Murrays Needs & Presses for the TAT
NEEDS THAT ARISE FROM THE HERO/HEROINE
NEEDS Motivated by Desire for Power, Property, Prestige, Knowledge, Creativity
ACHIEVEMENT           To work toward a goal with energy, persistence, and singleness of purpose. To set
                      high standards for oneself and work independently toward realizing these
                      standards. To overcome obstacles or master and manipulate objects, situations, or
                      people. To accomplish or work persistently at a difficult task. To be ambitious,
                      competitive, aspiring.
ACQUISITION           (SOCIAL): To work for money, material possessions, or valuable objects. A
                      desire for economic mobility. To bargain or gamble. Greed or acquisitiveness.
                      (ASOCIAL): To steal, cheat, rob, forage, or swindle. Greed, which in order to
                      accomplish this goal, causes harm to others or involves breaking some ethical
                      principle or law. The desired goal may be money, an object, or even a person
                      (e.g., during a kidnapping).
AGGRESSION            (EMOTIONAL/VERBAL): To have a verbal fight or argument with another
                      person. To become angry at, ridicule, blame criticize, or curse. This may be
                      expressed publicly by a speech or in writing.
                      (PHYSICAL/SOCIAL): To kill or defend oneself in self-defense. To avenge an
                      attack that was unwarranted and unprovoked. To defend ones country, for
                      example, during war or to become physically aggressive while upholding the law.
                      Activity that is revolutionary may be on the threshold between social and asocial.
                      (PHYSICAL/ASOCIAL): Aggression against some legal or moral standard or
                      expressed without being provoked, such as in criminal activity. To fight legal
                      authorities or authority figures. To initiate a brawl, turn traitor, or express sadistic
                      behavior.
              (DESTRUCTION): To attack or maim. To destroy, smash, vandalize, or burn.
CONSTRUCTION  To organize, build, create, or place something in new order.
COUNTERACTION To make up for a previous failure or disappointment. To overcompensate for a
              weakness or to have a determination to overcome. It depends on a response to a
              previous failure or humiliation. To repress fear or keep ones self-respect. To be
              resolute, determined, indomitable, dauntless, dogged, or adventurous as a reaction
              to an earlier difficult situation.
DOMINANCE     To control, influence, or direct ones human environment. This may involve
              being forceful, persuasive, assertive, masterful, decisive, or authoritative. To
              prevail upon, sway, lead, judge, set standards, induce, restrain, prohibit, manage,
              or govern.
EXPOSITION    To relate information in an instructive or informative manner. To explain, lecture,
              interpret, instruct, teach. Merely telling something to another person in a casual or
              routine manner is not sufficient. It is commonly fused with nDominance
              nRecognition, or nAchievement.
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RECOGNITION   To seek praise, prestige, appreciation, or attention. Making oneself conspicuous;
              dramatizing or performing. To boast or brag. The examiner should ask
              him/herself whether the hero/heroines main motive is getting something done, in
              which case it would be scored as nAchievement or actually being noticed.
UNDERSTANDING Striving for knowledge or wisdom. To attempt to understand the relationship
              between one object or event and another. Discussion and argumentation with the
              goal directed toward increasing knowledge. Attempting to make thought
              correspond with fact. To analyze events and generalize.
NEEDS Motivated by Affection, Admiration, Sympathy, Love, Dependence
AFFILIATION          (ASSOCIATIVE): To establish friendly relations. This may be focal, in which
                     case the need is directed toward affectionate feelings for specific people. It may
                     also be diffuse, in which case the feeling is directed toward all sorts of people,
                     such as groups or organizations.
                     (EMOTIONAL): Feelings of strong attachment, closeness, affection, or respect
                     toward another person. This may include getting married, remaining faithful, or
                     falling in love.
DEFERENCE            (COMPLIANCE): Quick to agree or cooperate. To obey the wishes or
                     suggestions of another person. A willingness to please or follow anothers
                     leadership. It may be necessary at times to distinguish nDeference from
                     nAbasement, in which there is compliance, but it is unwilling.
                     (RESPECT): To give praise to or to express admiration toward. Hero worship or
                     the acknowledgement of merit or talent. Dedication to a cause.
