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+3 Is Obsessive Over Somethings.: MOP Nuteral Medium Artificer 6 Military Changeling

This document provides character details for an artificer named Dax. It summarizes their race, class, background, abilities, skills, equipment, and notes. Dax is a level 6 changeling artificer with a neutral alignment and military background. Their character strengths include intelligence and dexterity. They possess artifcer abilities like magical tinkering, ritual casting, and infusing magic items. Equipment includes scale mail, thieves' tools, and tinker's tools.

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0% found this document useful (0 votes)
30 views3 pages

+3 Is Obsessive Over Somethings.: MOP Nuteral Medium Artificer 6 Military Changeling

This document provides character details for an artificer named Dax. It summarizes their race, class, background, abilities, skills, equipment, and notes. Dax is a level 6 changeling artificer with a neutral alignment and military background. Their character strengths include intelligence and dexterity. They possess artifcer abilities like magical tinkering, ritual casting, and infusing magic items. Equipment includes scale mail, thieves' tools, and tinker's tools.

Uploaded by

happyhead123456
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 6 Military MOP

CLASS & LEVEL BACKGROUND PLAYER NAME


Dax
Changeling Nuteral Medium
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+3 PROFICIENCY BONUS Is Obsessive over


16 +1 30 somethings.
INSPIRATION ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS

14
+2
SAVING THROWS HIT POINT MAXIMUM 50
+2
ATHLETICS
Commited to the
+2
STRENGTH
12 exploration of science
IDEALS
CURRENT HIT POINTS

13
+1

+4
SAVING THROWS the people they left behind
● ACROBATICS
+1
SLEIGHT OF HAND
+1 +1
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 5d8 SUCCESSES
easily distracted
12 ◆ +4
SAVING THROWS 3d8 FAILURES

HIT DICE DEATH SAVES FLAWS

+1
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
--------------------------Racial--------------------------
-Shapechanger-
◆ +7
SAVING THROWS Change apperiance, voice, sex. Can't be
18 +7
ARCANA something never seen before & same basic
+0
GreatClub +4 1d8 (B) limb arrangment.
HISTORY
+4 +4

+4
INVESTIGATION
NATURE
Crossbow +4 1d8 (P)
1 action to do & undo.
---------------------------Class--------------------------
INTELLIGENCE ---Artificer---
+4
RELIGION
Acid Splash 1d6 (A) -Magical Tinkering-
When Holding Thieve's Tools Touch Tiny
+0
10 SAVING THROWS NonMagical Object To Give A Property:
+0
ANIMAL HANDLING - Bright 5ft Dim 5ft
+0
INSIGHT - PlayBack Recording
+0 ●
+0

+3
MEDICINE
PERCEPTION
- Odor / NonVerbal Sound
- Static Visual Effect
WISDOM
+0
SURVIVAL Lasts Indefinetly, One Item Per Property
-Ritual Casting-
+2 Spells Last Longer & Dont Use A Spell Slot
14 SAVING THROWS
+5 -Infuse Item-
● DECEPTION
+2
Imbue Mundane Items With Certain Magical
INTIMIDATION
+2 ●
+2

+5
PERFORMANCE
PERSUASION
Infusions. Use 3 At A Time.
-Tool Expertise-
CHARISMA At 6th level, your proficiency bonus is now
doubled for any ability check you make that
uses your proficiency with a tool.
12 PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

----------------------Language------------------- Scale Mail, Theves' Tools, Dungeoneer's pack, 20 Bolts, Tinker's


Common
Goblin Tools, Wood Carvers Tools, jar of cum, 173Gp.
Thives' Cant
---------------------Proficiencies----------------
Light, Medium Amour
Simple Weapons
Tinker's Tools *2
WoodCarver's Tools *2
Firearms
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 5'10 130lbs
AGE HEIGHT WEIGHT
Moc Dax
reflective Pale Long, White
CHARACTER NAME EYES SKIN HAIR

Friends that helped them


NAME
escape

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-The Right Tool for the Job-


Born on Atlas Can Create NonMagical Tools After 1 Hour Of UnInterupeted
wanted to explore Science Work Or In A Long/Short Reast
forced into military
stationd on platform cannons -Eldritch Cannon-
exposed to gunfire Can Create A Magic Cannon. Requiers WoodCarvers Tools.
Caused an accident that Once/ Long Rest Or Use Spell Slot
servirly damaged major
power lines -QuickSmithing-
exiled Can Crete Mini Toys And Gains Two Level One Ritual Spell
slipped out a few supplys with
help. (Pistol, tools, ) -Arcane Firearm-
Spell casting focus and can add a d8 to An attack roll spell.

ADDITIONAL FEATURES & TRAITS

Infused Magical Crystal Necklace


Orb Of Sheilding (1d4 T&L reduction)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Intel 14 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Spare The Dying
Acid Splash (1d6 (A))

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Sanctuary

Cure Wounds
4
Arcane Weapon (+1d6(E))

Catapult (3d8(B))
SPELLS KNOWN

Comprehend Languages (R)

Identify (R)
8
● Shield

ThunderWaves

2 2 1
● Vortex Warp

Aid

● Scorching Ray

Shatter

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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