PRINCIPLE OF MANAGEMENT
Personality: 5 aspects
  1. Openness (ko dong nghia voi creative)
        ● How much would I like to change
        ● How much do I like new things
  2. Conscientiousness
        ● How tidy or hard-working am I (hard-working: lam viec co tam)?
        ● Cach xac dinh: nguoi do co ngan nap hay ko
  3. Extraversion
        ● Do I find energy when interacting with other people
  4. Agreeableness
        ● How much do I value other people's feelings
  5. Neuroticism
        ● How easily do I get upset
HOW CAN WE APPLY OUR PERSONALITIES?
  - Jobs and friends => everyone is different
  - HOWEVER, some are unfavorable
     Extreme combo (5<...>95 extreme nhieu cot la co van de)
  - Change? Just a little
        ● How to change without events (bien co):
           => Do small things often [openness and conscientiousness]
CHAPTER 1:
  - Managers (3 levels)
     -> Employee (2-3 years)
     -> Line manager: responsible for the daily operation of the company
     (nhanh thi 2 3 nam, cham thi qua 30 tuoi)
     -> Middle manager: In general, there can be 2 types: responsible for a
     function of a company, responsible for regional (giam doc chi nhanh),
     product line (giong top manager)
     -> Top manager (CEO, CFO, COO, CTO, CBDO,...): 2 responsibilities:
     Long-term planning and strategy for the company
     Oversight: Deal with problems that affect the company
- What to do?
     Process: 4 steps:
     Planning — Organizing — Leading — Controlling — (back to
     Planning)
        - Organizing: give the right job to the right people and give them
           enough resources to do the job
        - Leading:
        - Controlling: check quality, progress,
- Challenges of my generation?
● Digital: changing the way we work with customers and colleagues (bay
   gio xai mang xa hoi nhieu de lam viec hon)
● Ethics (dao duc): protect the environment, serve the community
● International competition
                         DECISION-MAKING
    Outline
1. Before making any decision
2. Programmed vs non-programmed
3. Bad decision
4. Design thinking
5. Bad decision
6. Design thinking
1. Before making a decision
       Before making any decision, you must be aware of your life view =>
       BECAUSE sometimes you are the problem, not the business.
          2. Progress
       8 steps
          1. Identify problems
          2. Define criteria
          3. Weigh (độ quan trọng)
          4. Develop options
          5. Analyze
          6. Pick best
          7. Implement
          8. Evaluate (đánh giá)
       Ví dụ:
          1. Trip
          2. Time Space Price
          3. Weigh (x3 x1 x3)
          4. Bus Car Fly
          5.
                 Time                          Space                        Price
Bus              3                             7                            10
Cars             6                             4                            5
Fly              10                            10                           1
         6. Choose Bus (46)
       Then 7 and 8
       3. Style
       Unique = Big 5 + View about life (triết lý sống)
       3 big common types of style
                      Rationality                   Bounded Rationality           Intuitioon
Similarity               - Try to choose the best
                         - Use calculation & logic for decision
Differences              Develop as many            Consider the                  Allow emotion +
                           options as possible      options/criteria that are     calculation in decision
                           & analyze with/          convenient                    making
                           many criteria as
                           possible.
                 4. Programmed vs non-programmed
              - As an employee, ➡ no choices to make
              ● Decisions have been made for u by the company
              ● Usually procedure (bạn học bài nhanh ntn, trả bài trơn tru ntn,...)
              - As manager
                 Non-programmed
                 5. Bad decision = bias
                    - Overconfidence
                    - Immediate gratification - definition: making decisions based on
                       short-term benefits without considering long-term benefits or
                       consequences
                    - Anchoring effect: make a decision based on 1st information u
                       have, even if it’s wrong information (phải có chuyên gia giúp
                       mình tránh)
                    - Selective preception
                    - Confirmation: u rush to make decisions without analysis and then
                       find information to support your decision
         - Framing
         - Availability: u believe popular information is true and unpopular
            information is false
         - Representation
         - Randomness
         - Sunk costs: Make decisions based on time, money, and effort that
            u have spent rather than information abt the problem
         - Self-serving
         - Hindsight
      6. Decision making
New style + popular
Definition: go through an 8-step process based on the user's pov, not your
own
Conflict and Human’s wrong
                      CHAPTER 3: CULTURE
Outline
Culture
  1. Activity
  2. As employee
        - Easy
        - advanced
  3. As manager
        - Types
        - How to international
        - Issues
   1. Activity
Morning glory (rau muống)
 Khoảng thời gian đầu mục 1 thầy kêu mọi người nói cách nấu món thịt kho
hột vịt bằng tiếng Anh.
