Level 3 Changeling Sorcerer, Shadow Magic                                                                      900
CHARACTER LEVEL, RACE, & CLASS                                                                          EXPERIENCE
                                                  Inkwell
                                                                                                    Rewarded                                                                                                 Player One
              CHARACTER NAME                                                                        BACKGROUND                                                ALIGNMENT    DEITY                          PLAYER NAME
                                                                                                                             STEALTH DISADVANTAGE
                                                                                ARMOR                                                                                Lucky (3/Long Rest). Whenever you make an attack
   STRENGTH                                                                      Unarmored (12)                                                         12           roll, an ability check, or a saving throw, you can
                                                                                                                                                                     spend one luck point to roll an additional d20. You
                          PROFICIENCY BONUS                        +2
       8
                                                                                SHIELD
                                                                                                                                                           AC        can choose to spend one of your luck points after
                                                                                                                                                                     you roll the die, but before the outcome is
                               N
                            CIE C
                                                                                                                                                                     determined.You can also spend one luck point when
                                             -1 Strength                                                                                                             an attack roll is made against you. Roll a d20, and
                                    Y
                        PROFI
       -1                                                                                                                                                            then choose whether the attack uses the attacker’s
                                             +2 Dexterity
                                                                                                                                                                     roll or yours.
                                ✘            +4 Constitution                                                ARMOR CLASS
   DEXTERITY
                                             +0 Intelligence
                                                                                                                                                                     Font of Magic (Bonus Action). You have 3 Sorcery
                                                                                MAXIMUM                           HIT DICE                          TEMPORARY        Points. You can transform unexpended sorcery
     14                         ✘
                                             +0 Wisdom
                                             +6 Charisma
                                                                                    20                               3d6                                             points into one spell slot (2 > 1st, 3 > 2nd, 5 > 3rd, 6
                                                                                                                                                                     > 4th, 7 > 5th) on your turn or you can expend one
                         CONDITIONAL
                                                                                                                                                                     spell slot and gain a number of sorcery points equal
                                                                                                                                                                     to the slot’s level.
       +2
                                                                                                                                                                     Metamagic. You can use only one Metamagic
                                                                                                      CURRENT HIT POINTS                                             option on a spell when you cast it, unless otherwise
 CONSTITUTION                                                                                                   DEATH SAVING THROWS
                                                                                                                                                                     noted.
                                               SAVING THROWS
                                                                                                                                                                       Quickened Spell. When you cast a spell that has a
     14                        N
                            CIE C
                                             +2 Acrobatics (Dex)
                                                                                SPEED
                                                                                   30ft.
                                                                                                   FLY
                                                                                                         0ft.
                                                                                                                           CLIMB
                                                                                                                                  0ft.
                                                                                                                                                    SWIM
                                                                                                                                                       0ft.
                                                                                                                                                                     casting time of 1 action, you can spend 2 sorcery
                                                                                                                                                                     points to change the casting time to 1 bonus action
                                    Y
                        PROFI
                                        RT
                                EXPE
                                                                                VISION                                     INSPIRATION              EXHAUSTION       for this casting.
                                             +0 Animal Handling (Wis)
                                                                                                                                                                       Subtle Spell. When you cast a spell, you can spend
       +2                       ✘            +2 Arcana (Int)                       Superior Darkvision                                                               1 sorcery point to cast it without any somatic or
                                                                                                                                                                     verbal components.
                                             -1 Athletics (Str)
 INTELLIGENCE                   ✘            +6 Deception (Cha)                                                                                                      Eyes of the Dark. You can spend 2 sorcery points to
                                                                                                                                                                     cast darkness spell. If you cast it this way, you can
     10                         ✘
                                             +0 History (Int)
                                             +2 Insight (Wis)
                                                                                                                                                                     see through the darkness created by it.
                                                                                                                                                                     Superior Darkvision. You can see in dim light within
                                             +4 Intimidation (Cha)                              SPEED, SENSES, & CONDITIONS                                          120 feet of you as if it were bright light, and in
       +0                                    +0 Investigation (Int)                                                                                                  darkness as if it were dim light.
                                             +0 Medicine (Wis)                  Creature Type. Fey.
                                                                                                                                                                     Strength of the Grave. When damage reduces you
    WISDOM                                   +0 Nature (Int)                                                                                                         to 0 hit points, make a Charisma saving throw (DC5
                                                                                Shapechanger (Action). You can change your
                                                                                                                                                                     + damage taken). On a success, you drop to 1 hit
     10                                      +0 Perception (Wis)                appearance and your voice. You determine the
                                                                                specifics of the changes, including your coloration,                                 point and cannot use this feature again until you
                                ✘            +6 Performance (Cha)               hair length, and sex. You can also adjust your                                       finish a long rest.
