TOUCHBALL
HISTORY
- TOUCH BALL, formerly known as Dodgeball or Batuhang Bola
- is a team sport in which participants attempt to hit each other with balls while
avoiding getting hit in return.
- Africa is where dodgeball first appeared.
- There, it was performed more than 200 years ago. The earlier version
employed boulders or decomposed matter in place of rubber balls, making it
deadlier and more unpleasant.
- African tribes use that version as a training tool.
MATERIALS
- rubber ball/crumpled paper wrapped with masking or scotch tape/bundled socks
MECHANICS
How to play Batuhang Bola?
To play Batuhang Bola, also known as Touch Ball, start by forming two teams and getting
a ball. The first team stands in the center of the court, while the second team splits into
two groups and positions themselves on either side of the first team. The second team
needs to hit the players of the first team with the ball. If a player is hit, they are out.
However, if a player catches the ball, their team gains a "life," which can be used to revive
a teammate or to stay in the game if they are hit. The game is won when all players of the
opposing team are eliminated.
Offensive Team (second team)
Shooters - Two team members that will throw the ball at
the Deflectors. 1 member each side.
Assist - Other Offensive team members positioned
behind the shooter to recover the ball thrown by the
other shooter.
Defensive Team (first team)
Deflectors - All team members of the Defensive Team
positioned in the middle of the court trying to avert
getting hit by the ball thrown by the shooters.
1. Toss coin who will be the Offensive Team or Defensive Team.
2. Teams will be playing a 35-minute game with teams exchanging positions as
Offensive and Defensive teams every 5 minutes or if 5 points is reached.
3. There will be a 5-minute halftime break.
4. The Offensive Team will place 1 player each on the Shooter(S) position and
2 players on Assist (A) position behind the shooter.
5. Shooters are only allowed to throw the ball at Defensive players behind the
line at the base of the triangle which is the designated throw area.
6. Assists are not allowed to throw the ball at the deflectors.
7. The Defensive Team will field 5 players in the playing court as Deflectors.
8. Deflectors will try to avoid getting hit by the Offensive Team shooters until
the 5minute time limit expires.
9. Teams will be given two (2) three (3) minute time out each half of game play.
10. Substitution can be done in dead bola situations.
11. The second team aims to hit players of the first team with the ball. If a player
is hit, they are out of the game.
12. If a Deflector catches the ball, their team gains a "life" which can be used to
revive a teammate or keep playing if they are hit.
13. The game is won when all players of the opposing team are eliminated.
RULES
General Rules
1. Games will consist of 5 players.
2. The game will start with a toss coin.
3. Games will consist of six (6) five (5) minutes, with a short half time.
4. There are no time outs permitted, exclusion: personal injury or playoffs.
Ball Handling
1. Players are only allowed to hold the ball for 5 seconds without moving when
closely guarded by a defender (defender must be counting).
2. Players may use their hands (open or closed) to catch
3. If a player misthrows the ball the first player to get to the ball get possession,
unless the ball goes out, in that case the ball goes to the other team.
Out of bounds
1. The boundary is the outside of the basketball court.
2. Once the ball goes over the side lines it is out of bounds and is awarded to
the opposing team at the location that it went out.
3. Shooters cannot go beyond the line near the defensive team when throwing
the ball towards the opponents. Scoring
1. Once the offensive team hits the members of the defensive team and
reaches 5 points, the round is over and they switch roles. The offensive team
becomes the defense and vice versa.
2. If reaching 5 points take long, the rule wherein teams exchange roles every
7 minutes will be used.
3. If the ball is thrown above the head of the defensive team, they may catch it
to gain life. But if the ball touches the ground before they catch the ball, the
member is eliminated. Substitutions
1. Substitutions can be made at any point however; the player being subbed out
of play must be off of the court before the other player may do so.
2. If there are too many players on the court, the other team will receive
possession of the ball, and any goal scored during that time will not count.
Penalties
1. Two minute penalties will be given for roughing, tripping, or anything deemed
unsportsmanlike by the officials. If fighting occurs, either a 5 minute penalty or
ejection from the game.
CONTENT SA TARPAPEL
HISTORY
TOUCH BALL, originally known as Dodgeball or Batuhang Bola. It originated in Africa over
200 years ago, initially using boulders or decomposed materials instead of rubber balls,
making it more dangerous. African tribes historically used this variant as a training tool.
