---------------------------------------
Algodoo v2.2.3, Win32
  April 13 2025, 17:39:57
---------------------------------------
     943 ms: Qt:
     943 ms:
     943 ms: GL Type: desktop
     943 ms: Surface Type: OpenGL
     943 ms: Surface Profile: CompatibilityProfile
     943 ms: Surface Version: 4.6
     943 ms: QSG RHI Backend: OpenGL
     943 ms: Using Supported QSG Backend: yes
     943 ms: Using Software Dynamic GL: no
     943 ms: Using Multithreaded OpenGL: yes
     943 ms:
     943 ms: Init Parameters:
     943 ms:   * application-name Algodoo
     943 ms:   * browser-subprocess-path C:\Program Files\Algodoo\
QtWebEngineProcess.exe
     943 ms:   * create-default-gl-context
     943 ms:   * disable-es3-gl-context
     943 ms:   * disable-features
ConsolidatedMovementXY,InstalledApp,BackgroundFetch,WebOTP,WebPayments,WebUSB,Pictu
reInPicture
     943 ms:   * disable-speech-api
     943 ms:   * enable-features NetworkServiceInProcess,TracingServiceInProcess
     943 ms:   * enable-threaded-compositing
     943 ms:   * in-process-gpu
     943 ms:   * use-gl desktop
     944 ms: Timer type: HPC
     944 ms: Timer overhead: 16.26 ns
     944 ms: Process attached to CPU 6
     944 ms: CalcWorkDir
     944 ms: GetExecutablePath
     944 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already
existed.
     944 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
     944 ms: No joysticks detected
     944 ms: Subsystem initialized
     944 ms: Qt version: 6.4.3
     944 ms: ------------------------------------------------------
     944 ms: CPU:        Intel(R) Xeon(R) CPU E5-1660 v2 @ 3.70GHz
     944 ms: 12 cores at 3701 MHz
     944 ms: CPU features:
     944 ms:   MMX    - yes
     944 ms:   SSE    - yes
     944 ms:   SSE2   - yes
     944 ms:   SSE3   - yes
     944 ms:
     944 ms: Windows 11
     944 ms: ------------------------------------------------------
     944 ms: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
     944 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
     944 ms: Threadpool...
     944 ms: Resources...
     945 ms: Looking for DCS API...
     945 ms: Failed to find DcsSdkDll.dll
 946   ms:   Initializing Pango...
 970   ms:   Fontconfig dir:    C:/Program Files/Algodoo/fonts/conf.d
 970   ms:   Fontconfig cache: C:/Users/yodha/AppData/Local/fontconfig/cache
 970   ms:   Fontconfig cache: C:/Users/yodha/.cache/fontconfig
 970   ms:   Fontconfig cache: C:/Users/yodha/.fontconfig
 972   ms:   Fontconfig fonts found: 441
2283   ms:   PangoCairo backend (should be 1): 1
2289   ms:   Pango font families found: 197
2289   ms:   Pango initialized
2316   ms:   Skin::OnSkinChange...
2316   ms:   Borders::Reload...
2336   ms:   Skin::RemakeTextDrawers...
2336   ms:   Looking for usable font...
2360   ms:   Simulation...
2361   ms:   SPH...
2361   ms:   Scene...
2361   ms:   Input...
2361   ms:   Classmate...
2361   ms:   GUI...
2361   ms:   Adding console...
2361   ms:   Adding Reflection...
2361   ms:   Adding Language...
2361   ms:   Adding Tools...
2361   ms:   Adding EntityModifier...
2361   ms:   Starting application...
2361   ms:   Loading chains...
2362   ms:   Loading Algodoo/chains/chain.phn...
2362   ms:   Deserializing code...
2364   ms:   Code deserialized
2364   ms:   Imported phunlet Algodoo/chains/chain.phn
2365   ms:   Loading Algodoo/chains/rope.phn...
2365   ms:   Deserializing code...
2367   ms:   Code deserialized
2367   ms:   Imported phunlet Algodoo/chains/rope.phn
2368   ms:   Initializing thread-pool...
2368   ms:   Application created
2368   ms:   Parsing Algodoo/thyme.cfg...
2369   ms:   Done parsing Algodoo/thyme.cfg.
2369   ms:   Parsing Algodoo/autoexec.cfg...
2425   ms:   Done parsing Algodoo/autoexec.cfg.
2425   ms:   Recovering config.autosave.cfg from previous crash
2425   ms:   Parsing Algodoo/config.autosave.cfg...
2439   ms:   Got NULL when creating widget, id = "Whiteboard", group = "NULL
2439   ms:   Got NULL when creating widget, id = "Whiteboard", group = "NULL
2657   ms:   Done parsing Algodoo/config.autosave.cfg.
