Chapter 9 – Software Evolution
Lecture 1
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Topics covered
 Evolution processes
    Change processes for software systems
 Program evolution dynamics
    Understanding software evolution
 Software maintenance
    Making changes to operational software systems
 Legacy system management
    Making decisions about software change
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Software change
 Software change is inevitable
    New requirements emerge when the software is used;
    The business environment changes;
    Errors must be repaired;
    New computers and equipment is added to the system;
    The performance or reliability of the system may have to be
     improved.
 A key problem for all organizations is implementing and
  managing change to their existing software systems.
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Importance of evolution
 Organizations have huge investments in their software
  systems - they are critical business assets.
 To maintain the value of these assets to the business,
  they must be changed and updated.
 The majority of the software budget in large companies
  is devoted to changing and evolving existing software
  rather than developing new software.
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A spiral model of development and evolution
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Evolution and servicing
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Evolution and servicing
 Evolution
    The stage in a software system’s life cycle where it is in
     operational use and is evolving as new requirements are
     proposed and implemented in the system.
 Servicing
    At this stage, the software remains useful but the only changes
     made are those required to keep it operational i.e. bug fixes and
     changes to reflect changes in the software’s environment. No
     new functionality is added.
 Phase-out
    The software may still be used but no further changes are made
     to it.
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Evolution processes
 Software evolution processes depend on
    The type of software being maintained;
    The development processes used;
    The skills and experience of the people involved.
 Proposals for change are the driver for system evolution.
    Should be linked with components that are affected by the
     change, thus allowing the cost and impact of the change to be
     estimated.
 Change identification and evolution continues throughout
  the system lifetime.
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Change identification and evolution processes
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The software evolution process
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Change implementation
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Change implementation
 Iteration of the development process where the revisions
  to the system are designed, implemented and tested.
 A critical difference is that the first stage of change
  implementation may involve program understanding,
  especially if the original system developers are not
  responsible for the change implementation.
 During the program understanding phase, you have to
  understand how the program is structured, how it
  delivers functionality and how the proposed change
  might affect the program.
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Urgent change requests
 Urgent changes may have to be implemented without
  going through all stages of the software engineering
  process
    If a serious system fault has to be repaired to allow normal
     operation to continue;
    If changes to the system’s environment (e.g. an OS upgrade)
     have unexpected effects;
    If there are business changes that require a very rapid response
     (e.g. the release of a competing product).
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The emergency repair process
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Agile methods and evolution
 Agile methods are based on incremental development so
  the transition from development to evolution is a
  seamless one.
    Evolution is simply a continuation of the development process
     based on frequent system releases.
 Automated regression testing is particularly valuable
  when changes are made to a system.
 Changes may be expressed as additional user stories.
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Handover problems
 Where the development team have used an agile
  approach but the evolution team is unfamiliar with agile
  methods and prefer a plan-based approach.
    The evolution team may expect detailed documentation to
     support evolution and this is not produced in agile processes.
 Where a plan-based approach has been used for
  development but the evolution team prefer to use agile
  methods.
    The evolution team may have to start from scratch developing
     automated tests and the code in the system may not have been
     refactored and simplified as is expected in agile development.
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Program evolution dynamics
 Program evolution dynamics is the study of the
  processes of system change.
 After several major empirical studies, Lehman and
  Belady proposed that there were a number of ‘laws’
  which applied to all systems as they evolved.
 There are sensible observations rather than laws. They
  are applicable to large systems developed by large
  organisations.
    It is not clear if these are applicable to other types of software
     system.
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Lehman’s laws
Law                 Description
Continuing change   A program that is used in a real-world environment must necessarily
                    change, or else become progressively less useful in that
                    environment.
Increasing          As an evolving program changes, its structure tends to become more
complexity          complex. Extra resources must be devoted to preserving and
                    simplifying the structure.
Large program       Program evolution is a self-regulating process. System attributes
evolution           such as size, time between releases, and the number of reported
                    errors is approximately invariant for each system release.
Organizational      Over a program’s lifetime, its rate of development is approximately
stability           constant and independent of the resources devoted to system
                    development.
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Lehman’s laws
Law                         Description
Conservation of familiarity Over the lifetime of a system, the incremental change in each
                            release is approximately constant.
Continuing growth          The functionality offered by systems has to continually
                           increase to maintain user satisfaction.
Declining quality          The quality of systems will decline unless they are modified to
                           reflect changes in their operational environment.
Feedback system            Evolution processes incorporate multiagent, multiloop
                           feedback systems and you have to treat them as feedback
                           systems to achieve significant product improvement.
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Applicability of Lehman’s laws
 Lehman’s laws seem to be generally applicable to large,
  tailored systems developed by large organisations.
    Confirmed in early 2000’s by work by Lehman on the FEAST
     project.
 It is not clear how they should be modified for
    Shrink-wrapped software products;
    Systems that incorporate a significant number of COTS
     components;
    Small organisations;
    Medium sized systems.
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Key points
 Software development and evolution can be thought of
  as an integrated, iterative process that can be
  represented using a spiral model.
 For custom systems, the costs of software maintenance
  usually exceed the software development costs.
 The process of software evolution is driven by requests
  for changes and includes change impact analysis,
  release planning and change implementation.
