For Villains and VigilantesTM 2.
1 and Living LegendsTM - May 2011
    Written & Edited by Jack Herman                            Monkey House GamesTM
                                                                    P.O. Box 2933
Living LegendsTM Conversions by Jeff Dee                        Pflugerville TX 78691
       Artwork by Kennon James                              www.monkeyhousegames.com
    (c) 2011 Monkey House Games, All Rights Reserved. Mighty Protectors, Living Legends,
     and the Monkey House logo are trademarks of Monkey House Games. All characters
    herein, their names and distinctive likenesses are trademarks of Monkey House Games.
           Villains and Vigilantes is a trademark of Scott Bizar, used with permi9ssion.
RUNE                                                    maximize her chance of success. She is tactically
                                                        quite astute and retreats or aborts an attack if the
                                                        situation is not sufficiently to her advantage. She is
Origin and Background:                                  capable of creating elaborate plans of attack -
The distant galactic civilization known as The          ones that often do not directly involve her in
Technocracy is a totalitarian regime. Here social       combat.
Darwinism has created an especially brutal and
virulent organized crime group known as The Sub-        Personality and Character Traits
System. In the Technocracy, the task of pursuing        Rune has poured nearly all of her funds - billions of
these deadly criminals falls to the Sector High         dollars - into Particle Futures, the leading developer
Prosecutor, whose authority is carried out by the       of nanotechnology. She hopes one day they will
Galactic Marshals.                                      remove the molecular tracking devices
                                                        embedded within her. She does not realize that this
The undisputed head of The Sub-System is the            is impossible. Attempting to remove the devices will
brilliant, charismatic and ruthless Amahn Rugo. Her     inevitably kill her.
family, including dozens of her sisters, over 900 of
their husbands and more than 11,000 extended            Z’ever Z’ezin spends her off-the-clock time as an
family members, comprises the bulk of The Sub-          anonymous drunk. She is completely lonely without
System. One of Rugo’s young cousins who once            The Sub-System - the only friends and family she
resided in her inner circle was Z’ever Z’ezin, known    has ever known. Yet she jumps at every shadow,
within The Sub-System as Rune. Z’ezin was a low         knowing that anyone could be a Ranger coming
level lieutenant charged with a few important           to take her to testify, another killer sent by The Sub-
facets of Rugo’s operations, but unlikely to            System to eliminate her, or someone coming after
advance due to her greed, her relative                  her to avenge one of her innumerable crimes on
technological illiteracy, and her uncontrollable        Earth.
violent tendencies.
                                                        For an assassin, she has one bad habit. When she is
After the Marshals apprehended Rune, she was            sent to kill a large group of targets, she has an
tagged with their trackers on the molecular level so    irresistible compulsion to engage her final victim in
that even if she escaped again they would be            conversation. Her mask contains an electronic filter
able to find her anywhere in the galaxy. Then the       that keeps her voice from being recognized as
Sector High Prosecutor subjected her to telepathic      female. Since unlike the technocracy our world is
interrogation. Z’ezin went from being an asset of       mostly run by men, most Earthlings simply assume
The Sub-System to a liability. She had no choice        she herself is male.
but to become a witness against Rugo.
                                                        Quotes:
But the Technocracy’s efficient interplanetary          “Everyone dies sooner or later anyway. I just make
court system is heavily burdened. It may take           it more convenient for my clients by informing them
decades or even centuries for the Sector High           of the specific time.”
Prosecutor to put Rugo on trial. Until that time, the
Marshals have hidden Z’ezin away by stranding her       “The inhabitants of this planet are nothing more
on a world where The Sub-System would never look        than highly evolved apes. In the grand scheme of
for her - a small primitive and hostile world called    things, who cares about a dead ape… or a few
Earth.                                                  dozen… or a few thousand?”
Tactics and M.O.:                                       “It’s probably my destiny to do job after job… until
The Technocracy is at least a thousand years more       the day I become someone else’s job.”
advanced than the Earth. In theory, anyone who
came to Earth with that advantage could soon run        “You say you’ll pay me even more money if I let
the planet. However, Rune’s technical knowledge         you live? I’m sorry, that would be unethical. But I
is relatively limited. So she makes her living as an    do offer what I call my “Vengeance Special”. For
assassin-for-hire.                                      double my usual fee, I will avenge your death by
                                                        killing the person who put out the contract on you.
Rune attacks her opponents by taking full               Would you like to know more about this exciting
advantage of her invisibility and her stealth. She      offer?”
plans her jobs carefully to minimize risk and
                                        CHARACTER RECORD SHEET
  IDENTITY: X'ever X'ezin                             SIDE: Evil
     NAME: RUNE                                        SEX:    F              AGE:    32         WEIGHT:              140 lbs
  EXPERIENCE: 90,000               LEVEL:    13        TRAINING: Intelligence
POWERS:                                              INVENTING:
BIONICS: Heightened Senses, detachable, 1000x audio/visual range, x2 Detect Hidden & Danger
   Death Ray Weapon: Attacks as Paralysis, if hit target must save vs. death as per Death Touch,
      PR=14 per shot, 2 extra shots allowed from internal battery, 64" range
   Claws: Retractible, HTH +3 to hit, HTH +2 damage.
HEIGHTENED AGILITY: +18, HEIGHTENED STRENGTH: +14, HEIGHTENED ENDURANCE: +12
VEHICLE: "Wormy" flying disc, 600 mph and wormhole hyper-flight. Operates for 100 hrs per recharge.