NURTURANCE           To give sympathy to or to gratify the needs of another. To help, feed, support,
                     console, protect, or comfort those who are in need. Kindness, consideration,
                     protection. To encourage and further the welfare of those who are helpless. This
                     may include being liberal with time, energy, or money as a means of helping
                     others. Giving freedom, condoning, or being lenient.
SEX                  To have or attempt to have a sexual relationship. To make sexual advances toward
                     or seduce. Enjoying the company of members of the opposite sex (or to whom the
                     person is physically attracted), being fond of mixed parties and dancing. To fall in
                     love. This may commonly be fused with nAffliation (emotional) or, if not fused,
                     should be distinguished from nAffiliation (emotional).
SUCCORANCE           A tendency to cry, plead, ask for help, protection, or love. Being dependent,
                     helpless, and perhaps capitalizing on ones mishaps. To crave affection or
                     tenderness and accept favors without hesitation. To have a close and devoted
                     protector or supported. Seeking to be nursed, sustained, supported, advised,
                     guided, indulged, forgiven, or consoled. Someone with an nNurturance satisfies
                     the hero/heroines succorance, although intra-nurturance may also be evident in an
                     individual who derives some enjoyment as a result of his or her grief or seeks
                     consolation through drugs, alcohol, food, etc.
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NEEDS Motivated by Desire for Freedom, Change, Excitement, Play
AUTONOMY            (FREEDOM): To escape, shake off restraint, or become independent. To be
                    unattached or unrestrained. To avoid all encumbering alliances or terminate a
                    confining relationship. To wander, drop out, leave school, break off a
                    relationship. To fight or argue for liberty in a positive way. Determination to
                    remain independent.
                    (RESISTANCE): To refuse to comply with the demands of another. Negativism
                    and defiance. Resistance toward coercion. To be stubborn as a mule. To be
                    obstinate, to disobey ones parents, or to present revolutionary ideas.
                    (ASOCIAL): To express behavior that is not allowed and is punishable. Behavior
                    that is disorderly, unruly, and counter to moral or social standards. Lying,
                    cheating, whoring, stealing, drinking. Crimes other than stealing, since stealing
                    would be classified as nAcquisition.
CHANGE/TRAVEL       To feel a sense of restlessness and a need to experience new lands or novel
ADVENTURE           situations. To dream of exploring and having novel adventures. This need is
                    commonly fused with nAutonomy.
EXCITANCE /         To act in a way that creates emotional excitement. This may involve travel
DISSIPATION         (nChange), gambling (nAcquisition), involvement with drugs or alcohol
                    (nNurturance), or recklessly meeting danger. What distinguishes
                    nExcitance/Dissipation from such needs as nChange or nAcquisition is its
                    emphasis on emotional excitement, although these needs are frequently fused.
PLAY                To act for fun and without a purpose other than amusement. To laugh, make
                    jokes, play games, be jolly, merry, and easygoing. This may include sports,
                    dancing, drinking, clowning, or make-believe activity. Meeting situations in a
                    lighthearted and jovial manner. However, in those cases in which the game is
                    taken seriously, such as in athletic competition, a score is given for nAchievement
                    rather than nPlay
MISCELLANEOUS NEEDS
ABASEMENT           To submit passively to an external force. To accept injury, blame, criticism,
                    punishment, or to feel guilt and inferiority. To adopt an attitude that is passive,
                    humble, meek, servile. Resignation or shame. To endure ordeals without
                    attempts to counteract. Common fusions are with nSuccorance, nDeference, or
                    nSex, as in the case of masochism.
BLAME               To act in such a way as to avoid blame or rejection. To fear reproach; to inhibit
AVOIDANCE           ones asocial impulses. To avoid blame or punishment by refraining from
                    misbehavior. To confess, apologize, atone, or repent in order to avoid more
                    blame. This may involve being conventional, remorseful, apologetic, dutiful, or
                    conscientious.
COGNIZANCE          To express curiosity, search, investigate, explore, or act as a detective. To watch
                    or gaze intently. Voyeurism. To ask questions, satisfy ones curiosity, look,
                    listen, inspect. To read and seek knowledge. Common fusions occur with
                    nUnderstanding, nChange, and nAchievement.
