Reflection final assignment
Suus Flipsen
Ta3f
A. Leppälä
Reflection
10th of January
Today’s lesson we worked on the basic idea of our game. We came up with a nice and clear plan and
started planning some tasks. I think this lesson was a productive lesson and I love the idea we created
for our game. For the next lesson, I hope to make a start on designing the game board and work out
some more rules for the game.
22nd of January
Today’s lesson was very productive and fun! We worked out many of the game rules and decided on
our origin country (Eritrea). When we had many big parts worked out, we already looked into details
for a bit. Some migration routes were discussed as well. For the next lesson, I hope to finish the
planning and start looking at the smaller details of the game.
5th of February
Today we divided the tasks and made our planning. It was a productive lesson but also a lot of fun.
We decided on some more game rules and on the design of the cards. For next lesson, I hope to finish
my first topic of cards.
6th of February
Today’s lesson we worked on the things we planned. We also figured out some of the problems we
had with the game money. This feels good to have done. I finished a couple of cards and made some
plans for what I could do at home. Further, we had to catch up one of our group members since she
was ill last class.
Over the holiday
Since the hand in date was just a couple of days after the holiday, I also did some work during the
holiday. I worked on the action cards and the money. After finishing those things I printed all these
cards and cut them out. As a group, we also made sure to tell everyone what were doing and
whether it was finished. This reduced the level of stress a lot, since I had a perfect overview of what
still had to be done and what was finished already.
19th of February
Today’s lesson was the last lesson to work on the game. We did some last tasks and talked over the
game once more. Romy and I worked on the game rules. Most of our last minute tasks involve
crafting so we couldn’t really do anything else. Still, I feel like it was a productive lesson and we are
now ready for the hand in date.
21st of February
Today’s lesson was the hand in lesson. We all played each others games. In my group, Romy and I
stayed at our own game to explain it, since we wrote the game rules and understood our game the
best. This was just the handiest. The people that played our game were really positive about it. They
said that is was easy enough to understand and it had a good flow. I have to admit though, that we
made a couple of changes to the rules while playing. At first, we had a special dice with low numbers.
This made the game a bit slow and boring. So after a couple of turns, we decided to just use a normal
dice. Some other small changes were also made. For example, that you could also stop earlier than
the dice told you to because otherwise you would miss all handy squares. After these small changes,
the game went perfectly fine. Below I listed some things I like about our game and some things that I
would do differently next time.
Things I liked:
- The personal migration stories in the passports. The people playing the game really loved this
as well. Sometimes they would say thing like: ‘But I have to go there because otherwise my
son will die!’ And then they pointed at their passport. I thought this was really fun.
- The duration of the game. (After changing the dice). I believe we played for about half an
hour. In my eyes, this is a good game duration.
- The realistic aspects. Obviously, the game doesn’t represent migration as it is in real life, but
we really tried to give it some of the typical aspects. For example, the natural obstacles. It
wasn’t really in you own hands to choose whether you could pass or not. This is because we
didn’t make people pay to pass, but roll the dice. This way, it was out of your control.
Things I would change:
- I believe some of the action cards were a bit unrealistic. It would have been nice to change
this. We did it this way because we needed to make people earn and lose money in lots o
different ways. But with some more background research we might had been able to make
these ways of earning and losing money a bit more realistic.
- I believe the tasks weren’t divided very honestly. Romy spend more time than we did. Also, it
was kind of annoying that sometimes Romy and I were working on something and the others
just didn’t help. If we then asked them something they would get kind of mad because they
‘didn’t understand’. I know that this problem is also caused by myself, but it was just a bit
annoying. After having this once, we got it out of the way and all worked together really well
(in my eyes).
Pictures of the end product
Everything together
Game rules Box
Passports Action cards, money, players and dice
Game board
Other document
Below you will be able to find everything from the document we worked in last couple of weeks. I
wrote a small bit of reflection after every part. You can find this as the small pieces of underlined text.
