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Robo Soccer Final Rules

Robo Soccer is an offline event for students in classes IX to XII, where teams of three design robots to score goals against opponents. Robots must adhere to specific size and weight restrictions, be wireless, and follow various game rules to avoid disqualification. The competition will be conducted as a knock-out tournament, with the team scoring the most goals declared the winner.

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0% found this document useful (0 votes)
18 views3 pages

Robo Soccer Final Rules

Robo Soccer is an offline event for students in classes IX to XII, where teams of three design robots to score goals against opponents. Robots must adhere to specific size and weight restrictions, be wireless, and follow various game rules to avoid disqualification. The competition will be conducted as a knock-out tournament, with the team scoring the most goals declared the winner.

Uploaded by

yogeshthukraan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Event: Robo Soccer

Team per school: 1 Team


Participants per 3
team:
Class: IX to XII
Mode: Offline

Robo Soccer
Task:
Participants must design two robots which they will use to move
the football (the size of a T.T ball) and strike it through their
opponent’s goalpost while preventing them from scoring in yours.
The objective is to score the maximum goals.

General Rules:
1. Each team may have a maximum of 3 members.
2. The robot should not exceed 35 cm × 35 cm x 35 cm (L × B
x H)
3. An extra leverage of 10% in the dimensions will be permitted
and more than that will result in disqualification.
4. Max weight of 3.5kgs
5. Only wireless robots are permitted in the competition.

6. If a robot is pushed/moves out of the arena with all its four


wheels being out of the arena, the timer will be stopped and
the robot will be brought back inside. If this happens more
than 3 times that robot will be disqualified.

Game Rules & Regulations:


1. The team scoring the highest number of goals within the
given time period will win the match. It will be a knock-out
tournament.
2. The robots must be wireless
3. The bots cannot capture the ball for more than 5 seconds
4. Each goal is one point and each penalty results in deduction
of 1 point.
5. There will be a whistle after each goal and another before
the start of the next round.
6. Touching the bot while the match is in progress will lead in
deduction of 1 point.
7. The participants must be at least 16inches away from the
arena at all times.
8. If the bot has mechanical issues, they can only work on it
for 60seconds only after the referee gives permission and
whistles, if the bot isn’t fixed under max 120seconds then
would lead in dnf.
9. The bots should not possess any weapons. None of the bots
should pose any threat to the arena or the opposing team's
bots.
10. No moving parts on the bots are allowed
11. The goalkeeper bot cannot move beyond the half line
(all 4 tires) if does then loss of 1 point.
12. Teams are allowed to push the opponent bots out of the
arena.
13. Foul language will lead in disqualification.
14. Intentional attack at others bot If ball isn’t present will
result in deduction of points.
15. If the teacher in charge or any other person except the
participant Interferes It will lead in disqualification.

Robot Specifications:
1. Maximum Dimensions: 35 cm × 35 cm × 35 cm
2. Max Operating Voltage: 12V
3. Max Weight: 3.5kg

Arena:
Arena Size: 2.5m × 2.5m
Disqualification Criteria:
1. Robot exceeds size or weight limits
2. More than specified power supply is provided
3. Foul language
4. Repeated violations of the general rules

Judgement and Scoring:


1. Control: Control is judged in terms of the ability to make
precise movements and actions, effectively navigating the
field and shooting with accuracy.
2. Points Scored: Ultimately, the primary objective of Robo-
soccer is to score goals. When a bot manages to manoeuvre
the ball past the opposing team's attacker and goalkeeper
into the goal, a point is awarded to the scoring team.
3. The team with the highest score after serving the penalties
will be declared as the winner team.

Event Coordinators:
● Teacher In charge: Mr. Mukesh
● Event Heads: Aryan Tyagi and Tejas Bansal

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