   Rider is strapped to disc and can't be knocked off. Disc becomes invisible along with Rune.
INVISIBILTY DEVICE: Built into her bionics, operates for 14 hours per recharge.
LOW SELF CONTROL: Impulsive. Rune displays several unprofessional and self-destructive habits:
   binge drinking, long talks with some of her victims, frantic desire to return to the SubSystem, etc.
       STRENGTH:     33             CARRYING CAPACITY:                      2,740 lbs             BASE HTH DAMAGE: 1d12
     ENDURANCE:      32                     HEALING RATE:      2.7
          AGILITY:   34             ACCURACY MODIFIER:         +6                    DAMAGE MODIFIER:       +5
   INTELLIGENCE:     16                  DETECT HIDDEN:        12       %             DETECT DANGER:        16    %
       CHARISMA:     18           REACTION FROM GOOD:          -3               REACTION FROM EVIL:         +3
       BASIC HITS:    3                      HIT MOD.(   2.6       )(   3.8     )(    3.4   )(   1.2   )= 40.3
  HIT POINTS ( 121 ):
       POWER ( 115 ):
     MOVEMENT RATES: Ground: 99               Flying: 2640" on "Wormy" disc
  INVENTING POINTS: 20.8        IPs USED:            INVENTING:         48     %
    CASH: $ 119,808
   ORIGIN AND BACKGROUND: (Extraterrestrial) Military, Crime
   LEGAL STATUS: no record or warrants
   (SECURITY CLEARANCE =            )
  OTHER INFORMATION: Rune is a suspect in numerous murders
around the world, and is on the watch lists of dozens of nations.
                                                                                                       portrait
                                                    LIVING LEGENDS™
       Name: RUNE (aka X'ever X'ezin)                                      Age: 32               Sex: Female                Race: Humanoid Alien
                                        Basic Characteristics:                                                     Secondary Characteristics:
                 Score: Effect:                              Notes:                            Cost:              HITS (     37     ):
 PHYSIQUE          29       d12                          37/2d8-1 CON                           29                Move:       8
   REFLEX          22       d10                                                                 22                 Leap:     15
 DEFTNESS          22       d10                                                                 22           Mass (kg):      64          Mass Effect:    d4
 INTELLECT         11       d6                                                                  11           Carry (kg):     960
    COOL           11       d6                                                                  11                NRG (      14     ):
 VITALITY          14       d6                                                                  14            Luck Roll:     d4       Wealth Roll:       d4
                                                                               BC Subtotal:     109               Fame:      22      Fame Effect:       d10
                        Other Abilities:                         Base Cost:      Modifier:     Cost:       Base Points:      100           Unspent Eps:
                   ALIEN METABOLISM                                                                       Weaknesses:        50
HEIGHTENED PHYS (C): +8, CON Only (-3)                                8              -3          5           Spent Eps:      48              Balance:
                                                                                                             Total Cost:     198                 0
                 CYBERNETIC CAMOFLAGE
INVISIBILITY (V): Visible Light (13),
  Time Limit [1 hour, incremental](0),
  Charges [11 activations](-1), Equipment [Bionics](0)                13             -1         11
                    DEATH RAY HAND
TRANSMUTATION (V): d3 Radiation (1), 48" range (+2),
  Living Things Only (-1), Ext. Alteration [Death](+11),
  NRG Cost [2 per shot](-4), Duration [100 years](+12),
  Equipment [Bionics](0)                                              1              20         14
                   CYBERNETIC CLAWS*
NATURAL WEAPONRY (V): Claws, d12+2 Sharp (9)*                         9                          9
SKILL BONUS (V): +3 with Claws (12)*                                  12                        12
*Equipment [Bionics](0)
                        SENSOR ARRAY
TELESCOPIC SENSE (V): 11 Levels (11),
  Variable [Visible Light & Audible Sounds](+3),
  Equipment [Accessory](-2)                                           11             1          13
                  "WORMY" FLIGHT DISK
FLIGHT (V): 34 acceleration, 768 maximum (25),
  Light Speed [x34](7), Vehicle [1/2" Hull, 1/2" Deck](-3)            32             -3         21
                            SKILLS
TACTICS [Urban]: d8                                                   2                          2
SCIENCE [Astrogation] (INTL/S): d6                                    2                          2
                                                                                 Total Cost:    198                     Character Portrait
                                        Weaknesses:                                            Value:                   Background:
                                                                                                                  Home: The Technocracy
PERSECUTED: Technocracy, return for trial, Rare, Major                                           5       Career Fields: Military, Crime
PERSECUTED: Alien enemies seeking revenge, Rare, Severe                                         10               Origin: Technological Project
PERSECUTED: Earth governments, Uncommon, Minor (on many national watch lists)                    5          Motivation: For Hire
QUIRK: Greedy                                                                                    5      Low level Sub-System lieutenant, cousin of its
QUIRK: Talks with final victim of large target groups                                            5      leader. Captured by the Technocracy and
                                                                                                        interrogated telepathically. Now a liability to The
QUIRK: Binge Drinker                                                                             5
                                                                                                        Sub-System, she became a witness against it. She
QUIRK: Violent                                                                                   5      has been hidden on Earth until the trial.
COMPULSION: Investigate ways of returning to The SubSystem                                                  © 2011 Monkey House Games. Living Legends is a
  Rare, COOL 6+ to resist or recover                                                            10      trademark of Monkey House Games. Permission is granted
                                                                                                                     to copy this file for private use.
                                                                      Total Weaknesses:         50