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Foe File #02 Rune

The document outlines the character Rune, also known as X'ever X'ezin, from the game Living Legends, detailing her background as a low-level lieutenant in a totalitarian regime's organized crime group. After being apprehended, she was forced to testify against her family and now lives on Earth, marked by her violent tendencies and compulsive behaviors. Rune possesses advanced bionic enhancements and operates as an assassin, utilizing her stealth and tactical planning to navigate her dangerous existence while being pursued by various factions.
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0% found this document useful (0 votes)
9 views5 pages

Foe File #02 Rune

The document outlines the character Rune, also known as X'ever X'ezin, from the game Living Legends, detailing her background as a low-level lieutenant in a totalitarian regime's organized crime group. After being apprehended, she was forced to testify against her family and now lives on Earth, marked by her violent tendencies and compulsive behaviors. Rune possesses advanced bionic enhancements and operates as an assassin, utilizing her stealth and tactical planning to navigate her dangerous existence while being pursued by various factions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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For Villains and VigilantesTM 2.

1 and Living LegendsTM - May 2011

Written & Edited by Jack Herman Monkey House GamesTM


P.O. Box 2933
Living LegendsTM Conversions by Jeff Dee Pflugerville TX 78691

Artwork by Kennon James www.monkeyhousegames.com

(c) 2011 Monkey House Games, All Rights Reserved. Mighty Protectors, Living Legends,
and the Monkey House logo are trademarks of Monkey House Games. All characters
herein, their names and distinctive likenesses are trademarks of Monkey House Games.
Villains and Vigilantes is a trademark of Scott Bizar, used with permi9ssion.
RUNE maximize her chance of success. She is tactically
quite astute and retreats or aborts an attack if the
situation is not sufficiently to her advantage. She is
Origin and Background: capable of creating elaborate plans of attack -
The distant galactic civilization known as The ones that often do not directly involve her in
Technocracy is a totalitarian regime. Here social combat.
Darwinism has created an especially brutal and
virulent organized crime group known as The Sub- Personality and Character Traits
System. In the Technocracy, the task of pursuing Rune has poured nearly all of her funds - billions of
these deadly criminals falls to the Sector High dollars - into Particle Futures, the leading developer
Prosecutor, whose authority is carried out by the of nanotechnology. She hopes one day they will
Galactic Marshals. remove the molecular tracking devices
embedded within her. She does not realize that this
The undisputed head of The Sub-System is the is impossible. Attempting to remove the devices will
brilliant, charismatic and ruthless Amahn Rugo. Her inevitably kill her.
family, including dozens of her sisters, over 900 of
their husbands and more than 11,000 extended Z’ever Z’ezin spends her off-the-clock time as an
family members, comprises the bulk of The Sub- anonymous drunk. She is completely lonely without
System. One of Rugo’s young cousins who once The Sub-System - the only friends and family she
resided in her inner circle was Z’ever Z’ezin, known has ever known. Yet she jumps at every shadow,
within The Sub-System as Rune. Z’ezin was a low knowing that anyone could be a Ranger coming
level lieutenant charged with a few important to take her to testify, another killer sent by The Sub-
facets of Rugo’s operations, but unlikely to System to eliminate her, or someone coming after
advance due to her greed, her relative her to avenge one of her innumerable crimes on
technological illiteracy, and her uncontrollable Earth.
violent tendencies.
For an assassin, she has one bad habit. When she is
After the Marshals apprehended Rune, she was sent to kill a large group of targets, she has an
tagged with their trackers on the molecular level so irresistible compulsion to engage her final victim in
that even if she escaped again they would be conversation. Her mask contains an electronic filter
able to find her anywhere in the galaxy. Then the that keeps her voice from being recognized as
Sector High Prosecutor subjected her to telepathic female. Since unlike the technocracy our world is
interrogation. Z’ezin went from being an asset of mostly run by men, most Earthlings simply assume
The Sub-System to a liability. She had no choice she herself is male.
but to become a witness against Rugo.
Quotes:
But the Technocracy’s efficient interplanetary “Everyone dies sooner or later anyway. I just make
court system is heavily burdened. It may take it more convenient for my clients by informing them
decades or even centuries for the Sector High of the specific time.”
Prosecutor to put Rugo on trial. Until that time, the
Marshals have hidden Z’ezin away by stranding her “The inhabitants of this planet are nothing more
on a world where The Sub-System would never look than highly evolved apes. In the grand scheme of
for her - a small primitive and hostile world called things, who cares about a dead ape… or a few
Earth. dozen… or a few thousand?”

Tactics and M.O.: “It’s probably my destiny to do job after job… until
The Technocracy is at least a thousand years more the day I become someone else’s job.”
advanced than the Earth. In theory, anyone who
came to Earth with that advantage could soon run “You say you’ll pay me even more money if I let
the planet. However, Rune’s technical knowledge you live? I’m sorry, that would be unethical. But I
is relatively limited. So she makes her living as an do offer what I call my “Vengeance Special”. For
assassin-for-hire. double my usual fee, I will avenge your death by
killing the person who put out the contract on you.
Rune attacks her opponents by taking full Would you like to know more about this exciting
advantage of her invisibility and her stealth. She offer?”
plans her jobs carefully to minimize risk and
CHARACTER RECORD SHEET

IDENTITY: X'ever X'ezin SIDE: Evil

NAME: RUNE SEX: F AGE: 32 WEIGHT: 140 lbs

EXPERIENCE: 90,000 LEVEL: 13 TRAINING: Intelligence

POWERS: INVENTING:

BIONICS: Heightened Senses, detachable, 1000x audio/visual range, x2 Detect Hidden & Danger

Death Ray Weapon: Attacks as Paralysis, if hit target must save vs. death as per Death Touch,

PR=14 per shot, 2 extra shots allowed from internal battery, 64" range

Claws: Retractible, HTH +3 to hit, HTH +2 damage.

