Roblox Script for Anime Adventures
Roblox Script for Anime Adventures
0"
game:GetService("ReplicatedStorage").endpoints.client_to_server.vote_start:InvokeSe
rver()
    repeat task.wait() until game:GetService("Workspace")["_waves_started"].Value
== true
end
------------------------------
local HttpService = game:GetService("HttpService")
local Workspace = game:GetService("Workspace")
local plr = game:GetService("Players").LocalPlayer
local RunService = game:GetService("RunService")
local mouse = game.Players.LocalPlayer:GetMouse()
local UserInputService = game:GetService("UserInputService")
getgenv().savefilename = "Anime-
Adventures_data"..game.Players.LocalPlayer.Name..".json"
getgenv().door = "_lobbytemplategreen1"
      XP =
tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRew
ards.ScrollingFrame.XPReward.Main.Amount.Text)
            gems =
tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRew
ards.ScrollingFrame.GemReward.Main.Amount.Text)
            cwaves =
game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.WavesCompl
eted.Text
            ctime =
game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.Timer.Text
            waves = cwaves:split(": ")
            ttime = ctime:split(": ")
           local data = {
                 ["content"] = "",
                 ["username"] = "Anime Adventures",
                  ["avatar_url"] =
"https://tr.rbxcdn.com/e5b5844fb26df605986b94d87384f5fb/150/150/Image/Jpeg",
                  ["embeds"] = {
                        {
                              ["author"] = {
                                    ["name"] = "Anime Adventures | Result ✔",
                                    ["icon_url"] =
"https://cdn.discordapp.com/emojis/997123585476927558.webp?
size=96&quality=lossless"
                              },
                              ["description"] = "🎮 ||
**"..game:GetService("Players").LocalPlayer.Name.."**|| 🎮",
                              ["color"] = 110335,
                              ["thumbnail"] = {
                                    ['url'] = "https://www.roblox.com/headshot-
thumbnail/image?userId=" .. game.Players.LocalPlayer.userId ..
"&width=420&height=420&format=png"
                              },
                               ["fields"] = {
                                     {
                                           ["name"] = "Total Waves:",
                                           ["value"] = tostring(waves[2]) ..
                                                 " <:wave:997136622363627530>",
                                           ["inline"] = true
                                     }, {
                                           ["name"] = "Recieved Gems:",
                                           ["value"] = gems .. "
<:gem:997123585476927558>",
                                           ["inline"] = true
                                     }, {
                              ["name"] = "Recieved XP:",
                              ["value"] = XP .. " 🧪",
                              ["inline"] = true
                        }, {
                              ["name"] = "Total Time:",
                              ["value"] = tostring(ttime[2]) .. " ⏳",
                              ["inline"] = true
                        }, {
                             ["name"] = "Current Gems:",
                             ["value"] =
tostring(game.Players.LocalPlayer._stats.gem_amount.Value).."
<:gem:997123585476927558>",
                             ["inline"] = true
                        }, {
                             ["name"] = "Current Level:",
                             ["value"] =
tostring(game.Players.LocalPlayer.PlayerGui.spawn_units.Lives.Main.Desc.Level.Text)
.. " ✨",
                             ["inline"] = true
                        }
                               }
                        }
                  }
            }
getgenv().UnitCache = {}
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
function sex()
    -- reads jsonfile
    local jsonData = readfile(savefilename)
    local data = HttpService:JSONDecode(jsonData)
    getgenv().SpawnUnitPos = data.xspawnUnitPos
    getgenv().SelectedUnits = data.xselectedUnits
    getgenv().autoabilities = data.autoabilities
--#endregion
        local xdata = {
            -- unitname = getgenv().unitname,
            -- unitid = getgenv().unitid,
            AutoLeave = getgenv().AutoLeave,
            AutoChallenge = getgenv().AutoChallenge,
            selectedreward = getgenv().selectedreward,
            AutoChallengeAll = getgenv().AutoChallengeAll,
            sellatwave = getgenv().sellatwave,
            autosell = getgenv().autosell,
            webhook = getgenv().weburl,
            autofarm = getgenv().AutoFarm,
            autofarmic = getgenv().AutoFarmIC,
            autofarmtp = getgenv().AutoFarmTP,
            autoloadtp = getgenv().AutoLoadTP,
            autostart = getgenv().autostart,
            autoupgrade = getgenv().autoupgrade,
            difficulty = getgenv().difficulty,
            world = getgenv().world,
            level = getgenv().level,
            --door = getgenv().door,
            xspawnUnitPos = getgenv().SpawnUnitPos,
            xselectedUnits = getgenv().SelectedUnits,
            autoabilities = getgenv().autoabilities
        }
    --\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
    --\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
-- Uilib Shits
--------------------------------------------------
--------------- Pilih Units Tab -----------------
--------------------------------------------------
--#region Select Units Tab
        local Units = {}
loadUnit()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeS
erver()
            for i = 1, 6 do
                local unitinfo = getgenv().SelectedUnits["U" .. i]
                warn(unitinfo)
                if unitinfo ~= nil then
                    local unitinfo_ = unitinfo:split(" #")
                    task.wait(0.5)
game:GetService("ReplicatedStorage").endpoints.client_to_server.equip_unit:InvokeSe
rver(unitinfo_[2])
                end
            end
            updatejson()
        end
end)
        local axx =
game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(
" ")
        _G.drop5 = nil
        _G.drop6 = nil
        if tonumber(axx[2]) >= 20 then
            _G.drop5 = unitselecttab:Dropdown("Unit 5", Units,
