Sonic Robo Blast 2 for Android
Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2024-11-21_16-59-04.txt
Setting up SRB2...
Sonic Robo Blast 2
Copyright (C) 1998-2021 by Sonic Team Junior
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.
Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.
M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 3648MB - Free: 1126MB
I_StartupTimer()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12113
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/Tutorial
Added file zones.pk3 (139 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (802
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (170 lumps)
Added file patch_music.pk3 (77 lumps)
I_StartupGraphics()...
 0: 1920x1200
 1: 1920x1080
 2: 1680x1050
 3: 1600x1200
 4: 1600x900
 5: 1366x768
 6: 1440x900
 7: 1280x1024
 8: 1280x960
 9: 1280x800
10: 1280x720
11: 1152x864
12: 1024x768
13: 800x600
14: 640x480
15: 640x400
16: 320x240
17: 320x200
�Current Video Mode
 2160x1080 at 32 bit color
 Stored in system memory
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
W_InitMultipleFiles(): Adding extra PWADs.
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800 (16 bits)
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5027 frames in 376 sprites
patch.pk3 added 584 frames in 12 sprites
Added skin 'sonic'
Added skin 'tails'
Added skin 'knuckles'
Patched skin 'knuckles'
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
===========================================================================
                    We hope you enjoy this game as
                      much as we did making it!
                             ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.9 (May 14 2021 18:01:26 f271c8e8 android-port) SDL Android
64-bit
�NOTICE:� Game must be restarted to record statistics.
Added file ./Greenscreen Revamped!!!.wad (12 lumps)
Loading main config from ./Greenscreen Revamped!!!.wad
MAP34
Added file ./CL_ModernSonic-V5.12.pk3 (983 lumps)
Loading Lua script from ./CL_ModernSonic-V5.12.pk3|Lua/ModernSonic.lua
Pardon me while I initialize the Lua scripting interface...
Sound sfx_cmth allocated.
Sound sfx_huea allocated.
Sound sfx_chkbst allocated.
Sound sfx_drift allocated.
Sound sfx_dhurt1 allocated.
Sound sfx_dhurt2 allocated.
Sound sfx_dhurt3 allocated.
Sound   sfx_rhurt1 allocated.
Sound   sfx_rhurt2 allocated.
Sound   sfx_rjhurt3 allocated.
Sound   sfx_ahurt1 allocated.
Sound   sfx_ahurt2 allocated.
Sound   sfx_ahurt3 allocated.
Sound   sfx_jhurt1 allocated.
Sound   sfx_jhurt2 allocated.
Sound   sfx_jhurt3 allocated.
Sound   sfx_dready allocated.
Sound   sfx_aready allocated.
Sound   sfx_rready allocated.
Sound   sfx_jready allocated.
Sound   sfx_rgo allocated.
Sound   sfx_engygn allocated.
Sound   sfx_taunt1 allocated.
Sound   sfx_taunt2 allocated.
Sound   sfx_taunt3 allocated.
Sound   sfx_taunt4 allocated.
Sound   sfx_crowd1 allocated.
Sound   sfx_crowd2 allocated.
Sound   sfx_crowd3 allocated.
Sound   sfx_crowd4 allocated.
Sound   sfx_rstrck allocated.
Sound   sfx_rdgo allocated.
Sound   sfx_yeaa allocated.
Sound   sfx_huhj allocated.
Sound   sfx_woahj allocated.
Sound   sfx_hehj allocated.
Sound   sfx_wooj allocated.
Sound   sfx_hyehj allocated.
Sound   sfx_goj allocated.
Sound   sfx_yeowj allocated.
Sound   sfx_goodj allocated.
Sound   sfx_tricks allocated.
Sound   sfx_trickg allocated.
Sound   sfx_tricke allocated.
Sound   sfx_rslose allocated.
Sound   sfx_rsgain allocated.
Sound   sfx_itemu2 allocated.
Sound   sfx_itemu3 allocated.
Sound   sfx_itemu1 allocated.
Sound   sfx_mthok allocated.
Sound   sfx_mthokw allocated.
Sound   sfx_homing allocated.
Sound   sfx_spsh allocated.
Sound   sfx_wodlnd allocated.
Sound   sfx_cnclnd allocated.
Sound   sfx_drtlnd allocated.
