Monk 4                                                                              jesus
CLASS & LEVEL                                                                       PLAYER NAME
   Mercan Gustil Serengeti
                                                                                            Gem Dragonborn Silver                           City Warden                           Milestone
         CHARACTER NAME                                                                     RACE                                           BACKGROUND                             EXPERIENCE POINTS
                     x      +4    Strength
                                                                                                                           ARMOR                                Max HP            Current HP          Temp HP
 STRENGTH            x      +5    Dexterity
                            +3    Constitution                                    +8                                        16                                   33                                       --
   +2                       +0    Intelligence
                                                                                                                            CLASS
                            +3    Wisdom                                       INITIATIVE                                                                                         HIT POINTS
    14
                            +0    Charisma
                                                                                                                                                           Total
                                                                                                                                                                    3d8                   SUCCESSES
 DEXTERITY
                           Saving Throw Modifiers                           Psychic res.
                                                                                                                                                                                               FAILURES
   +3                                                                                                 DEFENSES                                                       HIT DICE                     DEATH SAVES
    16                           SAVING THROWS                                                   INSPIRATION
                                                                                                                                                         === ARMOR ===
CONSTITUTION         x     +5     Acrobatics DEX
                                                                            +2                   PROFICIENCY BONUS                                       === WEAPONS ===
   +3                      +4
                           +0
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         Simple weapons, shortswords
                                                                                                                                                         === TOOLS ===
    16               x     +4     Athletics STR
                                                                                                                                                         Jeweler's tools,
                                                                                                 ABILITY SAVE DC                     15
                           +0     Deception CHA
                                                                                                                                                         === LANGUAGES ===
                           +0     History INT
INTELLIGENCE                                                                                                                                             Common,Draconic,Gnomish
                     x     +6     Insight WIS
   +0                      +0     Intimidation CHA                            40 ft walking
                           +0     Investigation INT
    10                     +4     Medicine WIS                                                          SPEED
                           +0     Nature INT                                                                                                                             PROFICIENCIES & LANGUAGES
  WISDOM
                           +4     Perception WIS
                           +0     Performance CHA                        === ACTIONS ===                                                             == SPECIAL ===
   +4                      +0     Persuasion CHA
                                                                         Standard Actions
                                                                         Attack, Cast a Spell, Dash, Disengage, Dodge, Help,
                                                                                                                                                     Martial arts dice
                                                                                                                                                     1-4 - d4 5-8 - d6 9-12 - d8 13-16 - d10 17-20 - d12
                           +0     Religion INT                           Hide, Ready, Search, Use an Object, Opportunity
    18                                                                   Attack, Grapple, Shove, Improvise, Two-Weapon
                           +3     Sleight of Hand DEX                    Fighting, Interact with an Object
                     x     +5     Stealth DEX
                                                                         === BONUS ACTIONS ===
 CHARISMA                  +4     Survival WIS                           Kİ points: monk level + wisdom modifier
   +0
    10
                                     SKILLS                                                                                                   ACTIONS
                                                                        NAME                                              HIT            DAMAGE/TYPE                 NOTES
  14         PASSIVE WISDOM (PERCEPTION)
                                                                         yumrik tekmik                                     +5             1d4 bludgeoning+3           yaradana sığınarak vur
                                                                         dart                                              +5             1d4 piercing                20/60
  16         PASSIVE WISDOM (INSIGHT)
  10         PASSIVE INTELLIGENCE (INVESTIGATION)
 darkvision 60 ft
                         SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
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                                                                                               CLASS & LEVEL                                                                        PLAYER NAME
                CHARACTER NAME                                                                 RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === CLASS FEATURES ===                                               === RACIAL TRAITS ===                                                        === FEATS ===
                                                                          Breath Weapon: When you take the Attack action on
     Flurry of Blows. Immediately after you take the Attack               your turn, you can replace one of your attacks with an                       Alert:Always on the lookout for danger, you gain the
     action on your turn, you can spend 1 ki point to make                exhalation of magical energy in a 15-foot cone. Each                         following benefits:
     two unarmed strikes as a bonus action.                               creature in that area must make a Dexterity saving                           You can't be surprised while you are conscious.
                                                                          throw (DC = 8 + your Constitution modifier + your                            You gain a +5 bonus to initiative.
     Patient Defense. You can spend 1 ki point to take the                proficiency bonus). On a failed save, the creature                           Other creatures don't gain advantage on attack rolls
     Dodge action as a bonus action on your turn.                         takes 1d10 damage of the type associated with your                           against you as a result of being unseen by you.
