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Logfile Previous

The document is a log file for Algodoo v2.2.3, detailing the application's initialization process on a Windows 11 system. It includes information about the OpenGL setup, system specifications, and various initialization steps, including loading resources and handling errors related to missing images. The log indicates the successful creation of the application window and the loading of an autosave scene, despite encountering multiple errors with missing image files.

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Djarod Samuell
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0% found this document useful (0 votes)
10 views7 pages

Logfile Previous

The document is a log file for Algodoo v2.2.3, detailing the application's initialization process on a Windows 11 system. It includes information about the OpenGL setup, system specifications, and various initialization steps, including loading resources and handling errors related to missing images. The log indicates the successful creation of the application window and the loading of an autosave scene, despite encountering multiple errors with missing image files.

Uploaded by

Djarod Samuell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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---------------------------------------

Algodoo v2.2.3, Win32


April 13 2025, 17:39:57
---------------------------------------
943 ms: Qt:
943 ms:
943 ms: GL Type: desktop
943 ms: Surface Type: OpenGL
943 ms: Surface Profile: CompatibilityProfile
943 ms: Surface Version: 4.6
943 ms: QSG RHI Backend: OpenGL
943 ms: Using Supported QSG Backend: yes
943 ms: Using Software Dynamic GL: no
943 ms: Using Multithreaded OpenGL: yes
943 ms:
943 ms: Init Parameters:
943 ms: * application-name Algodoo
943 ms: * browser-subprocess-path C:\Program Files\Algodoo\
QtWebEngineProcess.exe
943 ms: * create-default-gl-context
943 ms: * disable-es3-gl-context
943 ms: * disable-features
ConsolidatedMovementXY,InstalledApp,BackgroundFetch,WebOTP,WebPayments,WebUSB,Pictu
reInPicture
943 ms: * disable-speech-api
943 ms: * enable-features NetworkServiceInProcess,TracingServiceInProcess
943 ms: * enable-threaded-compositing
943 ms: * in-process-gpu
943 ms: * use-gl desktop

