---------------------------------------
Algodoo v2.1.0, Win32
June 04 2024, 14:20:38
---------------------------------------
300 ms: Timer type: rdtsc
300 ms: Timer overhead: 6.27 ns
300 ms: Process attached to CPU 2
300 ms: CalcWorkDir
300 ms: GetExecutablePath
300 ms: Could not find a suitable language for langID = 0416, falling back on
English.
300 ms: No joysticks detected
301 ms: Subsystem initialized
303 ms: ------------------------------------------------------
303 ms: CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
303 ms: 12 cores at 2904 MHz
303 ms: CPU features:
303 ms: MMX - yes
303 ms: SSE - yes
303 ms: SSE2 - yes
303 ms: SSE3 - yes
303 ms:
303 ms: Windows 6.2
303 ms: ------------------------------------------------------
303 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
303 ms: Failed to open registry key: O sistema não pode encontrar o arquivo
especificado. (error code 00000002)
304 ms: Threadpool...
304 ms: Resources...
305 ms: Looking for DCS API...
306 ms: Failed to find DcsSdkDll.dll
309 ms: Initializing Pango...
326 ms: Pango initialized
326 ms: Skin::OnSkinChange...
326 ms: Borders::Reload...
360 ms: Skin::RemakeTextDrawers...
360 ms: Looking for usable font...
372 ms: Could not find a suitable language for langID = 0416, falling back on
English.
382 ms: Simulation...
382 ms: SPH...
382 ms: Scene...
382 ms: Input...
382 ms: Classmate...
382 ms: GUI...
382 ms: Adding console...
382 ms: Adding Reflection...
382 ms: Adding Language...
382 ms: Adding Tools...
382 ms: Adding EntityModifier...
382 ms: Starting application...
382 ms: Loading chains...
383 ms: Loading Algodoo/chains/chain.phn...
383 ms: Deserializing code...
396 ms: Code deserialized
396 ms: Imported phunlet Algodoo/chains/chain.phn
399 ms: Loading Algodoo/chains/rope.phn...
399 ms: Deserializing code...
409 ms: Code deserialized
409 ms: Imported phunlet Algodoo/chains/rope.phn
410 ms: Initializing thread-pool...
411 ms: Application created
411 ms: Parsing Algodoo/thyme.cfg...
422 ms: Done parsing Algodoo/thyme.cfg.
422 ms: Parsing Algodoo/autoexec.cfg...
467 ms: Done parsing Algodoo/autoexec.cfg.
467 ms: Parsing Algodoo/config.cfg...
583 ms: MakeWelcomeScreen()
652 ms: Done parsing Algodoo/config.cfg.
652 ms: Subsystem::CreateTheWindow
652 ms: Creating window...
835 ms: * SCOPE BEGIN: QResizeEvent
835 ms: QEvent::Resize from [-1, -1] to [1920, 1080]
835 ms: * SCOPE END: QResizeEvent
835 ms: * SCOPE BEGIN: QTWindow::resizeEvent
835 ms: * SCOPE END: QTWindow::resizeEvent
835 ms: GLWidget::showEvent
835 ms: Failed to connect to the SBSDK
839 ms: Init GLEW...
846 ms: Unloading GL resources...
846 ms: Done Unloading GL resources
846 ms: OSImpl::OnWindowCreated, hwnd = 000304CE
847 ms: LoadTouchAPI
847 ms: Touch API loaded.
848 ms: Orientation locked to landscape
848 ms: Looking for accelerometer...
876 ms: Unable to find any sensors on the computer.
877 ms: Window created.
877 ms: Setting root container size to [1916, 1076] (scale = 1)
877 ms: Looking for tablet...
877 ms: Wintab32.dll loaded
877 ms: Tablet pen has normal pressure sensitivity
877 ms: Tablet pen has orientation
877 ms: Pen tablet acquired successfully
877 ms: Wintab buffer size set to 724
877 ms: Web...
878 ms: Prefetching resources...
878 ms: Prefetching textures...
883 ms: - ERROR - curl_easy_perform failed: couldn't resolve host name
1093 ms: Prefetching shaders...
1169 ms: Prefetching done.
1169 ms: Creating GUI...
1169 ms: AppGUI::CreateGUI(recreate=true)...
1169 ms: Skin::OnSkinChange...
1169 ms: Borders::Reload...
1202 ms: Skin::RemakeTextDrawers...
1202 ms: Looking for usable font...
1203 ms: Serializing widgets...
1203 ms: Removing widgets...
1204 ms: Restoring widgets...
1242 ms: MakeWelcomeScreen()
1245 ms: Naming widgets...
