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Ranger With Companion

The document outlines the character creation and gameplay mechanics for a Ranger class in a tabletop role-playing game. It includes details on attributes, skills, health, damage thresholds, features, companion mechanics, and inventory management. Additionally, it provides guidelines for leveling up and customizing character traits and experiences.

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Alexandre Maciel
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0% found this document useful (0 votes)
63 views3 pages

Ranger With Companion

The document outlines the character creation and gameplay mechanics for a Ranger class in a tabletop role-playing game. It includes details on attributes, skills, health, damage thresholds, features, companion mechanics, and inventory management. Additionally, it provides guidelines for leveling up and customizing character traits and experiences.

Uploaded by

Alexandre Maciel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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name pronouns

RANGER heritage ANCESTRY BACKGROUND Subclass


1
bone & sage
level

agility strength FINESSE Instinct presence knowledge

+0 +0 +0 +0 +0 +0
0
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 12 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage Damage Damage Agility Melee phy
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp ■ ■ ■ ■ ■ ■

STRESS ■ ■ ■ ■ ■ ■

FEATURE
hope
secondary
Spend a Hope to use an experience or help an ally.
Agility Melee phy
◆ ◆ NAME TRAIT & RANGE DAMAGE DICE & TYPE

Hold Them Off: Spend 3 Hope when you succeed on an attack


with a weapon to use that same roll against two additional
adversaries within range of the attack.
FEATURE
experience
active armor
2 MAJOR SEVERE

/
2 NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature

RANGER’S FOCUS
Spend a Hope and make an attack against a target. On a
success, deal your attack’s normal damage and temporarily
make the attack’s target your Focus. Until this feature ends or inventory weapon ★ ★ PRIMARY SECONDARY
you make a different creature your Focus, you gain the following Agility Melee phy
benefits against your Focus:
NAME TRAIT & RANGE DAMAGE DICE & TYPE
• You know precisely what direction they are in.
• When you deal damage to them, they must mark a Stress.
• When you fail an attack against them, you can end your
Ranger’s Focus feature to reroll your Duality Dice.
FEATURE

inventory weapon ★ ★ PRIMARY SECONDARY

Agility Melee phy


NAME TRAIT & RANGE DAMAGE DICE & TYPE

Daggerheart © Darrington Press 2025 FEATURE


RANGER
companion
10
evasion

Start at 10
COMPANION NAME

Work with the GM to decide what kind of animal you have as your companion. Give them a name and draw or
attach a picture of them in the space above. Then create two Experiences for your companion based on their
training and the history you have together. Finally, describe their method of dealing damage (their standard
attack) and record it in the “Attack & Damage” section. Their damage starts at d6 and their range starts at Melee.

companion Experience
Start with +2 in two Experiences. Whenever you gain a new Experience, Example Companion Experiences
your companion also gains one. All new Experiences start at +2.
Bold Distraction, Expert Climber,
Fetch, Friendly, Guardian of the
2 Forest, Horrifying, Intimidating,
Loyal Until the End, Navigation,
2 Nimble, Nobody Left Behind,
On High Alert, Protective,
Royal Companion, Scout,
Service Animal, Trusted Mount,
Vigilant, We Always Find Them,
You Can’t Hit What You Can’t Find

Make a Spellcast Roll to connect with your companion and command them to take action. Spend a Hope to
add an applicable Companion Experience to the roll. On a success with Hope, if your next action builds on their
success, you gain advantage on the roll.

Attack & damage TRAINING

Melee When your character levels up, choose one available option
for your companion from the following list and mark it here.
Standard Attack Range
d6 d8 d10 d12 Intelligent: Your companion gains a permanent +1 bonus to a
Companion Experience of your choice.
When you command your companion to attack,
they gain any benefits that would normally only Use this as an additional
Light in the Dark: Hope slot your character
apply to you (such as the effects of “Ranger’s
can mark.
Focus”). On a success, their damage roll uses
Creature Comfort: Once per rest, when you take time during
your Proficiency and their damage die.
a quiet moment to give your companion love and attention,
you can gain a Hope or you can both clear a Stress.
stress
Armored: When your companion takes damage, you can
mark one of your Armor Slots instead of marking one of
their Stress.
stress: ■ ■ ■

Vicious: Increase your companion’s damage dice or range


When your companion would take any amount by one step (d6 to d8, Close to Far, etc.).
of damage, they mark a Stress. When they
mark their last Stress, they drop out of the Resilient: Your companion gains an additional Stress slot.
scene (by hiding, fleeing, or a similar action). Bonded: When you mark your last Hit Point, your companion
They remain unavailable until the start of rushes to your side to comfort you. Roll a number of d6s
your next long rest, where they return with equal to the unmarked Stress slots they have and mark
1 Stress cleared. them. If any roll a 6, your companion helps you up. Clear your
last Hit Point and return to the scene.
When you choose a downtime move that
Aware: Your companion gains a permanent +2 bonus to
clears Stress on yourself, your companion
their Evasion.
Daggerheart © Darrington Press 2025 clears an equal number of Stress.
RANGER As a ranger, your keen eyes and graceful haste make you
indespensible when tracking down enemies and navigating the wilds.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


+2 Agility, 0 Strength, +1 Finesse,
TAKE: Choose one (or more) from each line,
+1 Instinct, −1 Presence, 0 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: flowing, muted, natural,
Shortbow - Agility Far - d6+3 phy - Two-Handed THEN CHOOSE BETWEEN: stained, tactical, tight, woven
a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
SUGGESTED ARMOR
a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
Leather Armor - Thresholds 6/13 - Score 3
AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
a trophy from your first kill OR short, stocky, tall, thin, tiny, toned
a seemingly broken compass Skin the color of: ashes, clover, falling snow, fine
sand, obsidian, rose, sapphire, wisteria
Attitude like: a child, a ghost, a survivalist,
a teacher, a watchdog

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
A terrible creature hurt your community, and you’ve vowed to What friendly competition do we have?
hunt them down. What are they, and what unique trail or sign do
they leave behind?

Your first kill almost killed you, too. What was it, and what Why do you act differently when we’re alone than
part of you was never the same after that event? when others are around?

You’ve traveled many dangerous lands, but what What threat have you asked me to watch for, and
is the one place you refuse to go? why are you worried about it?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. ✔ Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025

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