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Drom

The document outlines the characteristics and abilities of a Dwarf and a Basilisk Warrior in a role-playing game context. The Dwarf has advantages in hit points and languages, while the Basilisk Warrior possesses unique abilities such as petrifying gaze and stone skin. Additionally, it lists various weapons and items available to the characters, including obsidian daggers and spears.

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regenyi.matyas
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0% found this document useful (0 votes)
14 views1 page

Drom

The document outlines the characteristics and abilities of a Dwarf and a Basilisk Warrior in a role-playing game context. The Dwarf has advantages in hit points and languages, while the Basilisk Warrior possesses unique abilities such as petrifying gaze and stone skin. Additionally, it lists various weapons and items available to the characters, including obsidian daggers and spears.

Uploaded by

regenyi.matyas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Drom WEAPONS: Boomerang, Club, Club (obsidian), Dagger, Dagger (obsidian), Spear, Spear

(obsidian), Spear-thrower; ARMOR: None


www.shadowdarklings.net LANGUAGES: Common, Dwarvish

Dwarf: STOUT: +2 HP, roll hit point gains with advantage

Basilisk Warrior: BASILISK BLOOD: ADV on CON checks to avoid harmful maladies,
18 +4 9 -1 Dwarf
poisons, or afflictions.

Basilisk Warrior: PETRIFYING GAZE: One creature of your level or less that meets your
gaze must pass a DC 15 CON check or be petrified for 1d4 rounds. It still takes damage
as normal while petrified. Use this talent a number of times per day equal to your CON
modifier (min. 1).

Basilisk Warrior: STONE SKIN: Add 2 + half level (round down) to your AC. ADV on

8 -1 10 +0 checks to hide in natural environments.


Basilisk Warrior Basilisk Warrior-1: STAT BONUS: +2 to Dexterity

15 +2 7 -2 1 0 10

4 5
Stone Warrior
11 11 Dagger (obsidian)

Spear Backpack
Bag of coins (9)
Spear-thrower

Chaotic Flint and steel

Flint and steel

DAGGER (OBSIDIAN): +4 (N), 1d6 (BREAKABLE, Lantern


FIN)
Lantern
SPEAR: +4 (N), 1d6 Scout
Oil, flask
SPEAR-THROWER: Inc. spear range to Far
Oil, flask

Rope, 60'
Shune the Vile

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