Ranger - Hunter 10                           Folk Hero
CLASS & LEVEL                               BACKGROUND                                        PLAYER NAME
                                                                                            Human                                                                                          64,000
            CHARACTER NAME                                                                  RACE                                        ALIGNMENT                                         EXPERIENCE POINTS
                                         INSPIRATION
 STRENGTH                                                                                                                                               I trained the peasantry to use farm implements as
                                                                              15                    +1                     40ft                         weapons against a tyrant's soldiers.
   +4                +4              PROFICIENCY BONUS
                                                                              ARMOR
                                                                               CLASS               INITIATIVE               SPEED
                                                                                                                                                        I judge people by their actions, not their words.
                                                                                                                                                        I misuse long words in an attempt to sound smarter.
   17+1                                                                                                                                                                            PERSONALITY TRAITS
                                                                           Hit Point Maximum 74
                     ●   	   +8
                                  	 Strength
 DEXTERITY                                                                                                                                              Tyrants must not be allowed to oppress the
                     ●
                         	   +5
                                  	 Dexterity
                                                                                                     74                                                 people.
   +1                    	   +1
                                  	 Constitution
                                                                                             CURRENT HIT POINTS                                                                              IDEALS
                         	   +0
                                  	 Intelligence
     12                  	   +2
                                  	 Wisdom
                                                                                                                                                        I protect those who cannot protect
                         	   +0
                                  	 Charisma                                                                                                            themselves.
CONSTITUTION                      SAVING THROWS
                                                                                           TEMPORARY HIT POINTS                                                                              BONDS
   +1                                                                              10
                     ●
                         	   +5
                                  	 Acrobatics (Dex)                       Total                             SUCCESSES                                  I have a weakness for the vices of the city,
     12                                                                                                                                                 especially hard drink.
                     ●
                         	   +6
                                  	 Animal Handling (Wis)                          1d10                         FAILURES
                         	   +0
                                  	 Arcana (Int)                                    HIT DICE                       DEATH SAVES                                                               FLAWS
INTELLIGENCE         ●
                         	   +8
                                  	 Athletics (Str)
   +0                    	   +0
                                  	 Deception (Cha)
                                                                          NAME                      ATK BONUS DAMAGE/TYPE                           (1) Folk Hero Feature - Rustic Hospitality: You fit in among the common folk with ease. You
                         	   +0
                                  	 History (Int)                                                                                                   can find a place to hide, rest, or recuperate among other commoners, unless you have
                                                                          Longswor                   +8            1d8+4                            shown yourself to be a danger to them. They will shield you from the law or anyone else
                                                                                                                                                    searching for you, though they will not risk their lives for you.
     10                  	   +2
                                  	 Insight (Wis)                                                                                                   ((1) Dual Wielder: +1 to AC while wielding seperare melee weapons in each hand. You can
                                                                                                                                                    use two-weapon fighting even when the one handed melee weapon isnt a light weapon.
                         	   +0
                                  	 Intimidation (Cha)                    Shortswor                  +8            1d6+4                            You can draw two one handed weapons when you would normallt only be able to draw or
                                                                                                                                                    stow one.
  WISDOM                 	   +0
                                  	 Investigation (Int)                                                                                             (1) Favored Enemy: Orcs, Goblins, Undead (6)
                                                                          Longbow                    +5            1d8+1                            You have advantage on WIS checks to track your favored enemies, as well as on INT
                                                                                                                                                    checks to recall information about them.
                         	   +2
                                  	 Medicine (Wis)
   +2                    	   +0
                                  	 Nature (Int)
                                                                                                                                                    (1) Natural Explorer: Forest, Swamp (6) Mountains (10)
                                                                                                                                                    You aren't slowed in favored terrain. Cannot be lost except by magical means. Even when
                                                                                                                                                    endangered, you remain alert to danger. Alone, you can move stealthily at normal pace.
                                                                          Armor without shield 14                                                   Find twice as much food when foraging. While tracking, also learn their exact number, sizes
                                                                                                                                                    and how long ago they passed through.
                     ●
                         	   +6
                                  	 Perception (Wis)
   13+1                                                                   Armor with shield 16                                                      (2) Fighting Style, Two-Weapon Fighting: When you engage in two-weapon fighting, you
                                                                                                                                                    can add your ability modifier to the damage of the second attack.
                         	   +0
                                  	 Performance (Cha)                                                                                               (3) Ranger Arch - Hunter: You accept your place as a bulwark between civilization and the
                                                                                                                                                    terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques
                                  	 Persuasion (Cha)
                             +0                                                                                                                     for fighting the threats you face.