getgenv().SelectedUnits["U5"], function(bool)
                 getgenv().SelectedUnits["U5"] = bool
                 Equip()
            end)
        end
loadUnit()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeS
erver()
            for i, v in ipairs(Units) do
                drop:Add(v)
                drop2:Add(v)
                drop3:Add(v)
                drop4:Add(v)
                if _G.drop5 ~= nil then
                    _G.drop5:Add(v)
                end
                if _G.drop6 ~= nil then
                    _G.drop6:Add(v)
                end
            end
            getgenv().SelectedUnits = {
                U1 = nil,
                U2 = nil,
                U3 = nil,
                U4 = nil,
                U5 = nil,
                U6 = nil
            }
        end)
        unitselecttab:Label(" ")
        unitselecttab:Label(" ")
--#endregion
--------------------------------------------------
--------------- Pilih Stages Lu -----------------
--------------------------------------------------
--#region Select world tab
        getgenv().levels = {"nill"}
"tokyoghoul_level_4","tokyoghoul_level_5","tokyoghoul_level_6",}
                for i, v in ipairs(levels) do
                    getgenv().leveldrop:Add(v)
                end
            elseif world == "Hollow World" then
                getgenv().leveldrop:Clear()
                table.clear(levels)
                getgenv().levels =
{"hueco_infinite","hueco_level_1","hueco_level_2","hueco_level_3",
"hueco_level_4","hueco_level_5","hueco_level_6",}
                for i, v in ipairs(levels) do
                    getgenv().leveldrop:Add(v)
                end
            elseif world == "Ant Kingdom" then
                getgenv().leveldrop:Clear()
                table.clear(levels)
                getgenv().levels =
{"hxhant_infinite","hxhant_level_1","hxhant_level_2","hxhant_level_3",
"hxhant_level_4","hxhant_level_5","hxhant_level_6",}
                for i, v in ipairs(levels) do
                    getgenv().leveldrop:Add(v)
                end
"magnolia_level_4","magnolia_level_5","magnolia_level_6",}
                for i, v in ipairs(levels) do
                    getgenv().leveldrop:Add(v)
                end
            elseif world == "Cursed Academy" then
                getgenv().leveldrop:Clear()
                table.clear(levels)
                getgenv().levels =
{"jjk_infinite","jjk_level_1","jjk_level_2","jjk_level_3",
                                    "jjk_level_4","jjk_level_5","jjk_level_6",}
                for i, v in ipairs(levels) do
                    getgenv().leveldrop:Add(v)
                end
            elseif world == "Clover Kingdom" then
                getgenv().leveldrop:Clear()
                table.clear(levels)
                getgenv().levels =
{"clover_infinite","clover_level_1","clover_level_2","clover_level_3",
"clover_level_4","clover_level_5","clover_level_6",}
                 for i, v in ipairs(levels) do
                     getgenv().leveldrop:Add(v)
                 end
             elseif world == "Clover Legend - HARD" then
                 getgenv().leveldrop:Clear()
                 table.clear(levels)
                 getgenv().levels =
{"clover_legend_1","clover_legend_2","clover_legend_3",}
                 for i, v in ipairs(levels) do
                     getgenv().leveldrop:Add(v)
                 end
             elseif world == "Hollow Legend - HARD" then
                 getgenv().leveldrop:Clear()
                 table.clear(levels)
                 getgenv().levels =
{"bleach_legend_1","bleach_legend_2","bleach_legend_3","bleach_legend_4","bleach_le
gend_5",}
                 for i, v in ipairs(levels) do
                     getgenv().leveldrop:Add(v)
                 end
             end
        end)
        end)
--#endregion
--------------------------------------------------
------------------ Auto Ngecit -----------------
--------------------------------------------------
--#region Auto Farm Tab
        autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
             getgenv().AutoLeave = bool
             updatejson()
        end)
        autofarmtab:Toggle("Auto Start Thriller Park", getgenv().AutoFarmTP,
function(bool)
             getgenv().AutoFarmTP = bool
             updatejson()
        end)
                for i, v in pairs(game:GetService("Workspace")
["_LOBBIES"].Story:GetDescendants()) do
                    if v.Name == "Owner" and v.Value == nil then
                        getgenv().door = v.Parent.Name
                        break
                    end
                end
task.wait()
                local args = {
                    [1] = getgenv().door
                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:
InvokeServer(unpack(args))
task.wait()
                if getgenv().level:match("infinite") then
                    local args = {
                        [1] = getgenv().door, -- Lobby
                        [2] = getgenv().level, -- World
                        [3] = true, -- Friends Only or not
                        [4] = "Hard"
                    }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:
InvokeServer(unpack(args))
                else
                     local args = {
                         [1] = getgenv().door, -- Lobby
                         [2] = getgenv().level, -- World
                         [3] = true, -- Friends Only or not
                        [4] = getgenv().difficulty
                    }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:
InvokeServer(unpack(args))
                end
task.wait()
                local args = {
                    [1] = getgenv().door
                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:
InvokeServer(unpack(args))
            end ]]
end)
        ----
        autofarmtab:Textbox("Select Wave Number for Auto Sell {Press Enter}",
tostring(getgenv().sellatwave), false, function(t)
             getgenv().sellatwave = tonumber(t)
             updatejson()
        end)
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/
ArponAG/Scripts/main/AnimeAdventures.lua'))()")
             getgenv().AutoLoadTP = bool
             updatejson()
        end)
        autoloadtab:Label("⚠️ Willa <3 Weston!!! ⚠️")
            local webhooktab = webhookserver:Channel("🌐 Webhook")
            webhooktab:Label("Webhook sends notification in discord everytime\nGame
is Finished!")