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HARM          To avoid physical pain, withdraw, flee, or conceal oneself from persons or objects
AVOIDANCE     who are attempting to inflict injury. This includes startle and fear reactions to
              such things as loud noises, loss of support, or the sudden appearance of strangers.
              To escape from a dangerous situation. To take precautionary measures. To be
              fearful, anxious, timid, cautious, wary, prudent, vigilant. To run away when
              chased by a dangerous animal or enemy. However, if the hero/heroine
              purposefully places him/herself in a situation of danger, even is s/he takes
              precautionary measures to avoid being killed or injured, this should not be scored
              as nHarm Avoidance, but rather as nExcitance/Dissipation.
PASSIVITY     To seek or enjoy quiet, rest, tranquility, peacefulness. To feel tired, apathetic,
              lazy. To need quiet contemplation, meditation, or reflection.
REJECTION     To snub, ignore, or exclude others. To remain aloof and indifferent, or be
              discriminating in accepting others. To exclude, abandon, expel, or criticize. To
              demand a high standard of ability, intelligence, wit, or imagination. To reject a
              suitor, break with a friend, or withhold love. This is commonly fused with
              nPassivity or nAggression. nRejection may also become directed inward, thus
              becoming fused with nAbasement, perhaps resulting in feelings of depression or
              suicidal ideation.
RETENTION     To hold onto something, refuse to lend, to be possessive, miserly, and unwilling to
              give time, energy, and affection to other. To hoard or collect objects or another
              person, with possessive love.
SENTIENCE     To seek and enjoy sensuous impressions. To have delicate, sensitive perceptions.
              To perceive and comment upon the sensuous quality of objects. To remark upon
              the atmosphere, temperature, colors in the room, pictures, various sounds, tastes,
              or odors. A genuine delight in one or more of the arts. May be fused with nSex
              (erotic sentience), nConstruction (enjoying composition or creativity) or
              nRecognition (performing in public).
OTHER FREQUENTLY ENCOUNTERED INNER STATES:
CONFLICT      A state in which two inner forces are pulling against another; uncertainty,
              indecision. This may also include the conflict created by two opposing needs.
EMOTIONAL     To show an alteration in mood or attitude toward something or someone. To be
CHANGE        labile, inconsistent, moody, or unstable.
ELATION       Happiness, joyful enthusiasm, optimism, excitement, a positive outlook.
DEJECTION     Disappointment, discouragement, sadness, depression, melancholy, despair
DISTRUST      To have no confidence in, to be suspicious of, to be skeptical of. Refusing to
              accept other peoples ideas, suggestions, or advice due to distrust. This may often
              be associated with nRejection or nAutonomy
JEALOUSY      To be afraid that a lover person will prefer or love another person. Envy.
IRREALITY     Visions or hallucinations. Reveries about the future or daydreams about the past.
              Entering into a hypnotic state.
EGO IDEAL,    Having a high opinion of ones own self worth. To keep ones self-respect or to
PRIDE         dream of a great future
SUPEREGO      To be controlled by a conscience that demands a high moral standard.
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FORCES OF THE HERO/HEROINES ENVIRONMENT (PRESSES)
PRESS of Deprivation
ACQUISITION        A person wants to dispossess the hero/heroine of money or property or rob or swindle
                   him or her. For example, a competitor in business threatens the hero or heroines
                   financial security.
RETENTION          A person retains something the hero/heroine wants, refuses to let it go or to give
                   something to the hero/heroine; is stingy, miserly, or possessive
PRESS Descriptive of an Empty, Alien, or Rejecting Environment
LACK               (THINGS/OPPORTUNITIES/FRIENDS): Few desirable objects are in the
                   environment, few opportunities for enjoyment or advancement, or no jobs. The
                   hero/heroine is poor, and the family destitute, or the hero/heroine lacks status,
                   influence, and/or friends.