2657   ms:   Subsystem::CreateTheWindow
2657   ms:   Creating window...
2717   ms:   Setting device pixel ratio to 1
2717   ms:   * SCOPE BEGIN: QTWindow::resizeEvent
2720   ms:   * SCOPE END:    QTWindow::resizeEvent
2922   ms:   * SCOPE BEGIN: QResizeEvent
2922   ms:      QEvent::Resize from [1408, 708] to [1600, 900]
2923   ms:   * SCOPE END:    QResizeEvent
2923   ms:   * SCOPE BEGIN: QResizeEvent
2923   ms:      QEvent::Resize from [-1, -1] to [1600, 900]
2923   ms:   * SCOPE END:    QResizeEvent
2923   ms:   * SCOPE BEGIN: QTWindow::resizeEvent
2925   ms:   * SCOPE END:    QTWindow::resizeEvent
4098   ms:   GLWidget::showEvent
4132   ms:   Init GLEW...
4146   ms:   Unloading GL resources...
4146   ms:   Done Unloading GL resources
4146   ms:   OSImpl::OnWindowCreated, hwnd = 00000000000103E4
4146   ms:   LoadTouchAPI
4146   ms:   Touch API loaded.
4146   ms:   Orientation locked to landscape
4146   ms:   Looking for accelerometer...
4154   ms:   Unable to find any sensors on the computer.
4154   ms:   Window created.
4154   ms:   Setting root container size to [1600, 900] (scale = 1)
4154   ms:   Looking for tablet...
4154   ms:   No tablet found (or Wintab32.dll missing)
4154   ms:   Web...
4156   ms:   Prefetching resources...
4156   ms:   Prefetching textures...
4269   ms:   Prefetching shaders...
4382   ms:   Prefetching done.
4382   ms:   Creating GUI...
4382   ms:   AppGUI::CreateGUI(recreate=true)...
4382   ms:   Skin::OnSkinChange...
4383   ms:   Borders::Reload...
4406   ms:   Skin::RemakeTextDrawers...
4406   ms:   Looking for usable font...
4410   ms:   Serializing widgets...
4410   ms:   Removing widgets...
4412   ms:   Restoring widgets...
4418   ms:   Got NULL when creating widget, id = "Whiteboard", group = "NULL
4418   ms:   Got NULL when creating widget, id = "Whiteboard", group = "NULL
4485   ms:   Naming widgets...
4485   ms:   AppGUI::CreateGUI done.
4485   ms:   App::CreateGUI done
4485   ms:   Loading scene...
4485   ms:   Creating startup file...
4485   ms:   ...for Scene_Autosave...
4486   ms:   AppGUI::LoadScene "_AUTOSAVE.phn", automatic = true
4486   ms:   Loading Algodoo/scenes/_AUTOSAVE.phn...
4488   ms:   Deserializing code...
4496   ms:   ShowLoading: "Loading code..."
4694   ms:   Normalizing image path "beautiful-earth.jpg"...
4694   ms:   - ERROR - Image "beautiful-earth.jpg" not found
4710   ms:   Normalizing image path "target.PNG"...
4710   ms:   - ERROR - Image "target.PNG" not found
4765   ms:   Normalizing image path "target.PNG"...
4780   ms:   Normalizing image path "target.PNG"...
4785   ms:   Normalizing image path "target.PNG"...
4911   ms:   Normalizing image path "target.PNG"...
4912   ms:   Normalizing image path "target.PNG"...
4916   ms:   Normalizing image path "target.PNG"...
4925   ms:   Normalizing image path "Fire.jpg"...
4926   ms:   - ERROR - Image "Fire.jpg" not found
4933   ms:   Normalizing image path "me_109v.PNG"...
4933   ms:   - ERROR - Image "me_109v.PNG" not found
4944   ms:   - WARNING - Found crossing that went unfixed
5102   ms:   Normalizing image path "Sun%20-%202003%20Sunspots.PNG"...
5102   ms:   - ERROR - Image "Sun%20-%202003%20Sunspots.PNG" not found
5106   ms:   Normalizing image path "apollo 1.jpg"...
5106   ms:   - ERROR - Image "apollo 1.jpg" not found
5110   ms:   Normalizing image path "apollo 2.jpg"...
    5111 ms: - ERROR - Image "apollo 2.jpg" not found
    5115 ms: Normalizing image path "apollo 2.jpg"...
    5120 ms: Normalizing image path "apollo 2.jpg"...
    5124 ms: Normalizing image path "apollo 2.jpg"...
