Talien Noldorin BS 5
Talien Noldorin BS 5
5 Bladesinger Edd
Talien Starym LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
-1 STR ● +7 INT
PRO
32 +3 16
Set Max HP
STRENGTH +3 DEX ● +3 WIS
Shield
-1 +2 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
Magic can't put me to sleep; Adv. +3 ARMOR
PRO
● Medium Heavy Shields
PRO
+4
-1 Deception (Cha) > Bladesong 2 SR Common Dragon Chess
● +7 History (Int) > Elvish
0 Insight (Wis) Abyssal
18
>
10 PASSIVE WISDOM (PERCEPTION) Shadow Blade ✔ Dex Melee, 20/60 ft +6 2d8+3 Psychic
>
Finesse, light, thrown; +1d8 at SL3/5/7; Adv. if target in dim light/darkness
DESCRIPTION
Darkvision 60 ft
>
SENSES
>
>
Reload Reload
>
FLAWS
BACKGROUND FEATURE
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
Almiraj Small
Vortox
RACE SIZE HEIGHT WEIGHT
Beast Unaligned
COMPANION TYPE AGE GENDER ALIGNMENT
NAME
F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO
16 +2 20
Set Max HP
STRENGTH
+3 DEX +2 WIS
2
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Horn ✔ Dex Melee (5 ft) +8 1d4+6 Piercing
+3
DEXTERITY
50 ft >
+3 INITIATIVE SPEED
DESCRIPTION
>
16 LEVEL USED
DIE
1
d6+0
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
0
ATTACKS
F EX
◆ Find Familiar: If dropped to 0 HP, the ◆ Keen Senses: The almiraj has advantage on Wisdom
10 +3 Acrobatics (Dex)
PRO
familiar disappears, leaving behind no (Perception) checks that rely on hearing or sight.
+2 Animal Handling (Wis)
physical form. The familiar must obey all
-4 Arcana (Int)
INTELLIGENCE commands of the master
-4 Athletics (Str)
-4 0 Deception (Cha)
-4 History (Int)
2 +2 Insight (Wis)
0 Intimidation (Cha)
WISDOM
-4 Investigation (Int)
+2 +2 Medicine (Wis)
-4 Nature (Int)
14 ● +7 Perception (Wis)
0 Performance (Cha)
0
-4 Religion (Int) FEATURES TRAITS
+3 Sleight of Hand (Dex)
● +8 Stealth (Dex) Find Familiar (1st-level conjuration [ritual] spell, PHB 240):
10
+2 Survival (Wis) • Summon a spirit that serves as a familiar, appearing in an unoccupied space within 10 ft
SKILLS It assumes a chosen form (can change at every casting): bat, cat, crab, frog (toad), hawk,
lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
It has the chosen form's statistics, but its type changes from beast to celestial, fey, or fiend
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form
17 PASSIVE WISDOM (PERCEPTION)
It reappears when I cast this spell again (in a new form if so desired)
• The familiar acts independently of me, but it always obeys my commands
Darkvision 30 ft; Adv. on Wis (Perception) checks using
In combat, it rolls its own initiative and acts on its own turn, but it can't attack
hearing/sight
• While it is within 100 ft of me, I can communicate with it telepathically
SENSES
• As an action, I see/hear what it does (but not with my senses) until the start of my next turn
• As an action, I can temporarily dismiss it, having it disappears into a pocket dimension
• As an action, while it is temporarily dismissed, I can cause it to reappear within 30 ft
• I can't have more than one familiar bonded at a time; as an action, I can dismiss it forever
CLICK HERE • When I cast a spell with a range of touch, my familiar can deliver the spell
TO CHANGE It must be within 100 ft of me and it must use its reaction to deliver the spell when I cast it
THIS ICON It acts as if it cast the spell, but it can use my modifiers for any attack rolls the spell requires
REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.