We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 14
eae
CHIME CE
RULEBOOKRULEBOOK
OVERVIEW
Competition Overview ..
The BOT..............ccce eee 3.0
3.1.0. Number of Bots
3.1.0, Bot Shape
3.3.0. Wireless Communication
AN
Referee Commands................... 5.0
FNOY|
Ball Leaves the Field................, 60
6.1.0, Touch Lin
8.2.0. Goal Line Cros
Scoring Goals ..........c cece cece ee 7.0
Bot Substitution.......0.0.000.0000. 8.0
Shoot-Out
Rule Changes During Competition ....10.0
WORLD ROSOTICS CHAMPIONSHIP
HECROBO SOCCER
RULEBOOK
1.0 Competition Overview
Robo Soccer is one of the most famous challenges of IFeS Games, world robotics
championship series. Teams of 3 wireless bots’ chase ball around a big size arena
with the aim to kick more goals than the opponent. This game gives opportunity
to youngsters to solve robotic challenges, build creative bois while learning
science, technology, engineering and math. The most rewarding part of designing
bols is that sludent have fun, work together as a team, and learning occurs as
naturally os breathing air
2.0 The Playing Field
2.1.0, Field Dimensions
The playing field must be rectangular and of the following size:
# Total orena size would be 5.0 meters X 4,0 meters and playing area would
bbe 4,5 meters X 3.4 meters. The exact field dimensions and the field markings
at the venue may vary by up to 210% in each linear dimension.
@ The figures below show the dimensions of the field, the goais and special
field areas, measured in millmetres between the line centres.
2.20. Field Surface
The playing surface is plane wood surface. The floor under the carpet is level, flat
and hard. The field surface will continue for 0.5 meter beyond the field lines on al
ROBO SOCCER RULE BOOK V8.1ROBO SOCCER
CHALLENGE
——— RULEBOOK
sides. The outer 0.4 meter of this runoff area, separated from the bot area by a 0.1-
meter-tall wall, is used as a designated walking area for the referee and the
‘assistant referee. The remaining 0.1 meter are the field margin
2.3.0, Fleld Marking
The playing field is marked with lines, All ines are 0.01 meter wide and white (Paint,
Spray, White carpet or strong tape}. Lines belong to the areas of which they are
boundaries. Distances between lines are measured from their centers,
B Field Lines: They playing area is defined by four field lines. The two longer
field lines are called touch lines. The two shorter field lines are called goal
lines.
@ Additional Lines: The field of play is divided into Iwo halves by a halfway
line that runs along the width of the field and through the center of the field.
The halfway line is parallel to the goal lines,
@ Center Circle: The center mark is indicated at the midpoint of the halfway
line. A circle with a diameter of 1 meter is marked around it for booth
divisions
® Défense Area: A defence area is defined as a rectangle touching the goal
lines centrally in front of both goals. The size of the defence area is 2meter
X Imeter as shown in figure.
@ Penalty Mark: For each field haif the penalty mark is on the micine {not
halfway line}, 6 meters away from the opponent goal center.
2.4.0. Goals
Goals must be placed on the center of each goal line and anchored securely to
the field surface. They consist of two 0.16 meters high vertical side walls joined at
the back by a 0.16 meters high vertical rear wall. The inner face of the goal has to
be covered with an energy absorbing material such as foam or net to help absorb
ball impacts and lessen the speed of deflections. The goal walls, edges and tops
are white in color.
The distance belween the side walls is 0.5 meter and the goal is 0.25 meter deep.
The goal walls are 0.02 meter thick and touch the goal line, but do not overlap or
encroach on the field lines or the field.
20
2.5.0. The Ball
ROBO SOCCER RULE BOOK V8.1ROBO SOCCER
CHALLENGE
——— RULEBOOK
The ball is a standard orange/white golf fall. It weights approximately 46 grams
and its diameter measures 0.043 meter.
2.6.0. Communication Flags
The communication flags are used to avoid gesturing and yelling with the referee.
during a match. These flags are responsible for communicating various intents,
such as timeouts, emergency stops, manual robot substitution and challenges,
The referee has to acknowledge the communication flag. Any gesturing and
yelling will be considered unsporting behaviour and punished by a red card after
the first warning,
3.0 The BOT
3.1.0. Number of Bots
‘match is played by two teams, with each team consisting of 3 bols and one of,
which may be the keeper.