To clarify
Obstacles
Economic obstacle During the game you have to trade money. This is because in Eritrea the Nafka
is used as a currency and in Europe, the Euro is used. The actual change in worth is difficult to work
with. That’s why we choose the following: Euros are 25% of Nafka. (This would for example mean that
200 Nafka transfers to 50 Euros, and vice versa.) This way, the worth doesn’t change, but it is more
realistic. We also choose to not calculate in transferring payments to keep it more simple.
Natural obstacle We chose to not take the natural obstacles to literally. We made pink squares for
the natural obstacles. We made the concept realistic by not putting the option to pass or not it your
own hands. Since, in real life, you also cant decide the weather or how hight the mountain is. In the
game rules everything else about these squares is explained.
FRONTEX We worked FRONTEX into our game by using it on the European borders. You can read a
little more about it in the game rules.
IND We used IND in our game by putting it at the borders of the Netherlands. Here you were
‘checked’ to stay in the Netherlands.
Origin country Eritrea
Destination country The Netherlands (Ter Apel)
(We used this page to keep our minds clear. We also kept track of whether we had all needed things
in our game. Some pieces of text were written by everyone separately. So my text might differ a bit
from the one of my group members.)
Game rules
Contents
- 2 dice
- Action cards
- Money (green and blue)
- Passports
- Game board
- 4 playing pieces
Start of game
Every player blindly picks 1 passport. Take the starting budget stated in this passport from the bank.
All players will start at the same place. This is in Eritrea (the origin country).
How to play
When it is your turn, you roll the wooden dice. Walk the number of steps this gives you. There are
multiple things you can land on. These are explained below.
Yellow square: If you land on a yellow square, you take a action card. These are the small white cards.
These cards give you different opportunities. You can earn and lose money and passport strength.
Dark purple square: If you land on a dark purple square you are allowed to buy more passport
strength. The maximum you can buy at once is 10%. Every percent costs 20 Euro.
Orange square: The orange squares represent the borders of Europe. This is where you are checked
by FRONTEX. If you have 80% passport strength you can automatically enter Europe. When below
80% you have to roll the green dice. If you get 4 of more you may enter Europe. Otherwise go back to
the nearest yellow circle (route change points).
Light purple square: These squares are money trading points. Here you can trade you Euro to Nafka
and the other way around. How this works is explained under the paragraph ‘money’.
Pink square: Natural obstacles. Here you have to roll the dice to see if you can pass. If you land on 1,
3 or 5 you may pass. Otherwise, go back to the nearest yellow circle (route change points).
Light blue square: IND. Here it is decided whether you may enter the Netherlands (Ter Apel). When
you have above 90% passport strength, you can pass freely. Otherwise roll the green dice. When 4 or
higher you can pass. When below 5, you have to go back to FRONTEX. You don’t have to try and get
past FRONTEX again!
Yellow circles: Route change points. Here you can choose which migration route to take. At these
points you have to stop, even if you still have steps left. Wait till your next turn to roll again. Tell the
others which route you are going to take before rolling the dice.
Money
Money plays a big role in this game. There are Euro and Nafka (Nafka is the official currency in
Eritrea). Along the way, you will have to pay certain things or you might earn money. Always pay close
attention to the currency. Nafka and Euro aren’t worth the same. Nafka is worth 25% of Euro. This
would for example mean that 200 Nafka is only 50 Euro.
Always make sure you have some of both currency’s. Since action cards can give you fines in both
curency’s. When you are unable to pay this fine, you have to go back to the last money trading point
(light purple square). On these points you are allowed to change your money. Keep the change in
value in mind! Now pay your fine and wait for your next turn to walk again.
End of game
The first person to successfully get into the Netherlands wins the game.
(These are just the game rules. Looking back, I think it would have been smarter to write these with
everyone together. This way, everyone would have understood the game completely.)
Board
(This is the first ‘sketch’ of the board. We wanted to see if it would work out.)
Action cards
Job
Congratulations! Congratulations!
Congratulations! Congratulations!