MATERIALS
rubber ball/crumpled paper wrapped with masking or scotch tape/bundled socks
MECHANICS
Batuhang Bola, or Touch Ball, is played with two teams. The first team stands in the center
of the court, while the second team splits into two groups on either side. The objective of
the second team is to hit players from the first team with a ball. If a player is hit, they are
out, but catching the ball allows the catching team to gain a "life" to revive a teammate or
stay in the game. The game ends when all players of one team are eliminated.
RULES
General Rules
Team Composition: Each game consists of 5 players per team.
Game Duration: The game is divided into two 30-minute halves with a short halftime
break.
Time Outs: No timeouts are allowed, except for personal injury or during playoffs.
Substitutions: Unlimited substitutions can be made on offensive team
Ball Handling
Holding the Ball: Players can hold the ball for 5 seconds when closely guarded, as
counted by the defender.
Ball Interaction: Players may use their hands to catch
Misthrows: The first player to reach a misthrown ball gains possession, unless the ball
goes out of bounds, in which case it goes to the opposing team.
Out of Bounds
Boundary Definition: The outer edge of the basketball court is the boundary.
Possession After Out of Bounds: If the ball goes over the sidelines, it goes to the opposing
team where it went out.
Shooter Restrictions: Shooters cannot step beyond a designated line when throwing the
ball toward the opponent.
Scoring
Point System: The offensive team scores by hitting members of the defensive team.
Substitutions
Substitution Rules: Players must leave the court before the substitute enters.
Overcrowding Penalty: If too many players are on the court, the opposing team gains
possession, and any goals scored during that time don’t count.
Penalties
Minor Penalties: Roughing, tripping, or unsportsmanlike conduct results in a 2-minute
penalty.
Fighting Penalties: Fighting leads to a 5-minute penalty or ejection from the game.
KABAYO- KABAYUHAN
History
Horses were present in the Philippines during the pre-colonial and Spanish colonial eras.
They were introduced to the Philippine archipelago prior to the arrival of the Spanish in the
16th century. Furthermore, it has also been discovered that horses were and are still very
abundant in the southern part of the Philippines, which is the island of Mindanao. Since
there were loads of horses in existence in the area of Mindanao, especially in South
Cotabato, aside from using it for transportation and agricultural work, they have developed
some sports or games related to these creatures as well. Some used the horses for horse
racing sports, and the others used them for horse fighting. Various Datus supported these
events and even participated too. One of these is Datu Causing Ogao. However, kids
weren’t able to play with horses directly those times; hence, a simple game called
Kabayu-kabayuhan was created. Eventually, it was later played by many more kids in
Luzon and Visayas. It was popularized in the entire Philippines and thus considered a
Laro ng Lahi.
Possible Origins
Unique tribal traditions in Mindanao, because they are known for different indigenous
traditions and celebrations.
Agricultural and rural life in Visayas could have pave it ways for children to invent kabayu-
kabayuhan.
It could have spread in Luzon because we all know that Filipinos travel in other places for
job, family, vacation or whatever which is why kabayu-kabayuhan has scattered and has
different variations all over the region.
Materials
Kawayan or Buho (Rope as alternative)
Blindfold (in a form of towel, facemask, fabric)
Mechanics
Each team must have an equal number of players, and each must have blindfold. If a
group is short on players, they must decide who will play twice.
There will be a start/finish line/mark, as well as a goal line/mark.
The first player will stand at the starting line, hold the bamboo stick between their legs,
and run towards the goal before returning to the line.
A new player joins when the first player returns to the starting line. The new player will tie
the blindfold around the first player. The new and first players will hold the bamboo stick
between their legs. The new player will lead the first player in which direction to travel
towards the goal and back to the starting line.
The process continues until all of the players are on the kawayan. The first team to cross
the finish line with all of its members wins.
Rules of the Game
Players: The game usually involves two or more players.
Equipment: A blindfold and a rope tied securely at both ends (could be strung between
two poles or trees).
Formation: Players must hold onto the rope at all times. Letting go of the rope can
disqualify a player.
Balance and Movement: Players must walk along the rope while holding it and maintain
balance. No running is allowed.
Objective: The aim is to stay balanced and move along the rope while blindfolded, trying
to reach the end or a designated point before the others.