 CHARISMA                	
                                                                                                                                                    (3) Hunter's Prey - Colossus Slayer: When you hit a creature with a weapon attack, the
                                  	 Religion (Int)
                             +0                                                                                                                     creature takes an extra 1d8 damage if it's below its hip point maximum. You can deal this
                         	                                                                                                                          extra damage only once per turn.
   +0                    	   +1
                                  	 Sleight of Hand (Dex)
                                                                                                                                                    (3) Primeval Awareness: For 1 min/level of spell slot, you can sense the presence within 1
                                                                                                                                                    mile of you the following creatures [6 miles if favored terrain], (aberrations, celestials,
                                                                                                                                                    dragons, elementals, fey, fiends, or undead)
                     ●
                         	   +5
                                  	 Stealth (Dex)                                                                                                   (5) Extra Attack: You can attack twice, instead of once, whenever you take the Attack action
     11                                                                                                                                             on your turn.
                     ●
                         	   +6
                                  	 Survival (Wis)                                                                                                  (6) Favored Enemy: added Undead.
                                                                                                                                                    Favored Terrain: added Swamp.
                                       SKILLS                                              ATTACKS & SPELLCASTING                                   (7) Defensive Tactics - Escape the Horde: Opportunity attacks against you are made with
                                                                                                                                                    disadvantage.
                                                                                                                                                    (8) Feat: Mobile
                                                                                                                                                    You are exceptionally speedy and agile. You gain the following benefits: Your speed
                                                                                                                                                    increases by 10 feet. When you use Dash, difficult terrain doesn't cost extra movement.
16               PASSIVE WISDOM (PERCEPTION)
                                                                                            Longsword, Shortsword,
                                                                                                                                                    When you make a melee attack against a creature, you don't provoke attacks of opp from
                                                                                                                                                    that creature for the rest of the turn, whether you hit or not.
                                                                     CP
                                                                                            Longbow, Shield, +1 Studded                             Continued Page 2
                                                                                            Leather, Commoner's clothes,
                                                                     SP                     Leatherworker's tools, shovel,
Languages: Common, Goblin
                                                                                            iron pot, belt pouch, Silver
                                                                                            raven icon, old key, backpack,
Weapon: Simple & Martial                                             EP                     5 torches, 50' silk rope,
                                                                                            hammer, 5 pitons, waterskin,
Armor: Light, Medium, & Shields                                      GP
                                                                                            10 rations, blanket, bedroll,
                                                                                            tent, chalk, steel mirror, oil
Other: Leatherworking tools & Chariots                                                      flask, fishing tackle, tinderbox,
                                                                     PP                     oak bark, small agate stone.
          OTHER PROFICIENCIES & LANGUAGES                                                          EQUIPMENT                                                                      FEATURES & TRAITS
                                                      TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                             AGE                                         HEIGHT                              WEIGHT
CHARACTER NAME                                               EYES                                        SKIN                                HAIR
                                                                                                                          NAME
                                                                                                                                               SYMBOL
  CHARACTER APPEARANCE                                                                            ALLIES & ORGANIZATIONS
                                             (8) Land's Stride: Move normally through nonmagical difficult terrain. Move normally through nonmagical plants without penalty or
                                             damage. Advantage on saving throws against magically created or manipulated plants to impede movement, including the
                                             entangle spell.
                                             (10) Favored Terrain: added Mountain
                                             (10) Hide in Plain Sight: Spend 1 minute creating camouflage for yourself. Must have access to fresh mud, dirt, plants, soot, and
                                             other naturally occurring materials. You can try to hide by pressing yourself against a solid surface that is at least as wide and tall
                                             as you are. Gain +10 bonus to Stealth checks while motionless. Once you move, reapplication of camo is required.
                                                                                               ADDITIONAL FEATURES & TRAITS
  CHARACTER BACKSTORY                                                                                       TREASURE
                         TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                                                                                Wisdom                                          14                +6
                                                                                                                  SPELLCASTING                             SPELL SAVE DC       SPELL ATTACK
                                    SPELLCASTING                                                                     ABILITY                                                      BONUS
                                    CLASS
                    0                         CANTRIPS                                  3           2                                                             6
                                                                                          Conjure Animals
                SPELL
                LEVEL
                          SLOTS TOTAL              SLOTS EXPENDED
                    1             4                                                                                                                               7
                EPAR
                                            SPELL NAME
                    ED
               PR
                       Hunter's Mark
                       Cure Wounds
                                                                                        4
                       Longstrider
SPELLS KNOWN
                    2             3
                       Barkskin
                       Darkvision
                                                                    TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.