            local webhoolPlaceholder
            if getgenv().weburl == "" then
                   webhoolPlaceholder = "Insert url here!"
            else
                   webhoolPlaceholder = getgenv().weburl
            end
            webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder,
false, function(web_url)
             getgenv().weburl = web_url
             updatejson()
        end)
        autofarmtab:Label(" ")
        autofarmtab:Label(" ")
        autofarmtab:Label(" ")
        autofarmtab:Label(" ")
--#endregion
--------------------------------------------------
-------------------- Auto Celeng --------------
--------------------------------------------------
--#region Auto Challenge
        autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge,
function(bool)
             getgenv().AutoChallenge = bool
             updatejson()
        end)
        local worlddrop = autoclngtab:Dropdown("Select Reward",
{"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward,
function(reward)
             getgenv().selectedreward = reward
             updatejson()
        end)
        getgenv().autosummonticketse = false
        getgenv().autosummongeme = false
        getgenv().autosummongem10e = false
        local misc = autofrmserver:Channel("💸 Auto Jual Ginjal")
              local args = {
                  [1] = xx,
                  [2] = item
              }
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_from_banner:Inv
okeServer(unpack(args))
end
        misc:Label("Special - 2x Mythic")
        misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummonticketse,
function(bool)
             getgenv().autosummonticketse = bool
             while getgenv().autosummonticketse do
                 autobuyfunc("EventClover", "ticket")
             end
             updatejson()
        end)
        misc:Label("Sell Units")
        local utts = misc:Dropdown("Select Rarity", {"Rare", "Epic"},
getgenv().UnitToSell, function(u)
             getgenv().UnitToSell = u
        end)
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error_old.Volume = 0
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/
ArponAG/Scripts/main/AnimeAdventures.lua'))()")
             getgenv().AutoLoadTP = bool
             updatejson()
        end)
        autoloadtab:Label("⚠️ Hati Hati Burung mu Terbang!!! ⚠️")
        function MouseClick(UnitPos)
            local connection
            local _map = game:GetService("Workspace")
["_BASES"].player.base["fake_unit"]:WaitForChild("HumanoidRootPart")
            connection = UserInputService.InputBegan:Connect(
                function(input, gameProcessed)
                    if input.UserInputType == Enum.UserInputType.MouseButton1 then
                        connection:Disconnect()
                        local a = Instance.new("Part", game.Workspace)
                        a.Size = Vector3.new(1, 1, 1)
                        a.Material = Enum.Material.Neon
                        a.Position = mouse.hit.p
                        task.wait()
                        a.Anchored = true
                        DiscordLib:Notification("Spawn Unit Posotion:",
tostring(a.Position), "Okay!")