944 ms: Timer type: HPC


944 ms: Timer overhead: 16.26 ns
944 ms: Process attached to CPU 6
944 ms: CalcWorkDir
944 ms: GetExecutablePath
944 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already
existed.
944 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
944 ms: No joysticks detected
944 ms: Subsystem initialized
944 ms: Qt version: 6.4.3
944 ms: ------------------------------------------------------
944 ms: CPU: Intel(R) Xeon(R) CPU E5-1660 v2 @ 3.70GHz
944 ms: 12 cores at 3701 MHz
944 ms: CPU features:
944 ms: MMX - yes
944 ms: SSE - yes
944 ms: SSE2 - yes
944 ms: SSE3 - yes
944 ms:
944 ms: Windows 11
944 ms: ------------------------------------------------------
944 ms: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
944 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
944 ms: Threadpool...
944 ms: Resources...
945 ms: Looking for DCS API...
945 ms: Failed to find DcsSdkDll.dll
946 ms: Initializing Pango...
970 ms: Fontconfig dir: C:/Program Files/Algodoo/fonts/conf.d
970 ms: Fontconfig cache: C:/Users/yodha/AppData/Local/fontconfig/cache
970 ms: Fontconfig cache: C:/Users/yodha/.cache/fontconfig
970 ms: Fontconfig cache: C:/Users/yodha/.fontconfig
972 ms: Fontconfig fonts found: 441
2283 ms: PangoCairo backend (should be 1): 1
2289 ms: Pango font families found: 197
2289 ms: Pango initialized
2316 ms: Skin::OnSkinChange...
2316 ms: Borders::Reload...
2336 ms: Skin::RemakeTextDrawers...
2336 ms: Looking for usable font...
2360 ms: Simulation...
2361 ms: SPH...
2361 ms: Scene...
2361 ms: Input...
2361 ms: Classmate...
2361 ms: GUI...
2361 ms: Adding console...
2361 ms: Adding Reflection...
2361 ms: Adding Language...
2361 ms: Adding Tools...
2361 ms: Adding EntityModifier...
2361 ms: Starting application...
2361 ms: Loading chains...
2362 ms: Loading Algodoo/chains/chain.phn...
2362 ms: Deserializing code...
2364 ms: Code deserialized
2364 ms: Imported phunlet Algodoo/chains/chain.phn
2365 ms: Loading Algodoo/chains/rope.phn...
2365 ms: Deserializing code...
2367 ms: Code deserialized
2367 ms: Imported phunlet Algodoo/chains/rope.phn
2368 ms: Initializing thread-pool...
2368 ms: Application created
2368 ms: Parsing Algodoo/thyme.cfg...
2369 ms: Done parsing Algodoo/thyme.cfg.
2369 ms: Parsing Algodoo/autoexec.cfg...
2425 ms: Done parsing Algodoo/autoexec.cfg.
2425 ms: Recovering config.autosave.cfg from previous crash
2425 ms: Parsing Algodoo/config.autosave.cfg...
2439 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
2439 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
2657 ms: Done parsing Algodoo/config.autosave.cfg.
2657 ms: Subsystem::CreateTheWindow
2657 ms: Creating window...
2717 ms: Setting device pixel ratio to 1
2717 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2720 ms: * SCOPE END: QTWindow::resizeEvent
2922 ms: * SCOPE BEGIN: QResizeEvent
2922 ms: QEvent::Resize from [1408, 708] to [1600, 900]
2923 ms: * SCOPE END: QResizeEvent
2923 ms: * SCOPE BEGIN: QResizeEvent
2923 ms: QEvent::Resize from [-1, -1] to [1600, 900]
2923 ms: * SCOPE END: QResizeEvent
2923 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2925 ms: * SCOPE END: QTWindow::resizeEvent
4098 ms: GLWidget::showEvent
4132 ms: Init GLEW...
4146 ms: Unloading GL resources...
4146 ms: Done Unloading GL resources
4146 ms: OSImpl::OnWindowCreated, hwnd = 00000000000103E4
4146 ms: LoadTouchAPI
4146 ms: Touch API loaded.
4146 ms: Orientation locked to landscape
4146 ms: Looking for accelerometer...
4154 ms: Unable to find any sensors on the computer.
4154 ms: Window created.
4154 ms: Setting root container size to [1600, 900] (scale = 1)
4154 ms: Looking for tablet...
4154 ms: No tablet found (or Wintab32.dll missing)
4154 ms: Web...
4156 ms: Prefetching resources...
4156 ms: Prefetching textures...
4269 ms: Prefetching shaders...
4382 ms: Prefetching done.
4382 ms: Creating GUI...
4382 ms: AppGUI::CreateGUI(recreate=true)...
4382 ms: Skin::OnSkinChange...
4383 ms: Borders::Reload...
4406 ms: Skin::RemakeTextDrawers...
4406 ms: Looking for usable font...
4410 ms: Serializing widgets...
4410 ms: Removing widgets...
4412 ms: Restoring widgets...
4418 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
4418 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
4485 ms: Naming widgets...
4485 ms: AppGUI::CreateGUI done.
4485 ms: App::CreateGUI done
4485 ms: Loading scene...
4485 ms: Creating startup file...
4485 ms: ...for Scene_Autosave...
4486 ms: AppGUI::LoadScene "_AUTOSAVE.phn", automatic = true
4486 ms: Loading Algodoo/scenes/_AUTOSAVE.phn...
4488 ms: Deserializing code...
4496 ms: ShowLoading: "Loading code..."
4694 ms: Normalizing image path "beautiful-earth.jpg"...
4694 ms: - ERROR - Image "beautiful-earth.jpg" not found
4710 ms: Normalizing image path "target.PNG"...
