0% found this document useful (0 votes)
49 views3 pages

Fun Team-Building Race Games

Uploaded by

Seth Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
49 views3 pages

Fun Team-Building Race Games

Uploaded by

Seth Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

Amazing Race Ideas  Once the hoop reaches the last

member, they must run to the front of


Ball Relay
the line and continue the process.
Mechanics:  The first team to successfully pass the
hula hoop back to the front wins.
 Each team receives a cloth and a
tennis ball. Materials Needed
 The first two players in line will hold
 1 hula hoop per team
the cloth with the ball on top, using
both hands. Color Guessing Straw Challenge
 On "Go," the first pair will pass ball to
Mechanics
the next pair in line, who then repeats
the process.  One member from each team is
 This continues until all pairs have blindfolded and tasked with picking up
completed the relay. straws of a certain color.
 The first team to complete the relay  The rest of the team guides the
wins. challenger using a predetermined
word or phrase (e.g., "hot" for the
Materials Needed:
right color).
 Cloth  The challenger has 5 minutes to
 Tennis ball collect as many straws of the
designated color as possible.
Human Caterpillar
 The team with the most straws at the
Mechanics end of the time wins.

 Each team members places a balloon Materials Needed


between their chests.
 Multiple colored straws
 On "Go," teams must move together
 Blindfolds
from the starting point to a designated
turnaround point and back without Tumpak Ka Ka-Turismo Game
dropping the balloon.
Mechanics
 If a team drops the balloon, they must
stop, pick it up, and start again.  Two members from each team are
 The first team to return to the starting selected to guess a word related to
line without dropping the balloon wins. the assigned category.
Materials Needed Materials Needed
 Baloons  List of categories and words
Hula hoop Relay Guess the Attraction
Mechanics Mechanics
 Teams form a line and hold hands. The  The team will form one line.
first member holds the hula hoop.  The facilitator shows one picture of an
 The goal is to pass the hula hoop attraction to the first player.
along the line without breaking the  Each player has 30 seconds to guess
handhold. the attraction.
 If they don’t know, they can say  If the Bata answers incorrectly, no
"pass," and the next player in line points are awarded, and the Alay
guesses the same attraction. group does not face a penalty.
 Teams earn 1 point for each correct
Materials Needed
guess.
 The team with the highest score at the  Question Cards
end wins.  Bowl (to draw)
Materials Needed Trivia Race
 10 pictures of attractions Mechanics:
Ka Tourismo Feud  Set up trivia stations with questions
related to tourism.
Mechanics
 Teams race to each station, answering
 Divide participants into two teams. questions within a time limit.
 One player from each team faces off  Points awarded for correct answers.
to answer the first question.  There’s a hidden word after they finish
 The team with the higher answer gets answering all the questions.
to choose if they want to play or pass.  Whoever team guesses the hidden
 Players take turns answering word wins.
questions; if a team gives three
Materials Needed:
incorrect answers, the other team
gets a chance to steal.  Trivia questions and answer sheets
 Continue until all questions are
Two Truths and a Lie
answered.
 The team with the most points at the Mechanics:
end wins.
 It has three levels: easy, medium,
Materials Needed hard.
 Each member of the team should
 List of survey questions and answers
guess the 2 truths of a certain
 Scoreboard
attraction and spot the lie.
Guess Me Turismo Challenge  Each member has 30sec to answer
Mechanics Materials Needed:
 Two groups will be participating.  Cards for writing down statements
 The facilitator will draw who from the
Getting to Know You Games
2 groups will be the Player and the
Alay. Find Someone Who
 The facilitator will also choose who will
be the bata from each group. Mechanics:
 The facilitator will ask a question to  Distribute bingo-style cards with
the selected Bata from the Player's various characteristics.
group.  Participants mingle to find individuals
 If the Bata answers correctly, the Alay matching the criteria.
group faces a penalty.  The first to complete a row or the
entire card wins.
Materials Needed:
 Bingo-style cards with characteristics
 Pens/pencils for marking off boxes

Nickname Nexus
Mechanics
 Gather students in a circle or seated
arrangement.
 Each student will create a unique
nickname for themselves and be
prepared to explain the reasoning
behind it.
 HERE’s THE CATCH! After the game,
the students will call their co-students
using the nickname they’ve chosen
for themselves the entire event.
The Name Game
Mechanics
 Gather students in a circle.
 Each participant says their name
along with an adjective that describes
them and starts with the same letter
(e.g., “Adventurous Alice”).
 The next person repeats the previous
names and adjectives before adding
their own. This continues around the
circle. (Hi, Adventuruous Alice, I am
Joyable Jeric)
 As the game progresses, encourage
participants to memorize the names
and adjectives of everyone who went
before them.
 HERE’s THE CATCH! After the game,
the students will call their co-students
using the nickname they’ve chosen
for themselves the entire event.

You might also like