1245 ms: AppGUI::CreateGUI done.
1245 ms: App::CreateGUI done
1245 ms: Loading scene...
1246 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
1247 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
1250 ms: Deserializing code...
1270 ms: Adding extra file: Algodoo logo.png
1311 ms: Adding extra file: chain_link2.png
1312 ms: Adding extra file: rope_round.png
1313 ms: Adding extra file: chain_link1.png
1328 ms: ShowLoading: "Loading code..."
1725 ms: Code deserialized
1725 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
1725 ms: Running program...
1725 ms: Multi-texturing is supported
1725 ms: OS language: 0416
1731 ms: ------------------------------------------------------
1731 ms: OpenGL vendor: NVIDIA Corporation
1731 ms: OpenGL renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
1731 ms: OpenGL version: 4.6.0 NVIDIA 516.59
1731 ms: OpenGL shading language version: 4.60 NVIDIA
1731 ms: OpenGL extensions: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore
GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource
GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_representative_fragment_test GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle
GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast
GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info
GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
1731 ms: GLU version: 1.2.2.0 Microsoft Corporation
1731 ms: GLU extensions: GL_EXT_bgra
1731 ms: ------------------------------------------------------
1731 ms: ------------- START OF GAME LOOP -------------
1933 ms: Failed connecting to Algodoo server
1933 ms: Testing FBO support...
1934 ms: Non-PoT FBO:s supported
1934 ms: Pre-buffering scene...
1934 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
1948 ms: Allocating new texture atlas (nr 1)
1979 ms: Allocating new texture atlas (nr 1)
1983 ms: Pre-buffering done.
1983 ms: TEX_ATLAS_User: 32 MiB
1983 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024],
format: 0x1908, mipmap: true) - 10.7 MiB
1983 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
1983 ms: TEX_ATLAS_Distmap: 4 MiB
1983 ms: TEX_Icon: 3.6 MiB
1983 ms: TEX_Border: 2.2 MiB
1983 ms: TEX_Text: 1.7 MiB
1983 ms: Total VRAM allocated: 43.7 MiB
1983 ms: Background::Init...
1983 ms: Loading images...
1986 ms: Background::Init done
1986 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
1991 ms: Allocating new texture atlas (nr 1)
2014 ms: Setting root container size to [1916, 1076] (scale = 1)
2014 ms: * SCOPE BEGIN: QResizeEvent
2014 ms: QEvent::Resize from [1728, 888] to [1920, 1080]
2014 ms: * SCOPE END: QResizeEvent
2173 ms: JavaScript console message:
file:///C:/Program%20Files%20(x86)/Algodoo/html/common/translation.js:6
ReferenceError: Can't find variable: algodoo (url = file:///C:/Program Files
(x86)/Algodoo/html/welcome/welcome.html)
30983 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
34130 ms: - WARNING - Found crossing that went unfixed
37641 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
47540 ms: - WARNING - Found crossing that went unfixed
66176 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
66176 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
85137 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
127403 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
132146 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
145432 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
145973 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
146449 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
147225 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
300387 ms: Autosaving...
300395 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
300485 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
307135 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
307695 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
308179 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
308521 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
308877 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
309183 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
309446 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
309788 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310065 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310356 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310633 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310909 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311165 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311410 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311672 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311947 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
312203 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
312696 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
313843 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
321539 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
330081 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
330427 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
349490 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
349952 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
351081 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
361216 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
361640 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
362136 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
401885 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
515924 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
600491 ms: Autosaving...
600502 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
600502 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
600595 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
624622 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
841217 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
841588 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
900607 ms: Autosaving...
900617 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
900617 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
900710 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
909818 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
1478552 ms: FlushBadStuff: removing geom
1478552 ms: - ERROR - Body::IsBad
1478552 ms: FlushBadStuff: removing body
2288851 ms: Autosaving...
2288861 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
2288861 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
2288956 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
2332480 ms: ------------- END OF GAME LOOP -------------
2332480 ms: Subsystem::Run returned, saving config...
2332492 ms: Permanently erasing file "Algodoo/config.autosave.cfg"...
2332493 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
2332493 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
2332659 ms: Adding extra file to zip at: textures/Algodoo logo.png
2332659 ms: Adding extra file to zip at: textures/chain_link2.png
2332659 ms: Adding extra file to zip at: textures/rope_round.png
2332660 ms: Adding extra file to zip at: textures/chain_link1.png
2332719 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
2332720 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
2332720 ms: Destroying GL resources
2332733 ms: Destroying subsystem
2332733 ms: Shutting down critical components
2332735 ms: Destroying stuff