            (HUMAN SUPPORT): The hero/heroine is miserable, solitary, helpless, and in need
            of assistance and support, encouragement, protection, food, medical care, or parental
            love and guidance. The hero/heroine has no father or mother. The situation is
            insecure and perilous, or the hero/heroine is homesick. There are few nurturing
            people in the hero/heroines environment.
LOSS        This is the same as for pLack, except in this case, the hero/heroine actually loses
            something or someone, such as money, job, friend, or opportunity. This could
            include the loss of a loved one by departure, misfortune, or death. Another example
            is the loss of property through bankruptcy, misfortune, swindling, or robbery. If the
            hero/heroine loses something and also experiences a sense of loss over an extended
            period of time, then a score on pLack should also be given.
REJECTION   A person rejects, scorns, loses respect for, repudiates, turns away, or otherwise leaves
            the hero/heroine.
UNCONGENIAL (ALIEN OBJECTS): The people in the hero/heroines environment are not to his or
ENVIRONMENT her liking; there is no mutual sympathy or understanding. He or she finds no one in
            accord with his or her interests. There are people around him or her, but they dislike,
            reject, distrust, accuse, or disapprove of him or her. This refers to the hero/heroines
            general human environment and not to one or two specific people within his or her
            environment. For example, this may be used to describe an overall feeling within an
            organization or community that rejects or is out of sympathy with the hero/heroine.
                   (PHYSICAL SURROUNDINGS): The hero/heroine is dissatisfied with his or her
                   physical environment and hates the farm, city, the sea, or the islands on which he or
                   she is marooned. The environment is distrustful, ugly, sordid, dreary, barren (pLack),
                   noisy, or dangerous.
                   (MONOTONY): The hero/heroine must submit to a dull routine; work is drudgery.
                   There is great sameness in his/her life, causing boredom.
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PRESS of Coercion and Restraint
DOMINANCE         (COERCION): Someone tries to force the hero/heroine to do something. He or she
                  is exposed to commands, orders, or strong arguments from a parent or authority.
                  (RESTRAINT): Someone tries to prevent the hero/heroine from doing something.
                  He or she is exposed to checks, prohibitions, or restraints.
             (INDUCEMENT): Someone tries to get the hero/heroine to do something, or to not
             do something, by pleading, or gentle persuasion, encouragement, clever strategy
IMPOSED TASK The hero/heroine is given something to do: he or she must practice the violin, study
DUTY OR      for an examination, accomplish something to keep his or her job, or win a reward. If
TRAINING     the agent who imposes the task is named, then a score is also given to
             pDominance(coercion).
PRESS Descriptive of a Hostile Aggressive Environment
AGGRESSION        (EMOTIONAL/VERBAL): Someone gets angry at the hero/heroine or hates him or
                  her. He or she is cursed, criticized, belittled, reproved, reprimanded, or ridiculed.
                  Someone slanders the hero/heroine behind his or her back.
                  (PHYSICAL, SOCIAL): The hero/heroine is in the wrong and is an aggressor or
                  criminal. Another person defends him or herself, retaliates, pursues, imprisons, or
                  perhaps kills the hero/heroine. The state, the police, a parent, or some other
                  legitimate authority punishes the hero/heroine for misconduct.
                  (PHYSICAL, ASOCIAL): A criminal or gang assaults, injures, or kills the hero/
                  heroine. Another person starts a fight and the hero/heroine defends him or herself.
                  (DESTRUCTION): Something belonging to the hero/heroine is damaged or
                  destroyed.
PRESS of Danger, Injury, Death
AFFLICTION        (PHYSICAL): The hero/heroine has a physical handicap such as a hunchback, or
                  chronic ailment. He or she is taken ill during the course of the story.
                  (MENTAL): The hero/heroine suffers from neurotic or psychotic symptoms. He or
                  she is subject to hallucinations or obsessions, experiences premonitions of insanity, or
                  is justifiably considered very strange.
DEATH OF          This is weighted according to the stress paced on the event. The hero/heroine may
HERO/             die from physical or mental illness (pAffliction) from physical injury, from
HEROINE           pAggression or may commit suicide (pAbasement)
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PHYSICAL          (ACTIVE): The hero/heroine is exposed to physical danger from nonhuman
DANGER            forms. He or she is attacked by animals, caught in a storm at sea, hit by a train, or
                  struck by lightning. He or she is exposed to tremendous bombardment. The
                  danger may be small as a threat, or it may actually injure or kill the hero/heroine.