*Khi tiếp khách nước ngoài, nói món ăn:
   - Ingredients
   - Steps
✅
   - Serve
   Culture is what remains after the business is done
  2. As employee
  - Easy: food, language, clothing, holiday, music, wonders, sports,
      religion, etc
  - Advanced: lifestyle, the way of thinking
(HOFSTEDE) - Analyze a country’s culture
There are 5 key elements:
  1. Collectivism: How much do u value the benefit of the group over the
      benefit of the individual (High: Asia - Low: USA)
  2. Power distance: how much respect u give ppl higher than you
  3. Uncertainty avoidance: how much you want to avoid risks (High: né rủi
      ro - Low: chấp nhận rủi ro)
     4. Masculinity ≠ gender: how much physical and mental strength should u
         show?
     5. Time-orientation
            - Long: I want to achieve and build a career
            - Short: Value tradition and enjoy the moment
Format trả lời câu hỏi tình huống:
  - Solution
  - Explain + kiến thức
  - Nếu muốn extra points: ghi thêm cái mình làm ngược lại
 
        3. As a manager
     - Types
           + Global-ethnoentric
           + Multi-domestic - polycentric
           + Borderless - geocentric
 Home vs Host
   - Global: home is best
   - Multi-domestic: the host is best
   - Bordeless: The company has a unique way of working and recruiting
      the best fit
 How to be INTERNATIONAL
 6 ways:
     1. Outsourcing: Part of the production and service is done in another
         country (1 phan nao do se o nuoc ngoai)
     2. Import/export: (nhập cái áo về luôn)
  3. Licensing: You allow another company to use parts of you to improve
      its business.
  4. Franchising: You allow another company to operate in the same way as
      you do
  5. Join venture (thường làm ăn lớn): công ty liên doanh.
  6. Subsidiary: do business without partners.
Issues:
  - Ethnics: Protect the environment, serve the community
  - Diversity:
        + Surface level: Age, skin, color, height, clothing,...
        + Deep level: big5, IQ, EQ, religion,...
Change Management
Outline:
  1. Cause of change
  2. Process: 3 phases
  3. Barriers to change
  4. Organizational culture
  5. Culture for change
  6. Innovation
  1. Cause of change
Openness: Must have a reason to change
  - External: needs, law, technology, economy
  - Internal (visible): Strategy (CEO), equipment, workers, demographic,
     scandal
  2. Process
Analysis
  - Causes
  - Affected:
          Areas (in the company)
        - Strategy:
              + How the company makes money
              + Long-term plan, vision & mission
        - Structure: things that keep the company running, except finance
              + Physical: can hold (facilities,...)
              + Non-physical: work assignment, rules & regulations,
                 procedures.
        - People: Hire/Fire
        - Tech: (no need to explain)
  - Plan for change
▶️
  - Organize for change
  Stage 1 of a change project (unfreezing preparation)
  - Lead the project
✅
  - Control
▶️
  Always be present during the change project
👍                       👍
  Stage 2: The changing stage
  Review & celebration
▶️
  - Lead & control: create new habits
  Stage 3: refreezing = habit
3. Barriers
- Individual: Stress, fear, competence,...
- Organizational: Finance (ví dụ: công ty thiếu người, lisense, company
    culture,...)
4. The company’s culture
- Definition:
       + Attention to detail: How much does the company invest in things
          that are not necessary but bring value to the customer?
       + Outcome orientation: how much the company cares about the
          result rather than the process
       + People: How much does the company care about individuals'
          growth and well-being
       + Team: How much does the company assign work in teams
          compared to individual work
       + Aggressiveness: How much competition is there in the company
        ❓                      ❓
       + Risk/Stability: how much the company wants to take
              HOW TO KNOW (Company’s culture)
- Stories: company, founder, media, research report, rumors & gossip.
