Order Dice: 10 Total Points: 1000
PLATOON #1
17th SS Panzergrenadier
OFFICER
WaffenSS Second Lieutenant (DDay: US Sector page 143) Regular 55
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
with Pistol Assault
with Rifle
with Submachine gun Assault
with Assault rifle Assault
Blind Obedience Blind Obedience
1 Infantry (equipped as modeled)
INFANTRY SQUADS
WaffenSS squad (latewar) (Armies of Germany page 28) Regular 120
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
5 Infantry with Rifle 24" 1 n/a
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
WaffenSS squad (latewar) (Armies of Germany page 28) Regular 120
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
5 Infantry with Rifle 24" 1 n/a
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
INFANTRY
Fallschirmjäger squad (latewar) (Armies of Germany page 26) Veteran 147
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
6 Infantry with Rifle 24" 1 n/a
Entire squad is Stubborn Stubborn
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
3 men have Panzerfaust in addtion to other weapons 12" 1 +6 Oneshot, Shaped Charge
MORTAR
Medium Mortar team (Armies of Germany page 36) Regular 60
Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2")
1 Spotter Spotter
ANTITANK
Panzerschreck team (Armies of Germany page 33) Veteran 104
Qty Weapons Range Shots Pen Special
1 Panzerschreck team 24" 1 +6 Team (2 men), Shaped Charge
ARTILLERY
75mm Pak 40 (Armies of Germany page 43) Regular 110
Qty Weapons Range Shots Pen Special
1 75mm Pak 40 gun 72" 1 +6 Team (4 men), Gun shield, Fixed, HE (2")
TOWS
Maultier halftrack (Armies of Germany page 75) Regular 44
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Maultier halftrack Halftrack 12 6+
Tow: Light or medium howitzer; light, medium or heavy antitank gun; light or heavy antiaircraft gun
0 +0
TANKS AND SP GUNS
Panzerwerfer 42 (Armies of Germany page 64) Regular 120
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzerwerfer 42 Halftrack 7+ Multiple launcher
Multiple rocket launcher 12"72" 1 HE Indirect fire, HE (3"), 360 degree arc
Panzerwerfer 42 (Armies of Germany page 64) Regular 120
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzerwerfer 42 Halftrack 7+ Multiple launcher
Multiple rocket launcher 12"72" 1 HE Indirect fire, HE (3"), 360 degree arc
Panzerwerfer 42 (Armies of Germany page 64) Regular 120
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzerwerfer 42 Halftrack 7+ Multiple launcher
Multiple rocket launcher 12"72" 1 HE Indirect fire, HE (3"), 360 degree arc
SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.
Blind Obedience
SS officers do not benefit from the Blitzkrieg Army Special Rule on page 17 of Armies of German book.
Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a 1 tohit penalty. Nonartillery Fixed can move normal 12" when given Run
order.
Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
weapon in the usual way. Hits from HE (both direct and indirect), flame throwers, and close quarters attacks ignore the gun shield rule.
HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) Infantry and artillery can go down to halve the hits taken
HE (3")
(p68) PEN: +3, PIN: D3 (2D6 if in building) Infantry and artillery can go down to halve the hits taken. 10+ hits on building collapses it and kills all inside.
Indirect fire
(p71)
Multiple launcher
(p72) Counts as a heavy mortar, but its chance of hitting never gets any better than a 6. All units with 6" of the target and not entirely within the weapon's
minimum range can be hit.
Oneshot
(p72) This is a disposable weapon that can be fired only once per game. Once fired replace the model with another model that does not carry the disposable
weapon
Shaped Charge
(p73) Never suffer the 1 penetration modifier for firing at long range.
Spotter
Spotters rules on page 71. Inexperienced Spotters cannot spot for inexperienced indirect fire weapon. Errata: Note that spotters are always ignored for the
purpose of victory conditions (e.g. they cannot capture/control/hold objectives and areas of the table, move out of the table to score points, etc).
Stubborn
(p91) If forced to take a morale check, they ignore negative morale modifiers from pin markers. Remember that order tests are not morale checks.
Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Team (4 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
17th SS Panzergrenadier
SELECTOR SPECIAL RULES
SS Platoon
Any unit in this selector, with the exception of Fallschirmjäger, may be upgraded to Fanatics for +3pts per man.
Hedgerow Ambush
Any Infantry squad or headquarters unit may be upgraded for +3pts per man. Any medium machine gun, panzerschreck team, or antitank gun may be upgraded for
+10pts. Inexperienced units may not upgrade to Hedgerow Ambush. No unit with a flamethrower may be given this rule.
Units with this rule may deploy in the same manner as observers and snipers, however, they must be deployed in cover. In addition, the unit starts any game Hidden and
may elect to start the game in Ambush.
Pick List
German 75mm Pak 40 gun 1
+10pts. Inexperienced units may not upgrade to Hedgerow Ambush. No unit with a flamethrower may be given this rule.
Units with this rule may deploy in the same manner as observers and snipers, however, they must be deployed in cover. In addition, the unit starts any game Hidden and
may elect to start the game in Ambush.
Pick List
German 75mm Pak 40 gun 1
German Infantry (equipped as modeled) 1
German Infantry with Light Machine gun (requires loader) 5
German Infantry with Rifle 16
German Maultier halftrack 1
German Medium Mortar team 1
German men have Panzerfaust in addtion to other weapons 3
German NCO with Rifle 3
German Panzerschreck team 1
German Panzerwerfer 42 2
German Second Lieutenant 1
German Spotter 1