3.2.0. Bot Shape
The participating bots should be wireless and must be controlled remotely. A bot
must fit inside a 30 centimetres wide and 40 cenlimetres high cube at any point in
time. Additionally, the top of the robot must adhere to the standard pattem size
‘and surface constraints. Driobling devices that actively exert spin on the ball
which keep the ball in contact with the robot are permitted under certain
conditions:
@ The dribbling device must not elevate the ball from the ground.
® Another robot must be able fo remove the ball from a Bot with the ball
@ A Bol must not take full control of the ball by removing all of its degrees of
freedom.
@ 80% of the area of the ball when viewed from above has to be outside the
convex hull around the bot, This limitation applies as well to all kicking
devices, even if such infringement is momentary,
3.3.0, Wireless Communication
Parlicipants using wireless communications must nofify the organizing committee
of the method of wireless communication, power, and frequency. The organizing
committee must be nofified of any change after registration as soon as possible.
In order to avoid interference, a team must be able fo select from two carrier
frequencies before the match. The type of wireless communication has to follow
legal regulations of the country where the competition is held, Compliance with
local laws is the responsibility of the competing team,
4.0.0 Competition Structure
ROBO SOCCER RULE BOOK V8.1——e
During official match play, there are key positions must be filled.
4.1.0. Referee
Each match is controlled by the referee, He has full authority to enforce the rules
of the match to which he has been appointed. The referee is encouraged to use
the designated walking orea next to the field. The decisions of the referee
regarding facts connected with play are final
The referee may only change a decision on realizing that it is incorrect or, at his
discretion, on the advice of an assistant referee, provided that he has not restarted.
play,
The referee is not held liable for any kind of injury suffered by an official or
spectator, any damage to property of any kind nor any other loss suffered by an
individual, club, organization, institution or other body.
The bot handlers are the only team member that may talk to the referee.
Duties
@ The referee ensures a safe match for all participants and bots
@ The referee ensures a foir match according to the rules of the match
The referee ensures that there is no interference by unauthorized persons or
team members,
@ The referee or assistant referee places the ball for kick-off and penalties or
after every stoppage. Subsequently, the referee resumes tne match.
@ The referee ensures thal the matchis started and resumed in time.
4.2.0. Assistant Referee
The assistant referee supports the referee wherever he can. He is encouraged to
use the designated walking area nex! to the field, opposite the referee. No team
members are allowed to talk to the assistant referee.
Duties
@ The assistant referee indicates when misconduct or any other incident has
occurred out of the view of the referee.
& The assistant referee discusses unclear situations with the referee
& The referee or assistant referee places the ball for kick-off and penalties or
after every stoppage. Subsequently, the referee resumes the match.
4.3.0. Bot Handler
Before the start of the match, every team has to designate bot handlers and a
captain.
Duties
& The captain asks the referee for timeouts if necessary
@ The bot handler can substitute a bot during match play.
ROBO SOCCER RULE BOOK V8.1
ROBO SOCCER
CHALLENGE
RULEBOOKROBO SOCCER
CHALLENGE
— RULEBOOK
@ The bot handler asks the referee for the permission to substitute o bol in the
next stoppage and, if the referee agrees, substitutes the bot.
4.3.0. Match Preparation
All people that fil a role in the match have to be ready at least 10 minutes before
the star! of the match to allow the referee to make the following preparations
® Match Result Sheet: The referee obtains a match result sheet along with ball
from the organizing committee. After the match, the referee fils in the final
score, collects the required signatures and submits the sheet to the
organizing committee.
@ Choosing Team Colours: The referee asks the captain of the teams about
their preferred team colour (either blue or yellow). The sticker of the same.
colour willbe given to teams to put on their bots.
® Choosing Side and Kick-off: The referee tosses a coin with both captains.
The winning team chooses the goal t wil attack in the first half of the match.
The other takes the kick-off to start the match.