Sound   sfx_mtllnd allocated.
Sound   sfx_grslnd allocated.
Sound   sfx_wtrlnd allocated.
Sound   sfx_wtrbrk allocated.
Sound   sfx_watr1 allocated.
Sound   sfx_watr2 allocated.
Sound   sfx_watr3 allocated.
Sound   sfx_watr4 allocated.
Sound   sfx_watr5 allocated.
Sound   sfx_grsbrk allocated.
Sound   sfx_mtlbrk allocated.
Sound   sfx_wodbrk allocated.
Sound   sfx_cncbrk allocated.
Sound   sfx_drtbrk allocated.
Sound   sfx_wood1 allocated.
Sound   sfx_wood2 allocated.
Sound   sfx_wood3 allocated.
Sound   sfx_wood4 allocated.
Sound   sfx_wood5 allocated.
Sound   sfx_dirt1 allocated.
Sound   sfx_dirt2 allocated.
Sound   sfx_dirt3 allocated.
Sound   sfx_dirt4 allocated.
Sound   sfx_dirt5 allocated.
Sound   sfx_conct1 allocated.
Sound   sfx_conct2 allocated.
Sound   sfx_conct3 allocated.
Sound   sfx_conct4 allocated.
Sound   sfx_conct5 allocated.
Sound   sfx_grass1 allocated.
Sound   sfx_grass2 allocated.
Sound   sfx_grass3 allocated.
Sound   sfx_grass4 allocated.
Sound   sfx_grass5 allocated.
Sound   sfx_metal1 allocated.
Sound   sfx_metal2 allocated.
Sound   sfx_metal3 allocated.
Sound   sfx_metal4 allocated.
Sound   sfx_metal5 allocated.
Sound   sfx_hm2 allocated.
Sound   sfx_hahh allocated.
Sound   sfx_bstawy allocated.
Sound   sfx_yah allocated.
Sound   sfx_huut allocated.
Sound   sfx_hitt allocated.
Sound   sfx_catch allocated.
Sound   sfx_allrt allocated.
Sound   sfx_yes allocated.
Sound   sfx_hih allocated.
Sound   sfx_hutt allocated.
Sound   sfx_hett allocated.
Sound   sfx_hah allocated.
Sound   sfx_yea allocated.
Sound   sfx_hat allocated.
Sound   sfx_hit allocated.
Sound   sfx_haah allocated.
Sound   sfx_hut allocated.
Sound   sfx_mtexp1 allocated.
Sound   sfx_mtexp2 allocated.
Sound   sfx_mthit1 allocated.
Sound   sfx_mthit2 allocated.
Sound   sfx_mthit3 allocated.
Sound   sfx_glss1 allocated.
Sound   sfx_glss2 allocated.
Sound   sfx_glss3 allocated.
Sound   sfx_glslnd allocated.
Sound   sfx_glsbrk allocated.
Sound   sfx_mjump allocated.
Sound   sfx_silenc allocated.
Sound sfx_yeow allocated.
Sound sfx_sldst allocated.
Sound sfx_sldng allocated.
Sound sfx_lsd allocated.
Sound sfx_lsdw allocated.
Sound sfx_flgood allocated.
Sound sfx_jumpwt allocated.
Sound sfx_airspn allocated.
Sound sfx_spnwtr allocated.
Sound sfx_heh allocated.
Sound sfx_boost2 allocated.
Sound sfx_boost3 allocated.
Sound sfx_boost4 allocated.
Sound sfx_wtbst1 allocated.
Sound sfx_wtbst4 allocated.
Sound sfx_wtbst3 allocated.
Sound sfx_wtbst2 allocated.
Sound sfx_huh allocated.
Sound sfx_woah allocated.
Sound sfx_boost1 allocated.
Sound sfx_go allocated.
Sound sfx_hyeh allocated.
Sound sfx_woo allocated.
Sound sfx_stmps allocated.
Sound sfx_stmpg allocated.
Sound sfx_stmpsw allocated.
Sound sfx_stmpgw allocated.
MobjType MT_BOOSTSPARKLE allocated.
MobjType MT_ANCIENTLIGHT allocated.
MobjType MT_BOOSTENERGY allocated.
MobjType MT_MSBOOSTAURA allocated.