                        a.CanCollide = false
                        for i = 0, 1, 0.1 do
                             a.Transparency = i
                             task.wait()
                        end
                        a:Destroy()
                        if game.Workspace._map:FindFirstChild("namek mushroom
model") then
                            print("Namak")
                   SpawnUnitPos["Namak"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Namak"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Namak"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("houses_new")
then
                   print("Aot")
                   SpawnUnitPos["Aot"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Aot"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Aot"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("Snow Particles")
then
                   print("Snowy")
                   SpawnUnitPos["Snowy"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Snowy"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Snowy"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("sand_gate") then
                   warn("Sand")
                   SpawnUnitPos["Sand"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Sand"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Sand"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("icebergs") then
                   print("Marine")
                   SpawnUnitPos["Marine"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Marine"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Marine"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("Helicopter Pad")
then
                   print("Ghoul")
                   SpawnUnitPos["Ghoul"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Ghoul"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Ghoul"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("Bones/dust")
then
                   print("Hollow")
                   SpawnUnitPos["Hollow"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Hollow"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Hollow"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("Ant Nest") then
                   print("Ant")
                   SpawnUnitPos["Ant"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Ant"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Ant"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("light poles")
then
                   print("Magic")
                   SpawnUnitPos["Magic"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Magic"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Magic"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("LanternsGround")
then
                   print("Cursed")
                   SpawnUnitPos["Cursed"][UnitPos]["x"] = a.Position.X
                   SpawnUnitPos["Cursed"][UnitPos]["y"] = a.Position.Y
                   SpawnUnitPos["Cursed"][UnitPos]["z"] = a.Position.Z
               elseif game.Workspace._map:FindFirstChild("pumpkins") then
                   print("thriller_park")
                   SpawnUnitPos["thriller_park"][UnitPos]["x"] =
a.Position.X
                   SpawnUnitPos["thriller_park"][UnitPos]["y"] =
a.Position.Y
                                SpawnUnitPos["thriller_park"][UnitPos]["z"] =
a.Position.Z
                          elseif game.Workspace._map:FindFirstChild("skeleton") then
                              print("black_clover")
                              SpawnUnitPos["black_clover"][UnitPos]["x"] =
a.Position.X
                                SpawnUnitPos["black_clover"][UnitPos]["y"] =
a.Position.Y
                                SpawnUnitPos["black_clover"][UnitPos]["z"] =
a.Position.Z
                          end
                          updatejson()
                    end
                end)
        end
        local axxc =
game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(
" ")
--#endregion
--#region Webhook
            --//Webhook Tab (in-game)\\--
            webhooktab:Label("Webhook sends notification in discord everytime game
Finishes.")
            local webhoolPlaceholder
            if getgenv().weburl == "" then
                   webhoolPlaceholder = "Insert url here!"
            else
                   webhoolPlaceholder = getgenv().weburl
            end
            webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder,
false, function(web_url)
             getgenv().weburl = web_url
             updatejson()
        end)
        webhooktab:Button("Test Webhook", function()
             webhook()
        end)
--#endregion
    end
--#endregion
--#region changelog
    local changelog = cngelogserver:Channel("💬 Changelog")
    changelog:Label("-- 1.6.0 --")
    changelog:Label("+ Added Legend Stages - Hollow Invation")
    changelog:Label("-- 1.5.9 --")
    changelog:Label("+ Fixed Auto Farm not starting\n+ Added new default positions
for units.")
    changelog:Label("-- 1.5.8 --\n")
    changelog:Label("+ Added Auto Challenge\n+ Added Auto Leave Toggle\n+ Better
Auto Farming now\n+ Fixed some bugs\n")
    changelog:Label("-- 1.5.7 -- ")
    changelog:Label("+ Added Auto Buy for Special Banner")
    changelog:Label("-- 1.5.6 -- ")
    changelog:Label("+ Fixed not executing")
    changelog:Label("-- 1.5.5 -- ")
    changelog:Label("+ Added Clover Legend\n+ Fixed Auto Ability breaking
randomly")
    changelog:Label("-- v1.5.4 --")
    changelog:Label("+ Added Clover Kingdom")
--#endregion
--------------------------------------------------
--------------------------------------------------
sex()
else
--#region CREATES JSON
     local xdata = {
         -- unitname = "name",
         -- unitid = "id",
         AutoLeave = true,
         AutoChallenge = false,
         selectedreward = "star_fruit_random",
         AutoChallengeAll = false,
         autoabilities = false,
         autofarmtp = false,
         webhook = "",
         sellatwave = 0,
         autosell = false,
         autofarm = false,
         autofarmic = false,
         autostart = false,
         autoloadtp = false,
         autoupgrade = false,
         difficulty = "nil",
         world = "nil",
         level = "nil",
         door = "nil",
          xspawnUnitPos = {
              black_clover = {
                UP1 = {
                  y = 1.4244641065597535,
