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WWII German Army Unit Guide

This document lists the units, weapons, and special rules for a German platoon in Normandy in 1944. The platoon includes 1 Second Lieutenant, 2 infantry squads each with 1 NCO, 8 infantry, 1 light machine gun, 2 Panzerfausts. It also includes 1 veteran squad, 2 regular infantry squads, 1 medium machine gun team, 1 75mm Pak 40 gun, and 1 StuG III Ausf F tank. Various infantry weapons and the tank's gun are described along with ranges, shots, penetration values, and any special rules.

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dave shrewsbury
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0% found this document useful (0 votes)
65 views2 pages

WWII German Army Unit Guide

This document lists the units, weapons, and special rules for a German platoon in Normandy in 1944. The platoon includes 1 Second Lieutenant, 2 infantry squads each with 1 NCO, 8 infantry, 1 light machine gun, 2 Panzerfausts. It also includes 1 veteran squad, 2 regular infantry squads, 1 medium machine gun team, 1 75mm Pak 40 gun, and 1 StuG III Ausf F tank. Various infantry weapons and the tank's gun are described along with ranges, shots, penetration values, and any special rules.

Uploaded by

dave shrewsbury
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Order 

Dice: 9 Total Points: 1000
PLATOON #1
1944 ­ Normandy
Operation Epsom
OFFICER
Second Lieutenant (Armies of Germany page 19) Regular 60
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
 with Rifle
 with Pistol Assault
 with Submachine gun Assault
 with Assault rifle Assault
1 Infantry (equipped as modeled) ­ ­
INFANTRY SQUADS
Heer Grenadier squad (Armies of Germany page 23) full strength Regular 130
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
8 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
2 men have Panzerfaust in addtion to other weapons 12" 1 +6 One­shot, Shaped Charge
Heer Grenadier squad (Armies of Germany page 23) full strength Regular 130
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
8 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
2 men have Panzerfaust in addtion to other weapons 12" 1 +6 One­shot, Shaped Charge
INFANTRY
Heer Veteran Grenadier squad (Armies of Germany page 23) Veteran 110
Qty Weapons Range Shots Pen Special
4 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
2 men have Panzerfaust in addtion to other weapons 12" 1 +6 One­shot, Shaped Charge
Heer Grenadier squad (Armies of Germany page 23) Regular 90
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
5 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
Heer Grenadier squad (Armies of Germany page 23) Regular 90
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
5 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
MACHINE GUN
Medium Machine Gun team (Armies of Germany page 33) Regular 50
Qty Weapons Range Shots Pen Special
1 Medium Machine gun team 36" 6 n/a Team (3 men), Fixed
ARTILLERY
75mm Pak 40 (Armies of Germany page 43) Regular 110
Qty Weapons Range Shots Pen Special
1 75mm Pak 40 gun 72" 1 +6 Team (4 men), Gun shield, Fixed, HE (2")
TANKS AND SP GUNS
StuG III Ausf F (Armies of Germany page 54) Regular 230
Vehicle Type Trans DV
Qty   Weapons Range Shots Pen Special
1 StuG III Ausf F Tracked ­ 9+
  Forward facing heavy anti­tank gun 72" 1 +6 Front arc, HE (2")
  Vehicle Medium Machine Gun 36" 6 n/a 360 degree arc

SPECIAL RULES
Assault
  Forward facing heavy anti­tank gun 72" 1 +6 Front arc, HE (2")
  Vehicle Medium Machine Gun 36" 6 n/a 360 degree arc

SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.

Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a ­1 to­hit penalty. Non­artillery Fixed can move normal 12" when given Run
order.

Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
weapon in the usual way. Hits from HE (both direct and indirect), flame throwers, and close quarters attacks ignore the gun shield rule.

HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) ­ Infantry and artillery can go down to halve the hits taken

One­shot
(p72) This is a disposable weapon that can be fired only once per game. Once fired replace the model with another model that does not carry the disposable
weapon

Shaped Charge
(p73) Never suffer the ­1 penetration modifier for firing at long range.

Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a ­1 to hit
penalty, and (p42) ­1 penalty to its morale. For squad­based team weapons, loader must remain within 1" or weapon suffers the ­1 to­hit penalty.

Team (4 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a ­1 to hit
penalty, and (p42) ­1 penalty to its morale. For squad­based team weapons, loader must remain within 1" or weapon suffers the ­1 to­hit penalty.

Pick List
German 75mm Pak 40 gun 1
German Infantry (equipped as modeled) 1
German Infantry with Light Machine gun (requires loader) 4
German Infantry with Rifle 30
German Infantry with Submachine gun 2
German Medium Machine gun team 1
German men have Panzerfaust in addtion to other weapons 6
German NCO with Rifle 4
German NCO with Submachine gun 1
German Second Lieutenant 1
German StuG III Ausf F 1

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