---------------------------------------
Algodoo v2.1.0, Win32
May 30 2024, 02:12:47
---------------------------------------
410 ms: Timer type: rdtsc
411 ms: Timer overhead: 6.3 ns
411 ms: Process attached to CPU 6
411 ms: CalcWorkDir
411 ms: GetExecutablePath
411 ms: Creating directory "Algodoo/"...
411 ms: Creating directory "Algodoo/chains/"...
411 ms: Creating directory "Algodoo/data/"...
411 ms: Creating directory "Algodoo/data/language/"...
411 ms: Creating directory "Algodoo/materials/"...
411 ms: Creating directory "Algodoo/palettes/"...
411 ms: Creating directory "Algodoo/scenes/"...
411 ms: Creating directory "Algodoo/scenes/phunlets/"...
411 ms: Creating directory "Algodoo/skins/"...
411 ms: Creating directory "Algodoo/textures/"...
411 ms: Creating directory "Algodoo/cookies/"...
411 ms: Creating directory "Algodoo/screenshots/"...
411 ms: Could not find a suitable language for langID = 0416, falling back on
English.
411 ms: Looking for DCS API...
411 ms: Failed to find DcsSdkDll.dll
411 ms: No joysticks detected
411 ms: Subsystem initialized
413 ms: ------------------------------------------------------
413 ms: CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
413 ms: 12 cores at 2904 MHz
413 ms: CPU features:
413 ms: MMX - yes
413 ms: SSE - yes
413 ms: SSE2 - yes
413 ms: SSE3 - yes
413 ms:
413 ms: Windows 6.2
413 ms: ------------------------------------------------------
413 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
413 ms: Failed to open registry key: O sistema não pode encontrar o arquivo
especificado. (error code 00000002)
413 ms: Threadpool...
413 ms: Resources...
416 ms: Initializing Pango...
429 ms: Pango initialized
430 ms: Skin::OnSkinChange...
430 ms: Borders::Reload...
558 ms: Skin::RemakeTextDrawers...
558 ms: Looking for usable font...
574 ms: Could not find a suitable language for langID = 0416, falling back on
English.
578 ms: Simulation...
578 ms: SPH...
578 ms: Scene...
578 ms: Input...
578 ms: Classmate...
578 ms: GUI...
578 ms: Adding console...
578 ms: Adding Reflection...
578 ms: Adding Language...
578 ms: Adding Tools...
578 ms: Adding EntityModifier...
578 ms: Starting application...
578 ms: Loading chains...
580 ms: Loading Algodoo/chains/chain.phn...
580 ms: Deserializing code...
592 ms: Code deserialized
592 ms: Imported phunlet Algodoo/chains/chain.phn
595 ms: Loading Algodoo/chains/rope.phn...
595 ms: Deserializing code...
605 ms: Code deserialized
605 ms: Imported phunlet Algodoo/chains/rope.phn
608 ms: Initializing thread-pool...
608 ms: Application created
608 ms: Parsing Algodoo/thyme.cfg...
622 ms: Done parsing Algodoo/thyme.cfg.
622 ms: Parsing Algodoo/autoexec.cfg...
682 ms: Done parsing Algodoo/autoexec.cfg.
682 ms: First time running or new config - setting default window size
683 ms: Subsystem::CreateTheWindow
683 ms: Creating window...
1009 ms: * SCOPE BEGIN: QResizeEvent
1009 ms: QEvent::Resize from [-1, -1] to [1920, 1080]
1009 ms: * SCOPE END: QResizeEvent
1009 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1009 ms: * SCOPE END: QTWindow::resizeEvent
1009 ms: GLWidget::showEvent
1010 ms: Failed to connect to the SBSDK
1014 ms: Init GLEW...
1020 ms: Unloading GL resources...
1021 ms: Done Unloading GL resources
1021 ms: OSImpl::OnWindowCreated, hwnd = 00670C3A
1021 ms: LoadTouchAPI
1021 ms: Touch API loaded.
1021 ms: Orientation locked to landscape
1021 ms: Looking for accelerometer...
1053 ms: Unable to find any sensors on the computer.
1053 ms: Window created.
1053 ms: Setting root container size to [1916, 1076] (scale = 1)
1053 ms: Looking for tablet...
1053 ms: Wintab32.dll loaded
1053 ms: Tablet pen has normal pressure sensitivity
1053 ms: Tablet pen has orientation
1053 ms: Pen tablet acquired successfully
1053 ms: Wintab buffer size set to 724
1053 ms: First time running Algodoo
1053 ms: Loading default skin...
1053 ms: Loading skin "default"...