HEIGHTENED AGILITY: +18, HEIGHTENED STRENGTH: +14, HEIGHTENED ENDURANCE: +12

VEHICLE: "Wormy" flying disc, 600 mph and wormhole hyper-flight. Operates for 100 hrs per recharge.

Rider is strapped to disc and can't be knocked off. Disc becomes invisible along with Rune.

INVISIBILTY DEVICE: Built into her bionics, operates for 14 hours per recharge.

LOW SELF CONTROL: Impulsive. Rune displays several unprofessional and self-destructive habits:

binge drinking, long talks with some of her victims, frantic desire to return to the SubSystem, etc.

STRENGTH: 33 CARRYING CAPACITY: 2,740 lbs BASE HTH DAMAGE: 1d12

ENDURANCE: 32 HEALING RATE: 2.7

AGILITY: 34 ACCURACY MODIFIER: +6 DAMAGE MODIFIER: +5

INTELLIGENCE: 16 DETECT HIDDEN: 12 % DETECT DANGER: 16 %

CHARISMA: 18 REACTION FROM GOOD: -3 REACTION FROM EVIL: +3

BASIC HITS: 3 HIT MOD.( 2.6 )( 3.8 )( 3.4 )( 1.2 )= 40.3

HIT POINTS ( 121 ):

POWER ( 115 ):

MOVEMENT RATES: Ground: 99 Flying: 2640" on "Wormy" disc

INVENTING POINTS: 20.8 IPs USED: INVENTING: 48 %

CASH: $ 119,808

ORIGIN AND BACKGROUND: (Extraterrestrial) Military, Crime

LEGAL STATUS: no record or warrants

(SECURITY CLEARANCE = )

OTHER INFORMATION: Rune is a suspect in numerous murders

around the world, and is on the watch lists of dozens of nations.

portrait
LIVING LEGENDS™
Name: RUNE (aka X'ever X'ezin) Age: 32 Sex: Female Race: Humanoid Alien
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 37 ):
PHYSIQUE 29 d12 37/2d8-1 CON 29 Move: 8
REFLEX 22 d10 22 Leap: 15
DEFTNESS 22 d10 22 Mass (kg): 64 Mass Effect: d4
INTELLECT 11 d6 11 Carry (kg): 960
COOL 11 d6 11 NRG ( 14 ):
VITALITY 14 d6 14 Luck Roll: d4 Wealth Roll: d4
BC Subtotal: 109 Fame: 22 Fame Effect: d10
Other Abilities: Base Cost: Modifier: Cost: Base Points: 100 Unspent Eps:
ALIEN METABOLISM Weaknesses: 50
HEIGHTENED PHYS (C): +8, CON Only (-3) 8 -3 5 Spent Eps: 48 Balance:
Total Cost: 198 0
CYBERNETIC CAMOFLAGE
INVISIBILITY (V): Visible Light (13),
Time Limit [1 hour, incremental](0),
Charges [11 activations](-1), Equipment [Bionics](0) 13 -1 11

DEATH RAY HAND


TRANSMUTATION (V): d3 Radiation (1), 48" range (+2),
Living Things Only (-1), Ext. Alteration [Death](+11),
NRG Cost [2 per shot](-4), Duration [100 years](+12),
Equipment [Bionics](0) 1 20 14

CYBERNETIC CLAWS*
NATURAL WEAPONRY (V): Claws, d12+2 Sharp (9)* 9 9
SKILL BONUS (V): +3 with Claws (12)* 12 12
*Equipment [Bionics](0)

SENSOR ARRAY
TELESCOPIC SENSE (V): 11 Levels (11),
Variable [Visible Light & Audible Sounds](+3),
Equipment [Accessory](-2) 11 1 13

"WORMY" FLIGHT DISK


FLIGHT (V): 34 acceleration, 768 maximum (25),
Light Speed [x34](7), Vehicle [1/2" Hull, 1/2" Deck](-3) 32 -3 21

SKILLS
TACTICS [Urban]: d8 2 2
SCIENCE [Astrogation] (INTL/S): d6 2 2

Total Cost: 198 Character Portrait


Weaknesses: Value: Background:
Home: The Technocracy
PERSECUTED: Technocracy, return for trial, Rare, Major 5 Career Fields: Military, Crime
PERSECUTED: Alien enemies seeking revenge, Rare, Severe 10 Origin: Technological Project
PERSECUTED: Earth governments, Uncommon, Minor (on many national watch lists) 5 Motivation: For Hire
QUIRK: Greedy 5 Low level Sub-System lieutenant, cousin of its
QUIRK: Talks with final victim of large target groups 5 leader. Captured by the Technocracy and
interrogated telepathically. Now a liability to The
QUIRK: Binge Drinker 5
Sub-System, she became a witness against it. She
QUIRK: Violent 5 has been hidden on Earth until the trial.
COMPULSION: Investigate ways of returning to The SubSystem © 2011 Monkey House Games. Living Legends is a
Rare, COOL 6+ to resist or recover 10 trademark of Monkey House Games. Permission is granted
to copy this file for private use.
Total Weaknesses: 50

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