                  x = -109.30056762695313,
                  z = -54.575347900390628
               },
                UP3 = {
                  y = 1.4322717189788819,
                  x = -114.2433853149414,
                  z = -55.260982513427737
               },
                UP2 = {
                  y = 1.7082736492156983,
                  x = -127.53932189941406,
                  z = -55.277626037597659
               },
                UP6 = {
                  y = 1.4487617015838624,
                  x = -107.07078552246094,
                  z = -51.333045959472659
               },
    UP5   =   {
      y   =   1.8965977430343629,
      x   =   -118.5692138671875,
      z   =   -57.20484161376953
  },
    UP4   =   {
      y   =   1.4205386638641358,
      x   =   -105.46223449707031,
      z   =   -51.20615005493164
  }
},
 Cursed = {
     UP1 = {
       y = 122.78201293945313,
       x = 361.69732666015627,
       z = -89.76468658447266
   },
     UP3 = {
       y = 122.73872375488281,
       x = 372.2068786621094,
       z = -62.877601623535159
   },
     UP2 = {
       y = 122.73872375488281,
       x = 391.6465759277344,
       z = -62.87253189086914
   },
     UP6 = {
       y = 121.5274887084961,
       x = 399.4963684082031,
       z = -60.31044387817383
   },
     UP5 = {
       y = 121.6282958984375,
       x = 400.8389587402344,
       z = -64.46269226074219
   },
     UP4 = {
       y = 122.73872375488281,
       x = 362.14788818359377,
       z = -77.3993148803711
   }
},
 Sand = {
     UP1 = {
       y = 25.514015197753908,
       x = -919.7685546875,
       z = 290.9293518066406
   },
     UP3 = {
       y = 25.518001556396486,
       x = -919.7103881835938,
       z = 288.1217346191406
   },
     UP2 = {
       y = 26.06340980529785,
       x = -920.3797607421875,
       z = 300.7817077636719
   },
    UP6    =   {
      y    =   25.528093338012697,
      x    =   -916.4822998046875,
      z    =   287.9609069824219
  },
    UP5    =   {
      y    =   25.71731185913086,
      x    =   -920.7069091796875,
      z    =   296.8504943847656
  },
    UP4    =   {
      y    =   25.508501052856447,
      x    =   -919.2952270507813,
      z    =   294.7797546386719
  }
},
 Namak     =   {
     UP1   =   {
       y   =   92.14557647705078,
       x   =   -2931.182861328125,
       z   =   -698.5640869140625
   },
     UP3   =   {
       y   =   92.5256118774414,
       x   =   -2950.3916015625,
       z   =   -697.1671142578125
   },
     UP2   =   {
       y   =   93.32953643798828,
       x   =   -2940.813720703125,
       z   =   -697.09326171875
   },
     UP6   =   {
       y   =   92.16944885253906,
       x   =   -2946.967041015625,
       z   =   -710.122802734375
   },
     UP5   =   {
       y   =   92.15478515625,
       x   =   -2947.684326171875,
       z   =   -699.6248779296875
   },
     UP4   =   {
       y   =   92.5256118774414,
       x   =   -2950.408935546875,
       z   =   -709.8072509765625
   }
},
 Hollow     = {
     UP1   = {
       y   = 133.10752868652345,
       x   = -168.9812774658203,
       z   = -692.3645629882813
   },
     UP3   =   {
       y   =   133.09632873535157,
       x   =   -167.3197021484375,
       z   =   -695.4755249023438
   },
    UP2    =   {
      y    =   133.50978088378907,
      x    =   -160.6356964111328,
      z    =   -709.1862182617188
  },
    UP6    =   {
      y    =   133.08169555664063,
      x    =   -176.02857971191407,
      z    =   -691.7825317382813
  },
    UP5    =   {
      y    =   133.0151824951172,
      x    =   -161.20188903808595,
      z    =   -702.9484252929688
  },
    UP4    =   {
      y    =   133.17193603515626,
      x    =   -172.60714721679688,
      z    =   -691.3147583007813
  }
},
 Ant =     {
     UP1   =   {
       y   =   23.502197265625,
       x   =   -180.23072814941407,
       z   =   2961.130126953125
   },
     UP3   =   {
       y   =   23.855152130126954,
       x   =   -167.0123748779297,
       z   =   2954.2958984375
   },
     UP2   =   {
       y   =   23.637359619140626,
       x   =   -205.69203186035157,
       z   =   2964.095947265625
   },
     UP6   =   {
       y   =   23.31997299194336,
       x   =   -163.1376953125,
       z   =   2959.968017578125
   },
     UP5   =   {
       y   =   23.598222732543947,
       x   =   -170.1063232421875,
       z   =   2955.477294921875
   },
     UP4   =   {
       y   =   23.855152130126954,
       x   =   -156.4979705810547,
       z   =   2959.6123046875
   }
},
 Aot =     {
     UP1   =   {
       y   =   34.25483703613281,
       x   =   -3016.723388671875,
       z   =   -682.4714965820313
   },
    UP3    =   {
      y    =   34.442054748535159,
      x    =   -3024.1181640625,
      z    =   -682.2401123046875
  },
    UP2    =   {
      y    =   34.387603759765628,
      x    =   -3035.071533203125,
      z    =   -683.9107055664063
  },
    UP6    =   {
      y    =   34.25492477416992,
      x    =   -3019.5390625,
      z    =   -681.8257446289063
  },
    UP5    =   {
      y    =   34.25492477416992,
      x    =   -3030.930419921875,
      z    =   -683.3449096679688
  },
    UP4    =   {
      y    =   34.442054748535159,
      x    =   -3013.065185546875,
      z    =   -681.4302368164063
  }
},
 Snowy     =   {
     UP1   =   {
       y   =   34.8720588684082,
       x   =   -2884.6103515625,
       z   =   -139.17750549316407
   },
     UP3   =   {
       y   =   35.055450439453128,
       x   =   -2871.251708984375,
       z   =   -131.86231994628907
   },
     UP2   =   {
       y   =   34.86832046508789,
       x   =   -2863.6240234375,
       z   =   -120.90508270263672
   },
     UP6   =   {
       y   =   34.79566192626953,
       x   =   -2853.62548828125,
       z   =   -123.30137634277344
   },
     UP5   =   {
       y   =   34.79277038574219,
       x   =   -2853.63232421875,
       z   =   -119.10173034667969
   },
     UP4   =   {
       y   =   34.86832046508789,
       x   =   -2878.749755859375,
       z   =   -138.48580932617188
   }
},
 Ghoul     = {
    UP1   =   {
      y   =   59.36590576171875,
      x   =   -3008.964111328125,
      z   =   -56.00475311279297
  },
    UP3   =   {
      y   =   59.03008270263672,
      x   =   -3008.75732421875,
      z   =   -58.37107849121094
  },
    UP2   =   {
      y   =   59.382938385009769,