                  (INSUPPORT): The hero/heroine is exposed to the danger of falling or drowning,
                  his or her car overturns, his or her ship is wrecked, he or she is caught on the
                  narrow ledge of a steep mountain, the ground is insecure.
PHYSICAL          The hero/heroine is hurt by a human aggressor (pAggression), by a cave-in,
INJURY            collision, or fall (pPhysical Danger), or by a wild animal. The hero/heroine is
                  mutilated or disfigured.
PRESS of Friendliness, Sympathy, Respect, Dependent, Love
AFFILIATION       (ASSOCIATIVE): The hero/heroine has one or more friends or sociable
                  companions; he or she is a member of a congenial group.
                  (EMOTIONAL): A person, such as a parent, sibling, relative, or erotic object is
                  devoted to the hero/heroine. The hero/heroine has a love affair that is
                  reciprocated, or the hero/heroine gets married.
DEFERENCE         (COMPLIANCE): An individual or a group willingly follows the leadership or
                  requests of the hero/heroine. A person is anxious to please him or her, to
                  cooperate, or to obey. The obedience may be passive.
                  (RESPECT): The hero/heroine is admired by an individual or group. His or her
                  talents or merits are appreciated; he or she is rewarded or publicly applauded.
NURTURANCE        Someone nourishes, encourages, protects, or cares for the hero/heroine. He or she
                  receives sympathy, consolation, pity.
SEX               Another person is in love with the hero/heroine, or his or her affections are
                  engaged by a seductress/seducer. The hero/heroine gets married.
SUCCORANCE        Someone seeks aid, protection, or sympathy from the hero/heroine. There is a
                  helpless, miserable, pitiful object to whom the hero/heroine reacts. Someone is
                  rescued by the hero/heroine.
MISCELLANEOUS PRESS
BIRTH OF          A child is born to the hero/heroine, or a woman is going to have a baby. The
OFFSPRING         amount of weight given to this press depends on the relative importance of the
                  birth to the overall story.
CLAUSTRUM         The hero/heroine finds him or herself in a confining space, such as a solitary
                  hideout, house, deep valley, or cave. The hero/heroine might be locked in his or
                  her room, imprisoned, trapped in a cave-in, or confined in a space such as a house,
                  vault, or tunnel. The hero/heroine seeks to enter, tries to break out of, or is
                  forcibly expelled from, such a place.
COGNIZANCE        Someone is curious about the hero/heroine and his or her doings; the hero/heroine
                  is watched. Someone peers or proved into his or her affairs, asks questions.
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EXAMPLE      (GOOD INFLUENCE): A person, group, or case (social ideal, philosophical)
             influences the hero/heroine in a constructive way. A talented person serves as an
             example.
             (BAD INFLUENCE): The hero/heroine is led into crime by his or her associates;
             the level of the hero/heroines conduct or his or her ideals is lowered by following
             the suggestions or inducements of an untrustworthy or irresponsible person.
EXPOSITION   Someone tells, explains, interprets, or teaches the hero/heroine something.
LUCK         (GOOD, GRATUITY): The hero/heroine is unusually privileged; he or she has
             everything he or she wants (status, wealth, friends). The hero/heroine is suddenly
             benefited by some unusual or unpredicted chance occurrence, or by some extra-
             ordinary opportunity that does not result from his or her own efforts. Although the
             hero/heroine may be deserving of the good fortune, he or she did not work directly
             for it. A benefactor is attracted by the hero/heroines promise, and his or her
             ambitions are aided by another person, which would also involve pNurturance.
             (BAD): Fortune is against the hero/heroine. He or she is underprivileged from the
             start, must endure an extraordinary series of misfortunes, or is suddenly confronted
             by a chance occurrence that serves to hinder or frustrate his or her efforts.
             However, the coercion from such sources as parents or enemies is not considered
             bad luck. In determining whether to score this press, the examiner should question
             the extent to which fate, chance, or destiny played a part in the characters life.