///////////////////////////////////////////////////////////////////////////////////
////////////////
// USER SETTINGS
//
// Current User: noskills
// User Profile Directory: config.ini
//
// Notes:
// The user settings found in players/config.ini will be applied on
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boot and will be overridden.
// by the config.ini settings found in the user profile directory once the user is
logged in
// to Battle.Net. Any manual edition of the user settings in this file should be
followed by
// a copy of the config.ini file in the proper user profile directory.
///////////////////////////////////////////////////////////////////////////////////
////////////////
//
//Version info
///
//This file's version
config_version = "7" // 0 or bigger
//keep track of hardware configuration to detect hardware changes
hardware_checksum = "1359104416" // integer
//
//Gameplay
//
//Frame rate cap (0 for none)
max_fps = "250" // 0 to 1000
//Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
max_fps_menu = "190" // 0 to 1000
//Frame rate cap when game is out of focus (should be smaller than com_maxfps)
maxfps_inactive = "190" // 15 to 1000
//Toggle framerate smoothing
smooth_framerate = "0" // 0 or 1
//Enable occlusion of sound behind solid surfaces
sound_occlusion = "1" // 0 or 1
//Enable vertical look with the mouse
mouse_vertical_look = "1" // 0 or 1
//The Game manages it's process priority automatically.
automatic_process_priority = "0" // 0 or 1
//Play the intro movies at boot.
play_intro_movies = "0" // 0 or 1
//
//Display
//
// 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended
Window
fullscreen_mode = "1" // 0 to 3
//1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
fullscreen_preferred_mode = "1" // 1 to 3
//Window X position
window_x = "12" // -8192 to 8192
//Window Y position
window_y = "59" // -8192 to 8192
//Window width
window_width = "1914" // 0 to 16384
//Window height
window_height = "996" // 0 to 16384
//Window is maximized on boot
window_maximized = "1" // 0 or 1
//Fullscreen resolution
fullscreen_resolution = "1920x1080" // any text
refresh_rate = "144" // 1 to 400
//Monitor index to use for fullscreen
monitor = "1" // 0 to 8
//Vsync only applies in fullscreen
vsync = "0" // 0 or 1
//Apply Vsync but only in the frontend
vsync_menu = "0" // 0 or 1
//Percentage of window resolution that the 3D scene renders at. value set by the
user. can be smaller than the actual.
resolution_percent = "100" // 20 to 200
//Color spaces for monitor output
display_gamma = "sRGB" // sRGB, or rec.709
//Force specific aspect ratio independent of window aspect ratio
aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
//
//Graphics
//
//LOD's to drop on models, higher numbers are higher quality
mesh_quality = "2" // 0 to 4
//0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic
filtering
texture_filter = "2" // 0 to 2
//Number of mips to drop on streamed textures, lower numbers are higher quality
texture_quality = "3" // 0 to 7
//Use texture extra ('next gen') mip maps
use_extra_mips = "0"
disable_dynamic_light_shadows = "0" // 0 or 1
disable_dynamic_sun_shadows = "0" // 0 or 1
//Particle shadow support
fx_shadows = "1" // 0 or 1
//Enable multi-sampled soft shadows
shadow_filtering = "0" // 0 or 1
//Enabled order-independent transparency
oit = "0" // 0 or 1
//Maximum number of overlapping transparency layers
oit_layers = "8" // 8, 9, 12, or 16
//Screen-space ambient occlusion method
ssao_technique = "GTAO Medium Quality" // Disabled, GTAO Low Quality, GTAO Medium
Quality, GTAO High Quality, or GTAO Ultra Quality
//Anti-aliasing technique
aa_technique = "Filmic SMAA 1x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x,
Filmic SMAA T2x, or NVIDIA DLSS
//User preferred anti-aliasing technique
aa_technique_preferred = "Filmic SMAA 1x" // None, FXAA, SMAA 1x, Filmic SMAA 1x,
SMAA T2x, or Filmic SMAA T2x
//DLSS performance mode
dlss_perf_mode = "Balanced" // Ultra performance, Performance, Balanced, Quality,
Ultra Quality, or Automatic
//Per-object motion blur
motion_blur = "Off" // Off, Auto, On, or Viewmodel Only
motion_blur_quality = "Low" // Low, Medium, or High
//Better lighting for skin
subsurface_scattering = "1" // 0 or 1
//Set to 3 to enable triple buffering, useful to prevent large framerate drop when
vsync is on
backbuffer_count = "2" // 2 to 3
//HDR display mode
hdr_display_mode = "-1" // -1 to 2
//HDR calibration min
st2084minNits = "0" // 0 to 0.5
//HDR calibration max
st2084maxNits = "3842.09" // 250 to 10000
//Enable screenspace reflection
ssr = "1" // 0 or 1
//SSR gloss threshold (0 uses only SSR, 1 uses only static reflections)
ssr_gloss_threshold = "0" // 0 to 1