      x   =   -2998.44140625,
      z   =   -42.68498992919922
  },
    UP6   =   {
      y   =   59.03008270263672,
      x   =   -3009.03125,
      z   =   -67.12299346923828
  },
    UP5   =   {
      y   =   59.03008270263672,
      x   =   -3007.1025390625,
      z   =   -52.12919998168945
  },
    UP4   =   {
      y   =   59.03008270263672,
      x   =   -3008.94580078125,
      z   =   -63.67665100097656
  }
},
 Magic    =   {
    UP1   =   {
      y   =   7.411101341247559,
      x   =   -606.7291259765625,
      z   =   -815.5218505859375
   },
    UP3   =   {
      y   =   7.411093711853027,
      x   =   -589.5305786132813,
      z   =   -814.8512573242188
   },
    UP2   =   {
      y   =   7.413991928100586,
      x   =   -578.809814453125,
      z   =   -814.5386962890625
   },
    UP6   =   {
      y   =   7.372146129608154,
      x   =   -605.3615112304688,
      z   =   -820.8731079101563
   },
    UP5   =   {
      y   =   7.413986682891846,
      x   =   -597.8843383789063,
      z   =   -814.5377807617188
   },
    UP4   = {
      y   = 7.4139862060546879,
     x   = -600.348388671875,
     z   = -814.8621215820313
   }
},
 Marine = {
     UP1 = {
       y = 25.521255493164064,
       x = -2566.733642578125,
       z = -62.77167892456055
   },
     UP3 = {
       y = 25.5211124420166,
       x = -2565.930419921875,
       z = -57.89338684082031
   },
     UP2 = {
       y = 25.210872650146486,
       x = -2560.966796875,
       z = -44.40180969238281
   },
     UP6 = {
       y = 25.676485061645509,
       x = -2566.796142578125,
       z = -67.01408386230469
   },
     UP5 = {
       y = 25.5211238861084,
       x = -2563.39990234375,
       z = -63.74509811401367
   },
     UP4 = {
       y = 24.990556716918947,
       x = -2570.3349609375,
       z = -69.34259033203125
   }
},
 thriller_park = {
     UP1 = {
       y = 113.23728942871094,
       x = -224.14295959472657,
       z = -657.738037109375
   },
     UP3 = {
       y = 109.37400817871094,
       x = -224.78709411621095,
       z = -640.7178955078125
   },
     UP2 = {
       y = 109.37401580810547,
       x = -229.42715454101563,
       z = -649.636474609375
   },
     UP6 = {
       y = 109.37400817871094,
       x = -214.7626190185547,
       z = -632.3900146484375
   },
     UP5 = {
       y = 109.37401580810547,
                  x    = -230.53053283691407,
                  z    = -657.9769287109375
               },
                 UP4   =   {
                   y   =   109.37400817871094,
                   x   =   -220.0915985107422,
                   z   =   -636.2127075195313
               }
           }
         },
        xselectedUnits = {
            U1 = nil,
            U2 = nil,
            U3 = nil,
            U4 = nil,
            U5 = nil,
            U6 = nil
        }
    sex()
--#endregion
end
--#region ----------------------
--#endregion
--------------------------------------------------
                                  --place units 0
                                  local args = {
                                      [1] = unitinfo_[2],
                                      [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("houses_new") then
                    print("Aot")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Aot"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y , pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("Snow Particles") then
                    print("Snowy")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Snowy"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("sand_gate") then
                    print("Sand")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Sand"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("icebergs") then
                    print("Marine")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Marine"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
                    print("Ghoul")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Ghoul"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("Bones/dust") then
                    print("Hollow")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Hollow"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("Ant Nest") then
                    print("Ant")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Ant"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("light poles") then
                    print("Magic")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Magic"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("LanternsGround") then
                    print("Cursed")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["Cursed"]["UP" .. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                        end
                    end
                elseif game.Workspace._map:FindFirstChild("pumpkins") then
                        print("thriller_park")
                        for i = 1, 6 do
                            local unitinfo = getgenv().SelectedUnits["U" .. i]
                            if unitinfo ~= nil then
                                local unitinfo_ = unitinfo:split(" #")
                                local pos = getgenv().SpawnUnitPos["thriller_park"]
["UP" .. i]
                                --place units 0
                                local args = {
                                    [1] = unitinfo_[2],
                                    [2] = CFrame.new(Vector3.new(pos["x"], pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                                --place units 1
                                local args = {
                                    [1] = unitinfo_[2],
                                    [2] = CFrame.new(Vector3.new(pos["x"] - x,
pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                                --place units 2
                                local args = {
                                    [1] = unitinfo_[2],
                                    [2] = CFrame.new(Vector3.new(pos["x"], pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                                --place units 3
                                local args = {
                                    [1] = unitinfo_[2],
                                    [2] = CFrame.new(Vector3.new(pos["x"] - x,
pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                                --place units 4