    5186 ms: Normalizing image path "Marquee-1p03f.jpg"...
    5186 ms: - ERROR - Image "Marquee-1p03f.jpg" not found
    5383 ms: Normalizing image path "astronaut.jpg"...
    5384 ms: - ERROR - Image "astronaut.jpg" not found
    5384 ms: Normalizing image path "astronaut.jpg"...
    5398 ms: Normalizing image path "apollo 2.jpg"...
    5433 ms: Normalizing image path "apollo 2.jpg"...
    5439 ms: Normalizing image path "apollo 2.jpg"...
    5459 ms: Normalizing image path "american Flag.jpg"...
    5460 ms: - ERROR - Image "american Flag.jpg" not found
    5498 ms: Normalizing image path "Apollo_15_Lunar_Rover1.jpg"...
    5499 ms: - ERROR - Image "Apollo_15_Lunar_Rover1.jpg" not found
    5499 ms: Normalizing image path "astronaut.jpg"...
    5597 ms: Code deserialized
    5597 ms: Loaded scene Algodoo/scenes/_AUTOSAVE.phn
    5597 ms: Removing startup file...
    5597 ms: Permanently erasing file "Algodoo/_ONSTARTLOAD.txt"...
    5598 ms: Running program...
    5598 ms: Multi-texturing is supported
    5598 ms: OS language: 0409
    5598 ms: MakeWelcomeScreen()
    5736 ms: ------------------------------------------------------
    5736 ms: OpenGL vendor: NVIDIA Corporation
    5736 ms: OpenGL renderer: NVS 310/PCIe/SSE2
    5736 ms: OpenGL version: 4.6.0 NVIDIA 392.68
    5736 ms: OpenGL shading language version: 4.60 NVIDIA
    5736 ms: OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced
GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5
GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info
GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
    5736 ms: GLU version: 1.2.2.0 Microsoft Corporation
    5736 ms: GLU extensions: GL_EXT_bgra
    5736 ms: ------------------------------------------------------
    5736 ms: ------------- START OF GAME LOOP -------------
    5752 ms: Successfully checked for updates
    5752 ms: Testing FBO support...
    5752 ms: Non-PoT FBO:s supported
    5752 ms: Pre-buffering scene...
    5753 ms: Allocating new texture atlas (nr 1)
    5792 ms: Pre-buffering done.
    5792 ms: TEX_ATLAS_Distmap: 4 MiB
    5792 ms: TEX_Icon: 4.4 MiB
    5792 ms: TEX_Border: 2.2 MiB
    5792 ms: TEX_Text: 2.9 MiB
    5792 ms: Total VRAM allocated: 13.5 MiB
    5792   ms:   Background::Init...
    5792   ms:   Loading images...
    5796   ms:   Background::Init done
    5827   ms:   Wrapping skin texture - not eligible for Atlas (app/spring)
  302373   ms:   Autosaving...
  302379   ms:   Saving scene: Algodoo/scenes/_AUTOSAVE.phn
  302613   ms:   Moving old "Algodoo/scenes/_AUTOSAVE.phn" to trash
  302614   ms:   Moving "Algodoo/scenes/_AUTOSAVE.phn" to trash...
  302698   ms:   Scene saved to Algodoo/scenes/_AUTOSAVE.phn
  602702   ms:   Autosaving...
  602709   ms:   Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
  602717   ms:   Saving scene: Algodoo/scenes/_AUTOSAVE.phn
  602992   ms:   Scene saved to Algodoo/scenes/_AUTOSAVE.phn
  903007   ms:   Autosaving...
 903021   ms:   Saving scene: Algodoo/scenes/_AUTOSAVE.phn
 903290   ms:   Scene saved to Algodoo/scenes/_AUTOSAVE.phn
1203294   ms:   Autosaving...
1203300   ms:   Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
1203300   ms:   Saving scene: Algodoo/scenes/_AUTOSAVE.phn
1203574   ms:   Scene saved to Algodoo/scenes/_AUTOSAVE.phn
1503583   ms:   Autosaving...
1503589   ms:   Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
1503589   ms:   Saving scene: Algodoo/scenes/_AUTOSAVE.phn
1503831   ms:   Scene saved to Algodoo/scenes/_AUTOSAVE.phn
1753493   ms:   ------------- END OF GAME LOOP -------------
1753494   ms:   Subsystem::Run returned, saving config...
1753503   ms:   Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
1753503   ms:   Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
1753809   ms:   Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
1753810   ms:   Destroying GL resources
1753815   ms:   Destroying subsystem
1753815   ms:   Shutting down critical components
1753818   ms:   Destroying stuff