@ Designating Bots: The referee asks both captain which bot they will use as
the keeper. The keeper can be changed anytime during the game with
referee's permission
4.4.0. Game Stages
The official match consists of the following stages:
Coeerrry
Halt-fime Break 150 seconds of pause
If the match is an elimination match (draw is not @ possible outcome) and the
score is even after the regular game time, the match goes into overtime and the
following game stages are added
rer Cry
(Overtime First Half 150 seconds of playing time
Overtime Second Half 150 seconds of playing time
If the score is even after overtime has been played, the following stages are
added:
ROBO SOCCER RULE BOOK V 8.11ROBO SOCCER
CHALLENGE
RULEBOOK
——e
nore Perey
Pre-Snoot-Out Break 120 seconds of pause
‘Shoot-Out Unlimited
The match timer is paused whenever no team is allowed fo manipulate the ball
This includes stop, halt and the preparation states of kick-off and penalty kick,
Additionally, itis paused during ball placement,
4.5.0. Timeouts
The bot handler has to ask the referee for a timeout. Timeouts are handled like
breaks, meaning that both teams are allowed to make modifications to their bots
in case of its not functioning or damaged.
Each team js allocated 4 timeouts at the beginning of the match. A total of 150
seconds is allowed for all timeouts. Timeouts may only be taken during a game
stoppage. The time is monitored and recorded by the referee,
During overtime, both teams can use 2 timeouts with a total time of 150 seconds.
The number of timeouts and the time not used in regular game are not added.
No timeouts are possible in the shoot-out stage.
4.6.0. Early Termination at a Score of 10
Before the shoot-out slage, when a team manages to shoot 10 goals, the match
is outomatically terminated as soon as the goal difference is greater than one and
the team with more goals is declared the winner.
5.0.0 Referee Commands
5.1.0. Stopping the Game
5.1.1 Stop: When the stop command is issued, all robots have to siow down (less
than 1.5m/s) orstop the bol. Additionally. allrobols have to keep atleast 0.5 meters
distance to the ball and are not allowed to manipulate the ball.
The stop command is used fo pause the match atter the ball crossed the field lines
(including goals) or an offense occurred as well as to prepare the start or
resumption of the game after halt and timeouts
5.1.2. Halt: When the halt command is issued, no bots are allowed to move or
manipulate the ball. There is a grace period of 2 seconds for the bols to break
The halt command allows the referee to inferupt the game immediately
whenever an emergency occurs (for example when a bot gets out of control). It
is also used for bot substitution if referee agrees. Addifionally, the referee is free to
issue the halt command at will
ROBO SOCCER RULE BOOK V8.1ROBO SOCCER
CHALLENGE
RULEBOOK
——e
The halt command is always followed up by stop.
5.2.0. Ball Placement
Aiter the game was stopped, the ball must be placed on the appropriate position,
depending on the event that occured. No balll placement is required if all of the
following constraints are fulfilled:
® The ballis closer than 1m to the designated position
@ The ballis inside the field
® The ballis at least 0.5m away from any Défense area
In this case, the game can be continued as soon as all bots keep the required
distance for stop.
When the ball goes out of play, the following rules decide:
The referee has to place the ball for al kick-offs and all penalty kicks
Fora free kick, the team that brings the ball into play must place the ball
For a force start, « team is drawn by chance and must place the ball
The ball must be visible and must not be inside a field comer, c goal comer
or behind the goal, before the ball placement star's.
The referee can decide to place the ball manually at any time.
When a team placement faiure counter reached 5, i's not allowed fo place
the ball for the rest of the game half. All free kicks that were a result of the
ball leaving the field, are awarded fo the opposing team. For all other rule
violations or when both teams failed to place the ball the ballis placed by
the referee.
5.3.0. Resuming The Match
After the ball has been placed, the game is resumed using one the following
‘commands.
5.3.1. Normal Start: For two-staged referee commands, when normal star is sent,
‘an attacker may manipulate the ball. A match cannot be resumed directly via
normal start. Normal start is used for kick-offs and penalty kicks.