When will the facilitator intercept in the match?
When two teams are going to collide and bump with each other, the facilitators will yell
‘stop’ and no one is allowed to move in their position. The facilitators will reposition them
and adjust their horizontal distance (adjusting vertical distance is a mustn’t).
After repositioning the facilitator will count 1, 2, 3 and the two teams can continue racing
for victory.
When a player falls, it is the duty of the facilitator to check if they are okay and assist them
if needed. Race will continue since it is not the fault of another group that someone fall.
Moro-Moro (Agawan Base)
History and Background
Moro-Moro is a traditional Filipino team game rooted in territorial rivalry, inspired by
historical conflicts between Christians and Muslims. In the game, one team represents the
"Moro"
(Muslims), and the other team represents the "Kristo" (Christians). The game also goes by
the
names Bahaw-Bahaw, Base-base, or Agawan Base.
Historically, this game is played outdoors, often on the beach or grassy areas, where
running, chasing, and tagging are safer due to the softer terrain. In our case, we will adapt
the game
to a solid rock pavement, taking extra precautions to ensure safety. The game revolves
around each
team defending its base while attempting to capture the opponent’s base, with the ultimate
goal of
seizing control by stepping on the opponent's base without being tagged.
Objective
The main objective of Moro-Moro is for each team to capture the opposing team's base
without being tagged by a member of the opposing team. At the same time, teams aim to
tag and
capture members of the opposing team.
Facilities and Equipment
• Base:
Each team requires a designated base. Depending on the available space, the bases can
be
marked on the ground using chalk or other markers. We will utilize available court space,
provided no other activities interfere.
• Chalk:
This will be used to mark boundaries or limits where players can move.
• Markers (Optional):
Any visible object (e.g., cones or flags) can also mark the base areas.
Mechanics of the Game
1. Team Formation:
Divide players into two equal teams: Moro and Kristo. Each team designates a base, and
the two bases must be placed at least 10 to 15 meters apart.
2. Base Guards:
Each team assigns a guard to protect their base. Other team members can either leave
the
base to tag opponents or try to capture the enemy's base.
3. Capturing the Base:
A player must step or touch the opponent's base to capture it. However, if an opposing
player tags them before they reach the base, they become "captured" and must stay at
the
opponent’s base.
4. Capturing Opponents:
If a player is tagged by the opposing team while outside their base, they are taken as
prisoners and must stand in the opponent's base.
5. Rescuing Teammates:
A teammate can rescue captured members by tagging them without being tagged by the
opposing team.
Time Limit and Player Activity
• The game can have a set number of rounds or a time limit for each round (e.g., 15
minutes
per round).
• Players cannot remain idle at their base for the entire game. Encourage active
participation
by requiring all players to leave the base after a designated safe time (e.g., 30 seconds at
the base). After the time expires, they must either tag an opponent or attempt to capture
the
opposing base.
• The game continues until one team successfully captures the opponent's base or the
time
runs out.
Rules of the Game
1. Kuryente Rule (Electricity Connection):
Players cannot use objects (e.g., sticks, ropes) to connect to their base and avoid being
tagged. Only direct physical contact with the base ensures safety.
2. Safe Period:
A player is safe from tagging if they have recently touched their base. However, they
cannot
stay safe indefinitely. After 30 seconds, players must leave their base to resume the
game.
3. Tagging and Capturing:
If a player tags the opposing base first, they cannot be tagged by the opponent. They
must
leave the base and attempt to tag opponents or strategize to steal the opposing base.
4. Winning Conditions:
• A team wins by capturing the opponent's base.
• If no team captures the base within the time limit, the team with the most captured
opponents wins.
• If no opponents are captured, the game ends in a draw, and additional strategies
may be discussed for resolving a tie, such as overtime or additional challenges.
Facilitation Notes
• Safety First: Since we are playing on a solid surface, players should wear appropriate
footwear to minimize injury risks. Ensure a clear playing area with no obstacles.
• Engagement: Encourage all players to remain active and strategic. Remind participants
that teamwork is essential for both defense and offense.
• Adjustments: Feel free to modify the time limits or base rules depending on the
dynamics of the group and the available space.