MobjType MT_FAKEEMMY allocated.
MobjType MT_MODERNRETICLE allocated.
MobjType MT_RINGRANGE allocated.
MobjType MT_BOOSTSHOCKWAVE allocated.
MobjType MT_FAKEAURA allocated.
State S_PLAY_GRND allocated.
State S_PLAY_MODERNGRIND allocated.
State S_PLAY_WALLCLING allocated.
State S_PLAY_TAUNT allocated.
State S_PLAY_CROUCH2 allocated.
State S_PLAY_CROUCH1 allocated.
State S_FAKEEMMY allocated.
State S_PLAY_SLIDE allocated.
State S_PLAY_LDSH allocated.
State S_PLAY_LDSH2 allocated.
State S_PLAY_BOOSTRUN allocated.
State S_PLAY_AIRBOOST allocated.
State S_PLAY_HOP allocated.
State S_PLAY_HOPFALL allocated.
Sprite SPR2_GRND allocated.
Sprite SPR_CLNG allocated.
Sprite SPR_TSPK allocated.
Sprite SPR2_TANT allocated.
Sprite SPR2_CRCH allocated.
Sprite SPR2_SLID allocated.
Sprite SPR2_AIRB allocated.
Sprite SPR2_SPNR allocated.
Sprite SPR2_TCK1 allocated.
Sprite SPR2_TCK2 allocated.
Sprite SPR2_TCK3 allocated.
Sprite SPR2_TCK4 allocated.
Sprite SPR2_TCK5 allocated.
Sprite SPR2_TCK6 allocated.
Sprite SPR2_TCK7 allocated.
Sprite SPR2_TCK8 allocated.
Sprite SPR2_TCK9 allocated.
Sprite SPR2_TCKA allocated.
Sprite SPR2_TCKB allocated.
Sprite SPR2_TCKC allocated.
Sprite SPR2_TCKD allocated.
Sprite SPR2_TCKE allocated.
Sprite SPR2_TCKF allocated.
Sprite SPR2_TCKG allocated.
State S_PLAY_TRICK1_1 allocated.
State S_PLAY_TRICK1_2 allocated.
State S_PLAY_TRICK1_3 allocated.
State S_PLAY_TRICK2_1 allocated.
State S_PLAY_TRICK2_2 allocated.
State S_PLAY_TRICK2_3 allocated.
State S_PLAY_TRICK2_4 allocated.
State S_PLAY_TRICK3_1 allocated.
State S_PLAY_TRICK3_2 allocated.
State S_PLAY_TRICK3_3 allocated.
State S_PLAY_TRICK3_4 allocated.
State S_PLAY_TRICK4_1 allocated.
State S_PLAY_TRICK4_2 allocated.
State S_PLAY_TRICK4_3 allocated.
State S_PLAY_TRICK4_4 allocated.
State S_PLAY_TRICK5_1 allocated.
State S_PLAY_TRICK5_2 allocated.
State S_PLAY_TRICK5_3 allocated.
State S_PLAY_TRICK5_4 allocated.
State S_PLAY_TRICK6_1 allocated.
State S_PLAY_TRICK6_2 allocated.
State S_PLAY_TRICK6_3 allocated.
State S_PLAY_TRICK6_4 allocated.
State S_PLAY_TRICK7_1 allocated.
State S_PLAY_TRICK7_2 allocated.
State S_PLAY_TRICK7_3 allocated.
State S_PLAY_TRICK7_4 allocated.
State S_PLAY_TRICK8_1 allocated.
State S_PLAY_TRICK8_2 allocated.
State S_PLAY_TRICK8_3 allocated.
State S_PLAY_TRICK8_4 allocated.
State S_PLAY_TRICK9_1 allocated.
State S_PLAY_TRICK9_2 allocated.
State S_PLAY_TRICK9_3 allocated.
State S_PLAY_TRICK9_4 allocated.
State S_PLAY_TRICK10_1 allocated.
State S_PLAY_TRICK10_2 allocated.
State S_PLAY_TRICK10_3 allocated.
State S_PLAY_TRICK10_4 allocated.
State S_PLAY_TRICK11_1 allocated.
State S_PLAY_TRICK11_2 allocated.
State S_PLAY_TRICK11_3 allocated.
State S_PLAY_TRICK11_4 allocated.