                                ✘            +6 Persuasion (Cha)                height and weight and can change your size
       +0                       ✘            +2 Religion (Int)
                                                                                between Medium and Small. You can make
                                                                                yourself appear as a member of another race,
                                             +2 Sleight of Hand (Dex)           though none of your game statistics change. You
   CHARISMA                                                                     can't duplicate the appearance of an individual
                                             +2 Stealth (Dex)                   you've never seen, and you must adopt a form
     18                                      +0 Survival (Wis)                  that has the same basic arrangement of limbs that
                                                    SKILLS                      you have. Your clothing and equipment aren't
                                                                                changed by this trait.
                                                                                  You stay in the new form until you use an action
       +4                 10                     PASSIVE PERCEPTION             to revert to your true form or until you die.
       ADVANTAGE
INITIATIVE         +2                   1 Attack / Attack Action                                           RACIAL TRAITS
NAME                                                              RANGE         ATTACK                DAMAGE / TYPE
                                                                                                                                                                                      FEATURES & TRAITS
                                                                                                                                                                     Armor Proficiencies. –
                                                                                                                                                                     Weapon Proficiencies. Dagger, Dart, Sling,
                                                                                                                                                                     Quarterstaff, Crossbow, Light
                                                                                                                                                                     Tool Proficiencies. Dragonchess set
                                                                                                                                                                     Languages. Common
                                                                  ATTACKS & SPELLCASTING                                                                                           PROFICIENCIES & LANGUAGES
                                                                                        This character sheet was generated by the Aurora Builder.
                                                                                     Male
                                                                                     GENDER                               AGE                                HEIGHT          WEIGHT
                                 Inkwell
          CHARACTER NAME                                                             EYES                                           SKIN                              HAIR
                                                                                                                                                              NAME
                                                                                                                                                                        SYMBOL
               CHARACTER PORTRAIT                                                        ALLIES & ORGANIZATIONS
                PERSONALITY TRAITS
                       IDEAL
                       BOND
                        FLAW                                                                                                        BACKGROUND STORY
                 Fortune's Favor
Your unexpected good fortune is reflected by a
minor boon. You gain the Lucky, Magic Initiate, or
Skilled feat (your choice).
               BACKGROUND FEATURE
                       TRINKET
                                                                                                                                   ADDITIONAL FEATURES
                                                     This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR                           #    lb     MAGIC ITEMS                                                    #    lb
                                                                           ATTUNED MAGIC ITEMS          0       /      3
                                                       VALUABLES — GEMS, ART OBJECTS, TRADE GOODS                     #    lb
                                                         COPPER         SILVER        ELECTRUM        GOLD          PLATINUM
                                                            0              0              0             0              0
                                                       ENCUMBRANCE — LIFTING AND CARRYING
                                                        WEIGHT CARRIED           CARRY CAPACITY              PUSH, DRAG, LIFT
                                                                lb         /        120 lb                      240 lb
                   INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
                                        ADDITIONAL TREASURE                                                                                       INVENTORY — ITEM DESCRIPTIONS & NOTES
                        #1                                                               #2
STORED ITEM                                #    lb.    STORED ITEM                                                    #    lb.
                                            STORED ITEMS                                                                                                 QUEST ITEMS & TRINKETS
                                          This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
                                                            Charisma                  +6                  14                N/A
                                                        SPELLCASTING ABILITY   SPELL ATTACK BONUS   SAVING THROW DC   SPELLS TO PREPARE
                    Sorcerer, Shadow Magic
1ST LEVEL   4 SPELL SLOTS
2ND LEVEL   2 SPELL SLOTS                    Darkness
                               Darkness
                           2nd-level evocation
   CASTING TIME      1 action
      RANGE          60 feet
    DURATION         Concentration, up to 10 minutes
  COMPONENTS         V, M (bat fur and a drop of pitch or piece of coal)
Magical darkness spreads from a point you choose within range to fill
a 15-foot radius sphere for the duration. The darkness spreads
around corners. A creature with darkvision can’t see through this
darkness, and nonmagical light can’t illuminate it.
   If the point you choose is on an object you are holding or one that
isn’t being worn or carried, the darkness emanates from the object
and moves with it. Completely covering the source of the darkness
with an opaque object, such as a bowl or a helm, blocks the darkness.
   If any of this spell’s area overlaps with an area of light created by a
spell of 2nd level or lower, the spell that created the light is dispelled.
Eyes of the Dark (Sorcerer)                           Player’s Handbook