PATINTERO: The Classic Filipino Street Game of Tag
History of Patintero
The traditional Filipino game Patintero was believed to have originated in pre-colonial
outdoor games valued by Filipinos. The word "patintero" derived from the Spanish word
"tinta," which means "ink," it is refers to the lines that are written on the floor. This game is
still a popular among Filipino kids, having been passed down through the years. It is
played
outdoors in public settings such as streets and schoolyards, it is particularly popular
during events and in rural areas where kids use the resources and space around them
creatively.
Materials Needed
1. Playing Field: The field is typically rectangular, drawn on the ground using chalk,
stones, or other marking tools. The rectangle has horizontal and vertical lines. This is
usually around 5-6 meters long and 4-5 meters wide.
2. Chalk or Marker: Used to draw the lines on the ground.
3. No special equipment: This game doesn’t need specific tools or equipment, just an
open space and markers for the grid lines.
Rules of Patintero
❖ Teams:
➢ The game involves two teams, the "runners" and the "taggers."
➢ Each team consists of an equal number of members.
❖ The Field:
➢ The playing area is marked with a series of horizontal and vertical lines.
➢ The horizontal lines are the paths that runners need to cross, while the vertical lines
are where taggers are stationed.
❖ Taggers' Role: (Patutot)
➢ The taggers are placed on the rectangle’s horizontal and vertical lines. They cannot
step off the lines, but can move freely along them.
➢ One special tagger called the "patotot" is assigned to the vertical line at the
center and can move along both horizontal and vertical lines.
❖ Runners' Role:
➢ The runners aim to pass through all the lines, from the starting point to the end
and back to the starting point, without being tagged by the taggers. Runners can only
step inside the spaces between the lines.
❖ Scoring:
➢ If a runner successfully crosses all the lines and returns to the starting point without
getting tagged, their team scores a point.
➢ If the taggers manage to tag all the runners, they switch roles with the runners.
Mechanics of Patintero
❖ Game Setup:
➢ The game starts with the taggers positioned along the lines of the rectangle, while
the runners preparing at the starting line.
❖ Start of the Game:
➢ A signal is given to start the game, and the runners will move to past the taggers along
the designated paths.
❖ Tagging Process:
➢ The goal of the taggers is to touch or "tag" the runners while staying on their
respective lines. The vertical tagger (patotot) plays a key role in cutting off the runners
as they move through the grid.
❖ Runners’ Strategy:
➢ Runners must strategize their move by using speed, timing, and teamwork to avoid
being tagged.
❖ Team Roles Switch:
➢ If all runners are tagged, or if a certain time limit is reached without runners scoring,
the teams swap roles.
❖ Winning:
➢ The team with the highest number of successful runs or points after a designated
number of rounds wins the game.
KARERA NG GULONG
HISTORY
The origin of the game “karera ng gulong” is hard to trace, but it is believed to have
emerged during the
1950s-1960s. This period marked an increase in the popularity of motorcycles in the
Philippines, resulting in old
tires becoming available for the game. Its popularity spans several regions, particularly in
Luzon and the Visayas.
There is no specific location associated with its origin, as it likely developed in various
parts of the country
simultaneously as a form of informal, outdoor play.The rural children would use an old
bicycle or motorcycle
tires to play the game. The Philippines is recovering from World War 2, and the game
“karera ng gulong” perfectly
captured the spirit of improvisation that characterized traditional Filipino games. The game
became popular with kids who had limited access to store-bought toys.
MATERIALS NEEDED:
1. Old tires
2. Bamboo Stick/Arnis
Game Rules:
1. You can only use the stick provided in steering or guiding the tire throughout the
course.
2. In the event your tire falls over, you may use your hands in helping the tire to an upright
position.
3. Unintentional collisions, playing out of bounds, or using other instruments in guiding the
tire other than the provided stick instrument will result in a time penalty.
4. Any intentional collision, misuse of the stick instrument, or outside interference will
cause the disqualification of the team involved in the malicious activity.
Game Mechanics:
Idea 1.) Double Elimination
1. Four teams will be competing in the said event, they will be put in a double elimination
bracket, where a team will be eliminated once they have 2 races throughout the
event.
2. The first team who crosses the finish line will be crowned the winner of that specific
bracket.
3. For the last match, the loser bracket team will have to win 2 races in a row, while the
winner bracket team only has to win 1 race to win.
4. A camera and timer will be placed on the Finish Line for a photo/video finish if needed.