You are temporarily Somebody allowed
A cleaning company You were allowed to
hired as a babysitter you to wash their
wants to hire you clean someone's car.
for children in the windows. They paid
temporarily. You They paid you 40
camp. You receive 600 you 200 Nafka to do
receive 200 Euros. euros.
Nafka. so.
Congratulations! Congratulations! Congratulations!
Congratulations!
The camp you're in You collected and You cleaned up the
Someone asked you to
asks to be a translator handed in plastic camp. The
clean out their garden.
for some people. You bottles. You earned 20 compensation is 20
You receive 200 Nafka.
earn 100 Euros. Euros doing so. Euros.
Food
Oh no!
Yay! Yay! Oh no!
Someone stole your
You resold cupcakes You handed in plastic Overnight, a crow
food out of your bag!
for a higher price. You bottles you found in pecked your food!
You will have to buy
earned 50 Euros doing the trash. You earned Your new groceries
new groceries at the
so! 25 Euros doing so. cost 25 Euros.
cost of 100 Nafka.
Yay!
Oh no! Yay! Oh no!
Someone gave you
You got food poisoned You resold apples for a You ran out of your
some food, because
and need to go to the higher price. Good food, so you have to
he wanted to help
hospital. The medical job! You earned 25 do the groceries. This
you. They saved you
bill is 400 Nafka. Euros. costs you 200 Nafka.
100 Nafka.
Bad luck
Oh no!
Oh no! Oh no! Oh no!
You got the flu and
There were some The person on your The person on your
need time to recover.
unexpected costs. Pay left robbed you! Hand right robbed you!
You have to sit out 1
200 Nafka. them 50 Euros. Hand them 200 Nafka.
throw.
Oh no!
Oh no!
Oh no! Some mistakes have
The nights are colder Oh no!
There were some been made at border
than expected. You You were robbed!
unexpected costs. Pay control. You have to
buy warm clothes for Hand in 200 Nafka.
400 Nafka. pay an extra 100
50 Euros.
Euros.
Good luck
Yay!
Yay! Yay!
Some mistakes have Yay!
Someone felt bad for The person on your
been made at border The person on your
you when they saw left felt sorry for you
control. They are in right felt sorry for you
you walking. They and gave you 100
your favour. You get and gave you 50 Euros.
gave you 50 Euros. Nafka.
100 Euros.
Yay!
Yay! Yay! Yay!
Some mistakes have
You sold some of your You were given a free Someone gave you a
been made at border
hand-crafted things. scooter. This doubles ride. This increased
control. They are in
You earned 400 Nafka you speed. Take your speed. Take
your favour. You get
doing so. another turn. another turn.
200 Nafka.
Passport
Oh no! Oh no!
Yay! You’ve lost your Yay! You were too late with
You’ve earned 15% passport during your You’ve earned 10% renewing your
passport strength! journey. The new one passport strength! passport! You get a
cost you 100 Euros. fine of 400 Nafka.
Yay! Oh no! Yay!
Oh no!
You’ve earned 5% Identity fraud has You’ve earned 15%
You’ve lost passport
passport strength! been detected. The passport strength!
5% strength.
fine costs 50 Euros.
Oh no! Oh no! Oh no!
Yay!
You’ve lost passport You’ve lost passport You’ve lost passport
You’ve earned 10%
5% strength. 5% strength. 5% strength.
passport strength.
Transportation
Yay!
Yay! Oh no!
An old lady was really
Oh no! The bus arrived, now Oh no, you've been
thankful when you
You missed the train. you can travel to your caught for fare
helped her get on the
Sit out 1 throw. desired place. Take dodging. The fine is
bus. She gave you 100
another turn. 200 Nafka.
Nafka.
Oh no!
Yay! Yay!
The operator has Oh no!
Your taxi was earlier A stranger was willing
found trash under You got on the wrong
than expected! Take to give you a lift! Take
your seat. The fine is train. Sit out 1 throw.
another turn. another turn.