//Index of GPU to use (-1 for auto-detect)
display_adapter = "-1" // -1 or bigger
//Enable viewmodel self shadowing
shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All
dedicated_player_shadow = "All" // Off, Sun Only, Spot Only, or All
//Number of pixel in screen required to be culled, lower numbers are higher quality
auto_cull_radius = "0.25" // 0 to 10
//0 for normal resolution volumetric lighting, 1 for high resolution
volumetric_light_quality = "1" // 0 to 1
//0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to
double sample count
volumetric_light_sample_mult = "2" // 0.5 to 2
//Auto-detected quality level by game
auto_detected_quality = "12" // 10 to 12
//Terrain texture filtering quality, 0 to 4 : (linear, aniso2x, aniso 4x, aniso 8x
and aniso 16x)
terrain_filter_quality = "2" // 0 to 4
//Terrain tile generation update count : higher filter quality needs higher tile
count to prevent popping but is also more expensive
terrain_tile_update_qty = "16" // 8 to 16
//Shadow quality preset (0 = high, 1 = medium, 2 = low and 3 = very low)
shadow_preset = "3" // 0 to 3
//Use next gen fx
fx_nextgen = "1" // 0 or 1
//Use high resolution UI textures
high_resolution_ui_textures = "0" // 0 or 1
//Use next gen volumetrics
nextgen_volumetrics = "1" // 0 or 1
//Use next gen shadow updates
nextgen_shadow_updates = "0" // 0 or 1
//Raytraced AO
rtx_ao = "Off" // Off, Auto, or On
//Raytraced sun shadows
rtx_sun_shadow = "Off" // Off, Auto, or On
//Raytraced local shadows
rtx_local_shadow = "Off" // Off, Auto, or On
//Raytraced AO quality
rtx_ao_quality = "Normal" // Normal, High, Ultra, or Use DVARs
//Raytraced sun shadows quality
rtx_sun_shadow_quality = "Normal" // Normal, High, Ultra, or Use DVARs
//Raytraced local shadows quality
rtx_local_shadow_quality = "Normal" // Normal, High, Ultra, or Use DVARs
//Enable or disable Nvidia Reflex mode, enabling to lower input latency when
possible
nv_reflex_enabled = "0" // 0 or 1
//Enable or disable boost mode for Nvidia Reflex, boost mode will keep gpu clock
maxed out to make sure gpu is running at full speed at all time.
nv_reflex_boost_mode = "0" // 0 or 1
//Enable the water tesselation
fft_water_tessellation = "0"
//
//Audio
//
//Adjusts the volume for character and announcer voices.
voice_scale = "1" // 0 to 1
//Adjusts the volume of the music.
music_scale = "0" // 0 to 1
//Adjusts the volume of the sound effects.
sfx_scale = "1" // 0 to 1
//Adjusts the volume during cinematics.
cinematic_scale = "1" // 0 to 1
//Adjusts overall volume.
master_scale = "0.3" // 0 to 1
//Adjusts the overall volume when someone is speaking in chat, 1 for complete audio
fading
audio_scale_when_speaking = "0.5" // 0 to 1
//Enable the adjustment of the overall volume when someone is speaking in chat
enable_scale_when_speaking = "0" // 0 or 1
//Mutes all sound.
mute_master = "0" // 0 or 1
//Mutes music only.
mute_music = "1" // 0 or 1
//Mutes character and announcer voices only.
mute_voice = "0" // 0 or 1
//Mute audio while the window is out of focus
mute_audio_out_of_focus = "1" // 0 or 1
//Main output device
sound_output_device = "Headphones (Realtek(R) Audio)" // any text
//
//Voice Chat
//
//Enable voice chat
enable_voice = "1" // 0 or 1
//Chat input device
voice_input_device = "Microfoon (Logitech G432 Gaming Headset)" // any text
//Using push to talk
voice_push_to_talk = "1" // 0 or 1
//
//Telemetry
//
//Set to 1 or 2 to display an ingame overlay of the frame performance over time.
show_performance_graph = "0" // 0 to 16
///////////////////////////////////////////////////////////////////////////////////
////////////////
// SYSTEM SETTINGS
//
// Notes:
// These settings are specific to this system's hardware, and are only applied at
boot time.
///////////////////////////////////////////////////////////////////////////////////
////////////////
//Set to zero to force auto-detect to run at startup
auto_detect_version = "5" // 0 to 100000
//Thread count for handling the job
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worker_threads = "6" // 2 to 6
//Clear to check driver against recommended
last_driver_nvidia = "49729" // 0 or bigger
//Clear to check driver against recommended
last_recommended_driver_nvidia = "45730" // 0 or bigger
//Clear to check driver against recommended
last_driver_amd = "0" // 0 or bigger
//Clear to check driver against recommended
last_recommended_driver_amd = "0" // 0 or bigger
//Fraction of video memory usage to target
video_memory = "0.7" // 0.5 to 1
//Number of jobqueue worker threads that will NOT do background compilation of PSOs
pso_excluded_workers = "1" // 0 to 15
//Frame rate cap in the frontend while precompiling shaders (0 for unlimited)
pso_preload_max_fps = "0" // 0 or bigger