                                local args = {
                                    [1] = unitinfo_[2],
                                    [2] = CFrame.new(Vector3.new(pos["x"]+ x,
pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                                --place units 5
                                local args = {
                                    [1] = unitinfo_[2],
                                    [2] = CFrame.new(Vector3.new(pos["x"] + x,
pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            end
                        end
                elseif game.Workspace._map:FindFirstChild("skeleton") then
                    print("black_clover")
                    for i = 1, 6 do
                        local unitinfo = getgenv().SelectedUnits["U" .. i]
                        if unitinfo ~= nil then
                            local unitinfo_ = unitinfo:split(" #")
                            local pos = getgenv().SpawnUnitPos["black_clover"]["UP"
.. i]
                            --place units 0
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 1
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 2
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"], pos["y"] -
y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 3
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 4
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"]
- y, pos["z"] + z), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                            --place units 5
                            local args = {
                                [1] = unitinfo_[2],
                                [2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"]
- y, pos["z"]), Vector3.new(0, 0, -1))
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeSe
rver(unpack(args))
                         end
                     end
                 end
             end
        end
    end
end))
--#endregion
------// Auto Leave \\------
--#region Auto Leave
coroutine.resume(coroutine.create(function()
      local GameFinished =
game:GetService("Workspace"):WaitForChild("_DATA"):WaitForChild("GameFinished")
    GameFinished:GetPropertyChangedSignal("Value"):Connect(function()
        print("Changed", GameFinished.Value == true)
        if GameFinished.Value == true then
             repeat task.wait() until
game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Enabled == true
             task.wait()
             pcall(function() webhook() end)
             print("next")
             task.wait(2)
             if getgenv().AutoLeave then
                 game:GetService("TeleportService"):Teleport(8304191830,
game.Players.LocalPlayer)
             end
        end
      end)
end))
--#endregion
        for i, v in pairs(game:GetService("Players")
[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:Get
Children()) do
            if v.Name == "CollectionUnitFrame" then
                repeat task.wait() until v:FindFirstChild("name")
                for _, Info in next, getgenv().UnitCache do
                    if Info.name == v.name.Text and Info.rarity ==
getgenv().UnitToSell then
                        local args = {
                            [1] = {
                                [1] = tostring(v._uuid.Value)
                            }
                        }
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_units:InvokeSe
rver(unpack(args))
                     end
                end
            end
        end
    end
end
end))
game:GetService("ReplicatedStorage").endpoints.client_to_server.upgrade_unit_ingame
:InvokeServer(v)
                 end
            end
        end
end)
      if err then
          warn("//////////////////////////////////////////////////")
          warn("//////////////////////////////////////////////////")
          getgenv().autoupgradeerr = true
          error(err)
      end
end
coroutine.resume(coroutine.create(function()
    while task.wait(2) do
        if getgenv().autoupgrade then
             if game.PlaceId ~= 8304191830 then
                 pcall(function()
                      autoupgradefunc()
                 end)
             end
             if getgenv().autoupgradeerr == true then
                 task.wait()
                 autoupgradefunc()
                 getgenv().autoupgradeerr = false
             end
        end
    end
end))
--#endregion
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_unit_ingame:In
vokeServer(v)
                     end
                 end
             end
        end
    end
end))
--#endregion
--//Auto Abilities--
--#region Auto Abilities loop
getgenv().autoabilityerr = false
function autoabilityfunc()
    local success, err = pcall(function() --///
        repeat task.wait() until
game:GetService("Workspace"):WaitForChild("_UNITS")
        for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
            if v:FindFirstChild("_stats") then
                if v._stats:FindFirstChild("player") and
v._stats:FindFirstChild("xp") then
                    if tostring(v["_stats"].player.Value) ==
game.Players.LocalPlayer.Name and v["_stats"].xp.Value > 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_active_attack:I
nvokeServer(v)
                     end
                 end
             end
         end
    end)
       if err then
           warn("//////////////////////////////////////////////////")
           warn("//////////////////////////////////////////////////")
           getgenv().autoabilityerr = true
           error(err)
       end
end
coroutine.resume(coroutine.create(function()
      while task.wait(2) do
          if getgenv().autoabilities then
              if game.PlaceId ~= 8304191830 then
                  pcall(function()
                       autoabilityfunc()
                  end)
                end
                if getgenv().autoabilityerr == true then
                    task.wait()
                    autoabilityfunc()
                    getgenv().autoabilityerr = false
                end
          end
    end
end))
--#endregion
getgenv().teleporting = true
            if tostring(Workspace._LOBBIES.Story[getgenv().door].Owner.Value) ~=
plr.Name then
                for i, v in pairs(game:GetService("Workspace")
["_LOBBIES"].Story:GetDescendants()) do