5.3.2. Kick-Off: The ball has lo be placed in the center of the field by referee. When.
the kick-off command is issued, all robots have to move to their own half of the
field excluding the center circle. However, one robot of the attacking team's also
allowed to be inside the whole center circle. This bot wil be referred to as the
kicker. No bot is allowed to touch the ball, When the normal start command is
issued, the kicker is allowed to shoot the ball. A goal may be scored directly from
the kick-off
Additionally, after a goal has been scored, the receiving team restarts the game
with a kick-off,
ROBO SOCCER RULE BOOK V8.1ROBO SOCCER
CHALLENGE
RULEBOOK
——e
5.3.3. Free Kick The ball placement position for a free kick depends on the event
that led fo the free kick. This position is valid if there is at least 0.2 meters distance:
to all field fines and 1 meter distance to either defence area. If an event requires
the ball fo be placed at a position that contravenes this rule, it has to be placed
at the closest valid posilion instead
When the free kick command issued, robots of the attacking team are allowed
to approach the ball while robots of the defending team sill have to stay at least
0.5 meters distance away trom the ball (the same distance as in stop). One robot
of the attacking team is allowed to shoot the ball, This robot will be referred to as
the kicker. A goal may be scored directly from the free kick
Free kicks are used to restar! the game afer a foul has occurred. Adsitionally, goal
kicks and comer kicks are mapped to free kicks.
5.3.4, Force Start: When the force start command js issued, the game is
immediately resumed and both teams are allowed to approach and manipulate
the ball again.
Aneutral forced start is used in situations where no team is clearly in favour, such
as:
@ The game had to be stopped without a specific reason
@ Both teams are at fault
5.3.5. Penalty Kick: The procedure of a penalty kick is as follows:
@ The balls placed by the referee on the penatty mark
@ When the penalty command is issued, the defending keeper has to move
to the goal ine and keep touching it and attacking bot is allowed to
approach the ball but not allowed to touch the ball
@ Throughout the penalty kick procedure, all other bots have to be 1 meter
behind the ball such that they do not interfere the penaity kick procedure.
@ When the ballisin play, the defending keeper may move freely again
he balls tillin play after 10 second, the game is stopped.
Agoal is aworded if the ball louches the inner surface of « goal wall or the ground
of the goal of the defending team, starting from when the normal start command,
is Issued or the defending team commits any foul.
The game is continued with a kick-off when a goal is awarded.
A goal is not awarded if, the ball cross any field line outside the goal, or the
atlacking leam violates any rule, or the balls fllin play offer 10 seconds.
The game is continued by a goal kick for the defending team when a goal is not
awarded,
ROBO SOCCER RULE BOOK V8.1——e
Additional time is allowed for a penalty kick to be taken at the end of each half
orat the end of periods of overtime.
Penalty kicks are used fo punish unsporling behaviour and multiple defenders.
5.3.6. Ball In and Out of Play: When the match is stopped, the ball is considered
‘out of play until it has been brought into play. When the match is resumed, the
ball is considered in play unfil the next stoppage occurs. The match is resumed
when.
@ Force start has been issued
@ The ball moved at least 0.05 meters following a kick-off, free kick or penalty
kick.
® 10seconds passed following a kick-off
@ 10seconds passed following a free kick.
5.4, Sanctions
5.4.1 Yellow Card: If the yellow card is shown as a result of unsporting behaviour,
the match continues with a free kick for the other team.
Upon receipt of a yellow card, the number of robots allowed on the field for the
penalized team decreases by one. If, offer this decrease, the team has more bots
than permitted on the field, a bot must be token out.
‘A team cannot score & goal while having more than the allowed number of bots
on the field,
After 120 seconds of playing time, the yellow card expires and the number of
allowed bots is increased by one. The team may put a bot back in during the next
‘opportunily,
When a team has two not yet expired yellow cards and receives another yellow
card, this card will be lumed into a red card instead,
5.4.2. Red Card: A red card behaves lke yellow card, except it does not expire
until the end of the match.
Red cards are given by the referee fo punish severe fouls or unsporting behaviour.
5.4.3. Forced Forfelt: A forced forfeit means that a team instantly loses the current
game with a score of 0 to 10.
A team can be forced to forfeit if is unable to play with at least one robot that
satisfies the rules.
ROBO SOCCER RULE BOOK V8.1
ROBO SOCCER
CHALLENGE
RULEBOOKROBO SOCCER
CHALLENGE
——— RULEBOOK
A team can only be forced fo forfeit in agreement with members of the technical
committee and the organizing committee,
5.4.4, Disqualification: A disqualification means that a team immediately drops out
of the tournament and places last. It wil not be eligible to receive any trophies.