4710 ms: - ERROR - Image "target.PNG" not found
4765 ms: Normalizing image path "target.PNG"...
4780 ms: Normalizing image path "target.PNG"...
4785 ms: Normalizing image path "target.PNG"...
4911 ms: Normalizing image path "target.PNG"...
4912 ms: Normalizing image path "target.PNG"...
4916 ms: Normalizing image path "target.PNG"...
4925 ms: Normalizing image path "Fire.jpg"...
4926 ms: - ERROR - Image "Fire.jpg" not found
4933 ms: Normalizing image path "me_109v.PNG"...
4933 ms: - ERROR - Image "me_109v.PNG" not found
4944 ms: - WARNING - Found crossing that went unfixed
5102 ms: Normalizing image path "Sun%20-%202003%20Sunspots.PNG"...
5102 ms: - ERROR - Image "Sun%20-%202003%20Sunspots.PNG" not found
5106 ms: Normalizing image path "apollo 1.jpg"...
5106 ms: - ERROR - Image "apollo 1.jpg" not found
5110 ms: Normalizing image path "apollo 2.jpg"...
5111 ms: - ERROR - Image "apollo 2.jpg" not found
5115 ms: Normalizing image path "apollo 2.jpg"...
5120 ms: Normalizing image path "apollo 2.jpg"...
5124 ms: Normalizing image path "apollo 2.jpg"...
5186 ms: Normalizing image path "Marquee-1p03f.jpg"...
5186 ms: - ERROR - Image "Marquee-1p03f.jpg" not found
5383 ms: Normalizing image path "astronaut.jpg"...
5384 ms: - ERROR - Image "astronaut.jpg" not found
5384 ms: Normalizing image path "astronaut.jpg"...
5398 ms: Normalizing image path "apollo 2.jpg"...
5433 ms: Normalizing image path "apollo 2.jpg"...
5439 ms: Normalizing image path "apollo 2.jpg"...
5459 ms: Normalizing image path "american Flag.jpg"...
5460 ms: - ERROR - Image "american Flag.jpg" not found
5498 ms: Normalizing image path "Apollo_15_Lunar_Rover1.jpg"...
5499 ms: - ERROR - Image "Apollo_15_Lunar_Rover1.jpg" not found
5499 ms: Normalizing image path "astronaut.jpg"...
5597 ms: Code deserialized
5597 ms: Loaded scene Algodoo/scenes/_AUTOSAVE.phn
5597 ms: Removing startup file...
5597 ms: Permanently erasing file "Algodoo/_ONSTARTLOAD.txt"...
5598 ms: Running program...
5598 ms: Multi-texturing is supported
5598 ms: OS language: 0409
5598 ms: MakeWelcomeScreen()
5736 ms: ------------------------------------------------------
5736 ms: OpenGL vendor: NVIDIA Corporation
5736 ms: OpenGL renderer: NVS 310/PCIe/SSE2
5736 ms: OpenGL version: 4.6.0 NVIDIA 392.68
5736 ms: OpenGL shading language version: 4.60 NVIDIA
5736 ms: OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced
GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5
GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info
GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
5736 ms: GLU version: 1.2.2.0 Microsoft Corporation
5736 ms: GLU extensions: GL_EXT_bgra
5736 ms: ------------------------------------------------------
5736 ms: ------------- START OF GAME LOOP -------------
5752 ms: Successfully checked for updates
5752 ms: Testing FBO support...
5752 ms: Non-PoT FBO:s supported
5752 ms: Pre-buffering scene...
5753 ms: Allocating new texture atlas (nr 1)
5792 ms: Pre-buffering done.
5792 ms: TEX_ATLAS_Distmap: 4 MiB
5792 ms: TEX_Icon: 4.4 MiB
5792 ms: TEX_Border: 2.2 MiB
5792 ms: TEX_Text: 2.9 MiB
5792 ms: Total VRAM allocated: 13.5 MiB

5792 ms: Background::Init...


5792 ms: Loading images...
5796 ms: Background::Init done
5827 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
302373 ms: Autosaving...
302379 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
302613 ms: Moving old "Algodoo/scenes/_AUTOSAVE.phn" to trash
302614 ms: Moving "Algodoo/scenes/_AUTOSAVE.phn" to trash...
302698 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
602702 ms: Autosaving...
602709 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
602717 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
602992 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
903007 ms: Autosaving...
903021 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
903290 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
1203294 ms: Autosaving...
1203300 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
1203300 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
1203574 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
1503583 ms: Autosaving...
1503589 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
1503589 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
1503831 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
1753493 ms: ------------- END OF GAME LOOP -------------
1753494 ms: Subsystem::Run returned, saving config...
1753503 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
1753503 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
1753809 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
1753810 ms: Destroying GL resources
1753815 ms: Destroying subsystem
1753815 ms: Shutting down critical components
1753818 ms: Destroying stuff

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