                    if v.Name == "Owner" and v.Value == nil then
                           local args = {
                               [1] = tostring(v.Parent.Name)
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:
InvokeServer(unpack(args))
task.wait()
                            if getgenv().level:match("infinite") then
                                local args = {
                                    [1] = tostring(v.Parent.Name), -- Lobby
                                    [2] = getgenv().level, -- World
                                    [3] = true, -- Friends Only or not
                                    [4] = "Hard"
                                }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:
InvokeServer(unpack(args))
                        else
                             local args = {
                                 [1] = tostring(v.Parent.Name), -- Lobby
                                 [2] = getgenv().level, -- World
                                 [3] = true, -- Friends Only or not
                                 [4] = getgenv().difficulty
                             }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:
InvokeServer(unpack(args))
                        end
                            local args = {
                                [1] =tostring(v.Parent.Name)
                            }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:
InvokeServer(unpack(args))
                         getgenv().door = v.Parent.Name print(v.Parent.Name) --
v.Parent:GetFullName()
                         plr.Character.HumanoidRootPart.CFrame =
v.Parent.Door.CFrame
                         break
                     end
                end
            end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
            warn("farming")
            task.wait(3)
        --[[for i, v in pairs(game:GetService("Workspace")
["_LOBBIES"].Story:GetDescendants()) do
                if v.Name == "Owner" then
                local n = tostring(v.Value)
                    if n == game:GetService("Players").LocalPlayer.Name then
                        if v.Parent.Teleporting.Value == true then
                             getgenv().teleporting = false
                        else
                             getgenv().teleporting = true
                        end
                    end
                end
            end ]]
            end
      end
end
            for i, v in pairs(game:GetService("Workspace")
["_CHALLENGES"].Challenges:GetDescendants()) do
                if v.Name == "Owner" and v.Value == nil then
                    --print(v.Parent.Name.." "..v.Parent:GetFullName())
                    local args = {
                        [1] = tostring(v.Parent.Name)
                    }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:
InvokeServer(unpack(args))
                          getgenv().chdoor = v.Parent.Name
                          break
                      end
                  end
                  task.wait()
                  plr.Character.HumanoidRootPart.CFrame = cpos
            end
      end
end
coroutine.resume(coroutine.create(function()
    while task.wait() do
        if getgenv().AutoFarmIC == false and getgenv().AutoFarmTP == false then
            if checkChallenge() == false then --challenge is not cleared
                if getgenv().AutoChallenge and checkReward() == true then
                     startChallenge() --start challenge
                else
                     startfarming()--regular farming
                end
            elseif checkChallenge() == true then
                startfarming()--regular farming
                  end
            end
    end
end))
--#endregion
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(12423.1855, 155.24025, 3198.07593, -1.34111269e-06, -2.02512282e-08, 1,
3.91705386e-13, 1, 2.02512282e-08, -1, 4.18864542e-13, -1.34111269e-06)
getgenv().infinityroom = 0
            for i, v in pairs(game:GetService("Players")
[game.Players.LocalPlayer.Name].PlayerGui.InfiniteTowerUI.LevelSelect.InfoFrame.Lev
elButtons:GetChildren()) do
                if v.Name == "FloorButton" then
                    if v.clear.Visible == false and v.Locked.Visible == false then
                        local room = string.split(v.Main.text.Text, " ")
                              local args = {
                                  [1] = tonumber(room[2])
                              }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_infin
ite_tower:InvokeServer(unpack(args))
                        getgenv().infinityroom = tonumber(room[2])
                        break
                    end
                end
            end
              task.wait(6)
          end
      elseif getgenv().AutoFarmTP and getgenv().AutoFarm then
          if game.PlaceId == 8304191830 then
              local args = {
                  [1] = "_lobbytemplate_event330"
              }
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:
InvokeServer(unpack(args))
                  task.wait(5)
            end
      end
end
coroutine.resume(coroutine.create(function()
    while task.wait() do
        if checkChallenge() == false then --challenge is not cleared
            if getgenv().AutoChallenge and checkReward() == true then
                  startChallenge() --start challenge
              else
                  FarmCastlePark()--regular farming
              end
          elseif checkChallenge() == true then
              FarmCastlePark()--regular farming
          end
    end
end))
--hide name
task.spawn(function() -- Hides name for yters (not sure if its Fe)
     while task.wait() do
         pcall(function()
              if game.Players.LocalPlayer.Character.Head:FindFirstChild("_overhead")
then
                  workspace[game.Players.LocalPlayer.Name].Head["_overhead"]:Destroy()
              end
         end)
     end
end)
--anti afk
pcall(function()
    local vu = game:GetService("VirtualUser")
    game:GetService("Players").LocalPlayer.Idled:connect(function()
    vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
    wait(1)
    vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
    end)
game:GetService("ReplicatedStorage").endpoints.client_to_server.claim_daily_reward:
InvokeServer()
end)
print("Successfully Loaded!!")
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