ORGANIZED BY
DEPARTMENT OF EEE, KUET
EVENT RULEBOOK
          SOCCER BOT
                EEE DAY 2023
TABLE OF CONTENTS
 1    Team Formation                  Page 1
 2    Soccer Bot Specification       Page 2
 3    Ball & Arena Specification     Page 3
 4    Rules of the Game              Page 4
 5    Ball and Arena Specification   Page 5
 6    Winner Declaration Process     Page 9
 7    General Information            Page 11
 8    Declaimer                      Page 14
 9    Data Consent                   Page 14
 10   Registration                   Page 15
 11   Contact Info                   Page 16
1. TEAM FORMATION
 1. The competition is open for all students of college,
 polytechnical institute and undergraduate university
 students.
 2. A team should not consist of more than 5 members.
 3. Cross institute teams are allowed to participate.
 4. A person cannot be member of multiple teams.
 5. Each team can have only one soccer bot and that must
 be their own soccer bot. Multiple teams using one soccer
 bot or one team using multiple soccer bots is not allowed.
                                                  Page 01
2. SOCCER BOT SPECIFICATION
 1. Physical Specification :
  1. Maximum dimension limit of the bot is 25 cm (length) ×
  25 cm (width) × 20 cm(height).
  2. Maximum weight of bot is 3 kg.
  3. The robot must have its own battery. Any wired power
  supply is not allowed.
  4. The rated voltage of motor used must be within 12 to 24
  volts.
  5. Use of grabbing mechanism is strictly prohibited. Robot
  can only push or kick the ball.
  6. Any use of weapon, fire, water or other chemical is not
  allowed. Robots can only use mechanical force for
  playing.
  7. Ready-made logo kit and Internal Combustion engine
  are not allowed.
  8. Ready-made gear assemblies are allowed.
  9. No pillowy parts can be used with the bot, which may
  deflect the opponent bot on contact.
  10. Addition of Kicking Mechanism is optional for the
  teams. It is ok If any team doesn’t want to improvise it
                                                  Page 02
3. SOCCER BOT SPECIFICATION
          ALLOWED KICKING MECHANISM
  2. Bracket Specification:
  1. All shapes of the brackets are               ϴ
     allowed.
  2. Maximum bracket length is 20
     cm
  3. The angle between the bracket
     and the bot ϴ must be ϴ ≥ 90°.
 3. Control System :
   1. Control unit must have its own power supply.
   2. The controller must control the bot through wireless
   communication.
                                                 Page 03
4. BALL & ARENA SPECIFICATION
  1. ARENA :
     1. Size of the arena is 10 feet in length and 6 feet in
        width.
     2. The arena will be surrounded by walls of 5 inches.
     3. There will be two goalposts. Each will be 18 inches in
        length and 6 inches in height
  2. BALL :
                Shape           Round
                Weight          ±200g
               Diameter      Maximum 7cm
                                                   Page 04
5. RULES OF THE GAME
 1. General Rules :
  1. A match will be held between two teams.
  2. Fixture will be fixed according to the number of
     participants
  3. Each team will compete against a randomly selected
     team.
  4. Before a match, a team will have 3 minutes for program
     setup and testing purpose.
  5. A match is divided into two halves. Each half will be 2.5
     minutes long. There will a 1-minute break for
     maintenance between the halves.
  6. If any team member touches the bot during the match,
     it will be considered as a foul.
  7. Bot will be placed at the starting point mark at the
     beginning of the game.
  8. If two robots are tangled with each other, then the
     referee will pause the game with whistle and place them
     at their starting position.
  9. If both bots simultaneously push/force/fight with the ball
     for 7 seconds, then referee will blow whistle and place
     the bots and the ball at respective starting positions.
 10. Maximum 1 member of a team can stay in the restricted
     area around the arena during the match.
                                                    Page 05
5. RULES OF THE GAME
  2. Free Kick :
  1. If a team does a foul, the opponent will get a free kick.
  2. For free kick / penalty shot. only kicking / pushing is
     allowed. In case of pushing, front wheel can’t cross
     the corresponding line
  3. If a bot lifts the opponent bot from the ground at any
     place of the arena, then the opponent bot will get a
     free kick.
  4. If a bot flips the bot of the opponent at its own half,
     then the opponent will get a free kick.
  5. No team can intentionally push/force/fight with the
     opponent without the ball. This will be treated a foul
     and the opponent will get a free kick.
  6. The team which wins the free kick will place the bot
     at the free kick point. Ball will be placed at centre. The
     opponent bot will be set at the starting point of its
     half.
  7. If the front wheels of a bot touches the goal line of
     the opponent, then it will be considered as a foul.
                                                      Page 06
5. RULES OF THE GAME
3. Penalty :
  1. If a bot flips the bot of the opponent at the
     opponent’s half, then the opponent will get a penalty
     kick.