                                                                          Gem Ancestry. On a successful save, it takes half as                         Dragonhide Belt:(+1)
     Step of the Wind. You can spend 1 ki point to take the               much damage. This damage increases by 1d10 when                              While wearing it, you gain a bonus to the saving throw
     Disengage or Dash action as a bonus action on your                   you reach 5th level (2d10), 11th level (3d10), and 17th                      DCs of your ki features. The bonus is determined by
     turn, and your jump distance is doubled for the turn.                level (4d10). You can use your Breath Weapon a                               the belt’s rarity. In addition, you can use an action to
                                                                          number of times equal to your proficiency bonus, and                         regain ki points equal to a roll of your Martial Arts die.
     Starting at 3rd level, when you are targeted with and                you regain all expended uses when you finish a long                           You can’t use this action again until the next dawn.
     attack, you can use your reaction and spend 2 ki                     rest.                                                                        Gift of the Gem Dragon(reaction kullanarak)
     points and add your Wisdom modifier to your AC until                                                                                              10 ftteki biri sana vurursa str save(DC equals 8 + your
     the start of your next turn. You can use this feature                Draconic Resistance(psychic) Emerald                                         proficiency bonus +wis) atıyor. kalırsa 2d8
     your Wisdom modifier times per short or long rest.                                                                                                forcedamage ve 10 ft uzklaşıyor. Geçerse yarı damage
                                                                          Psionic Mind. You can telepathically speak to any                            alıyor ve uzaklaşmıyor. proficiency bonus kadar yapılı.
     Starting at 3rd level as a bonus action you can spend 1              creature you can see within 30 feet of you. You don’t
     ki point to create a light which can make blind one                  need to share a language with the creature, but the
     creature who is 10 feet of you if the creature does fail             creature must be able to understand at least one
     Cons. Save. until creature's next turn. if the creature              language.
     does not have eyes this ability does not have any                                                                                                 unarmored defense
     effect to that creature.                                             Gem Flight. Starting at 5th level, you can use a bonus                        AC = 10 + dex + wis yerine 10 + prof.bonus + wis
     you gain an effect for a minute if you can hold your                 action to manifest spectral wings on your body. These                         martial arts
     focus                                                                wings last for 1 minute. For the duration, you gain a                         1-4 -> d4
     Ruby (Red): crit on 19 and 20                                        flying speed equal to your walking speed and can                             5-8 -> d6
     Diamond (white): +2 AC                                               hover. Once you use this trait, you can’t do so again                        9-12 -> d8
     Topaz (yellow): walking +10 ft.                                      until you finish a long rest.                                                13-16 -> d10
     Sapphire (blue): you can substract 1d4 from                                                                                                       17-20 -> d12
     someone's saving throw in your turn.                                                                                                              ki points
     Amethsyt (purple): add your martail art die to your                                                                                                monk level + wisdom modifier
     cahrisma save
     Onyx (black): you can make an attack to be                                                                                                        Calculated:
     disadvantage if the attack happens 5 ft of you                                                                                                    on every adventuring day, you can find one useful
     Jade (green): you can add your wis modifier to your                                                                                               common item in your backpack as if you had prepared
     Dex save and checks.                                                                                                                              it before or you can know one piece of information
     Slow Fall                                                                                                                                         about lore as if you had researched it before you then
     when ou fall to reduce any falling damage you take by                                                                                             must pay the item's price if necessary
     an amount equal to five times your monk level.
                                                                                                  FEATURES & TRAITS
                             NAME                                                               QTY            WEIGHT            NAME                                                            QTY        WEIGHT
CP          8                 Net                                                               1
                              Backpack                                                          1
SP         13                 Clothes, Fine                                                     1
                              Blanket                                                           1
EP                            Candle                                                            6
                              Rations (15 day)
GP         18                 Tinderbox                                                         3
                              Waterskin                                                         1
PP
                              Block of Incense                                                  3
                              Censer                                                            4
      WEIGHT CARRIED
                              healer's kit                                                      1
        ENCUMBERED                                                                                                               ATTUNED MAGIC ITEMS                                             QTY        WEIGHT
      PUSH/DRAG/LIFT
                                                                                                      EQUIPMENT
                                             TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                      male                           42                       medium                    190                 103
                                                                     GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
                                                                      chaotic-good                  none                      red-yellow                green               bald
CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
                                                                                                                                                           PERSONALITY TRAITS
                                                                                                                                                                  IDEALS
                                                                                                                                                                  BONDS
                                                                                                                                                                   FLAWS
  CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
  CHARACTER BACKSTORY                                                                                            ADDITIONAL NOTES
                     TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                        SPELLCASTING                               SPELL SAVE DC                                SPELL ATTACK
             SPELLCASTING                                                                  ABILITY                                                                                 BONUS
             CLASS
PREP SPELL NAME             SOURCE                            SAVE/ATK TIME      RANGE             COMP     DURATION             PAGE REF      NOTES
                                                                                         SPELLS
                            TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.