- Rituals: Repeated activity has special meaning
- Artifact & symbols:
       + Artifacts: objects represent the comp
       + Symbols: images, sounds, experiences that represent
- Language: The special vocabulary & grammar the computer uses
5. Culture for change
1. Focus on ends (results) rather than means (methods)
2. Tolerating risk/impractical
3. Tolerate conflict
4. Minimize control
5. Empower (trao quyền)
  - Give staff decision-making
  - Tell them what they’re doing is important
  6. Innovation
        - Normal incremental
        - Disruptive: innovation changing an industry or daily life
STRATERGY
Outline:
 1. Planning
 2. Stratergy
 3. How to write
 4. Career
  1. Planning (ưu tiên dọc trước)
       2. Stratergy
           - Long-term vision mission 3-5 years
           - Direction, not detail
            → template for other plans
    TYPES: SBU: là 1 cách normal industry nằm trong corporation
  NORMAL                                               CORPORATE
     - A single industry company (hoạt động             - Multi-industry company
        độc lập)                                       → To decide which industry to enter
  → A normal company needs a strategy to
  become the best industry
    Normal strategy = competitive company
    Vs
    Cooperate
       3. How to write a strategy
    STEP 1:
        - Vision: what the company wants to become (
        - Mission: What does the company do to make the vision a reality
    (viết mission và mission của 1 hãng nào đó)
    STEP 2: Internal and external analysis
                                    External                             Internal
Corporate                           PESTLE                               BCG
Competitive                         5 Forces                             Core competencies and
                                                                         competitive advantage
    Trong trường hợp, cty có nhiều production thì mỗi sản phẩm sẽ là một industry
    PESTLE - to identify attractive industries: Political, economic, social, technological, legal, and
    environmental.
    Boston Consulting Group (BCG): To identify which industries to keep
(ở đây còn 1 cái biểu đồ nữa mốt vẽ lại nha)
5 Forces:
   - Competitors
   - Future competitors
   - Substitute
   - Buyer
   - Supplier
Core competencies: what you do well
Competitive advantage: what you do better than other people
  + Goals must be SMART
     Specific, measurable, achievable, relevant, and timely
  + Goals writing approaches plan in general tradition vs MBO
   4. Career (chắc ko cần chép đâu)
START UP
Outline
   1. Graduation
   2. Start up
          - Small biz
          - entrepreneur
   3. Process
          - Analysis
          - Feasibility
          - Planning
          - Raise fund
          - Operate
          - Exit
   4. Master's/study abroad
   1. Graduation
    -   Employment: Full-time, Part-time
    -   Self-employment: Freelance, Start-up
    -   Gap year
    -   Master
    2. Start up
    - Small business: Sell something that already exists
    - Entrepreneurial/venture: Sell something new
    3. Process
    - Analysis
         + External: PESTLE
             ⇒ Final unsolved problem
         + Internal: Can I solve it? Can my solution be easily copied?
             ⇒ A good idea
➤ From work/life experience
Feasibility (quan trọng): how easily can you turn your idea into a company
           + Hơn nhau ở khả năng thực thi
           + Finance + legal: HR, marketing. Manufacturing, logistics
    - Legal: grey area: lawyer
    - Finance: personal, friends, family, competitions, bank loan, investment,...
Planning: strategy
   - Finance projection
   - Ownership form
✅
            + Proprietorship, partnership, corporation, limited liability company
   Liability (tax): your responsibility to pay
    - Proprietorship/partnership: You & the company are one; any damage the company has
       will also affect you (only 10% tax on the company)
    - Corporation: You & the company are separated; you won’t do any damage to the
       company (just one owner). However, with 2 layers of tax, the company & you
    - LLC: Also separated, tax 1 time (10% tax)
Raise fund
Operate #1 growth
Exit
  - Transfer + sell part or whole (keep some share)
  - Liquidate (ethical): Don’t hurt staff
Master and abroad
CONTROLLING
Outline:
   1. Performance
   2. What? Structure & plan
   3. Plan control
   4. Tools
   1. Performance
✅2 yếu tố: productivity, effectiveness
  - Productivity: the amount ò ửok you can do in on certain amount of time with a certain
       amount of resources
Work: time/resource
  - Effectiveness: quality, goal
   2. What?
   - Structure: You prevent physical structure from being damaged and prevent non-physical
      structure from being violated
   - Plan: Every plan has a control process
   3. Plan control
E.g.: Trip to VT
    1. Feedforward:
            - Anticipate (predict) problems
➤ Solution (business term - scenario planning)
            - Rehearse
            - Dedicated communication channel
            - Ask the expert
            - Last-minute revision
    2. Concurrent
      - Management by walking around (MBWA)
      - (experiential management)
      - Correction
             + Immediate: Fix the problems
             + Basic: Fix the causes of the problems
      3. Feedback
                                🔴
      - Report: MBWA, user, expert, media
      - Measure performance
Quantitative                                      Qualitative
Satisfaction (1-5)                                Ask for an opinion specific
5: perfect                                        I want to serve later
4-1: useless
               - Compare with goals & standard: xem ảnh trong note.e
      4. Tools
      - MIS: Management Information System (base.vn)
  ✅ Software that automatically corrects, analyzes, and presents information
      - Balanced scorecard
            + Advantage: gives teamwork experience, more fun, and does not waste time