A team can be disqualified if members of the team don't follow safety guidelines,
rules of the venue or commit similarly severe offenses,
A team can only be disqualified in agreement with members of the technical
committee and the organizing committee,
6.0. Ball Leaves the Field
When the ball leaves the field by fully crossing the field line, the game will be
stopped. The ball will be placed and the game will be restarted depending on the
position of the field line crossing as well as on team that last touched the ball
4.1.0. Touch Line Crossing
Touch lines are the long field lines at both sides of the playing field.
The ball has to be placed 0.2 meters perpendicular to the touch line where the
ball crossed the tauch line. Its distance to the goal ines must be atleast 0.2meters.
After the ball has been placed, a free kick is warded to the opponent of the
team that last touched the ball before it left the field.
A throw. is used to restart the game after the ball left the field by crossing the
touch line.
6.2.0. Goal Line Crossing
Goal lines are the short field lines at both ends of the playing field
6.2.1. Goal Kick: The ball has fo be placed 0.2 meters from the closest touch line
and 1 meter from the goal line. After the ball has been placed, a tree kick is
awarded fo the opponent of the team that last touched the ball before it left the
field
A goal kicks used to restart the game after the ball eft the field by crossing the goal
line of the team that did not touch the ball last.
6.2.2. Comer Kick: The ball has fo be placed 0.2 melers from the closest touch line
‘and 0.2 meters from the goal line.
After the ball has been placed, a free kick is awarded to the opponent of the
team that last louched the ball before il lef! Ihe field. A comer kick is used lo
restart the game after the ball eft the field by crossing the goal Iine of the team
that touched the ballast,
ROBO SOCCER RULE BOOK V8.1——e
ROBO SOCCER RULE BOOK V8.1
ROBO SOCCER
CHALLENGE
RULEBOOK
4.2.3. Aimless Kick: The ball to be placed at the position from where the ball was
kicked. After the ball has been placed, a free-kick is awarded to the opponent of,
the team that last touched the ball before it left the field,
Akkickis aimless when after the ball touched bol, it subsequently crossed the
midline and then its opponent's goal line oulside the goal without touching
another bot.
7.0. Scoring Goals
A team scores goal when the ball fully enters the opponent goal between the
goal posts, provided that:
@ The team did not exceed the allowed number of robots when the bal
entered the goal
@ The height of the ball did not exceed 0.15 meters aller the last touch of the
teams’ bots
@ The team did not commit any non-stopping foul in the last two seconds
before the ball entered the goal,
IF the goalis considered invalid, fhe game will be continued as if the ball crossed
the goal ine outside the goal.
8.0. Bot Substitution
Bots are substituted by the bot handler of the respective team. No other team
member is allowed to take bots out o put bots in.
Addifionally, bols can be taken out from any position on request using the
procedure below:
The bot handler requests bot substitution at any time.
The referee will halt the game at the next opportunity.
The bot handler may enter the field and touch bots now, aslong as the
game is stil halted.
The bot handler takes bot out.
The bot handler informs the referee when done.
When bot teams finished the bot subslitution, the referee informs the
referee starls the match,
If the match was halted due to a substitution intent by a team, at least one bot
musl be laken ou! by this fam. A subsiilulion intent can be revoked unless Ihe
match was not already halled for substitution.
9.0. Shoot-Out——e
ROBO SOCCER
CHALLENGE
RULEBOOK
Both teams alternately attempt to score a goal with a penalty kick until each
team has performed 5 altemp!s. If bath teams have the same score afler those §
attempts, each team takes another attempt in the same order as before until
the score of the two teams is different.
‘Only up to one attacking bot and one keeper is allowed per team. During a
shoot-out attempt, the attacking bot and opponent keeper are the only ones
allowed to move and manipulate the ball. Other bots are not allowed to
interfere.
Ifa team is clearly not able to prepare for a penalty kick, a goal is automatically
awarded lo the opposing leam.
Bots may be subslituted between shoot-out attemp'
in right away.
The new bol may be put
10.0. Rule Changes During Competition
Rule changes between years can have unforeseen consequences. If a rule is
found to cause significant negative impact to the competition, the rules may be
adapted under the following conditions:
@ Only between phases of the competition, ke round-robin and knockout
® Only for major problems, as a last resort.
@ The change must be approved by all team leaders {by an unanimity
vote)
ROBO SOCCER RULE BOOK V8.1