State S_PLAY_TRICK12_1 allocated.
State S_PLAY_TRICK12_2 allocated.
State S_PLAY_TRICK12_3 allocated.
State S_PLAY_TRICK12_4 allocated.
State S_PLAY_TRICK13_1 allocated.
State S_PLAY_TRICK13_2 allocated.
State S_PLAY_TRICK13_3 allocated.
State S_PLAY_TRICK13_4 allocated.
State S_PLAY_TRICK14_1 allocated.
State S_PLAY_TRICK14_2 allocated.
State S_PLAY_TRICK14_3 allocated.
State S_PLAY_TRICK14_4 allocated.
State S_PLAY_TRICK15_1 allocated.
State S_PLAY_TRICK15_2 allocated.
State S_PLAY_TRICK15_3 allocated.
State S_PLAY_TRICK15_4 allocated.
State S_PLAY_TRICK16_1 allocated.
State S_PLAY_TRICK16_2 allocated.
State S_PLAY_TRICK16_3 allocated.
State S_PLAY_TRICK16_4 allocated.
State S_PLAY_TRICKE_1 allocated.
State S_PLAY_TRICKE_2 allocated.
State S_PLAY_TRICKEND allocated.
State S_PLAY_TRICKE_3 allocated.
Skincolor SKINCOLOR_LAPIS allocated.
Added command "footsteps"
Added command "footsteps2"
Added command "modernfov"
Added command "modernfov2"
Added command "voices"
Added command "voices2"
Added command "hudstyle"
Added command "hudstyle2"
Added command "homingattack"
Added command "homingattack2"
Added command "actionswap"
Added command "actionswap2"
Added command "supermusic"
Added command "poses"
Added command "poses2"
Added command "rushglow"
Added command "rushglow2"
Loading Lua script from ./CL_ModernSonic-V5.12.pk3|Lua/HUD.lua
Loading SOC from ./CL_ModernSonic-V5.12.pk3|SOC/MAINCFG
Loading SOC from ./CL_ModernSonic-V5.12.pk3|SOC/OBJCTCFG
CL_ModernSonic-V5.12.pk3 added 70 frames in 8 sprites
Added skin 'modernsonic'
No maps added
Added file ./CL_Sunky-v3.0.5af.pk3 (465 lumps)
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|init.lua
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/music.lua
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/freeslots.lua
State S_SUNKY_JUMP allocated.
State S_SUNKY_SPRING allocated.
State S_SUNKY_TURN allocated.
State S_SUNKY_FAN allocated.
Sound sfx_snkfcp allocated.
Sound sfx_snktrn allocated.
Sound sfx_snkfl1 allocated.
Sound sfx_snkfl2 allocated.
State S_SUNKY_SWIM allocated.
State S_SUNKY_SWIMTURN allocated.
Sound sfx_snkspl allocated.
State S_SUNKY_REACH allocated.
Sprite SPR_SWAL allocated.
State S_SUNKY_WINTATLIFE allocated.
MobjType MT_SUNKY_WINATLIFE allocated.
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/hud.lua
�WARNING:� ./CL_Sunky-v3.0.5af.pk3|Lua/hud.lua:55: bad argument #1 to 'addHook'
(invalid option 'HUD')
stack traceback:
    [C]: in function 'addHook'
    ./CL_Sunky-v3.0.5af.pk3|Lua/hud.lua:55: in main chunk
    [C]: in function 'dofile'
    ./CL_Sunky-v3.0.5af.pk3|init.lua:5: in main chunk
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/swim.lua
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/movement.lua
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/reach.lua
Loading Lua script from ./CL_Sunky-v3.0.5af.pk3|Lua/funny boss thing.lua
Loading SOC from ./CL_Sunky-v3.0.5af.pk3|SOC/SOC_PLAY
CL_Sunky-v3.0.5af.pk3 added 1 frames in 1 sprites
Added skin 'sunky'
No maps added
Added file ./SRB2 Machinma.wad (11 lumps)
MAP34
Starting Server....
Speeding off to level...
Voice actor has been changed to Jason Griffith.
Footstep sounds have been enabled.
HomingAttack Enabled.
Posing after a HomingAttack is Enabled.
Action Swap is disabled.
Super music is Custom.
Dynamic FOV Enabled.