1053 ms: ShowLoading: "Loading skin..."
1067 ms: Reloading textures...
1067 ms: ShowLoading: "Reloading textures..."
1067 ms: Reloading all images...
1067 ms: ShowLoading: "Loading images..."
1080 ms: Reloading class rendering::Texture
1165 ms: Resource loading done.
1165 ms: Reloading textures... DONE
1165 ms: AppGUI::CreateGUI(recreate=true)...
1165 ms: Skin::OnSkinChange...
1165 ms: Borders::Reload...
1191 ms: Skin::RemakeTextDrawers...
1191 ms: Looking for usable font...
1192 ms: Creating menu bar...
1227 ms: Naming widgets...
1227 ms: AppGUI::CreateGUI done.
1227 ms: Skin loaded
1227 ms: Web...
1228 ms: Prefetching resources...
1228 ms: Prefetching textures...
2209 ms: Prefetching shaders...
2352 ms: Prefetching done.
2352 ms: Creating GUI...
2352 ms: AppGUI::CreateGUI(recreate=true)...
2352 ms: Skin::OnSkinChange...
2352 ms: Borders::Reload...
2352 ms: Skin::RemakeTextDrawers...
2352 ms: Looking for usable font...
2354 ms: Serializing widgets...
2354 ms: Removing widgets...
2354 ms: Restoring widgets...
2354 ms: Naming widgets...
2354 ms: AppGUI::CreateGUI done.
2354 ms: App::CreateGUI done
2354 ms: AppGUI::OnFirstTimeRunning
2386 ms: Loading scene...
2386 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
2387 ms: Loading Algodoo/scenes/Quick tour.phz...
2389 ms: Deserializing code...
2405 ms: Adding extra file: Algodoo logo.png
2445 ms: Adding extra file: chain_link1.png
2446 ms: Adding extra file: chain_link2.png
2447 ms: Adding extra file: rope_round.png
2462 ms: ShowLoading: "Loading code..."
2892 ms: Code deserialized
2892 ms: Loaded scene Algodoo/scenes/Quick tour.phz
2893 ms: Running program...
2893 ms: Multi-texturing is supported
2893 ms: OS language: 0416
2893 ms: MakeWelcomeScreen()
2907 ms: ------------------------------------------------------
2907 ms: OpenGL vendor: NVIDIA Corporation
2907 ms: OpenGL renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
2907 ms: OpenGL version: 4.6.0 NVIDIA 516.59
2907 ms: OpenGL shading language version: 4.60 NVIDIA
2907 ms: OpenGL extensions: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore
GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource
GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_representative_fragment_test GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle
GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast
GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info
GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2907 ms: GLU version: 1.2.2.0 Microsoft Corporation
2907 ms: GLU extensions: GL_EXT_bgra
2907 ms: ------------------------------------------------------
2907 ms: ------------- START OF GAME LOOP -------------
2932 ms: Testing FBO support...
2933 ms: Non-PoT FBO:s supported
2933 ms: Pre-buffering scene...
2933 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
2951 ms: Allocating new texture atlas (nr 1)
2979 ms: Allocating new texture atlas (nr 1)
2984 ms: Pre-buffering done.
2984 ms: TEX_ATLAS_User: 32 MiB
2984 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
2984 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024],
format: 0x1908, mipmap: true) - 10.7 MiB
2984 ms: TEX_ATLAS_Distmap: 4 MiB
2984 ms: TEX_Icon: 3.6 MiB
2984 ms: TEX_Border: 2.2 MiB
2984 ms: TEX_Text: 1.7 MiB
2984 ms: Total VRAM allocated: 43.9 MiB
2984 ms: Background::Init...
2984 ms: Loading images...
2988 ms: Background::Init done
2989 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
3016 ms: Allocating new texture atlas (nr 1)
3075 ms: Setting root container size to [1916, 1076] (scale = 1)
3075 ms: * SCOPE BEGIN: QResizeEvent
3075 ms: QEvent::Resize from [1728, 888] to [1920, 1080]
3075 ms: * SCOPE END: QResizeEvent
22472 ms: ------------- END OF GAME LOOP -------------
22472 ms: Subsystem::Run returned, saving config...
22483 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
22588 ms: Adding extra file to zip at: textures/Algodoo logo.png
22588 ms: Adding extra file to zip at: textures/chain_link2.png
22588 ms: Adding extra file to zip at: textures/rope_round.png
22588 ms: Adding extra file to zip at: textures/chain_link1.png
22627 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
22628 ms: Destroying GL resources
22631 ms: Destroying subsystem
22631 ms: Shutting down critical components
22633 ms: Destroying stuff