 Lehman’s laws, such as the notion that change is
  continuous, describe a number of insights derived from
  long-term studies of system evolution.
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Chapter 9 – Software Evolution
                     Lecture 2
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Software maintenance
 Modifying a program after it has been put into use.
 The term is mostly used for changing custom software.
  Generic software products are said to evolve to create
  new versions.
 Maintenance does not normally involve major changes to
  the system’s architecture.
 Changes are implemented by modifying existing
  components and adding new components to the system.
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Types of maintenance
 Maintenance to repair software faults
    Changing a system to correct deficiencies in the way meets its
     requirements.
 Maintenance to adapt software to a different operating
  environment
    Changing a system so that it operates in a different environment
     (computer, OS, etc.) from its initial implementation.
 Maintenance to add to or modify the system’s
  functionality
    Modifying the system to satisfy new requirements.
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Figure 9.8 Maintenance effort distribution
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Maintenance costs
 Usually greater than development costs (2* to
  100* depending on the application).
 Affected by both technical and non-technical
  factors.
 Increases as software is maintained.
  Maintenance corrupts the software structure so
  makes further maintenance more difficult.
 Ageing software can have high support costs
  (e.g. old languages, compilers etc.).
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Figure 9.9 Development and maintenance costs
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Maintenance cost factors
 Team stability
    Maintenance costs are reduced if the same staff are involved
     with them for some time.
 Contractual responsibility
    The developers of a system may have no contractual
     responsibility for maintenance so there is no incentive to design
     for future change.
 Staff skills
    Maintenance staff are often inexperienced and have limited
     domain knowledge.
 Program age and structure
    As programs age, their structure is degraded and they become
     harder to understand and change.
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System re-engineering
 Re-structuring or re-writing part or all of a
  legacy system without changing its
  functionality.
 Applicable where some but not all sub-systems
  of a larger system require frequent
  maintenance.
 Re-engineering involves adding effort to make
  them easier to maintain. The system may be re-
  structured and re-documented.
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Advantages of reengineering
 Reduced risk
    There is a high risk in new software development. There may be
     development problems, staffing problems and specification
     problems.
 Reduced cost
    The cost of re-engineering is often significantly less than the
     costs of developing new software.
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The reengineering process
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Reengineering process activities
 Source code translation
    Convert code to a new language.
 Reverse engineering
    Analyse the program to understand it;
 Program structure improvement
    Restructure automatically for understandability;
 Program modularisation
    Reorganise the program structure;
 Data reengineering
    Clean-up and restructure system data.
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Figure 9.12 Reengineering approaches
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Reengineering cost factors
 The quality of the software to be reengineered.
 The tool support available for reengineering.
 The extent of the data conversion which is required.
 The availability of expert staff for reengineering.
    This can be a problem with old systems based on technology
     that is no longer widely used.
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Refactoring and reengineering
 Re-engineering takes place after a system has been
  maintained for some time and maintenance costs are
  increasing. You use automated tools to process and re-
  engineer a legacy system to create a new system that is
  more maintainable.
 Refactoring is a continuous process of improvement
  throughout the development and evolution process. It is
  intended to avoid the structure and code degradation
  that increases the costs and difficulties of maintaining a
  system.
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‘Bad smells’ in program code
 Duplicate code
    The same or very similar code may be included at different
     places in a program. This can be removed and implemented as a
     single method or function that is called as required.
 Long methods
    If a method is too long, it should be redesigned as a number of
     shorter methods.
 Switch (case) statements
    These often involve duplication, where the switch depends on
     the type of a value. The switch statements may be scattered
     around a program. In object-oriented languages, you can often
     use polymorphism to achieve the same thing.
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‘Bad smells’ in program code
 Data clumping
    Data clumps occur when the same group of data items (fields in
     classes, parameters in methods) re-occur in several places in a
     program. These can often be replaced with an object that
     encapsulates all of the data.
 Speculative generality
    This occurs when developers include generality in a program in
     case it is required in the future. This can often simply be
     removed.
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Legacy system management
 Organisations that rely on legacy systems must choose
  a strategy for evolving these systems
    Scrap the system completely and modify business processes so
     that it is no longer required;
    Continue maintaining the system;
    Transform the system by re-engineering to improve its
     maintainability;
    Replace the system with a new system.
 The strategy chosen should depend on the system
  quality and its business value.
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Figure 9.13 An example of a legacy system
assessment
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Legacy system categories
 Low quality, low business value
    These systems should be scrapped.
 Low-quality, high-business value
    These make an important business contribution but are
     expensive to maintain. Should be re-engineered or replaced if a
     suitable system is available.
 High-quality, low-business value
    Replace with COTS, scrap completely or maintain.
 High-quality, high business value
    Continue in operation using normal system maintenance.
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Key points
 There are 3 types of software maintenance, namely bug
  fixing, modifying software to work in a new environment,
  and implementing new or changed requirements.
 Software re-engineering is concerned with re-structuring
  and re-documenting software to make it easier to
  understand and change.
 Refactoring, making program changes that preserve
  functionality, is a form of preventative maintenance.
 The business value of a legacy system and the quality of
  the application should be assessed to help decide if a
  system should be replaced, transformed or maintained.
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