  2. Opponent will get a penalty shoot-out if any robot
     does not move for 15 seconds from a position.
  3. If a team commits repeated fouls more than 5 times,
     then the opponent will be given a penalty kick.
  4. For penalty shoot-out, the ball will be placed in the
     opponent’s free kick point. The ball can only be
     pushed or kicked from that point. The front wheel of
     the bot cannot completely cross the free kick line. In
     that case the penalty will be dismissed.
  5. If any team does not push or shoot the ball out of the
     free kick point within 10 seconds of the start of the
     whistle the penalty shot will be cancelled.
                                                   Page 07
5. RULES OF THE GAME
4. SCORING
  1. For each goal: +10 points
  2. For each foul: −1 points
  3. If any problem with the bot occurs during the
     match, the team will get a maximum of 3 minutes to
     repair the bot with −1 point for every 10 seconds.
5. DISQUALIFICATION
  1. Damaging the arena may result in disqualification
     from the competition. The referee will take the
     decision of disqualification.
  2. Any act of disrespect towards judges, referees,
     security rules or opponent teams will result in
     disqualification of the team from the competition.
  3. If a team fails to arrive at due time, they will be
     disqualified.
                                                Page 08
6. WINNER DECLARATION PROCESS
 1. Normal Condition
   Total point will be counted using the equation,
       Point = G*10 - F*1 - ( 1 per 10 second repair )
       Here, G = Number of Goals
             F = Number of Fouls
   The team with higher points will be declared as
   winner.
                                               Page 09
6. WINNER DECLARATION PROCESS
 2. Tie Break
   1. If the score after match time ties, a sudden death overtime will
      take place. There will be two halves each with 1-minute time
      and a maintenance break of 30 second. In this round, the
      team to score a goal first will win the match.
   2. Each team will be given 3 penalty shoot-outs. The team with
      the most goals in the penalty shoot-out round will be
      considered the winner.
   3. If winner cannot be decided from the penalty shoot-out round,
      then the number of fouls will be counted. The team with less
      number of fouls will be declared as the winner.
 3. Odd Number Qualification Break
           Teams with higher goal difference will qualify to the next
    1
                                   round.
           If goal difference mechanism cannot decide, then teams
    2
           with lower number of fouls will qualify to the next round.
            If number of fouls cannot decide, then teams with lower
    3
                 number of restart will qualify to the next round.
                                                           Page 10
7. GENERAL INFORMATION
   1. Robot must be handed over to the event
    organizers at least 1 hour before the start of the
    competition for inspection process.
   2. Winner of the grand finale will be declared as
    champion and the defeated team will be declared
    as 1st runner up.
   3. A third place deciding match will be held and the
    winner will be declared as 2nd runner up.
   4. Every member of every team will receive a
    participation certificate.
   5. The organizers can request the robot from any
    team at any time for inspection.
   6. Teams must be co-operative for inspection. In the
    case of doubt or confusion, the decision of the
    judges will be final.
   7. Fixture will be changed with the increase of
    number of participants.
                                                     Page 11
7. GENERAL INFORMATION
 Arena dimensions
                         Page 12
7. GENERAL INFORMATION
      Following Test will be done during the
              inspection procedure:
  1. Weight
  2. Body Dimension, Bracket dimension
  3. Motor Input voltage
  4. Battery output voltage
  5. Grabbing mechanism
                                         Page 13
8. DISCLAIMER
   1. The authority reserves the right to change any
      rule at any time without any previous notice.
   2. Participants must bring their student IDs of
      their institution for verification process.
      Otherwise, the organizers reserve the right to
      disqualify the team.
   3. Organizers will not take any responsibility for
      any damage to the robot during the
      competition.
9. DATA CONSENT
   1. By doing registration for the competition, a
      team gives the organizers the right to store
      and use their given data.
   2. If required, the organizers may disclose the
      name of participants and pictures at any time
      frame of the event.
                                              Page 14
10. REGISTRATION
              Registration Fee Per Team :
                2000 BDT ( 1-3 Member)
             600 BDT ( Additional Member )
           Registration Deadline : 04/11/2023
 Schedule: All Matches will be held on 10 November 2023
                  Venue: KUET, Khulna
            To Register, scan the QR code or
                        click on it
                                                Page 15
11. CONTACT INFO
      SOCCER BOT SEGMENT CO-ORDINATOR
 SHAH MD. SAKIF UDDOWLA              ABDUL HAI UTSHO
 DEPARTMENT OF EEE, KUET          DEPARTMENT OF EEE, KUET
CONTACT NO: +880 1612 943 915   CONTACT NO: +880 1945 444 608
              MOHAMMAD NURUL HASNAIN CHY
                DEPARTMENT OF EEE, KUET
               CONTACT NO: +880 1825 429 029
 KHULNA UNIVERSITY OF ENGINEERING & TECHNOLOGY
                  KHULNA, 9203
                                                   Page 16