the game is switched on
     5. If none of these steps solve the issue, the cable may be faulty
46
47
SECTION B: TECHNICAL DETAILS
  WARNING:        Always turn OFF mains power and unplug the game before cleaning the interior
                  of the machine.
  Always after cleaning the cabinet interior, check all harness connectors and restore all loose or
   WARNING:
  interrupted      It is advised that anybody using SECTION B for repairing or modifying any of the
              connections.
                   components of the game should be a qualified technician, having at least a
                   basic knowledge of digital components, integrated circuits and electricity.
POWER SUPPLY
The universal AC input power supplies generates 12VDC for the entire machine. The power supply
output voltage should be 12VDC. It can be adjusted when necessary by turning the blue adjustment
trimpot with a small Philips screwdriver.
48
COIN OPTIONS REFERENCE GUIDE
By default, the coin door contains a micro switch connected to the COIN2 input for crediting the
machine.
A 9 way Molex connector has been installed on the coin door which can be optionally used to make
adaptors for most electronic coin systems and comparators.
The following picture illustrates the connector pinout.
                                      PIN1 = GND
                                      PIN2 = COIN1 input
                                      PIN3 = 12VDC
                                      PIN7 = GND
                                      PIN8 = COIN2 input
                                      PIN9 = 12VDC
Contact your nearest LAI Games distributor for harnessing to suit different coin comparators and bill
acceptors.
49
Pin 6. Ticket Meter- is connected to the Ticket 1 Meter output from the game PCB and can be used
by card systems for monitoring purposes.
Pin 7. Empty
Pin 8. Empty
Pin 9. Ground- is connected to the common Ground connection, the same ground as the Game PCB.
TICKET MECHANISMS
2 x ticket mechs can be fitted inside the ticket doors. Connections are available through a standard 4
way Molex receptacle. Deltronic DL-1275 mechs are installed by default.
                                           Pins:
                                           Molex 02-09-1119 (loose)
                                           Molex 02-09-1117 (chain)
                                           PIN1 = NOTCH
                                           PIN2 = GND
                                           PIN3 = DRIVE
                                           PIN7 = 12VDC
WIRING DIAGRAMS
(Next Page)
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
MECHANICAL ILLUSTRATIONS
MAIN ASSEMBLY
70
FRONT PANEL
71
PANEL DOOR AND BASE FRONT PANEL
72
COIN DOOR AND TICKET DOOR
73
COIN PLATE WITH DBA AND CASH BOX
74
OPERATOR PANEL AND POWER SUPPLY
75
PLAYER PANEL
76
RIGHT AND LEFT PLAYER PANEL STOPPER
77
BALL GATE AND DB BOX
78
BALL GATE MOTOR AND DISPLAY SIGN
79
BALL LIFTER AND BALL HOPPER CHUTE
80
DISPLAY PANEL AND BASE DISPLAY PANEL
81
BASE SCORE PANEL
82
BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2
83
RIGHT AND LEFT SIDE WALLS
84
MAIN PLAYFIELD
85
Disclaimer
OPERATOR, PLEASE NOTE
By accepting delivery of and placing this hardware and licensed software into operation, the
Operator represents and warrants that it will only operate the hardware and licensed
software provided by LAI Games in compliance with the regulatory requirements of the
country, state, and/or municipality in which the hardware and licensed software are used
and/or operated. LAI Games has provided this hardware and licensed the software only for
legitimate and legal use, and any use of the hardware and licensed software in a manner
that violates any laws of the country, state, and/or municipality in which the hardware and
licensed software are used and/or operated is wholly unauthorized and shall be at
Operator’s sole and complete risk.
Operator assumes any and all risk and liability for any civil or criminal legal claims or causes
of action arising from the unauthorized use and/or operation of the provided hardware and
licensed software, such improper and unauthorized use specifically including, but not
limited to:
     (a) Operating or allowing the operation of the hardware and licensed software in a
         manner that violates the laws and regulations of the country, state, and/or
         municipality in which the hardware and licensed software are used or operated;
     (b) Assembling or causing the assembly of the hardware in a manner not authorized by
         or disclosed in this manual;
     (c) Any tampering with, changes to, or modifications of the licensed software that occur
         after the software leaves LAI Games’ factory that is not made by authorized LAI
         Games personnel and that is directly or indirectly caused by Operator; and
     (d) Any tampering with the computer chip/electronic programmable read only memory
         (EPROM) by or on behalf of Operator that directly or indirectly causes the tamper-
         indicating holographic seal on the computer chip/EPROM to be broken or damaged
         in any way.
LAI Games shall have no liability related to such improper and unauthorized use and/or
operation of the hardware and licensed software, and Operator shall indemnify, defend,
and hold LAI Games harmless for any claim or cause of action brought against LAI Games
arising from Operator’s or Operator’s representative’s improper and unauthorized use
and/or operation of the hardware and licensed software.
Any improper and unauthorized use shall completely and totally void any and all warranties,
both express and implied, of the hardware and licensed software provided by LAI Games.
86
WARRANTY
LAI Games warrants its manufactured products for a period of 3 months inclusive of parts and labor
from the date of sale.
LAI Games exclusive obligation is to repair any item with any defects as a result of faulty
workmanship or materials, providing the defective item or items of equipment are returned
to the LAI Games distributor from which the machine was purchased.
87
Contact Us
Sales and Enquiries:   sales@laigames.com
Technical Support:     support@laigames.com
Website:               www.laigames.com
           For your nearest LAI Games Distributor, visit our web site at
                           www.laigames.com
88