100 Nafka.
(These are all action cards. If you don’t look at the ones that are kind of unrealistic, I believe that
these cards turned out really well. The people playing our game also told us that the cards made it
way more fun.)
Passports
Country of origin: Eritrea Country of origin: Eritrea
Name: Ali Osman Name: Sesuna Kidane
Height: 172 Height: 164 cm
Date of birth: 12-07-1991 Date of birth: 09-09-1997
Job: Farmer Job: Cleaner
Passport strength: 55% Passport strength: 40%
Money: 3000 Nafka Money: 4000 Nafka
Reason for migration: Ali would like to migrate, Reason for migration: Sesuna needs to migrate, since
because he lives in a place where poverty is a big it isn’t safe to stay here longer. Because in Eritrea
problem. He hopes that if he migrates to the there is much violence.
Netherlands that he will get a better future.
KOPFEA830<<<<<9R0EQFQ0>JI0EW<<<IF0E9ER0JIO9
IFDOSYUI4JIOGIRE<<<<<<JFIOEWQF9JEQWF0U9E9E8
EW0>EW009?J09WR/R909<IE0W09RW0
WQ80E>>>>>U0EWQ8Q04FC/I909RIFV0394IR903
Country of origin: Eritrea Country of origin: Eritrea
Name: Adonay Moyo Name: Anbessa Haile
Height: 184 cm Height: 152 cm
Date of birth: 12-04-1987 Date of birth: 08-04-2004
Job: Manager Job: unemployed, is studying
Passport strength: 40% Passport strength: 50%
Money: 4000 Nafka Money: 3000 Nafka
Reason for migration: Adonay would like to migrate Reason for migration: Anbessa thinks that in another
because he thinks it is not safe to stay longer in his country she can get a better level of education and a
country. better study.
JIF00QU84RJFASJ9<<<<<UF8Q0ERJFE8Q0F9J8QW0EFJ UR0438UR0>>9R0QI9F9A<<<<<R9I30QFJ8HB0MERCG
80AWJF8QHRQEF90UFJ8Q09FA>>>JFE80RJQFE8CFJ8E MOLROUEARFJOESF>>F94Q30U8RF80UFJ9UFF80W
Country of origin: Eritrea Country of origin: Eritrea
Name: Arsema Hogos Name: Fathima Omer
Height: 192 cm Height: 159 cm
Date of birth: 24-12-1992 Date of birth: 05-08-1962
Job: model Job: Iman
Passport strength: 40% Passport strength: 60%
Money: 4000 Nafka Money: 2000 Nafka
Reason for migration: Arsema would like to migrate Reason for migration: Fathima would like to migrate
because she thinks that she can do more with her because of the racism in her country. She thinks that
work in the Netherlands. if she migrates this problem will bother her less.
JFIEWA90FFJ8049Q7RF;V.>>>J8EW90FU89<,<<<<UF3 J80JQEAFU8>>>.9QWEF9EFSDFJEW80F8<U8EQF0A0F
809EUEF>>>>>>>FE890UFA9S<UFE8WQ0UF80W808 UAE>>>>>>JF8E0F890EUA9SF<<<UFE8W0FS8AU09FU
(As I said before, I think the passports made the game really fun. The reason for migration really gave
the players the feeling they were someone else. This was a lot of fun to watch if you weren’t playing
the game yourself.)
Planning
Kirsten Suus Ilse Romy
6-2 Start on game Start on cards Box/cards Start on making
rules (Job, Bad/Good the board (Size:
luck) A3)
10-2 Game rules/cards Finish writing Design the box Look at the
cards (maybe and make routes and add
start on game passports (8 3d elements to it.
rules) pers.)
Vacation Make the rules Finish cards and Make the box Try to add last
and cards game rules. print the cards details and look
for what is
missing.
19-2 Finish everything Finish everything Finish everything Finish everything
(We kept to our planning just fine. Everybody was clear on what they had to do. Sometimes we
switched up some things along the way, but the planning above was our first plan.)